Thứ Tư, 4 tháng 4, 2018

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Look into my eyes, what do you see?

A hunger unsated, ready to take control.

There are no rights or wrong, only what you need

Surrender to me, and let it inside

Undress yourself

And turn into my sexy little elf

If you wet your tongue and let it go low

I'll sweeten your cheeks with reddish glow

Deep, dark intoxication.

The feeling of animality, that I crave so bad

You eagerly succumb to my seductions

All innocence is lost, as I thrust you deep

Dark pleasures of the forbidden art

I am struck with an unfulfilled lust and broken heart

My only desire is to sink deep into you and revel

Turning you into my horny sexy devil.

Sweat and tears poured into a glass of red

Sharing the warm secretion of love upon the satin bed

Without limit you submit to my seducing acts

And together we drink each other's climax

Chastity is forgotten and dead

Fornication is our god and teacher now

With skin so hot and souls so black

We fuck like there is no tomorrow

Fuck yeah, you make me crazy

I've waited so long for this, baby!

You bite your lip with a sexy whimper

So now just close your eyes, spread your legs and feel the embrace

Dark pleasures of the forbidden art

I am struck with an unfulfilled lust and broken heart

My only desire is to sink deep into you and revel

Turning you into my horny sexy devil.

Sweat and tears poured into a glass of red

Sharing the warm secretion of love upon the satin bed

Without limit you submit to my seducing acts

And together we drink each other's climax

Dark pleasures of the forbidden art

I am struck with an unfulfilled lust and broken heart

My only desire is to sink deep into you and revel

Turning you into my horny sexy devil.

Sweat and tears poured into a glass of red

Sharing the warm secretion of love upon the satin bed

Without limit you submit to my seducing acts

And together we drink each other's climax

For more infomation >> Xilmordas - Dark Pleasures - Duration: 4:21.

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Nicole's Das Dark Souls 2 - Duration: 0:37.

For more infomation >> Nicole's Das Dark Souls 2 - Duration: 0:37.

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Dançando No Escuro (Dancer In The Dark - 2000, Dinamarca - Legendado) - Duration: 2:20:47.

For more infomation >> Dançando No Escuro (Dancer In The Dark - 2000, Dinamarca - Legendado) - Duration: 2:20:47.

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What can you do in the DARK??💡🚫 || Challenges in the Dark - Duration: 2:43.

[Laughing]

Ok, fine! Fine!

Yuck!

Who will go first?

Of course. I'm Jed.

I'm Chris. No, this is for the entire Philippines!

[Jed] Yes! Christnel.

I'm Christnel!

[Jed] Am I seen?

[Jed] Wait! Wait!

Jed, don't break it! Here, lip gloss!

[Chris] Lip gloss! [Jed] Hold on

There's eyeshadow but we don't have eyes.

There's nothing!

[Jed] Where? [Chris] There.

Yeah! (Bleep) It's sticky!

[Jed] Really? [Chris] Yes!

[Chris] Let's look for— [Jed] I know this how you do it

(Bleep) This is so hard!

Jed, where are you?

[Jed] I'm here. [Chris] Smell this. It smells like lipstick

That's my pinkie finger!

[Jed] Sorry [Chris] Here!

My god, why does it have to be like this?

Shoot! I placed blush on first before the foundation.

Wait! Wait! Tell me what that is!

[Chris] What's that?

[Chris] Don't wipe on me! [Jed] I'm not! I'm not!

[Chris] That's already my mouth!

[Jed] Close it!

Ouch! What are you doing?!

[Chris] Sticky.

[Jed] Gross! It smells like Chicharon!

[Chris] Touch this! There's no lipstick that's this thick!

[Jed] I'm not allowed to touch you

[Jed] Wait! I can't hold my laugh!

[Jed] Ok, go

Ouch! Ouch! I'm eating it!

What's this?!

I was shocked!

I thought it was a small bra!

[Chris] Don't scrunch your eyes!

[Jed] I think this is also different

[Christ] (Bleep) [Jed] It might break! Sorry!

This is the one that smells bad!

Yuck!

[Jed] Your make up is so nice!

[Chris] No, I'm just pretty!

[Chris] Your make up's fine!

I didn't put this!

[Jed] I'm on the losing end here! [Chris] No you're not!

I felt disabled for a moment.

I don't know what I was using!

Yeah, same! Maybe, that was my weirdest experience

When we were blindfolded, our other senses were heightened

We didn't have sense of sight

so we had to use our sense of smell and touch instead

[Chris] Plus, he doesn't know make-up

[Jed] I really don't know

[Jed] For me, no!

[Christ] Maybe not

Well, unless I really grew up without light

But, for someone who's so used to having light...

[Chris] Even when sleeping, I'm not used to it pitch-black.

[Chris] Say something! Don't just apply make-up! [Jed] It's possible but hard!

Like what we just did

We were able to do it but difficult.

For more infomation >> What can you do in the DARK??💡🚫 || Challenges in the Dark - Duration: 2:43.

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C&C YR Red Resurrection 2.2 Red Alert 2 - Allied Mission 5, Dark Night - Duration: 7:10.

Red Resurrection 2.2 for C&C Red Alert 2 Yuri's Revenge, Allied Campaign Mission 5 - Dark Night

Red Resurrection 2.2 is a mod for C&C Red Alert 2 Yuri's Revenge, using the ARES

Music - Frank Klepacki and KKnD

Mission Location - Polish-Soviet border

For the best comfort, it is recommended to watch the video in Fullscreen

Oh, this is another very fast and easy mission to do, the Westwood Par Time for this is surely way too high.

Your first objective is to infiltrate the Soviet Battle Lab, very easy task to do I guess because you are guided all the time.

And you don't need to worry so much about the Spies at your disposal, when you lose all 3 of them, some more will be deployed at the starting position.

Anyway, east your starting position there is a missing GI patrol that stayed out of the Soviet patrols, few GIs that can be used to occupy some structures around.

Move your units to the north, a message will appear about the Tesla Coil in front of you - simply shoot the barrels nearby and break through with Tanya to clear the base.

East to this base you can notice a narrow snow path, follow it and you will find a crashed airplane with some GIs and Engineers inside.

The Engineers are most likely added to this mission if someone would like to build some units, but the mission is so short and easy that it's not needed at all.

Send the Spy to the Battle Lab and the battlefield will be expanded, revealing the additional two Nuclear Missiles that you must eliminate.

Also, to the west of your starting point and that main Soviet base there is a small path to some crates, you can pick them easily with your Tanya.

Once the Missile Silos are revealed, send your Tanya to the west and free the tank with some GIs - force the tank to destroy the walls and then proceed on the Silo.

The last Missile Silo is easy to take down, just send Tanya to destroy some barrels next to the walls, enter the compound and destroy the Nuke Silo, over.

If you really appreciate my content and videos, please leave a like and subscribe to it (REMEMBER ABOUT BELL).

For more infomation >> C&C YR Red Resurrection 2.2 Red Alert 2 - Allied Mission 5, Dark Night - Duration: 7:10.

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"BMW" Dark Hip Hop Trap Rap Beat Instrumental | Hip Hop Beat Instrumental (Prod. Gb Muzik Beats) - Duration: 4:16.

For more infomation >> "BMW" Dark Hip Hop Trap Rap Beat Instrumental | Hip Hop Beat Instrumental (Prod. Gb Muzik Beats) - Duration: 4:16.

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[Exclusive] A preview of the "Dark Souls Remastered" - Duration: 24:07.

Guys, welcome back, I'm Michele, AKA Mike of the Desert on the Web.

I'm proud to tell you that I had the chance to try for a while,

in advance and exclusively a non final build of the From Software Dark Souls Remastered.

It has been developed in almost a year, arousing the curiosity of enthusiasts and novices.

We always have to remember that there are players who never played Dark Souls

and now they find themself unable to, because officially the game is on PS3, Xbox 360 and a terrible PC porting,

later we will talk about Dsfix, for those who know what it is about.

I saw so many aficionados going crazy over Dark Souls Remastered

and the idea of playing the same Dark Souls game but "a thousand times better",

wondering what From was going to change,

if placement of enemies, new animations, a bosses re-do, a remake!!

mhh.. this will always happen through next years.

I apologise for my conceit, but I foretold it,

that some nomenclature chosen in a pluggy way, would have caused panic scenes.

Players are not sure anymore about what operation the game will receive until they see it.

The name "remake or remastered" doesn't count anymore,

we'll see it with the Medievil Remastered what the result will be,

IMO it will be a remake.

But because of inconsistency of informations, in this case I was myself excited,

because I thought I could live a Remake and not a Remastered of this game, after 7 years.

I was hoping to find at least a remake of the game engine and appearance,

if not of the entire gameplay, that would have been a crazy effort:

it's one thing rebuilding Crash Bandicoot,

and quite another is completely changing Dark Souls 1 combat system,

changing it in Dark Soul 3 combat system.

It is not a thing that can be done exactly identical, it has to be reinvented:

every boss, every moveset has to be reinvented. It is a mess.

I thought it was an unlikely scenario.

In fact when they published the first Nintendo Switch gameplay trailer,

the attitudes of players changed.

People became conscious, it was Dark Souls 1,

but remastered for modern consoles, in a modern tone.

This is the result.

What is that matters to you final users and to me, enthusiast,

in this case while I am working on this critique for you?

What matters is: is it worth the buy? What did they change?

Thankfully, controller at hand,

I knew exactly what to check and I checked everything you could wish to know from an hour testing,

which is really a lot of time if you know the game and how to move in it.

What are we talking about?

Frame rate, sprites, 3D models, textures, HUD changes,

game options changes and above all,

how these are integrated in the gameplay: use of objects, covenants etc.

There is not much to say but those few things are crucial

I do care about giving you immediate informations.

But before coming to the main point, there's something to tell:

it is a matter of player ethic and attitude towards the market.

If you know me and my work,

you know that I am the first one who gets the bottom of things through futzing,

advanced playing, mods exploration, software exploration, international community...

I live everything in a quite visceral way.

The official status of a product is not about a passion

and a deep way of living videogames.

From Software cannot consider the existence of a mod that improves a bad porting.

Officially Dark Souls is 7 years old and it has not a nice porting:

it has canon porting, 30FPS and 7FPS in Blighttown,

a really bad porting on PC and that's it.

Xbox 360 is in a good state but PS3 is a failure in backward compatibility,

that's why Dark Souls is hardly available for new gamers,

who want to try it and who never played one of the 10 best 7th generation games.

I know you want me to tell you which are the other 9,

but I cannot waste time, boring you with Top10s (so trendy on YouTube),

I could tell you Death Space, Catherine… but I can ensure you that they exist.

*Ssh, Ssh, Ssh* It's not the right time to talk about it now.

But we can not take into account this fact.

The fact that DSFix exists and it improves the current overall performance

does not cancel that it is an "amateur" fix

and it is a strongly unstable one,

since it tries to force fix something built wrong to begin with.

Ok? We do not need to make a list of what happens

when we force 60fps where they were not supposed to exist.

It's almost a disaster.

So, living Dark Souls in the current days in a "modern" version on console:

I wish them to be "eternal",

since we can already expect the future Xbox to be retrocompatible with the current one

and I don't think Microsoft will leave videogames' market,

although we've seem the same strange behaviour balanced

with the release of Xbox Game Pass.

However, these are discussions for an "Effige del Mercato", not now.

On the other hand, the new PlayStation will have to be backward compatible,

inheriting all the digital infrastructure (games and store) it currently has.

Starting with these premises, Dark Souls Remastered (after 7 years) finally allows us

to enjoy the game with a perfect operation within respect to the official releases:

it's what we expected, it works and it does not really matter if it was to be

this console generation or the next one,

the results would be very similar.

These are important things to establish, since I see a lot of confusion.

At the same time, I understand the question (and I'm here for that):

"Ok, with respect to ethics and production

I get why this Remastered exists, but am I really interested in this Remastered?

I mean, I can play Dark Souls on PC,

using DSFix, upscaling everything to 4K, Ambient occlusion thick as a stick of butter.

Do I need it?". Here we are, guys.

Let's talk about this: anyway, the answer is "Yes, you're interested".

The only case in which you could be not interested at all

s the one where you're playing Dark Souls for these 7 years offline

and it is not so true anyway.

Another factor could be the price:

a simple porting would have costed around 19.99€/$

while this Remastered will be sold at 39.99€/$ as every remastered has today,

and it is not so cheap in absolute terms.

Let's decide together, there are interesting things, things that amazed me..

Let's talk about this for moment, I care about it.

Let's start from the most basic premise:

it is a Remastered. It is Dark Souls 1:1, in everything the original version was.

It is that precise game: level design, appearance, moveset, combat system...

It is that game, it has simply "rejuvenated" graphics, textures, lighting, shading, etc. etc.

What do I mean?

The expectation that wanted Dark Souls Remastered to be an actual remake was naive,

even if I had it for some time.

Again, let's remind something important: it's all about game design,

if they would have to remake the combat system,

the new omni-directional roll, faster weapons,

a weapon-art system (as we see them in Dark Souls 3)

within Dark Souls 1 without transforming

every single game mechanics (boss fights and level design included)

it would have been a mess.

In the same way Twin Snakes is a mess:

maybe funny to play, but it has destroyed the overall design of Metal Gear Solid.

Twin Snakes is a MGS Remake,

inheriting all the mechanics from (MGS2) Sons of Liberty:

it doesn't work fine. Why?

Because the original level design was not built up on all those possibilities.

If you introduce the same overall speed of Dark Souls 3 in Dark Souls 1

leaving all the rest untouched it cannot work properly.

All the little modification that many people hopes will be present

(roll? and these? and that?) could turn out to be catastrophic,

even if it is a childish and joyful desire.

As for the ones that asks me:"I beg you, please, Is Poise there?".

It is Dark Souls 1, of course there is, in the same way it was before.

Without Havel mom, for all of you that still remember Dark Souls v1.0,

but it is Dark Souls with its DLC.

Now, with the "technical" part explained,

"what is changed? Please Mike, come to the point". Touchè.

So, yeah. The core, all right.

Speaking shortly guys the project has been realized exceptionally

there are certain surprises that I did not expect

levels of quality that I didn't think that would be reached

(we know that there have been some previous disappointments)

and some details and whims that

were unrealistic to be there and that

indeed, are not there

Who follows my work knows that I am talking about the sprites

my desire was that the sprites of the various items were not simply remastered

meaning a certain level of upscale

but instead to be reworked from the ground up to a quality level similar to the ones in Dark Souls 3

This means that we do not have the giant sprites that are also in BloodBorne and in the 3rd chapter

instead we have, fortunately, a decently upscaled version

of the original images in the item descriptions and in the equipment

Basically the risk was that this work would end up being worse that the original

because in the remasters you will frequently see happen a certain watercolor-like filter

it is not properly a technical term but now allow me to speak clearly in order to make you understand

It is the classical watercolor filter that it is seen very often in disastrous remasters

like the one of the "Dishonored Definitive Edition" which I cannot stand

in such cases a watercolor filter helps in making less noticeable an upscale

not properly managed and not elaborated in the details unlike what BluePoint does, right?

Like with crazy remasters like the one of the Metal Gear HD Collection which deserve every praise [ pun intended ;) ], every compliment that they have and that they receive.

Aniway

the particle and the lights have been remade, on the other hand have been remade

meaning that they have not been using the old assets and simply upgrading their resolution

instead the flames, the bonfires and the fires inside the environments have been reconstructed with different tools

to a point that even the shaders of the metals react differently to them

it is really a precious thing to see

it was so pleasurable that kindling the bonfire sometimes seems more like Dark Souls 3 rather than the old one

These are pleasant details

Moreover every texture has been cleaned, of course

it is not anymore an automated process like the one made by DSfix

it is a complete cleaning from the ground up

not everyone has been remade with the same detail level

but the equipment, the weapons, the monsters, the creatures and the NPCs are stunning

they're truly beautiful, a TRUE process of remastering of the latter

They received it and I couldn't be happier about it

Moreover I am a tinkerer and I went in the menu to take a peek at the options

I noticed 2 very important details that will make who wanted something that touched also the options instead of doing only a visual remaster a lot happier

the first thing is that the HUD is untouched BUT scalable

so you can make it smaller

for who plays more automatically or who has very large TVs and does not want something too invasive

this might indeed be a marvellous thing and nearly a "pc option"

while, whimsy, there's no option on the consoles to remove the depth of field

which can be very nice, realistic and cool but

you know all too well that when you pop out you binoculars everything gets blurry and suddenly you wish to not have such effect

On PC there will surely be such option just like there's on the old game

while on console, at least in this version, there's not

The other option is

it is possible to edit the controls even on console

so now you can jump with any button you want

yes, exactly. THANKS

because actually it was really disastrous *hysterical laughter* what was happening to me at the time

mostly to me

this is indeed true

Now, since we are on the go and I cannot abuse the pathos to say all the cool stuff at the end

all right, I'll tell you now

yes, Yes, YES

yes (again?)

it is possible to use, they were not bound to do this so thank God they did it, more than one item at the same time

and not only that

yes, the covenants

it is possible to donate 80 items to a covenant all together instead than one at a time

These are the changes that fit into a remaster like this one

because they're refreshing to the very errors of a seemingly perfect game design that fell in that desperate moments

that's it, really

The most important things, speaking of changes, are these guys BUT

let's talk about the framerate

the. Framerate

I've been an asshole

I've been really, really, rough in testing this remaster

even though it was an unfinished build and clearly very far from the release one

Because I really wanted to touch the weakest part of Dark Souls

the stability

Since we live, indeed, in a world in which we finally start to understand

some time ago it was already like that

then there was a crash of ignorance, of mental, productive negligence and marketing

because people just wanted the "boom boom, flash flash"

Since we've turned back at the moment when graphical settings and framerate on more powerful console are valorized

Dark Souls Remastered runs at 60 frames per second on every platform, Switch excluded, naturally

I've been very happy in doing these tests because

there are no defects, no glitches, the command immediately arrives to the character

there is no Input Lag, no problems with Parries, with any kind of dodge and attack

weapons do not break at the double of the speed, I-frames are not halved

are they, Scholar?

My god

heaven

"are they, From?" we could say much more than Scholar

And, by all means, works perfectly

Do you wanna know

I know, I know, I know you want me to say that, I know

I've played with Pyromancies, Firestorm, I've brought hell in Blight Town

I had me aggered by everything, even hell itself!

It ran at 60 fps ROCK SOLID!

I turned around the cam

my eye is not Digital Foundry, so if it was 55 or 58 I couldn't have realized

but I would have if it was 48-49-50 fps

because In The Phantom Pain, with my old GPU, If I exaggerated I would play at 50-55

it was very annoying, the game jumped from 48 to 55 too often

you see the difference, you can feel it

There no difference could be perceived, so…

wonderful! I was so happy with that detail…

and, certainly, due to the fact of being able to see the fire different

sprites of Souls completely remade because they didn't recover the old ones a bit more coloured, more saturated

these small changes give you that "lightness of the new", don't they?

Whereas, whereas

A very important thing is that the remaster will give rebirth the community, it's obvious

because servers will become dedicated

there will be something of extremely

previously they were not dedicated, it was a disaster, a true disaster, it always was

I could not live it at its fullest especially because I had no internet connection

but the community won't be like the "Reddit Events", as the community you return back, will it?

"Return to Lordran" "Return to Drangleic" "Return to Lothric"

NO

Here we'll truly have a new birth of the community and of lots of brand new players that will join the world of "Dark Souls"

because, guys, we have always to remember that this kind of procedures are also done for the ones that never, never played this works

so the servers will face a new birth,

there will be a full revamp of everything that passion could be

I wish, because a rumour is already spreading in a pretty official way on Switch but I would like that on every platform the password system will be present

"passwording", of Dark Souls 3 and Bloodborne

it's very valuable to think that here there will be a whole rejuvenation and second birth of what Dark Souls community will be

and, at the same time, here we have a feature from Dark Souls 3, you will be able to play up to 6 players together with the various covenants

these are extremely valuable things and brings the development, and the interest towards the development of this Remastered to a whole new level

I got to say that

Not only that. It can look like a trifle, and surely is for most of players

but being able to give, with this higher and more stable framerate, much more inputs, also helps in moving the camera with higher precision

MUCH higher precision

Does it follow the character?

Has it a lock, of course?

Perfect. Has it an axis?

It's possible to go into the faces, on the faces of NPC, beyond the helmets, with MUCH more finesse

And much nicer things can be done thanks to this possibility

it's a ssssmall thing, but it works

and even if on the display you'll see the blurriness because the Depth-of-Field cannot be disabled here

on PC you'll be able to do it!

And is not important for the gameplay to disable the Depth-of-Field, it is not like the Motion Blur

important for me that stays as a choice, because it can be disliked

I don't like it in video games for example, except for particular cases

Anyway, I know that something misses

Mike you didn't tell us… please tell us you checked it

Of course I checked it, guys, I had a very serious checklist with the Sabaku logo on it

and essentially in it I obviously had framerate, modells, options, gameplay, combat system, but also the Game Code

how much faithful did it stay to the original game?

The presence and the lackness of some game mechanics

that are very important to the more experienced players

It's something that is part of the personality and the 'rawness' of Dark Souls.

Personally, I have no veteran experience in PvP,

so I didn't check the dead angles,

the swap buff, I didn't try this fighting glitches.

But I deeply studied to the last pixel the 'out of bounds'

What is an 'out of bound'? - sorry about the nevrotic wink -

It is what makes you get over some map barriers

because these maps have actually no barriers

This is a viceogame that didn't place unuseful invisible wall

just in order to block the player

So, jumping to the Goat Demon?Absolutely yes

And so on, so on, so on

I've tried all of these things, i've played in depth, but I cannot show it.

"But, but why?"

Guys, the NDA has expired but

Bandai Namco and especially From Software do not want some things to be shown,

I know it seems silly, it's a remaster so everyone knows everything already,

but from a marketing standpoint they do not want spoilers, right?

Makes sense, it's part of their job, so everything you see is everything I can show you,

I cannot show you the game beyond a certain point

but I've played beyond that point and I'm here to talk about it, freely.

I know this has been a lengthy video,

but this is because there was a lot of stuff I wanted to cover but very few crucial points.

That are simply these: the combat system, the game, are the same;

It's a remaster, it's possible to modify the controls and HUD,

we can play at 60 frame per seconds in a totally stable way,

at least until now, unless there are successive catastrophes

The online (that i couldn't try), 2K textures that are upscaled to 4K, that are really beatiful,

not all of the textures, since some floors

and some maps are still pretty ugly

But the equipment and all about the character and the surroinding world is astonishing.

Lightning improved, equipment shaders (expecially the metal ones) improved,

I told you almost everything..

The particulates

the possibility to use more objects simultaneously,

to donate more objects to the covenants,

We have a lot of good things, even the hairs of our charachter is pretty thick

and it is improved, since the remastered enhanced anatomic details

both in Taurus Demons and in our undeads;

and, yeah, the audio component seems to be absolutely the same

there is no audio remix, as there was in the FFX remaster

Our undead continues moaning without any apparent reason when hit to death

See you next time guys

We will talk about this again, you know that

here will be a lot to say when we will have the game in our hands

besides, I am looking downward, I have a switch,

it is true that it is at 30fps and that it is a shame.

but if you have new particulates

and if Blighttown has a stable framerate,

playing it on portable, how cool is that?

But we will talk about this later, I haven't tried it on the switch so, I must keep quiet.

Let me know what you think.

For more infomation >> [Exclusive] A preview of the "Dark Souls Remastered" - Duration: 24:07.

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Top 10 Dark Secrets Google Doesn't Want You To Know - Duration: 6:29.

Hello and welcome back to the Most Amazing Channel on the internet.

I am your host, Rebecca Felgate and today I am back talking about Google !..... Google,

as we know, pretty much controls the internet today, but what kind of dark shady stuff are

they harbouring?

Well find out as we talk about the Top 10 Dark Secrets that Google Doesn't Want You

To Know......

10 - Google Knows You – Like….Really Knows You.

You probably don't think too much about how Google is one of the most profitable businesses

in the world….

It just sort of is and you go with it, right?

Why wouldn't it be?

But…if it is free to use, then how does it make money?

Well, by selling information about you.

Google, at this point, probably knows you better than your best friend knows you.

From maps, It knows your address and stores information on where you go.

From your search terms, it knows what you are looking for, and from youtube it knows

what you like watching.

Google has your data, you are valuable to google, who will sell your information to

companies who want to advertise to you.

9 - Google Street View Assists Burglaries

Statistics suggest that 75 percent of would be robbers use Google Street View to case

a house before they actually turn up.

In 2011, a Chicago man was found to have used street view to assist him in a jewelry heist

worth 100 thousand dollars.

Similarly in 2010, Gordon Rayner of Great Britain blamed google when he was robbed.

He told national news papers Google Street view failed to sensor the content of his garage.

8 - It Steals Other Companies Data

In 2012, Google employees hacked a rival company in Kenya.

Mocality was Kenya's largest online and mobile business directory, and Google was

caught accessing its customer database with the intention of selling a competing product

to its customers.

This is not legal business practice, and who knows how often this kind of thing happens…

the problem this time was that Google got caught.

On top of that, Google was caught lying to potential customers about Mocality's rates.

Mocality went bust just a year later in 2013.

7 - Google Hacked Apple In 2012, Google was caught hacking Apple's

safari browser and monitored apple users browsing behavior.

The hack was spotted by the Wall Street Journal who published an expose in 2012.

4 years later, google forced to pay apple 5.5 million dollars in a settlement to end

the legal fallout from the hack.

6 - Google is Helping the Government Spy On You

In the UK, a Daily Mail Article alleged that the Government was using Google Earth when

investigating suspected tax dodgers.

Google Earth allows Revenue agencies to see things like home improvements and cars.

It isn't just the British Government, either…there have been cases of tax fraud exposed by other

European, and indeed, United States Governments.

5 - Google Self Driving Cars Might Not Be As Safe As You Think

Google is currently testing self driving cars, although there have been a few accidents that

have been hushed up.

In September 2016, a driverless car was involved in a bad crash in California.

The company saw 14 accidents in 6 years, although Google says in most of the cases, their cars

were rear ended.

4 - Google Decides If You Have The Right To Be Forgotten

2018 saw a landmark case between a business man and Google about his right to be forgotten.

As I am sure you are aware, Google seemingly knows all, and a quick search of my name can

tell you where I was born and what I studied at school… but what if there are things

I don't want you to know?

Well, by and large this is tough luck!

The search engine will seldom remove information about you, unless it considers it to be defamatory,

in which case it is legally obliged.

The businessman in London wants the search engine to take down links to information about

an old conviction, but Google's main defense is that it is in the public interest for the

information to stay.

The case is still being fought but will set a precedent for future rulings on personal

privacy.

Oh, and if you live in America, you aren't protected by the right to be forgotten protection

in the first place…soo… best of luck to you.

3 - It Can Destroy Your Business A bad review for a restaurant can totally

destroy the business, but it isn't just customer reviews on google that are destroying

livelihoods.

If Google wanted to, it could totally destroy e-commerce businesses by de-ranking their

website.

Google chooses what it wants to show you based off your search data.

Most companies use Search Engine Optimization, however nobody truly knows how and why Google

ranks sites the way it does.

If you try and predict and trick the google bots, it can derank your site – so not show

it in web searches – which would mean your business would be as good as buried.

Is it okay Google has this power?!

2 - Google Street View Cars Hack Into Your Wifi and Steal Your Data

In 2012 it was revealed that Google Streetview cars were retrieving and storing data from

private wifi networks.

The web giants said that it was a mistake, however evidence emerged that suggested an

engineer in the company planned it all along and other members of the company knew about

it.

1 - Google has a secret side company called Google X

Google X is a secret Research and Development arm and the whole thing is shrouded in total

mystery.

Workers have to sign a non disclosure, so really, we have no idea what on earth is going

on in the highly secretive building half a mile off Google's main campus.

For more infomation >> Top 10 Dark Secrets Google Doesn't Want You To Know - Duration: 6:29.

-------------------------------------------

Dark Iron Dwarf Mounts Class & Paladin Mount - Duration: 2:40.

Hi guys, I hope your having an amazing day, because

if your not having an amazing day you better cheer up and stay positive.

So today we are checking out the 3 new iron dwarf mounts, sadly they don't have any

animations atm but I will update the video as soon as they add them.

Anyways Enjoy the video.

Sadly this is the end of the video, if you enjoyed it make sure to leave a like and consider

subscribing to the channel to get notified whenever I upload a new video.

Thank you for watching and I hope to see you again.

For more infomation >> Dark Iron Dwarf Mounts Class & Paladin Mount - Duration: 2:40.

-------------------------------------------

Dark Souls Remastered - PS4 Gameplay | PlayStation Underground - Duration: 23:35.

ZAC: Swap that guy out.

SID: Just do a little evasive maneuvering.

DALTON: Serpentine.

SID: Hold on.

You know, it's all coming back to me here.

[INTRO MUSIC PLAYING]

SID: Hey, folks.

Welcome to PlayStation Underground.

We're here checking out Dark Souls Remastered

with my good pal, Zac Minor. You're a big Dark Souls expert.

ZAC: Dark Souls Remastered , Sid!

SID: I know. So good.

We're playing on PS4 Pro.

And I'm also joined by Dalton Link from Bandai Namco.

DALTON: How's it going, guys? Glad to be here.

SID: An early look at this game,

and it's looking mighty fine so far.

ZAC: Yeah. This looks really good.

This horrific prison has never looked better.

SID: So on PS4 Pro,

tell me a little about the tech specs we can expect.

DALTON: PS4 Pro right now, 60 frames at 4K.

So super excited to kind of bring the definitive experience

of Dark Souls to all the PlayStation fans.

SID: Well, I'm one of those fans,

and I'm going to be playing the crap out of this one

when this hits.

This is in May, right?

DALTON: Yeah.

May 25th, 2018, it hits PlayStation and PlayStation Pro.

SID: Excellent.

ZAC: Now one of the most surprising features in this one

is you have to play as this person here.

DALTON: Yeah. Yeah.

It's actually locked in at the beginning.

Zac had some fun with the sliders and the character

creator coming in, so he made his -- who he wants to be.

Is that who you think you are in the Dark Souls universe?

ZAC: I just try to represent myself in games whenever I can.

So this is our deprived creature here.

DALTON: And what character name did you go with?

ZAC: Powerhouse is a little nod to our good pal,

Ryan Clements, who could not join us today.

DALTON: Awesome.

So if you're a fan, an old school fan of Dark Souls,

you know where we are.

We are in the Undead Asylum, starting out in the cell.

So we're just going to take you through a section of the game

here and show you a little bit of what Dark Souls Remastered

has to offer.

SID: I'm digging this frame rate right out the gate.

ZAC: Oh my gosh. These rolls feel so good, Sid.

SID: I bet.

DALTON: So tell us a little bit about what kind of class you

chose and why you went with this particular style.

ZAC: Well, you know, I figure it would be a fun little challenge.

And Sid and I decided before we started recording here since

both of us are kind of dying to play that I would kind of start

off and we'd go as far as I can until I die

and then Sid will take the reigns here.

SID: That's right. I'll probably do worse than you.

DALTON: That's a good way to play.

I mean, if you played Dark Souls,

you know you will die.

It's very difficult not to die.

So if you're playing with another person,

you can always pass the controller on deaths.

SID: That's a nice angle.

ZAC: I mean, rated M for Mature.

SID: In glistening 4K.

Yeah. This is looking good though.

It's a nice update.

DALTON: Yeah.

Having that smooth 60 frames as you mentioned before really

gives it that fluidity of motion,

and everyone knows that motion is a pretty important thing in

Dark Souls.

Keep that stamina high and keep rolling.

SID: What I love about this is when this game came out,

I'll be honest, I wasn't ready for it.

I was a real newbie.

Look at that.

[LAUGHTER]

ZAC: I should have taken the advice.

DALTON: You wanted to get that cinematic moment.

SID: Come on. Come on.

ZAC: Not like this! Not like this!

SID: I was not -- that's it.

DALTON: First death. There it is.

We need a counter.

SID: Pass it over.

ZAC: That was shameful. That was shameful.

SID: It's all part of the game, Zac.

Don't get too stressed out.

I wasn't ready for this game -- are you an inverter?

ZAC: I am not an inverter.

You have to play -- didn't I.

I guess I forgot to light the bonfire.

SID: There we go.

That's how you play a video game.

ZAC: Interesting tactic.

Do you also play with the menu open?

SID: Yeah. That's how you do it.

DALTON: He's gotta make sure he has easy access.

SID: At all times.

That's what really Dark Souls players do.

ZAC: We were kind of talking a little bit before about our

process of getting into these games.

And I think like a lot of people who have eventually become kind

of the die-hard Souls fans,

my first trip down into Lordan was not a successful one.

But, you know --

DALTON: You're not alone.

ZAC: But part of the joy of this game is,

like, that experience of discovery.

DALTON: Definitely.

ZAC: And being like, wait, so is this supposed to be this hard?

Am I just really bad at this game?

DALTON: Yeah.

You never really know what's around the next corner,

and that's kind of that exploration and that

exhilaration is a big part of the experience, right?

ZAC: Absolutely.

DALTON: This game is always throwing curve balls at you.

You don't really know what the new enemy type's going to be

like or when a boss battle is kind of coming up,

that exhilaration, or when you see the bonfire and you're like,

there it is. I got to get there.

And then something knocks you right before you get it,

and you lose your souls.

ZAC: Of course.

Or you're having your confidant run through the tutorial area

and then you suddenly die.

DALTON: To your credit, you did pick deprived.

ZAC: That is true.

Yeah.

So Sid, you were suggesting that we pick a different class.

Correct?

SID: I was.

I was all about the Pyro

because that's what real Dark Souls players do.

DALTON: I was all about the Warrior.

ZAC: Yeah.

So I will say, you know, I was chiding Sid a little bit joking

that, you know, the Pyro to some, perhaps,

is considered easy mode in Dark Souls.

SID: There's no easy mode in Dark Souls.

DALTON: Shots fired. Fireballs fired.

ZAC: But I will admit now to you on the air, Sid,

that Pyro was the class that actually got me into the game.

SID: Exactly.

It has high elemental resistance,

high poison resistance as I recall.

It's just a good starting point.

So if you've always wanted to play Dark Souls

but it's intimidating, choose Pyro.

The hand axe is an excellent weapon to start the game with.

You got some fireballs there.

DALTON: You can lob those at the skeletons.

SID: Exactly.

ZAC: And I would also say the --

you want to get that club out, Sid.

DALTON: It's an aggressive play with the broken sword.

SID: Oh yeah.

ZAC: You picked up the club,

so I think you can swap that guy out.

SID: Just do a little evasive maneuvering.

[LAUGHTER]

DALTON: Serpentine.

SID: Hold on. It's all coming back to me here.

ZAC: There we go.

SID: Oh, there we go. I got it.

Perfect.

Everything is going to be great from here on out.

ZAC: This is perhaps more shameful

than just using the Pyro.

But it was the Pyro combined with,

if I dare say, a special sword that you can get early on.

DALTON: Yeah. Yeah.

I think fans of the series will know that maneuver.

ZAC: Yes, indeed.

DALTON: And now you can see that swinging tail in all its glory,

60 frames.

SID: Shoot 50 arrows at it.

ZAC: Yeah. Go up here, Sid.

There's nothing to worry about.

ALL: Ahh!

DALTON: I like this area because it's like a microcosm

of the entire game.

They really show you this is what you could expect.

You're not going to know what's going to happen.

Balls might roll down the stairs.

You might go into a room that's in the first few minutes of the

game, and there's a giant boss battle.

SID: Exactly.

I'm doing better than Zac and that's the main thing.

ZAC: Yeah.

But you don't know where do go, Sid.

So go back upstairs.

DALTON: You have a opportunity upstairs.

SID: I should rest.

ZAC: Make sure you lock in those 80 souls.

DALTON: Yeah. I mean, to your point, Zac.

Everyone has a different experience

how they got into the game.

The original Dark Souls came out on PlayStation in 2011,

so it's great to see, you know, kind of fully remastered and

kind of -- we want to bring it to a new generation of players,

but also bring the best possible experience to the classic fans.

Something that the fans have been asking for for a long,

long time, so we're definitely excited to bring it to them.

Yeah. You got to get your Estus.

SID: I don't want to spoil any of this story.

ZAC: Fair enough.

DALTON: So if fans don't know, he's getting the Estus Flask.

SID: Which I really need.

DALTON: Which is how you heal in the Dark Souls games.

You have a limited amount of uses,

but if you rest at the bonfire, you can replenish it.

ZAC: Yeah. Absolutely.

One of the things that I think is so great about Dark Souls,

again, is that element of discovery.

We're telling you right now, obviously,

that kind of the Estus flask is one of key mechanics in the game

to survive.

But there's nothing really in the game that explicitly tells

you that, right?

It's kind of about that process of discovery being like

so how do I --

DALTON: You know, you have a few ways to kind of get

some facts here.

They'll tell you kind of the basic controls.

And obviously when you play online, people have the

opportunity to leave messages as well.

Sometimes they're helpful; sometimes they're not.

SID: I love that. You can mislead people.

Is this the right way?

DALTON: Yeah.

ZAC: Yep.

Are you ready for this?

SID: I hope so. Which button do I hit?

Is it R1?

DALTON: R1, yeah.

SID: Ahh!

DALTON: Oh, you missed.

SID: It's all part of the fun.

DALTON: You wanted a pure experience.

If you click R3, you can lock in.

You can find -- there's Zac's dead body.

I think you had zero souls.

ZAC: Oh, yes.

DALTON: 80. 60.

ZAC: All right, Sid. Here we go.

SID: Off to a good start.

DALTON: So I remember the first time I played this just the

sheer kind of how big the battle was the first time you go in.

I was like, wow.

This game is on another level.

SID: Yeah. Definitely.

DALTON: Other tutorials kind of take you through the ropes of

the game.

Nope. You're in a boss battle.

SID: Right out of the gate.

DALTON: So speaking of boss battles,

what are some of the boss battles in Dark Souls history

that you guys remember?

ZAC: Oh, man.

You know, I think this one is perhaps not the craziest or

really in retrospect the most difficult,

but I think the moment of true kind of Dark Souls immersion

is the Gargoyles.

That to me is like the major checkpoint in the game.

DALTON: The Bell Gargoyles?

ZAC: Exactly.

Because you feel pretty --

like, the Taurus Demon is definitely a little bit tougher

than the Asylum Demon.

Hopefully we'll get up to them.

But those gargoyles, the first time you fight the gargoyles,

you think there's absolutely no way I can defeat them.

At least that's how I felt.

SID: Absolutely.

DALTON: And they kind of throw you for a loop,

right, because you start fighting one and then they bring

in the second one, and you're like this is --

I think I got this.

And all of a sudden

you're getting hit from multiple angles.

You're like, how do I beat this?

ZAC: Totally.

DALTON: And that's fun too.

One thing I always liked about the game is you kind of have to

reassess your strategy constantly.

That time I went over there or that time I tried to put damage

on one of them as much as I could.

Should I divvy up the damage?

That's something you're kind of always thinking about while

you're playing.

And I think that's why so many fans have kind of gravitated

toward this title and why it has the legacy that it does.

There's so many ways to approach it.

There's so much strategy involved.

Sid went with the Pyromancer.

I always preferred the Warrior.

I like the high stamina, high vitality,

good movement, low armor.

Some people like the heavy armors.

ZAC: I could never deal with the fat roll.

I had to be on the quick roll.

SID: Absolutely.

This is where Mr. Squeaks is. What's the bird's name?

ZAC: Mr. Squeaks?

SID: That giant bird. You know what I'm talking about.

He's got some crazy names.

I thought it was Mr. Squeaks, but I guess I'm wrong.

There we go.

DALTON: This moment, too, I remember

the first time I played.

It was like, whoa. This is next level.

SID: And then you drop the rubbish in its nest,

and you get the sweet item.

Remember all that?

This is such a walk down memory lane.

ZAC: Oh man.

The Bell Gargoyle fight, I probably completed that fight

like three or four times on different playthroughs before I

even realized that you can chop off the tail and get the weapon

from them.

Gosh. It really rewards time investment.

It's so fun to discover these things.

SID: It is.

What's your weapon of choice in this one?

ZAC: Gosh. What was my weapon of choice?

I think I really enjoyed the core Mace I think you get early

on, and then you just invest really heavily in that, right?

I think one of the really good strategies in this game is that

you get a new weapon and you actually --

it's perhaps not great to just swap to that immediately

when you get a new weapon, right?

It's like if you choose a weapon or find a weapon that you like

the moveset,

then really investing in that can be more rewarding.

DALTON: Yeah.

A lot of Dark Souls is about feel.

So a lot of people are --

in RPG games that are like,

I want to get the most powerful weapon,

or I want this weapon because I think it has the best stats.

But sometimes in Dark Souls, you're like,

I actually like the way this feels.

I like the flow of this weapon.

So I'm going to invest my resources into making that one

better because I feel I can be the most effective.

Like for me, I always like the long swords because I liked how

you can --

I always put the shield on the back for movement.

But if you really need the sword and board kind of moment when

there's a lot of ranged attackers

or you just feel like you're getting bombarded,

you have that caned of safety blanket.

Oh, I have the shield.

SID: Absolutely.

This is also the famous room.

Things change here a little later in the game.

DALTON: You can actually -- if you go down here,

Sid, it's really easy.

SID: Yeah. Let's do that.

Actually where should I go? What do you guys think?

DALTON: You should go to the Undead Berg.

ZAC: Let's go up and see if we can to the Taurus Demon.

SID: Yeah. Is that -- you'll have to direct me.

DALTON: Go out and then to the left.

SID: Oh, yes.

DALTON: You can also go down here and get some items.

SID: Let's get some items.

DALTON: You can talk to this NPC right here too.

ZAC: Oh, yeah.

SID: This is all coming back to me,

but you'll have to just be patient with me.

DALTON: Yeah. Sure.

ZAC: Now, Sid, you were a spear and shield man?

SID: I was.

A silver spear, and then I ended up upgrading it to the Moonlight

Butterfly I think it was called, the magic spear.

Here we go. What does that say?

ZAC: Ah, yes.

DALTON: You have to give him a nice gesture now.

SID: Yeah.

DALTON: And, of course, there's some very iconic gestures in

this game.

SID: That's right. How do you --

ZAC: I would just scroll left and right.

SID: Enough of that.

I think there's something back in here.

DALTON: You can actually go down the elevator.

If you go up the stairs, there's a few items you can pick up

there and then you can kind of double back from the graveyard.

ZAC: Gosh, I love the --

rolling through vases has never felt better.

SID: That's right.

DALTON: It's a staple.

It's a staple of the Dark Souls series.

A bunch of boxes and vases,

I better just roll through all of those.

You never know, there could be an item back there.

ZAC: Or something terrible.

DALTON: Or they're full of poison.

SID: Yeah. That's always great.

Or it's a mimic. That's always great too.

ZAC: Yeah.

Were mimics in the first game?

SID: Just a handful of them.

DALTON: There it is.

The Morning Star.

SID: Should I swap you think?

ZAC: Yeah.

DALTON: Cracked red orbs.

SID: I don't remember what half this stuff does

if I'm honest with you.

DALTON: There's a lot of items.

ZAC: I definitely --

DALTON: A little crack in the wall.

SID: We'll find it. It's all part of the fun.

DALTON: There it is.

SID: There we go.

Just got to get to the right angle.

ZAC: Definitely remember the first time I played this.

So, now, be careful, Sid.

DALTON: Lloyd's Talismans allow you to stop Estus recovery

in a small area.

SID: Let just get out of here. This is ridiculous.

DALTON: Yeah. The graveyard area --

SID: Great for grinding.

DALTON: It's a higher-level area. Oh, he followed you out.

ZAC: Sid, you might be blocking yourself into a corner here.

Oh, there's a another item up here.

SID: You didn't know about this item up here?

ZAC: I don't think I knew about this item.

SID: That's for us Dark Souls pros.

ZAC: Ah, yes.

SID: Us professionals.

DALTON: That couldn't have been more perfectly timed.

So you want to go from the left up the stairs.

SID: Yeah.

Make sure he's not sneaking up on me.

DALTON: Yeah. That's an interesting area.

The Firelink area is kind of the hub area,

but there are multiple ways to go from there.

And the devs obviously wanted to show you that there's areas that

you can try --

SID: I knew that guy was coming.

DALTON: -- but maybe try to find another route.

Dark Souls is not a game you can really charge through.

There are ways to do it, but it's -- trying to get into areas

that are outside of your kind of experience level and you're

character level can get really difficult very quickly

as shown by the graveyard area.

SID: I took one swing at that and I was like, no.

I took, like, a pixel of damage off of him.

Not gonna work.

ZAC: Yeah.

There's definitely an adjustment period where you can kind of

learn that through exploration as opposed to waypointing.

SID: It's memorization is a lot of it,

I'll be honest with you, when you start to realize the

patterns of different characters fighting.

ZAC: Totally.

DALTON: I think for a lot of fans that played this originally

are going to have a great time kind of reexperiencing it

just like Sid is doing now.

There's just probably a lot that people have forgotten or maybe

have small memories of, I remember doing that,

but I can't remember exactly where that was.

So I think that will be great for people to kind of rekindle,

to use that term.

ZAC: Well done, Dalton. Well done.

DALTON: Their love for the title.

SID: This is so fun.

DALTON: Watch out for those rats because if you get poisoned,

it's no fun.

SID: Gonna have a bad time.

This is me playing against type here.

I'm normally heavy on the spears and the long distance stuff,

or the Fire Longsword in Dark Souls 2 was my go-to.

DALTON: I don't want to pick favorites,

but I think you're doing a little better than Zac did.

SID: I think that's a fact.

ZAC: Yeah.

Well, I would say I was trying to present the game in a very

specific way, different camera angles.

DALTON: Ooh, nice. That was a good block.

ZAC: Let's get some parries up in here.

DALTON: If you're feeling really brash,

you can try some parries.

SID: I always thought that was a high-risk maneuver

and I preferred the fundamentals.

ZAC: It is for higher-level players.

You're right, Sid.

DALTON: Did you guys ever experiment or play at all

in the PVP.

SID: Yeah. Actually.

DALTON: So, fun bit of information,

Dark Souls Remastered will have six player.

SID: Oh really.

ZAC: That's up from four?

SID: That's a big upgrade.

And it's critical to getting past some of these

boss encounters.

I wish I could call on some help up ahead here actually.

The glimmer of an item. Yeah.

That was another breakthrough moment for me.

I was playing this game and I was trying to solo everything,

and I was kind of unclear about how multiplayer worked.

And I ended up -- I realized -- so cool, right?

Looks great. Nothing to worry about.

But when you realize you can actually summon in other players

to help you with bosses, especially if you're having a

tough time, it's no big deal.

ZAC: That's another great way to kind of ease that ramp a bit.

SID: Yep. It's a big help.

Those gargoyles,

I could never have gotten past those gargoyles.

Round shield is probably better in this, right?

DALTON: I believe so. Yeah.

SID: I think anything is better than this.

DALTON: There's also a vendor down here that you can buy a bow

and arrow and a few other items from.

ZAC: Definitely attacked them on my first play through and --

DALTON: That was a bold play, right on the menu while being

fired at.

SID: Yeah. It's fine.

DALTON: Here's your spear friends.

SID: See, this is real annoying.

ZAC: There we go.

SID: Yeah.

If you kill NPCs in this, they're dead forever.

Right?

ZAC: Yes, yes.

NPC, yes, friendly NPCs.

DALTON: You don't want to accidentally --

ALL: Oh.

SID: Down I go.

All right, Zac.

DALTON: You don't want to accidentally kill the vendors.

SID: Yeah. That's not fun.

DALTON: Or if you really want to be devious,

you can just do it potentially.

SID: But there's not much to be gained from that unless you --

DALTON: No.

ZAC: You were so close to a bonfire, Sid.

SID: I know. I'm so sorry.

But it's all part of the fun, right?

This is Dark Souls.

ZAC: We're running a little long here.

I don't know if we're going to make it to the Taurus Demon,

but let's see if I can --

SID: Yeah. Just blast through all of this.

This is another --

[LAUGHTER]

SID: Keep with it.

ZAC: I would say maybe, guys, let's call that a wrap on the

episode unfortunately.

DALTON: What's that called in pinball right when your ball

goes away and they give you the save?

ZAC: The pity ball.

Exactly. Awesome.

Well, thanks for bringing this by, Dalton.

SID: We could play this all day.

We could cancel the rest of my meetings

as far as I'm concerned.

ZAC: Hoorah. Yeah. What else?

Everyone's -- unfortunately we don't have the best gesture yet.

DALTON: No. We can't praise the sun quite yet.

We have to find our Solaire. Yeah.

But, of course, I'm glad you guys could get a chance to play

it, rekindle your love for the title.

All the fans can expect this game on PlayStation and

PlayStation Pro on May 25th, 2018.

SID: Not long.

DALTON: I know there's a lot of really excited fans out there,

so we can't wait to bring you kind of the

definitive Dark Souls experience to the PS4.

SID: Looking great. Thanks, Dalton.

DALTON: Sure. No problem.

[OUTRO MUSIC PLAYING]

For more infomation >> Dark Souls Remastered - PS4 Gameplay | PlayStation Underground - Duration: 23:35.

-------------------------------------------

Experience Dark Mofo through Panopticon Theatre - Duration: 1:38.

Light can affect the way you see things.

There's this kind of theory where whatever we see is not

what exactly is,

and I wanted to explore more in physical in front

of an audience. Someone standing on stage but

then the lights change and he's gone.

And the whole of Dark Mofo's theme for this year's

Panopticon is silence, so it was something

that I was very intrigued with. So as soon as the lights go off

what the audience outside can't see, the viewers can see.

LGBT, refugees, suicide, domestic violence, terrorism,

black lives matter. They all have names, and so

we're trying to recognise them. When it's Dark Mofo a lot more

artists and a lot more people just come out more.

I think it's great, and this is the first time I've

ever been to a Dark Mofo event so I'm really happy to be

a part of it.

Students get to experience the global standard of art that

is coming in and through Tasmania while they're studying.

Tasmania is full of festivals at the moment that provide

opportunities for people to go and work with other artists.

There's a lot of banging on the windows.

You don't get many opportunities to be a part of something as big

as Dark Mofo, and it's pretty awesome.

For more infomation >> Experience Dark Mofo through Panopticon Theatre - Duration: 1:38.

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Homemade Creams to Remove Dark Spots | Health Today - Duration: 8:54.

Homemade Creams to Remove Dark Spots

Dark spots can appear on your face for various reasons: sun exposure, pregnancy, oral contraceptives, acne, etc.

Here are some simple and economical recipes to make your own dark spot removing creams at home.

Don't forget that in order to remove dark spots, the best way is to eliminate the cause of them.

That is why you should take care of your diet, avoid bad habits like tobacco, use sun screen, don't sunbathe during high radiation times, etc.

The different recipes that we offer are easy to prepare and have the advantage of not containing aggressive ingredients for your skin. We recommend trying different recipes to see what works best.

Before you apply the cream, you should do a gentle skin exfoliation to remove dead cells and strengthen regeneration.

You can do a very economical exfoliation with baking soda, sugar, or fine salt.

Apply gently and mix it with oil if you have dry skin.

Bleaching Cream

This cream is especially good for darker spots, thanks to its natural whitening ingredients.

A few drops of oxygenated water

Two tablespoons of powdered milk

A few drops of vegetable glycerin

A few drops of lemon juice

Mix the ingredients well until a oily paste is formed. Apply this to your skin before you go to sleep and clean it off well with water in the morning once you wake up.

Nourishing Oat and Lemon Cream

Besides helping you get rid of dark spots, this cream also provides you with the nourishing benefits of oats and the purifying and cleansing properties of lemon.

1/4 tablespoon of very fine ground oatmeal

A fourth liter of water

A teaspoon of lemon juice

Mix the ingredients together.

Apply this lotion everyday for a week.

Leave it on for 15 minutes and washing it off with water afterwards.

Aromatic Orange Cream

A delicious and economical cream that is prepared with orange peels. Let the orange peels sit in the sun so that they dry up. When they are dry, crush them up until you get a very fine powder, then mix with milk and a few drops of vegetable glycerin in the following proportions:

Two tablespoons of orange peel powder

A tablespoon of milk

A few drops of glycerin

Apply it and let sit until it dries up and then rinse it off with warm water.

Honey and Turmeric Cream

This cream contains highly therapeutic ingredients, not just for getting rid of dark spots but also for nourishing and reducing inflammation in the skin. That is why it is ideal for delicate skin or if you have eczema. This cream is especially recommended for spots that are lighter than your skin's color.

Mix high quality honey with powdered turmeric until you get a thick texture. Apply this mask for a half hour and rinse it off well with water.

Refreshing and Antioxidant Lotion

This lotion is very refreshing and lighter than the aforementioned recipes. It is especially recommended for greasy skin and when it is very hot.

Two tablespoons of lemon juice

One tablespoon of vegetable glycerin

A half cup of rose water

Mix the ingredients well and spray this lotion on every morning once you wake up. You don't need to rinse it off with water because it will also help you tone your skin.

A Few Final Tips

Here are some ingredients to help you prepare your personal recipe.

Lemon is great for clearing, cleaning, and disinfecting your skin but it can be a little strong. If you have delicate skin, mix it with glycerin before applying it.

Aloe vera is a plant that helps hydrate greasy skin and also heals acne marks and injuries. You can get it directly from the plant or buy one of the gels that are sold in pharmacies and herbal stores.

Rosehip seed oil is highly regenerative and healing. It is great for dry or aged skin.

Vitamin E, which is used as a conservative in many cosmetic products, helps you clean your skin, make it shine, and any remove marks and spots.

Essential geranium oil has regenerative properties for your skin, which is why we recommend adding a few small drops to your dark spot removing cream.

Images courtesy of Chugy and MGFLady Disdain.

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