Thứ Ba, 23 tháng 10, 2018

Auto news on Youtube Oct 23 2018

To unify the look & feel even more, we improved the design of the client.

Especially the new, optional Dark Mode will be a huge improvement for everyone who has

to work at night.

Reduce eye-fatigue by easily switching between the dark and the light mode - or use it to

fit the client to your system configuration and your personal preferences.

Get more productive, with TeamViewer 14!

For more infomation >> TV14 - New Client Design & Dark Mode - Duration: 0:26.

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Relev8 Team VLOG 005 BEST VLOG ENDING SO FAR The Dark Hedges / Castlerock Beach / Gortmore Viewpoint - Duration: 5:35.

[Relev8 Logo]

[Vlog Verse (VV)]

Hey guys, how're you doing? I'm sure you've seen it already

But in my back over here, it's the dark hedges this is our third location and let's try and do some creative shots

[Music]

People we are done here, we have done some creative shots

It's too cold

But it is quite cold. It's windy

Guys, If you've never been here, I would recommend you to visit this place

Dark hedges is mostly known because of the Game of Thrones

I d..

[Bell Sounds]

Shame, shame

I don't know where the exact address is.

But if you search it in Google, I'm sure they'll tell you where it is accurately

And it might be the last destination

Could be the last but you never know

But just comment down below if there's any places you'd like us to visit

I wanna visit something

Okay, ate Genn says she wants to visit something where would you like to go?

Your heart ♡

[Signature Music]

She wants to visit your heart! So if there are any guys out there who are looking at this video

you make sure that your hearts are open for visits

And don't forget to visit our church

Don't forget to visit our church LIFE OF GRACE MINISTRIES INTERNATIONAL

Don't forget to visit our church LIFE OF GRACE MINISTRIES INTERNATIONAL That's not the only.. like

The Dark Hedges is not the only attraction here

Yup

Even our church is an attraction

Every Sunday

every Sunday

11AM

Because I'm there

or 6PM we are the view

I'll see you guys there

Jesus is the attraction

There we go

Bye

[Goodbye in Korean]

[Goodbye in Japanese]

[Goodbye in Pamela]

Alright see you soon

See ya

Bye

[Music]

Not sure if you can see it properly but

The waves are massive

I've never been here before. This is my first time going in the beach. (This one)

There we are guys

This is what our beach looks like

Wow, not sure if you can see it but

All the sand is being blown away

Kame-Kame- Haaaa

So this is it guys. This is Castlerock Beach

Normally, we can drive on the beach.

But because the sand is quite soft

because of the wind and the rain

it makes it harder,

so that's why we didn't bring the car around

Look at this guys, I'm not sure if you can see it properly but

Look at the trees, they're all slanted because of the wind

So guys that is our fourth location

And you never know there could be 5th and 6th just on the way home

Stay in tune

[Music]

Alright guys as you can see we have reach our fifth location

It is called the

Viewpoint of Limavady

I mean, there's an actual name for it. But I can't remember

Go for it you know

it's such an amazing place

It's so vast

it's just stunning

it's just beautiful

Oh yes, we have met a new friend

It's Rose

Rose is here.

[Funny Sound Effect]

There's Rose

The only one that's missing is Jack.

That's, that's Jack!

because that's a guy.

[Soulful Music of All Time]

So that's it for today. See you next time.

For more infomation >> Relev8 Team VLOG 005 BEST VLOG ENDING SO FAR The Dark Hedges / Castlerock Beach / Gortmore Viewpoint - Duration: 5:35.

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The secrets of Dark Souls music - Duration: 23:27.

This video contains spoilers from Dark Souls I

You have no friends in college

Henry is sick

It's not enough money

You have no future

You failed your test again

Martha doesn't like you

Your father doesn't speak to you

You have no future

Mark has asthma

They mocked you in class

They fired Ann, and they will fire you too

You have no future

Your leg hurts again

You don't talk to your brother

You have no future

You can't get out of bed

You can't get out of bed (You can't get out of bed (You can't get out of bed))

Ten spearheads surround your lungs at every moment

Day after day you face tens of problems

You fight to overcome them, or at least to not be killed

to be ruined, or be broken by them.

There is a basal frustration, an impotence

Ten spearheads surround your lungs at every moment

But there is also something...

A TV show

A Youtuber

A book

An album

you hide in your room and you consume it

*Deep breathing*

And you feel calm

A shelter...

...to which you return after overcoming a great obstacle

or after failing 20 times trying, but you return,

and everything is fine

You come back, and you can hear this music

*Firelink Shrine plays*

It is a place you know is not hostile

or, at least, what is hostile feels familiar

The voices in your head telling you "there is no hope" are there.

That impulse that can destroy your life is there

Your achievements, your progress, accumulates there

in the form of merchants

Even the final boss is there, under your feet

The place you come from, your origin, your childhood

are there, and you are there,

because someone believed in you.

That bonfire is your room

or that special place that is the only one where you can feel actually safe: you close the door, and everything remains outside.

In the rest of the world, there is no music.

*Armor parts clacking together*

*Estrident background sound*

*Armor parts clacking together*

Once upon a time, there were people through these halls, living in these houses, trading in these squares.

But they aren't here anymore.

Neither is the music that went alongside.

How did that time... sound? Let's imagine.

How did it sound, when the berenike soldiers visited Lordran

What could be heard, when Gwyn's three children were still kids?

But now, silence is what remains

And the scarce music that does play, is not meant for you

but against you

It's like the display of strength from the Gaping Dragon when you face it

or Ornstein and Smoug's charade, the music in this world is another show of strength

an element whose function is to intimidate you and make you feel nervous

Even the Moonlight Butterfly's music is a reflection of the dark beauty of this creature that wants to kill you.

The only piece of music made for you, your only comfort in this world between hostility and death is...

Your shrine

It's not a lot, it's a 2'15" loop that is repeated while you are in the game's central bonfire

And it's a piece of music that breaths... literally.

In fact, the piece is composed of only 12 "breaths"

This would be one of them

and this would be another one

The first 8 are the shortest ones, they last 2 compasses each

and the last 4 are longer

You can hear strings, a harp, and a vibraphone in the background

The work begins with Em

It's just these 5 notes during 10 seconds, but I can't do anything with them

The piano can't do the "waving" the strings can

The strings can augment or diminish the note's intensisty after it started playing

but in piano, once I hit it, it's done, it only fades away

That's the strings' versatility

Imagine this game was made 20 years ago

The music would have had to be 8-bit, and it would have sounded like this:

Holding chords like this is not pleasant, you can't "breathe" the same way

One solution would have been making "arpeggio", changing the notes constantly to not hold the horrible

notes of the synthesizer of the NES or GameBoy consoles.

The same happens with Final Fantasy's Prelude, that started sounding like this:

And now the "arpeggio" take a back seat, since there are more musical options outside of 8-bit

Case on point, Firelink Shrine starts with an Em chord

It's a sad chord, but not a tense one; the second one is more tense, it's an E7(sus4) chord

The next chord is a dominant 7th chord in first inversion

Strong, very tense

And then it releases tension with another Em chord

4 chords, 4 "breaths"

And then come the next 4, they start with Am

a 4th grade, with E in the bass (in 2nd inversion)

Now a dominant chord in first inversion, with a minor ninth

And it circles back to Em

When you are listening to the piece in-game, although you are not paying 100% attention to it

The fact that each chord lasts so long makes it difficult to hear the whole composition,

you get lost in the vastness, each chord lasts 10 seconds

It takes over one minute to hear 8 chords

Do you know how long it takes Green Day to play 8 chords?

Less than a whole chord in Dark Souls

If I stretched Green Day so every chord lasted 10 seconds, it would sound like this:

You lose all notion of where you are, and the music becomes background

But if I play Firelink Shrine at 4x speed, you can hear the path that the melody and harmony take in every 4-chord block

That's it, a very simple question and answer

This is the question:

and this is the answer:

In writing it seems trivial, but making it last so long and with the string "waving"

it feels immense

and as I said, the piece has another 4 "breaths" or chords

It modulates to F#m and does this:

but way slower

That harmony is the typical "Andalusian cadence"

It's very similar to the harmony used in Zelda's theme

But it doesn't sound like Zelda

because every chord lasts 10x times longer than Zelda's

and you stop noticing the relations between the pieces' chords

it's like spreading a tiny piece of butter on a 2km-long toast until the butter loses its essence,

until you extend every molecule to the point it can't be called butter anymore

It is possible that the world of Dark Souls was like Zelda's, full of light and color, and life, and characters, and music.

Maybe its music was like that, in another age, but now only traces remain, between the ashes

Firelink Shrine is a piece designed for you, in a place where you come back again and again, is your sanctuary

it is a reminder to take it easy, to breath, and to try it again, maybe changing strategies, with more reflexes

maybe going another way; but try again, and again, and again

Because when someone stops trying, when someone loses hope and gives in, they turn hollow

And when you are hollow, you become hostile to others

Your character, the avatar you create in the beginning, never goes hollow as you play,

you can always take your controller and finish the game

But we can imagine that what happens "inside the game" when you give in, if you get frustrated and don't go through,

if one day you leave the controller and don't pick it up again, then your character does become hollow

and hostile, and starts to destroy everything you once hoped to save.

There is another piece that also deserves mentioning, you probably know which one.

In an audiovisual work, music works as a lens

Music lets you know on what part of the experience your feelings should focus

It is a dye, it tells you what is blue or red

For example, it is not clear what you have to feel when you are killing giant cochroaches in a post-apocalyptic world

Maybe you should laugh it out

Maybe you should feel tense because your life is on the line

Or maybe you should feel deeply melancholic, for the world you knew will never come back.

Every emotion is valid, you can even feel them all at the same time, but music can help you focus on one of them

like in the case of Fallout, where depending on what radio station you choose, you also choose the "lens" through which you see the reality

The same happens in Dark Souls, there is an emotionally ambiguous scene, and music is the one who

tells you how to understand it, only here you don't control a radio, the game chooses the music for you

When you get to the last boss, when you face Gwyn, the music could tell you:

Welcome, you will face a brutal enemy that will test everything you have learned so far, it's the moment you were waiting for,

all your upgrades, all those hours training you parrying skills, all souls spent leveling up, everything comes down to this. Welcome to DkS' final boss

But as you all know, it is not like this. The music that plays is quite different:

The final boss' piece is a composition for two pianos

or two pianists playing side to side

You and Gwyn

It doesn't talk about how strong you are, or how epic this final battle is

It talks about Gwyn, the great king you expected to see ruling over Anor Londo, sitting on a throne of light in a reign of light

But he's down here, deepest of all places, alone and hollow; and what remains of his kingdom is a deceit,

that with a single arrow will fade away, showing the dark night and the fading flame, the ashes...

But hey, both narratives are true: this battle is epic and the big finale you were waiting for,

but also Gwyn's reality. The music just focuses on one of them, as well as it could have focused on the other.

The main theme is very simple, it's on Am and goes like this:

Gwyn's theme - right hand

But the harmony is what's brilliant.

On piano 1, as the right hand plays the melody, the left hand only holds an Am chord

But piano 2 doesn't agree. In fact, it plays another chord, F Major:

And when they play together, there will be a big dissonance, F will clash with Am

Also piano 2 doesnt stay on F, but it goes higher up with the same hand position

Whereas piano 1 will stay in Am even with all those ch anges, unmovable, for 40 beats repeating the same figure.

For me , piano 1 represents Gwyn, with one hand playing the theme of what he once was

and with the other one, hollowness, caught in the simplest three notes repeated mechanically, lifeless, for all eternity

And the other piano represents yourself, the constant ascension, perseverance, defying Gwyn's Am with more notes every time until Gwin gives in

This next bit will contain spoilers for Dark Souls 3, if you want to skip it jump to time stamp 17:06

Gwyn's theme, will appear again in the end of Dark Souls 3, against the final boss, when Soul of Cinder becomes Gwyn.

Let's go back to Dark Souls 1

The piece continues, changing harmony; finally in beat nº 41 it stops playing Am and goes like this:

Gwyn's theme modified

It's just a B part, to put between part A and A' and not sound too repetitive.

The B part ends with this tense and beautiful moment

If you haven't played it, you have to imagine what it feels like, after dozens or hundreds of hours,

to get to the final boss, to one of the game's most epic and exciting battles

And that at one point during the fight these are the only notes that are being played

It's a ludonarrative dissonance

"Ludonarrative dissonance is that clash between gameplay and story, in which each one goes different ways.

But in this case it's well played as a tool to provoke an emotion on you

There are lots of people that get to the end and they don't know what Dark Souls is about.

You have to look for the story, looking at the environment, reading item descriptions, and look for the details.

The 1st time I played, I was more focused on the gameplay-RPG aspect, weapons, crafting, stats, with the technical aspect, also fair and fun.

But when I got there, I thought: what the heck is this music?

And I'm not the only one:

But what the heck is wrong with this piano music?

It's as if, after investing 40 hours and getting to the end of the game, it told you: "I don't know what game you are playing, but we're not on the same page".

Back to the piece

After part B, there's another part A, but slightly modified, A'.

The main theme comes back:

But the harmonies change, do you remember the "Andalusian cadence" from Firelink Shrine?

Now it appears here, during the battle inside the Firelink Shrine itself

If we heard Am constantly in part A,

Now it goes: Am, G, F, E (sus4)

Suddenly it sounds varied and prettier

Now if it only did this, and gave closure... but it doesn't.

It plays longer and starts all over again. Because it' a loop.

The game can't know if you need 2 minutes or 25 to kill the final boss, so the end of the piece must fit the start

The use of music in Dark Souls 1 is beautiful and perfect, in my opinion. The other entries in the franchise don't keep up the same.

There are very good pieces like Majula in DkS2, which also plays in your main refuge.

Similar to Firelink Shrine, which we saw in the beginning of the video

It also evokes calmness and akwardness at the same time, and maybe a bit of melancholy

And Bloodborne's soundtrack is also good, it's excellent, but it doesn't have the same level of wonder as the 2 pieces we analyzed today.

I will leave you with a youtube comment I found, about Firelink Shrine, that encapsulates perfectly what it feels like playing Dark Souls.

I guess if you haven't played dark souls you might be thinking: WTF? What the hell is this? Why is everything so dark?

But if you have spiritually connected with this game I guess you can understand me.

I hope you liked the video. I will leave some related links in the description

Like Outconsumer an Lou's videos playng it;

Dayoscrip's videos analizing it;

Muzska's videos commenting it

And Vaativydia's videos, whose lore narrations and dramatizations are amazing

They helped me understand the game and all its underlying narrative

Links to all that in the description

I hope you liked this video, and I'll see you next week. See you soon!

For more infomation >> The secrets of Dark Souls music - Duration: 23:27.

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Joker Interrogation Scene | The Dark Knight (2008) Movie Clip - Duration: 5:09.

Harvey Dent never made it home.

- Of course not. - What have you done with him?

Me?

I was right here.

Who did you leave him with?

Hm? Your people?

Assuming, of course, that they are still your people...

...and not Maroni's.

Does it depress you, commissioner...

...to know just how alone you really are?

Does it make you feel responsible for Harvey Dent's current predicament?

- Where is he? - What's the time?

What difference does that make?

Well, depending on the time, he may be in one spot or several.

- If we're gonna play games... - Mm-hm?

...I'm gonna need a cup of coffee.

Ah, the "good cop, bad cop" routine?

Not exactly.

Never start with the head. The victim gets all fuzzy. He can't feel the next...

See?

You wanted me. Here I am.

I wanted to see what you'd do.

And you didn't disappoint.

You let five people die.

Then you let Dent take your place.

- Even to a guy like me, that's cold. - Where's Dent?

Those Mob fools want you gone so they can get back to the way things were.

But I know the truth. There's no going back. You've changed things.

- Forever. - Then why do you wanna kill me?

I don't wanna kill you.

What would I do without you? Go back to ripping off Mob dealers? No, no.

No. No, you...

You complete me.

- You're garbage who kills for money. - Don't talk like one of them. You're not.

Even if you'd like to be.

To them, you're just a freak...

...like me.

They need you right now...

...but when they don't...

...they'll cast you out like a leper.

You see, their morals, their code...

...it's a bad joke.

Dropped at the first sign of trouble.

They're only as good as the world allows them to be. I'll show you.

When the chips are down, these...

These civilized people...

...they'll eat each other.

See, I'm not a monster.

I'm just ahead of the curve.

Where's Dent?

You have all these rules, and you think they'll save you.

- He's in control. - I have one rule.

Oh. Then that's the rule you'll have to break to know the truth.

Which is?

The only sensible way to live is without rules.

And tonight you're gonna break your one rule.

I'm considering it.

There's only minutes left, so you'll have to play my game...

...if you wanna save one of them.

"Them"?

You know, for a while there, I thought you really were Dent.

The way you threw yourself after her.

Look at you go.

Does Harvey know about you and his little bunny?

Where are they?!

Killing is making a choice.

- Where are they?! - Choose between one life or the other.

Your friend the district attorney, or his blushing bride-to-be.

You have nothing, nothing to threaten me with.

Nothing to do with all your strength.

Don't worry, I'm gonna tell you where they are, both of them.

And that's the point. You'll have to choose.

He's at 25052nd Street...

...and she's on Avenue X at Cicero.

For more infomation >> Joker Interrogation Scene | The Dark Knight (2008) Movie Clip - Duration: 5:09.

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Beware Of The Dark | Little Red Car Cartoons | Nursery Rhymes For Toddlers | Kids Channel - Duration: 1:00:11.

Oh look!

Its dark

Scary but attractive

Lets go...

Beware Beware Beware!

Beware Beware Beware!

Beware of the dark that's when monsters attack!

You can look in the front but who will watch your back!

Beware of the dark that's when monsters attack

You can look in the front but who will watch your back!

Beware Beware Beware!

Beware Beware Beware!

Through the fog

Nothing clear

Holding tight

To your nerves dear

Thud Thud Thud!

Whats that sound?

Its you Heart!

Beating loud...

Beware Beware Beware!

Beware Beware Beware!

Beware of the dark that's when monsters attack!

You can look in the front but who will watch your back!

Beware of the dark that's when monsters attack!

You can look in the front but who will watch your back!

Beware Beware Beware!

Beware Beware Beware!

There are tombs

Everywhere!

You can act.

You don't scare!

But when they bite

You will know

And your fright

Will be clear

Beware Beware Beware!

Beware Beware Beware!

Beware of the dark that's when monsters attack!

You can look in the front but who will watch your back!

Beware of the dark that's when monsters attack!

You can look in the front but who will watch your back!

Beware Beware Beware!

Beware Beware Beware!

For more infomation >> Beware Of The Dark | Little Red Car Cartoons | Nursery Rhymes For Toddlers | Kids Channel - Duration: 1:00:11.

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Most DC Thing: Riding on the Metro in the dark - Duration: 1:02.

For more infomation >> Most DC Thing: Riding on the Metro in the dark - Duration: 1:02.

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Dark Stacks at Oshkosh Public Library - Duration: 3:24.

For more infomation >> Dark Stacks at Oshkosh Public Library - Duration: 3:24.

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Share Your Dark Keynote - Duration: 2:01.

- So who out there can tell me what a Light Hustler is?

- [Reporter] I want to talk to Anna David.

- [Woman] Anna David.

- When I first got sober, I thought first of all,

my life's over.

(upbeat music)

And when I realized that recovery was nothing

like I expected it to be,

I thought, I've to to tell other people this.

Because if I had known this before I got sober,

I would have done it years before.

I wouldn't have had to let it get to the point

where I wanted to die.

(upbeat music)

Mental illness?

It's about that sexy.

It's not, it's not at all.

And you know, I struggled with depression

since my mid-20's and I didn't ever talk about it.

When you're crying all the time

you try to pass it off like you just got really bad news,

and it's like I did get really bad news from my brain

and so people close to them came out

and said they were ashamed, that they wouldn't tell people,

that they privately talked about struggling with depression

and they didn't want anybody to know.

(upbeat music)

- I really love the point when you say

embrace my difference.

- Your life story, it just really moved me.

Thank you so much.

Just listening to your talk gave me such a sense of direction

about what I want to do, not only with my essays,

but with life in general.

How I can help others, how I can help myself.

(upbeat music)

- I encourage you to look inside,

find out what they are and tell people.

You don't have to do it from stages,

you don't have to do it in books or on television,

but tell somebody because you may save a life

and it may even be your own.

(upbeat music)

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