Thứ Tư, 31 tháng 10, 2018

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Hey, what are you talking about? Caverinha with another video for you and

I speak of today's content sign up in the channel of that like to strengthen

video share active but then personal to store

Halloween opened here in the classic the location is here

Where are you flashing my crazy head crazy? So people you have to

enter the cave that crazy right here so I'm going to teach you how to handle it

this mount but before that we will give One last time here in the store.

Let's go enter the store here as you can

see where you're selling hat that I I think it's cool, 4K.

Crazy color has those here. also has several types of hat has

It's a witch who also has accessory also for back

wand here and the ties here that Can you buy chainsaw and

Look, cool chainsaw here. scissors

Let me see you have another knife that is The jason's knife type is pretty cool.

here we will see here and here also sells a toy

halloween So let's get out of here. I'm going to give a

look here there's something else has a

thing to cut head pretty cool hand is here

There is a store that is also closed, which I think is to change the

Sweets here has another store that sells furniture for the home than a bed that is

cemetery is crazy and here too other things also dry window too

lots of cool things for you to buy

So we're gonna stop rolling I'll show you how and what to

Halloween quest for you to get a mount I'm here

You're going to have to go up here, bro. coming here you will get shovel and dig

and will open that hole and you will Walk forward

and you will jump into the hole here at the time you jump in that place

There's going to be this trunk here. You open it. There's a little book here, too.

thing that I do not know what is written Let's get out of here, I'll take my

and you will come in this direction. here from the cemetery

arriving here in the cemetery right here where Are the people you push?

Forward, just walk forward. that pushes and we will fall in that place

Here, then I'm going to walk here to see

Let's go to the witch's house.

So, guys, we got here at the house. Witch, what are you going to do?

here inside the house of the witch and talk with her hand

She'll ask you to collect it. 8 items mano then we go there on the spot

where you have to collect the items

So guys, we got here on the spot. collect the items I advise you

is the flashlight So you're going to go into this house here?

have a ghost here So what are you going to do?

push it from here and it will open this coffin and will open a ladder and

You'll come in here, by the way, I'll go. leave to you what you have to

collect these 8 items appearing on the screen and a maze

this way and where the items that You collect well crazy hand

so guys here, there's the box too. from pandora 30k

now let's get the flashlight like what catch you to catch you

You'll have to have that flashlight coming out. Fire cool, fine here.

in case we'll come and talk with this Ghost here

When you talk to this ghost. You press on the flashlight.

Open the door for you. log in

arriving here it goes see this box here and they will light

her the moment you light it Are you going to come to me?

who kill 30 ghost with the flashlight Let's light it here to see if I can

kill

so guys I killed the 30 ghost and appeared the skull flashlight

Let's see how she is. so people in flashlight now

I have the skull antenna, I'm fine. but this is the content

very simple, I hope you like it of that loke to strengthen the

video share active bell my name is

Caverinha

For more infomation >> Graal Online Classic Halloween Quest 2018💀👻😱 - Duration: 6:17.

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For more infomation >> Volvo V70 2.4 Edition Classic Leer+Xenon+Nav - Duration: 0:46.

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Classic Resident Evil Cameras in Unity #Halloween - Duration: 12:59.

Halloween is upon us gentlemen and ladies.

It is a spooky time of year and it is only right that even a game dev related channel

partakes in the festivities.

Now my original plan was to have CryEngine, Xenko and Unity projects built for the project

in mind today but sadly, I just was not able to complete the work and testing in time.

I do however, have one complete and ready to go with one caveat…

Tank controls are not properly implemented.

If that hasn't given away the topic today, then the video that has been playing of Resident

Evil 1 and Resident Evil 0 remasters for PC should have.

Yes folks, today, we will be implementing the static cameras as seen in the classic

Resident Evil or Biohazard games.

(intro) I already have Unity opened up so we can begin

this adventure, but first, there is a bit of setup I'm going to do prior to setting

up the camera in Unity.

So, here is a nice track from The Omnific to keep you entertained while I speed up this

part.

(omnific song) Alright, the level design is complete.

The first thing we will do is set our camera and create two more while placing them in

the position we want them to be in.

We also want to follow the convention I set forth by creating an empty game object at

the Vector position of zero.

The position is purely based on my own OCD about making the parent object be in the center.

Drag and drop all three cameras into the Camera Parent Object.

Be sure to rename the cameras as Cam1, Cam2 and Cam3 respectively.

Now, we will create a code folder and make 2 scripts.

The first script is CameraTrigger which will be used to trigger our camera to switch from

one to the next.

The second script is Player Movement.

This script will be used to move the player character.

Following this, we need to make sure we add box colliders to all of the walls that were

created.

It should be obvious as to why, but the reason we are adding colliders is to make collisions

possible.

Without them, you could phase through the wall during gameplay.

Next on the list is to create a sphere which will act as the player character.

We don't have to worry about adding a sphere collider because Unity does this by default

for us with the basic 3D Objects.

What we do need to worry about is setting the proper position.

The next item to complete is to create two boxes.

I will be changing their size and height to cover a larger area.

The reason for this is to make sure the player will trigger the collisions.

I will also set the collision type to be a trigger.

The reason for this is to ensure that the player does not collide with the object and

instead will activate an event.

Make sure to name the trigger objects to be Trigger1 and Trigger2.

Finally, I will create another empty game object with the name Triggers and drag the

two trigger objects into it.

Again this is for organizational reasons.

I'm going to stop the design from here and move into the code section.

This will allow us to have

the code completed and make the final touches in the editor.

(Code Transition) The first script we will complete is the CameraTrigger

script.

Since we know that this code will allow us to switch between cameras at runtime, we have

a basic idea of what needs to be done.

We could enable and disable the gameobjects at runtime or we could enable and disable

the camera components at runtime.

The first thing to do is to create a public List of type Camera and call it cameras.

This will be used to store all of our camera objects.

Next up is to create a public string called cam name.

This will be used to specify which camera we want active at the given time.

Create a private void On Trigger Enter method that takes a Collider as the parameter.

We don't want collision Enter because that would create a collision event instead of

a trigger event.

Inside, create a for loop.

For int I is set to 0.

I is less than cameras dot capacity.

I plus plus.

We are looping through the list of cameras we specify in the editor which will give it

a non null value.

Create an if statement inside of the for loop.

If cameras square bracket I, closing square bracket dot name is equal to cam name.

We have to remember that we are iterating through a list of objects which is why we

have the square brackets around cameras.

Cameras square bracket I, closing square bracket dot enabled is set to true.

Outside of the if statement, create an else statement.

Cameras square bracket I, closing square bracket dot enabled is set to false.

This basically says that if the camera's name from within the list is not the same

as the string value of cam name, then that camera is disabled.

If it is the same, enable it.

This completes our Camera Trigger script and we can move on to the player movement class.

The first thing we will do is write public float speed.

This will set the speed of our model in game from the editor.

Now we will create a movement method.

Inside will have several different if statements.

If Input dot getkey, keycode w.

Inside we will write transform dot translate plus equals vector three dot forward multiplied by time

dot delta time multiplied by speed.

This will normalize the speed of which the player moves on the forward vector while giving

a speed multiplier.

If Input dot getkey, keycode s.

Inside we will write transform dot translate plus equals vector three dot back multiplied by time dot

delta time multiplied by speed.

If Input dot getkey, keycode a.

Inside we will write transform dot translate plus equals vector three dot left multiplied by time dot

delta time multiplied by speed.

The final if statement is, if Input dot getkey, keycode d.

Inside we will write transform dot translate plus equals vector three dot right multiplied by time

dot delta time multiplied by speed.

Lastly, create an Update method.

Inside of it write Movement.

This will allow for the movement script to actually run and update with the game.

Whew, the code section is now done.

So we can go back to the editor and finish where we left off.

(Editor Transition) Go back to the Sphere and add a rigid body

component to it and the movement script.

The reason for the rigid body is to enable 3D physics to allow for collisions to actually

take place and have gravity enabled.

To allow for movement, the movement script does this.

Set the value of speed to be 10, you can go lower or higher if you want, but I find 10

to be the better number.

This should give a fairly decent move speed although just remember that the slower the

speed, the scarier you can make the game, in some cases.

Click on the First trigger we created and add the Camera Trigger Script onto it.

Expand the Cameras list and add the number 3 to the size.

This will set the list to have a value of 3 cameras.

Add all three cameras to this list.

The string value of Cam Name should be set to Cam2 for the first trigger and on the second

trigger, the Cam Name should be Cam3.

Finally, uncheck the Mesh Renderer from the two Trigger Objects.

This is so that it will not render the object but the collision detection is still enabled.

Click the play button and you will see that we have static cameras enabled but just remember

that we did not write the code for controls not based on camera position, so some controls

will be reversed at times.

So here's my challenge for you guys, rewrite the movement code to be proper tank controls

or movement not based on camera position.

If the player presses the forward button, the model should always move in the forward

direction.

I want to give a warm shout out to my patreon supporters and to everyone in my discord server

that gives me ideas and criticism on my videos.

I also want to thank all of you that watch my content.

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For more infomation >> Classic Resident Evil Cameras in Unity #Halloween - Duration: 12:59.

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Playstation Classic Game List Reveal Debacle - WHY ITS NO GOOD - Duration: 10:54.

What's up fans and gamers like this is Josh rocks dark and Kanto pancakes, whoa

Put the gun down. Whoo. That was a

Spicy tweet that was spicy, but he's not wrong. Oh, man

the PlayStation classic

What have we done

What have we done

Let's take a look at the games

So the list is comprised of 20 games that was just announced pretty well last night and

Let's get into it

Let's start with the top so Final Fantasy 7 no-brainer no-brainer

Grand Theft Auto no-brainer and perfect choices Metal Gear Solid

Perfect Ridge Racer. Definitely perfect. That's the spirit of PlayStation. Absolutely Tekken 3

absolutely, perfect when you get to twisted metal, um, I

Personally want to put two

Instead of one but you know, what still perfect still good?

let's get down to the the bullet points here and

Battle arena toshinden. I've never heard of this game. Really. I've never heard of this game

Cool borders too sweet. I remember playing those games those games are fun, and I personally would have put three but I

Think two is the better game. I

Played three so I'm a little biased in that sense

Never played Destruction Derby don't know why it's on here

Intelligent cube, I don't know why it's on here. I know it's a PlayStation exclusive

Jumping flash. I've never played

It's kind of rooted in PlayStation history. So I think should be on here. Mr. Driller

I

Oughta world abe's oddysee. Perfect choice awesome Rayman I think is a good choice Resident Evil director's cut

perfect choice

Now personas an interesting one to put on this list

I think it is a good choice, but I feel like persona is a game that

Came into its own starting with maybe

for

More recently. It's really become popular. I don't think that many people were playing that game at the time

super Puzzle Fighter 2 turbo

Why is this on here? I don't I

Don't get that of all the the Capcom choices. They could have slot it in there. I really don't know why

Syphon Filter, that's a good one

I personally want to put two but nonetheless really good and Wild Arms as well

Really good. Now Tom, Clancy's Rainbow six. I don't I don't get I don't think anybody's asking for that game

Specifically, I don't know why they put it on here. I really don't

So you got a you got a mix of good choices

Steps in the right direction and you got all these fluff games that don't

really like

They're not their PlayStation, but they're not the spirit of PlayStation

And that's the problem with this list and especially the other problem is those damn controllers because that's preventing a lot of other games

From being put on here. Definitely and then I'm also wondering there's certain ones that are

Could have been on here. They're owned by Sony and I don't know why

Why they wouldn't put them on here. I really don't so like I've taken a deep dive and looked into some of these

titles that are missing and I

Prize the list of 10 and let's take a look

the first one is an obvious choice and

Obviously you can't have it because you have no dual shocks its ape escape

but the second one like when I read the list like I'm wondering why it's not on and

Completely baffling me as crash bandicoot

Its mm it's not on the list

Why?

Why yeah, and the same goes for Spyro the Dragon

More so maybe Crash Bandicoot because that came out earlier than Spyro but like both those games not being on the list

This is kind of puzzling and then your best-selling game

according to Wikipedia

Yeah, according to Wikipedia

Right here. Your best-selling game of all time on the console is not on the list in the form of Gran Turismo

Like how does that make sense?

That was a no-brainer. Why is it not on the list? Then you got another no-brainer. That's not on the list tomb raider

rather its tomb raider 1 to mate or to tomb raider 3 it

None of them are on the list

I don't get it and then perfect opportunity to start hyping up the remake that's coming out for medieval and

Medieval is not on the list

Like these are PlayStation exclusive games

like that

didn't make the cut like and then

another puzzling one that like is was developed in-house and

People have a cult following for as Legend of Dragoon

Like Legend of Dragoon is like the ICO or Shadow of the Colossus of the PlayStation 1 era

that game is like has a cult following and I

Don't understand why it's not on the list

then you have other games from

Third parties that could have been on the list that had likes really

really speak to the PlayStation 1 era like Tony Hawk's Pro Skater and Street Fighter Alpha Street Fighter Alpha could have

Replaced that stupid Street Fighter puzzle game that nobody really wants to play because they released it a thousand times already on the PlayStation Store

They could have put Street Fighter Alpha instead and then of course parappa the rapper why I know we released it recently

But like that game is playstation and it's exclusive and it could have been on the list

so like my thoughts on this whole PlayStation Classic

debacle because that's what it is is that it's like it the list of 20 games is

puzzling it's like

there there's some good stuff there, but there's huge gaps of games that

Are missing from the console that defined PlayStation like especially like this list of 10

like a lot of people

Grew up with these games and these are the games that got people buying

PlayStation I mean like I don't want to take anything away from like games like if we go back to the list

Final Fantasy 7 grand theft auto

Sorry Resident Evil

Tekken 3 those are all really good choices Metal Gear Solid twisted metal. Those are all really great choices, but

We're missing there's a lot of gaps in the list and quite honestly

Do they think that they're going to be able to release another one after this like a PlayStation 1? Oh

and a PlayStation 1 classic with Dual Shock and we're gonna magically get

Like Crash Bandicoot parappa, all these games. No, I don't think so

I think that would be a huge misstep and a huge slap in the face

so I really feel like this thing that they've

Decided they want to push out is a misstep

like the first announcement was a misstep and

This one feels like a misstep as well, and I don't really understand exactly

Who this is for I?

Don't get it

Because it's missing a bevy of classic games that

actual fans who want to pick this up

Like they want to have on the thing

like I

Do I just don't

understand why like some titles like Gran Turismo or

Tomb rate or maybe Tomb Raider because it's owned by Square but like Gran Turismo Legend of Dragoon

Parappa ape escape. These games are owned by Sony. They should be on the thing

Yeah, I just wanted to make a video about it because this morning I put out a Twitter post being pretty nasty

about it

And I wanted to cement my position because I still feel that way and I still feel this thing is not worth

$100 or whatever it's gonna sell in Canadian dollars

It's really like if it's trying to be the NES classic or the sunniest classic its failed

to do that and I

Love that they have some good games on it. But the others just feel like why

Questionable pics and why are they on there? And

I'm just going to keep doing

It the way I've always been doing it and just have the game itself in disc form

I can play Crash Bandicoot. I can play spiral that way

Well, I'll be peeing I play those games in the reignited and be insane now

So but like games like Legend of Dragoon Ape Escape

I'm just gonna do it the old-fashioned way. If they're not gonna be on this piece of shit. I'll just do it the old-fashioned way

Thank you guys so much for watching

This was working me this morning. I just needed to get these thoughts out and I

want to know how you guys feel about this like especially like the 10 games that I

Proposed do you guys agree? Are they missing from the thing do you like the list of games here?

I mean I've talked to some people and they do like it. So I

Want to talk to them more and I want to hear what you guys have to think about it

So let me know in the comments section

My name is Josh Rock Stark and peace out

For more infomation >> Playstation Classic Game List Reveal Debacle - WHY ITS NO GOOD - Duration: 10:54.

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