Injustice 2 mobile is a high-graphic, random-number-generator based mobile game
The game is a companion application to the console version, and makes use of DC Comic's intellectual property to base its heroes on.
Leagues provide the game with its co-operative and competitive aspect.
Here, up-to 30 players come together to fight a group of adversaries in what is called a Raid.
Raids are what chiefly require having a strong roster. For a raid to begin, it has to be funded.
To succeed in raids, a developing player should avoid the following pitfalls:
1. Building a lot of heroes within the same period of time.
When I started playing this game, I used a simple approach that helped me accumulate strong heroes quickly
Starting with heroes who did not receive any raid drops, I levelled them up one by one to a point of my choosing - gear 40.
Before I go further into that, let me introduce you to 2 of my lovely leaguemates who will provide valid examples for my argument.
Meet Supergirlfan1. She carefully selects heroes to work on individually, and makes the most before moving to the next
This works to create a roster that is both appealing in its visuals, and promising when it comes to perfomance
Meet Divyashree - her approach takes into account each hero's progress.
Notice how their threat levels experience a gentle change as you go further into her roster
While possible, such a balanced approach works against you by increasing the time it will take to reach endgame
Endgame is simply a state of satisfaction with your progress in the game - possibly due to having maximized on the potential of more than a dozen heroes.
Here is why endgame is so difficult to reach when you work on many heroes at once:
At lower gear levels - upgrading comes cheap, and is manageable even when spread across 2/3 heroes.
As one begins to go higher up in gear level, the gear material cost also increases.
At gear 30, the cost has increased more than twenty-times what it cost at gear 5.
At gear 40, it would take an average of 5 raids at the lowest difficulty to upgrade one gear a single level higher.
It doesn't stop increasing at that, which is why it is best to pick one hero and brave this patient progress,
This way, instead of many low level gear upgrades, you will have given an important few advantageous equipment.
At gear 60, 10 levels remain before a piece of equipment reaches the maximum level - 70/70
2: Spending your gems on chests
I cannot stress enough how chests are biased towards having less than average results.
For example, here is a probability space for one chest. According to this 8/10 chests will grant a silver hero - with less than 10% chance for the advertised heroes
Same story repeats itself here. Chests often lead to disappointment because a) no guarantee you will get the hero you want
b) gems once used cannot be refunded even if you purchased twenty chests and still won the lowest reward each time.
3: Overvaluing threat as an indicator of strength
Heroes can be customized differently according to their intended purpose. Some are even more restricted by their passives - we call them metagame heroes
Justice league cyborg is an example of a metagame hero - his significant boost to basic attacks makes it a primary consideration when levelling him up.
Power Girl, on the other hand, makes her team able to use their special abilities more frequently by reducing energy costs.
Atlantean Armor Aquaman heals his entire team. since this healing depends on his attack - it is advisable to get it as high as you can for maximum healing.
Multiverse the Flash gives his team (specific to Multiverse team members) increased chance for dealing critical damage. This allows one to focus on other offensive statistics of a hero
Aside from metagame, heroes can be understood in terms of whether they deal damage, or help preserve the team by absorbing incoming damage.
Predator Batman is an example of a damage dealing card. I favored his critical attack to health and defence.
On the other hand, Power Girl in my roster is a tank because of her increased health and defence.
Knightmare Batman strikes a balance between the two, and can thus perform the role of combo-building - so that the damage dealer can tag in and receive a higher score multiplier
All these heroes working together helps me rank among the top players in my league.
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