Thứ Tư, 3 tháng 10, 2018

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Roland synthesizers in the 90s have garnered an... interesting reputation over time.

Some people still love them for their classic tried and true sounds,

with a great variety of high quality instrument samples,

ranging from funky slap basses to expansive and warm pads,

while others deride them for their overusage and often cheesy sound.

Regardless of what you think of them, it's hard to deny that they were highly influential in the music making world,

with just one of their synthesizers alone, the JV-1080,

being used in more records than any other synthesizer in the WORLD.

It was a real powerhouse, and when combined with even just one SR-JV board,

it became significantly more powerful. These higher end synthesizers were costly

however, putting them well out of reach of many up-and-coming composers, so

besides saving up, what could you do if you wanted to get those classic Roland

sounds, but didn't have the cash to get the latest and greatest professional model?

You could pick up something like this. The Roland Sound Canvas series

aimed at less experienced composers and our collection of classic Roland sounds

from all sorts of sources, combined with an easy-to-use interface, superb MIDI

support, and a tiny form factor that made them great for people with limited space

such as the desktop music market that they were so often aimed at in bundle

packages. And for the time they were on the market, they were a great success

with people looking to get into composing, who didn't have the money or

space for one of those larger synths, and while they still maintain some level

of popularity now with retro computer gamers who enjoy them for their amazing

sound and classic DOS games, something that's rarely discussed nowadays is... well

actually using them in music! In today's video I want to go over the Sound Canvas

that I own and use on a near daily basis for music work: the SC-88 Pro!

While on the surface, it doesn't look too different from the earlier SC-55 and SC-88,

the story really couldn't be more different. With tons of new sounds on

offer taken primarily from Roland's JV and SR-JV products, and a powerful effects filter

that could beef up and enhance nearly any sound thrown at it, it was darn

impressive for the time, even with its hefty price tag of around 800 US dollars (roughly $1,280 in 2018) in 1996.

Admittedly, that price tag was still a respectable bit cheaper than the

monstrous $1,200 of the JV-1080 or, even worse, the $1,700 price tag of the JV-2080

released just a year later. With all that said, I've been using mine for about half

a year now, and in that time, have progressed a lot as a musician and have

found myself starting to branch out to other synths.

So, is it still worth picking one of these up, or should you you skip out on it altogether? Let's get right into it.

As the second to last major revision of the Sound Canvas line,

and perhaps the largest leap in quality from one unit to the next in the series,

the 88 Pro boasts a whole heap of features including 32 MIDI channels over

two MIDI ports, 1,117 instrument patches, 45 drum kits, 64 insertion effects,

8 types of Reverb, Chorus, and Delay effects, official support for General MIDI

and Roland GS, unofficial support for Yamaha XG, partial backwards compatibility with the SC-55

full backwards compatibility with the SC-88, and stereo 18-bit 32kHz audio output.

It's... a pretty impressive and vast list of features, and the unit only gets more

impressive from here once you start digging into it. In terms of appearance,

the 88 Pro is a beautiful piece of gear that strikes a great balance

between industrial and consumer aesthetics,

which I guess makes sense considering the market it was aiming for.

It's got this light and dark, metallic gray color scheme, highlighted by muted white and orange text that allows it to

appear soft enough to blend in with any environment, while still having enough to

stand out about it that it doesn't become dull to look at. Anyways, the front of the device

has pretty much all of your controls. You get your standard power button, a volume

knob which doubles as a tone test button for trying out sounds and verifying that

outputs work, a front MIDI in for convenience when hooking up a keyboard,

a 3.5mm stereo headphone jack for private listening, a 2.8x1in (71x25mm)

screen, and a variety of multifunction buttons to do editing, instrument

changing, and a whole bunch of other stuff.

All of the buttons have their basic and most important functions clearly labeled,

although there are a lot of additional things you'll want to dive into, that can be accessed only through button

combinations, so having a copy of the manual on hand, either printed or in PDF

form from Roland's website is really recommended.

Speaking of buttons, these buttons feel expectedly nice for a device carrying a near $1,000 price tag,

with a nice click to them whenever you press them in.

[sweet, sweet clicking sounds of some fantastic synthy buttons of clicky proportions]

There's also a small variety of them, which may not seem like anything important, but it makes it easy

to feel around the unit in the dark, as the variety makes it easy to tell where your

hand is currently once you've learned to positions. Another nice touch is that all

the buttons line up with the LCD screen. For example, on the right of the third

row of the screen is the amount of Chorus being applied to the instrument.

If you want to change the Chorus, and you just press the button on the

the right of the third row of the Edit panel.

In a shocking twist, turning the unit over to the back reveals... the back!

Which has a huge selection of... back things! TO PLAY WITH?!

Including three MIDI ports! MIDI in A, which is used to access the first 16

channels on the unit, MIDI in B, which is used for the last 16, and a MIDI out port

that doubles as a MIDI THRU if you set it up as such on the unit.

You can also ditch the MIDI ports entirely by using an RS-232C serial

connection, although this really isn't an option on modern computers to my knowledge.

Between that specific serial port standard being disregarded in favor

of USB, and they Roland Serial MIDI driver having received no updates since

Windows XP, you're basically out of luck, unless you're that one person running Windows XP (why?).

The best option, and the easiest one to get working on any computer, is to use some sort of MIDI cable.

for older computers running vintage operating systems like Windows 98, this is usually something like a

Game Port to MIDI and Controller breakout, but nowadays, I and most other people use

some sort of USB MIDI device. There's a number of these available for purchase

at any given time, but I recommend avoiding knockoff ones made by no-name

Chinese companies as these tend to have trouble supporting SysEx commands,

which is necessary to make the most out of...

Let's face it, ANY MIDI synth. My go-to for MIDI cables has always been the Roland

UM series. These all have great SysEx support, are class compliant, meaning

they'll work on any computer including Linux and Mac machines, and are very easy

to get a hold of both brand new and used at good prices. I've also heard good

things about MOTU (Mark of the Unicorn) and iConnectivity's MIDI adapters, which might be your best

option if you're looking to use both the MIDI A and B ports on the 88 Pro, as

Roland currently doesn't manufacture any 2-in 2-out MIDI interfaces, although

there are some older UM models such as UM-2 and UM-3 line of devices that

support two and three ports respectively, and to my understanding, they work just

as well as the other UM series devices.

For audio output, you get two sets of stereo RCA, which allow you to listen to the MIDI in A and MIDI in B separately,

and an RCA input to let you plug in another device. For the most part,

this input is pretty solid and doesn't cause any quality degradation, though my

particular unit has an annoying problem with dropping sound on the left side.

[awesome techno music that is subjected to very sad and unfortunate audio glitches D:]

[ahh... much better :D]

It's fixed by a simple tap in the knob most of the time, but it is annoying.

Regarding audio outputs, however I've had no problems with them at all, and I found

them to be of extremely good quality. They have barely any noise, and sound

absolutely amazing when hooked up even a half-decent audio interface or sound card.

And finally for powering on the device, you get a power cable that's... permanently attached to the unit.

Opening up the unit to take a look is easy to do; just take these two screws off the left and right sides, and the three on the back,

slide the top cover off, and then the seven holding the motherboard in place.

They're all pretty small, so it takes about 5 minutes tops to get in.

The circuitry is split into a few segments, connected by a series of cables.

The board in the top is the main board, and this contains the

16-bit H8/510 CPU, and the M3888-1M2 sub-CPU, sound ICs, sample ROM chips,

DRAM chips, and two SRAM chips for storing user data, powered by a CR2302 battery.

The board's held on the bottom are the analog board, which contains the

DACs and various bits need to provide the analog audio output, the power switch board,

and the power supply. The only thing you would really need to be doing

here unless the unit you bought was really abused, is replacing the battery

which I highly recommend doing as all the battery-powered Sound Canvas models

seem to be really prone to leakage. Besides that, there's no reason to really

peek around in here. Unlike professional Roland synths, the 88 Pro cannot be

expanded beyond what's initially included as there's no slots for SR-JV80

boards or otherwise. There also aren't really any mods out there for the device

that I'm aware of, with the only one I've seen being a mod by a Japanese user to

add optical audio output to the device using an Arduino, which is pretty awesome if a bit un-necessary.

That's enough about that however, let's talk about the meat of the unit!

The 88 Pro advertises 1,117 high quality instruments, many of which are

cut down versions of stock sounds from the JV-1080 and its first few expansion

boards such as the Orchestral and Vintage Synth boards.

That overall number is a bit of a half-truth though; while there are technically 1,117 selectable

instrument PATCHES, there's only around 700 SAMPLES, as some patches are duplicated

for backwards compatibility with the SC-55 and SC-88 maps, but more on those in a bit...

This same thing applies to the drum kits too, though to a lesser extent.

There's 42 patches, including three sound effects kits for a total of 45, but the actual

number without duplicates is a slightly less impressive 38 unique kits.

Seven hundred some-odd instruments and 38 drum kits is still a pretty wide

variety of sounds however, and there's enough here that anyone who's in

them making any type of music, will enjoy what's on offer, whether that be jazz

electronic, metal, classical, or anything in-between.

Because this IS a Roland GS device, and part of the roland GS standard is maintaining at least some

level of General MIDI backwards compatibility, the sounds are organized

in a way that allows them to stay compatible with the GM standard while still

offering composers easy access to the wide variety of sounds available.

So, here's how they're organized: you have 128 basic instruments referred to as

capital tones. These are the standard General MIDI sounds such as Piano 1

Charang, Square Wave, etc etc. They can all be accessed through a program change command

or by using the instrument buttons on the front panel. Once you found the type

of sound you want, you can select a variation of it by pressing instrument

left and right at the same time in scrolling, or by pressing EFX value left or right.

This makes instrument selection an absolute breeze, as everything is

logically sorted and easy to navigate if you know the General MIDI standard layout.

Now, unfortunately, unlike the JV 1080 and other high-end synthesizers,

you CANNOT create new sounds on this thing. You're limited to what's on board

although I don't see that as a big deal, as what's on board with this thing is

varied enough, and there's a ton of effects that can be applied to any sound to

radically change the sounds. You have your run-of-the-mill Reverb, Chorus, and

Delay effects, along with Cutoff and Resonance filters, Volume and Vibrato

envelopes and new to the Sound Canvas family for the first time, insertion effects!

Similar to what Yamaha had been offering for their MU line around the

same time the original SC-88 launched.

Additionally, similar to the MU series and its the performance mode, that offered beefed up patches using one to four instruments simultaneously,

the 88 Pro offers a collection of 128 patches that use a similar idea.

These patches use one to two instruments at the same time across

one to two channels, often paired of carefully tuned insertion effects to

create much richer sounds than is normally possible.

With all that said, I think it's time to show off the types of sounds on offer here.

I'm going to play some tunes that I've made, and some of my favorite music

from games and other composers, and that'll hopefully give you an idea of how it all mixes together!

Something that is always worth discussing with synths is sound editing, soooo...

let's talk about sound editing! Since the 88 Pro is aimed at more or

less being an easy-to-use, jack-of-all-trades, ROMpler with tons of sounds to suit every genre,

rather than an expandable, customizable, and complex synth,

there isn't a whole lot you can do here. The right of the front panel gives you

access to the settings you'll be changing the most: volume level, pan, Reverb, Chorus, and MIDI channel receive.

The first few are pretty self-explanatory, but the last is interesting as it allows you to get a

richer or more unique sound by stacking sounds on top of each other.

On the bottom of the front panel, you can edit the Vibrato envelope, Cutoff and

Resonance filters, the ADR (Attack/Decay/Release) envelope, and most importantly, the insertion effects!

The interface for all that is really, REALLY intuitive; you press select to

select what part of sound you want to edit, and press the buttons labeled for

each function, and for insertion effects you press EFX to get in the menu, and press the labelled buttons. It's easy peasy!

That's not all you can do though, there's a lot of things you can change by using button combinations.

For example, pressing ALL and then one of the right parameter buttons will let you make global changes

and pressing ALL and then SELECT will let you edit the global 2-band EQ.

There's a lot more than just that though, such as being able to change the volume

and panning level of individual drum sounds, and many more that are documented

in the manual so if there's anything you're curious about, it'd be best to

check that to confirm if it's there or not. One of the nice things about the 88 Pro,

is that any changes you make are saves until the device receives some

sort of MIDI reset, so even if you power it off, until you intentionally try to

reset the device, those settings will stay.

If you're not font of front panel editing, there are a couple of alternatives. The first is to do editing

through MIDI commands, which isn't too bad for basic things like Reverb and

Chorus as these are controlled through standard MIDI CCs, but insertion effects however?

You'll have to use SysEx for those, which can be frustrating to do without the help of a tool.

The second option is to use... well, a tool! Such as GS Advanced Editor.

This is what I use for any intense editing; it's simple, easy to use,

and gives you control over absolutely EVERYTHING, and when you're

done editing, you can export a standard MIDI file which can be imported into

your MIDI editor of choice. Unfortunately, getting a hold of an actual copy of GSAE

is a monumental challenge, as it was only ever bundled with Sound Canvas units,

or available directly for purchase from EdiRol (Roland's defunct desktop music division).

I asked Roland if they ever planned to make the software publically available again, and they said they had no plans,

so for now, your best option for getting it is either to buy a rare copy (some driver CDs such as the SC-D70s include it), or download it from the internet.

So, at this point, I've been pretty positive about the 88 Pro, but there are some things I want to

touch on that I think are worth noting. First off, the power supply here isn't universal.

Kinda. It uses a transformer, that has a few different pins that a

wire can be soldered to, and this will determine what type of power the 88 Pro will be able to accept.

If you live in Europe (or the UK), then this can be a problem,

as 88 Pros native to that region don't seem to be very common, although

thankfully, some eBay sellers in Japan or kind enough to change the voltage upon

ordering the item, and some others will sell units that are pre-modded to European voltages.

Another thing that could debateably be an issue, are the compatibility modes of the SC-88 Pro.

The SC-88 compatiblity is PERFECT by virtue of it and the 88 Pro sharing the same CPU and DAC,

while the SC-55 compatibility is... overall questionable, BUT it leans on good.

Some of the sounds AREN'T included on the storage chips, due to... I'm guessing limited space,

and will instead play their newer 88 or 88 Pro counterparts, even when the 55 map is selected.

This is where the questionable part of it comes into play, because it

results in music that sounds noticeably wrong compared to a real 55...

but only SOMETIMES! While a few games such as the original Descent, which has MIDI music

composed for, and on, the SC-55, do sound wrong, others sound spot on!

One such example is Sorcerian Forever.

[cheesy and awesome GS MIDI music made for the SC-55 plays]

While we're on the topic of compatibility, I think it's worth bringing up the Yamaha XG compatibility mode.

It's a feature of the SC-88 Pro and onward that I rarely see discussed, and it's... NOT without reason.

It's REALLY tacked on. The best way I can describe it, is that it's like listening to a

mediocre cover band tackle one of your favorite songs. I mean, the instruments

are all correct, but it's not really pleasant to listen to.

I've uploaded a few tracks onto my alternate channel, so you can make your

own judgement, but if you ask me the mode isn't anything worth using.

And... for that matter, neither is the Roland MT-32 mode that, once again returns from earlier Sound Canvas models!

As with those earlier models, sound customization and programming is out of the question,

which makes sense considering the MT-32 uses LA synthesis (Linear Arithmetic), unlike the Sound Canvas family,

so you're stuck with the stock 128 sounds.

They... don't sound very accurate to the original model though,

so even as an extra just for backwards compatibility, it's not worth using.

[the nostalgic and radical synthesized intro theme to The Secret of Monkey Island plays]

So here's my verdict on all that: while the SC-55 tones are good enough for most games,

anyone wanting perfect compatibility, or desiring to make SC-55 music, should seek one of those out instead.

That's not to say Roland did a bad job making the SC-55 compatibility mode; contrary to what a lot of people have

said and what I originally though, getting an SC-55 and comparing the two

has shown me it's not nearly as bad as people make it out to be... but it ain't perfect.

Now, if you want to listen to Yamaha XG tunes, then there's no debate,

you need to buy an XG synth instead. There's a whole WORLD of affordable ones

out there that'll do you one better than this thing ever could.

And, if you wanna listen to MT-32 music, then you should pick an MT-32 or look into emulation options,

as those are way better than the crappy offerings of the 88 Pro and, really the whole Sound Canvas family.

Still though, I love the rest of what's here, and if what I've said is convince you to purchase one or at least

made you think about it, there are some things to consider.

First off, if all you're after is the sound and effects, ya' don't mind some inaccuracies and

you're not dead set on owning a physical piece of hardware, Sound Canvas VA is an option worth considering.

Released in late 2015, Sound Canvas VA is a VST that seeks to replicate ALL of the major revisions of the

the Sound Canvas hardware, with the SC-55, SC-88 SC-88 Pro, and SC-8820 all being

represented in full here, giving you a pretty complete set of Sound Canvas sounds.

I didn't use it for too long for this video, but I will say at the least

that the user interface is good enough, if a bit unprofessional looking,

it's easy to get up and running with good compatibility with various popular DAWs,

and the compatibility of it compared to real hardware is mostly really good

Personally though, I much prefer the look, sound, and feel of the real hardware.

That said, there's always alternatives available. The 88 Pro didn't mark the end

of the Sound Canvas family; it ended up getting a few successors that all came

complete with a full set of SC-88 Pro sounds. Those being, the 8850, 8820 and SC-D70...

...unrelated to the Roland D70, which is... also barely related to the Roland D-series synths, and...

wow, that's an awful naming scheme.

Besides adding some new instruments onto the 88 Pro set, those models all come with some

new, neat, additional features, such as the 8850 adding a jog dial which allows you

to select instruments and change values, a much welcome addition, MIDI over USB on all of them,

eliminating the need for a USB MIDI adapter, USB power for the SC-8820 which is AWESOME,

and for the D70, audio over USB or Optical out, and an instrument input!

...seven years after Yamaha did it!

Of course, it's always worth considering alternatives from other brands that might be better suited

to what you want. The most obvious ones are the late-model Yamaha MUs; the 100s and the triple aughts.

I don't own any of the 100s, but I do have a 1000EX and it definitely has some merits over the 88 Pro and the 8850.

Unlike the Sound Canvas series, with the exception of D-70, which only work as ROMplers and nothing more,

the MU series offers features BEYOND that.

The MU80 and beyond have a single input for synths, guitars, and microphones that you can apply

effects to, the MU100 added a Yamaha PLG slot in addition to that, so you can add

new features like vocal effects (PLG100-VH) and an analog modeling synth (PLG150-AN), the MU128 gave

you THREE PLG slots and TWO inputs for stereo instruments, and the MU2000 and MU1000

added USB support, digital audio out, and a built-in USB MIDI interface on TOP of all of that.

Do these things make the MU series better?

Eh, that's up to you to decide. Personally, they're things I could live without,

but they are nice to have. The instrument inputs especially are super

handy for hooking up synths and guitars since I don't have a mixer or amp handy, but I'll

spare everyone of my extended thoughts on this until I can make a proper video about it.

I think the only thing that really matters in the end though, are the sounds,

and in that regard, I kind of prefer the 88 Pro.

Maybe it's just personal preference or maybe it's just nostalgia for games I grew up playing always using Roland sounds,

but there's just a nice and very pleasant tone to all the sounds on offer here.

While it does generally sound kind of outdated compared to modern-day VSTs and soft synths,

it never sounds dated in a bad way. It's the kind that makes me feel

nostalgic for an era of music that's gone by, but, when used in a way that

really takes advantage of all the editing features on offer, it can sound

surprisingly modern and is still totally usable today if you ask me.

It's just a piece of gear that makes me happy to use and play around, with so while you might

not be making a next big pop hit using just it, I can still wholeheartedly

recommend it for what it is: a fun, easy to use, and enjoyable slice of 90s synth history, that still has some value today.

For more infomation >> Roland SC-88 Pro: A Classic Desktop Synth (Sound Profile Review) - Duration: 27:31.

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How to Make Classic Chicken a la King | The Stay At Home Chef - Duration: 3:01.

Today on The Stay At Home Chef I'm showing you how to make Chicken a la King

This classic recipe is ready to make a comeback in your kitchen as an easy

weeknight dinner. To start melt 1/2 a cup of salted butter in a saucepan or

skillet over medium heat. Once that butters all melted add in 8

ounces of sliced mushrooms and we'll get those cooking. You want the mushrooms to

be fully cooked and soft which will take about five minutes. Then we'll sprinkle

in 1/2 a cup of all-purpose flour and you want to stir this in until there's

no more white specks and everything has combined with the butter and the liquid

from the mushrooms. Kind of looks gross but that's exactly what we're going for:

no more white specks. Then we'll pour in 2 cups of chicken broth and

1 1/2 cups of milk and bring this to a simmer. As the sauce comes to a simmer

the flour is going to act as a thickening agent and our sauce will

thicken. While we're waiting for that to happen in a small bowl we're gonna whisk

together two egg yolks with 1/3 a cup of heavy cream. This will make our sauce

nice and rich. Then we're gonna ladle up about 1/2 cup of that thickened

mixture and pour it in with our egg mixture and whisk this really quick. This

is called tempering your yolks and then we'll pour it back in with the

mixture/ We want to work quickly with this so that those eggs don't curdle and

cook. You want to stir it all in. Let that cook over low heat for 2 minutes then

pour in 1 cup of frozen peas, about 1 cup of drained pimentos, those are sold in a

can, and then you'll need 4 cups of cooked diced chicken. Stir this all in

You can use shredded rotisserie chicken for this, some leftover chicken or you

can just buy some chicken, saute it in a pan or pop it in the oven with a little

salt and pepper on it. You want to cook this all for just a few

it's more just long enough for everything to heat through and then

you're ready to eat! Chicken ala King is served up over rice or toast or biscuits

or pasta whatever your family likes the best.

Thanks for watching! You can find the full written recipe in the video description. Be sure to subscribe, like,

and follow and check out the rest of my videos where you can find hundreds of

restaurant quality recipes you can easily make at home. See you later!

For more infomation >> How to Make Classic Chicken a la King | The Stay At Home Chef - Duration: 3:01.

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CLASSiC PRiNCESS 👑🏰🦄💖 『Girls Mode 4 スター☆スタイリスト / La Maison du Style – Looks de Stars』「GiRLY•BOY」 - Duration: 3:24.

Hi!

So today we're going to do things a little differently and I'm going to create a dress

for my character! and this look is going to be called, "Classic Princess"

OK -are you ready?

I'm going to make a dress inspired by princesses from the past.

A classic princess dress with the right accessories such as shoes and a purse

Now lets dress her up!

Here are royals wearing their own version of royalty!

Lets transform the shop to match our pink regal look!

Thank you so much for watching my fashion videos for Girls Mode 4!

Please do take care & have fun! bye bye!~

For more infomation >> CLASSiC PRiNCESS 👑🏰🦄💖 『Girls Mode 4 スター☆スタイリスト / La Maison du Style – Looks de Stars』「GiRLY•BOY」 - Duration: 3:24.

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TOP 50 mejores juegos de Nintendo 64 de la historia (50-41) ideal para n64 classic mini - Duration: 6:58.

Hello ancient geeks! welcome to my channel! we start with first video

of the top 50 series of the best nintendo 64 games by the votes of

my subscribers I really wanted this top given that it is a platform that

enjoy little given that this console at the time I did not have it by the way

I will leave the description of the video the list of all the videos of

the series and as they go out then will be adding up to this list said

this without further ado let's start there in 50 we have mario party 3

of the year 2001 third delivery and last nintendo 64 of one of the sagas of

Mario games that every lover of Nintendo should know the game

begins outside the castle of Peach how good are Mario and his friends

resting when suddenly a fall star and by not agreeing

about who is going to stay drop star for good they get to

play a game of mario party like now you know it is a compendium of

very funny minigames some of they allow you to compete against another

little friend or against yourself to overcome your own records

an entertaining game like all of the saga to which you can get a lot

juice especially competing against more people

in position 49 we can see Mistical ninja starring goemon 2 of the year 99 a

2.5 D platform game with very good graphics and a musical section of

quality apart from a very good gameplay also has the option of

play cooperatively with someone more thing than always to thank is

interesting the fact that according we are going to levels we are going

breaking through a world map opening roads to advance what

typical of many platforms and for access certain places we will need

have previously collected from these Objects an entertaining game at the same time

what is highly recommended in the 48 we have bomberman 64 of the year 97

we are facing the first game of the saga bomberman passed to 3d one of the

What's new in this bomberman 64 is that we have the single player game mode

which differs from the game mode of all the life in that good we have phases

of platforms with enemies to beat and various elements that destroy the mode

Multiplayer takes 10 screens in the which we can play up to 4 players to

It is also possible to play with four players at a time in mode

unique in one player mode what the other characters are controlled by

the console the 47 of the list we have Rayman 2 the great scape of the year 99 this

piece of game is about a 3d platforms as not spectacular in

many senses we will take to a very atypical character through 45

screens in which we will have to go solving puzzles among other things

our character can be developed a lot of different actions from

run to jump swim scalar shoot look at a lot

directions and even perform interactions with other characters and if

to all this we add the section technician which hits a bathroom many

similar games of this platform we are before an essential of

Nintendo 64 do not miss it because it's really worth it

the 46 we have in 1998 fifa world cup del year 98 as not, it was the first game of the

saga fifa world cup under license fifa official so they could

use names of real teams the names of the players and their uniforms

official selections were included that they did not manage to qualify for the world

The main mission of the game was to play the world cup with groups

drawn in the original cup or with a random groups every game has

place in real stadiums that will use in the tournament graphically it was very

similar to fifa 98 and they had both the Customize appearance functionality

of the footballers for all the viejuners You are very soccer fans, it does not hurt

that you try it in position 45 we can taste Excitebike 64

of the year 2001 is a game of motocross that was a reinvention of

mythical excitebike of nes one of the things that are characterized by this game

is that it has a lot of softness in its movements is pretty good

optimized the engine so it does not tend to see falls of frames the band

sound is quite good and the sound is motorcycle engine that is one thing that a

I tend to scratch a lot in this guy of games is quite accomplished in

function of what you are doing the motorcycle Well, the sound varies so it does not

I am a continuous buzz like others games that we just bothered

in this game you simulate the course of a racing championship

of motocross and something very interesting that you have him is the multiplayer another detail

curious is that in the races they applied the theme of shortcuts mario style

kart and similar in 44 we can see body harvest from the

year 98 in this game we incarnate a genetically modified soldier who

he is charged with the task of investigating a alien threat whose characteristic

main of the alien race stowage who has the ability to travel in the

time the game develops in a open world and at different times of the

many time consider this game the precursor of the games this style

style gta 3 and such in fact were the own developers of this game

those who subsequently created the gta 3 in position 43 we have bangai-o of the year

99 a shooting game in which We will take a small robot which

has different attacks that we will help in our crusade to finish

with everything absolutely reminds me pretty cybernator style game

of super nintendo but eye saving the distances given that

bangai-o has a few differences graphs that do it with a little

different although the mechanics are very similar

for example the characters are more little ones the robot that we carry can

shoot in many directions, not as in cybernator he has more mobility

in that sense and good is a game curious for the time since it seemed

you have to take a 2d game that a graphic engine is not based on

three dimensions well let's go I was not going to succeed so I think that it

they would risk a little but good not the game is wrong

in 42 we will have extreme-g of year 97 a motorcycle racing game in three

dimensions which was developed in a futuristic atmosphere in this

game apart from the fact itself of participate in a race has a

extra component we have the possibility to shoot with various types of weapon

different from the opposites so we can annoy them

many ways like for example with missiles magnetic mines lasers and so on

we can also become invisible and some more interesting little thing though I

I prefer Fzero-x this game is not bad nothing less to have an alternative

to be able to change from time to time game racing to play

and finally in 41st place we have pokemon stadium 2 of 2001

is the sequel the podemmon estadium in this game we will fight our pokémon in

3d with a variety of modes game as it had happened in the first

part we can fight with our pokémon red blue and yellow using

the transfer pack in this second installment we can also choose the pokemons

of second generation is to say to the pokemons gold silver and crystal if you're a fan

of pokemon and you liked the first part of this game you must have them if or if

well, sometimes we see each other in the next video until later lucas

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Dad's Army's BACK: Classic show to return with A-list cast – 'including Danny Dyer' - Duration: 3:15.

BBC (Pic: BBC)  There are plans to film three episodes of the classic series in 2019 with a new A-list cast

 It is being revived by bosses at digital channel Gold in a shock move that will thrill millions of comedy fans

 Execs at the network were last night in talks about which star names will play the show's iconic characters

 The hit-list could include Sir David Jason as a potential Captain Mainwaring, Hugh Laurie as Sgt Arthur Wilson and Danny Dyer as Private Joe Walker

  BBC (Pic: BBC)  The new instalments will be remakes of lost episodes. When Dad's Army aired in the 60s and 70s the BBC regularly reused tapes after shows were broadcast

 It meant three episodes from its second series were lost or destroyed. Related Articles Only Fools and Horses Mickey Pearce fighting lung disease Only Fools And Horses watch which made Del Boy and Rodney millionaires on sale for £15k Blackadder in line for REVIVAL after 30 years away from our screens BBC (Pic: BBC)  They are The Loneliness Of The Long Distance Walker, Stripe For Frazer and Under Fire

 These instalments have not been seen by fans since they first aired on TV in 1969

 The new episodes will be filmed in front of a live studio audience next spring before airing in late 2019

  BBC (Pic: BBC)  The team at Mercury Productions, who will make the new shows, have had the blessing from the estates of the original writers Jimmy Perry and David Croft

 Gold boss Pete Thornton told the Daily Star: "We've been working on this project for several years and will be respecting the genius of the original series

If ever there was a time to 'stick to the script' then this is it. Producers are said to be keen to get original star Ian Lavender on board for the new episodes

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