ZAC: Swap that guy out.
SID: Just do a little evasive maneuvering.
DALTON: Serpentine.
SID: Hold on.
You know, it's all coming back to me here.
[INTRO MUSIC PLAYING]
SID: Hey, folks.
Welcome to PlayStation Underground.
We're here checking out Dark Souls Remastered
with my good pal, Zac Minor. You're a big Dark Souls expert.
ZAC: Dark Souls Remastered , Sid!
SID: I know. So good.
We're playing on PS4 Pro.
And I'm also joined by Dalton Link from Bandai Namco.
DALTON: How's it going, guys? Glad to be here.
SID: An early look at this game,
and it's looking mighty fine so far.
ZAC: Yeah. This looks really good.
This horrific prison has never looked better.
SID: So on PS4 Pro,
tell me a little about the tech specs we can expect.
DALTON: PS4 Pro right now, 60 frames at 4K.
So super excited to kind of bring the definitive experience
of Dark Souls to all the PlayStation fans.
SID: Well, I'm one of those fans,
and I'm going to be playing the crap out of this one
when this hits.
This is in May, right?
DALTON: Yeah.
May 25th, 2018, it hits PlayStation and PlayStation Pro.
SID: Excellent.
ZAC: Now one of the most surprising features in this one
is you have to play as this person here.
DALTON: Yeah. Yeah.
It's actually locked in at the beginning.
Zac had some fun with the sliders and the character
creator coming in, so he made his -- who he wants to be.
Is that who you think you are in the Dark Souls universe?
ZAC: I just try to represent myself in games whenever I can.
So this is our deprived creature here.
DALTON: And what character name did you go with?
ZAC: Powerhouse is a little nod to our good pal,
Ryan Clements, who could not join us today.
DALTON: Awesome.
So if you're a fan, an old school fan of Dark Souls,
you know where we are.
We are in the Undead Asylum, starting out in the cell.
So we're just going to take you through a section of the game
here and show you a little bit of what Dark Souls Remastered
has to offer.
SID: I'm digging this frame rate right out the gate.
ZAC: Oh my gosh. These rolls feel so good, Sid.
SID: I bet.
DALTON: So tell us a little bit about what kind of class you
chose and why you went with this particular style.
ZAC: Well, you know, I figure it would be a fun little challenge.
And Sid and I decided before we started recording here since
both of us are kind of dying to play that I would kind of start
off and we'd go as far as I can until I die
and then Sid will take the reigns here.
SID: That's right. I'll probably do worse than you.
DALTON: That's a good way to play.
I mean, if you played Dark Souls,
you know you will die.
It's very difficult not to die.
So if you're playing with another person,
you can always pass the controller on deaths.
SID: That's a nice angle.
ZAC: I mean, rated M for Mature.
SID: In glistening 4K.
Yeah. This is looking good though.
It's a nice update.
DALTON: Yeah.
Having that smooth 60 frames as you mentioned before really
gives it that fluidity of motion,
and everyone knows that motion is a pretty important thing in
Dark Souls.
Keep that stamina high and keep rolling.
SID: What I love about this is when this game came out,
I'll be honest, I wasn't ready for it.
I was a real newbie.
Look at that.
[LAUGHTER]
ZAC: I should have taken the advice.
DALTON: You wanted to get that cinematic moment.
SID: Come on. Come on.
ZAC: Not like this! Not like this!
SID: I was not -- that's it.
DALTON: First death. There it is.
We need a counter.
SID: Pass it over.
ZAC: That was shameful. That was shameful.
SID: It's all part of the game, Zac.
Don't get too stressed out.
I wasn't ready for this game -- are you an inverter?
ZAC: I am not an inverter.
You have to play -- didn't I.
I guess I forgot to light the bonfire.
SID: There we go.
That's how you play a video game.
ZAC: Interesting tactic.
Do you also play with the menu open?
SID: Yeah. That's how you do it.
DALTON: He's gotta make sure he has easy access.
SID: At all times.
That's what really Dark Souls players do.
ZAC: We were kind of talking a little bit before about our
process of getting into these games.
And I think like a lot of people who have eventually become kind
of the die-hard Souls fans,
my first trip down into Lordan was not a successful one.
But, you know --
DALTON: You're not alone.
ZAC: But part of the joy of this game is,
like, that experience of discovery.
DALTON: Definitely.
ZAC: And being like, wait, so is this supposed to be this hard?
Am I just really bad at this game?
DALTON: Yeah.
You never really know what's around the next corner,
and that's kind of that exploration and that
exhilaration is a big part of the experience, right?
ZAC: Absolutely.
DALTON: This game is always throwing curve balls at you.
You don't really know what the new enemy type's going to be
like or when a boss battle is kind of coming up,
that exhilaration, or when you see the bonfire and you're like,
there it is. I got to get there.
And then something knocks you right before you get it,
and you lose your souls.
ZAC: Of course.
Or you're having your confidant run through the tutorial area
and then you suddenly die.
DALTON: To your credit, you did pick deprived.
ZAC: That is true.
Yeah.
So Sid, you were suggesting that we pick a different class.
Correct?
SID: I was.
I was all about the Pyro
because that's what real Dark Souls players do.
DALTON: I was all about the Warrior.
ZAC: Yeah.
So I will say, you know, I was chiding Sid a little bit joking
that, you know, the Pyro to some, perhaps,
is considered easy mode in Dark Souls.
SID: There's no easy mode in Dark Souls.
DALTON: Shots fired. Fireballs fired.
ZAC: But I will admit now to you on the air, Sid,
that Pyro was the class that actually got me into the game.
SID: Exactly.
It has high elemental resistance,
high poison resistance as I recall.
It's just a good starting point.
So if you've always wanted to play Dark Souls
but it's intimidating, choose Pyro.
The hand axe is an excellent weapon to start the game with.
You got some fireballs there.
DALTON: You can lob those at the skeletons.
SID: Exactly.
ZAC: And I would also say the --
you want to get that club out, Sid.
DALTON: It's an aggressive play with the broken sword.
SID: Oh yeah.
ZAC: You picked up the club,
so I think you can swap that guy out.
SID: Just do a little evasive maneuvering.
[LAUGHTER]
DALTON: Serpentine.
SID: Hold on. It's all coming back to me here.
ZAC: There we go.
SID: Oh, there we go. I got it.
Perfect.
Everything is going to be great from here on out.
ZAC: This is perhaps more shameful
than just using the Pyro.
But it was the Pyro combined with,
if I dare say, a special sword that you can get early on.
DALTON: Yeah. Yeah.
I think fans of the series will know that maneuver.
ZAC: Yes, indeed.
DALTON: And now you can see that swinging tail in all its glory,
60 frames.
SID: Shoot 50 arrows at it.
ZAC: Yeah. Go up here, Sid.
There's nothing to worry about.
ALL: Ahh!
DALTON: I like this area because it's like a microcosm
of the entire game.
They really show you this is what you could expect.
You're not going to know what's going to happen.
Balls might roll down the stairs.
You might go into a room that's in the first few minutes of the
game, and there's a giant boss battle.
SID: Exactly.
I'm doing better than Zac and that's the main thing.
ZAC: Yeah.
But you don't know where do go, Sid.
So go back upstairs.
DALTON: You have a opportunity upstairs.
SID: I should rest.
ZAC: Make sure you lock in those 80 souls.
DALTON: Yeah. I mean, to your point, Zac.
Everyone has a different experience
how they got into the game.
The original Dark Souls came out on PlayStation in 2011,
so it's great to see, you know, kind of fully remastered and
kind of -- we want to bring it to a new generation of players,
but also bring the best possible experience to the classic fans.
Something that the fans have been asking for for a long,
long time, so we're definitely excited to bring it to them.
Yeah. You got to get your Estus.
SID: I don't want to spoil any of this story.
ZAC: Fair enough.
DALTON: So if fans don't know, he's getting the Estus Flask.
SID: Which I really need.
DALTON: Which is how you heal in the Dark Souls games.
You have a limited amount of uses,
but if you rest at the bonfire, you can replenish it.
ZAC: Yeah. Absolutely.
One of the things that I think is so great about Dark Souls,
again, is that element of discovery.
We're telling you right now, obviously,
that kind of the Estus flask is one of key mechanics in the game
to survive.
But there's nothing really in the game that explicitly tells
you that, right?
It's kind of about that process of discovery being like
so how do I --
DALTON: You know, you have a few ways to kind of get
some facts here.
They'll tell you kind of the basic controls.
And obviously when you play online, people have the
opportunity to leave messages as well.
Sometimes they're helpful; sometimes they're not.
SID: I love that. You can mislead people.
Is this the right way?
DALTON: Yeah.
ZAC: Yep.
Are you ready for this?
SID: I hope so. Which button do I hit?
Is it R1?
DALTON: R1, yeah.
SID: Ahh!
DALTON: Oh, you missed.
SID: It's all part of the fun.
DALTON: You wanted a pure experience.
If you click R3, you can lock in.
You can find -- there's Zac's dead body.
I think you had zero souls.
ZAC: Oh, yes.
DALTON: 80. 60.
ZAC: All right, Sid. Here we go.
SID: Off to a good start.
DALTON: So I remember the first time I played this just the
sheer kind of how big the battle was the first time you go in.
I was like, wow.
This game is on another level.
SID: Yeah. Definitely.
DALTON: Other tutorials kind of take you through the ropes of
the game.
Nope. You're in a boss battle.
SID: Right out of the gate.
DALTON: So speaking of boss battles,
what are some of the boss battles in Dark Souls history
that you guys remember?
ZAC: Oh, man.
You know, I think this one is perhaps not the craziest or
really in retrospect the most difficult,
but I think the moment of true kind of Dark Souls immersion
is the Gargoyles.
That to me is like the major checkpoint in the game.
DALTON: The Bell Gargoyles?
ZAC: Exactly.
Because you feel pretty --
like, the Taurus Demon is definitely a little bit tougher
than the Asylum Demon.
Hopefully we'll get up to them.
But those gargoyles, the first time you fight the gargoyles,
you think there's absolutely no way I can defeat them.
At least that's how I felt.
SID: Absolutely.
DALTON: And they kind of throw you for a loop,
right, because you start fighting one and then they bring
in the second one, and you're like this is --
I think I got this.
And all of a sudden
you're getting hit from multiple angles.
You're like, how do I beat this?
ZAC: Totally.
DALTON: And that's fun too.
One thing I always liked about the game is you kind of have to
reassess your strategy constantly.
That time I went over there or that time I tried to put damage
on one of them as much as I could.
Should I divvy up the damage?
That's something you're kind of always thinking about while
you're playing.
And I think that's why so many fans have kind of gravitated
toward this title and why it has the legacy that it does.
There's so many ways to approach it.
There's so much strategy involved.
Sid went with the Pyromancer.
I always preferred the Warrior.
I like the high stamina, high vitality,
good movement, low armor.
Some people like the heavy armors.
ZAC: I could never deal with the fat roll.
I had to be on the quick roll.
SID: Absolutely.
This is where Mr. Squeaks is. What's the bird's name?
ZAC: Mr. Squeaks?
SID: That giant bird. You know what I'm talking about.
He's got some crazy names.
I thought it was Mr. Squeaks, but I guess I'm wrong.
There we go.
DALTON: This moment, too, I remember
the first time I played.
It was like, whoa. This is next level.
SID: And then you drop the rubbish in its nest,
and you get the sweet item.
Remember all that?
This is such a walk down memory lane.
ZAC: Oh man.
The Bell Gargoyle fight, I probably completed that fight
like three or four times on different playthroughs before I
even realized that you can chop off the tail and get the weapon
from them.
Gosh. It really rewards time investment.
It's so fun to discover these things.
SID: It is.
What's your weapon of choice in this one?
ZAC: Gosh. What was my weapon of choice?
I think I really enjoyed the core Mace I think you get early
on, and then you just invest really heavily in that, right?
I think one of the really good strategies in this game is that
you get a new weapon and you actually --
it's perhaps not great to just swap to that immediately
when you get a new weapon, right?
It's like if you choose a weapon or find a weapon that you like
the moveset,
then really investing in that can be more rewarding.
DALTON: Yeah.
A lot of Dark Souls is about feel.
So a lot of people are --
in RPG games that are like,
I want to get the most powerful weapon,
or I want this weapon because I think it has the best stats.
But sometimes in Dark Souls, you're like,
I actually like the way this feels.
I like the flow of this weapon.
So I'm going to invest my resources into making that one
better because I feel I can be the most effective.
Like for me, I always like the long swords because I liked how
you can --
I always put the shield on the back for movement.
But if you really need the sword and board kind of moment when
there's a lot of ranged attackers
or you just feel like you're getting bombarded,
you have that caned of safety blanket.
Oh, I have the shield.
SID: Absolutely.
This is also the famous room.
Things change here a little later in the game.
DALTON: You can actually -- if you go down here,
Sid, it's really easy.
SID: Yeah. Let's do that.
Actually where should I go? What do you guys think?
DALTON: You should go to the Undead Berg.
ZAC: Let's go up and see if we can to the Taurus Demon.
SID: Yeah. Is that -- you'll have to direct me.
DALTON: Go out and then to the left.
SID: Oh, yes.
DALTON: You can also go down here and get some items.
SID: Let's get some items.
DALTON: You can talk to this NPC right here too.
ZAC: Oh, yeah.
SID: This is all coming back to me,
but you'll have to just be patient with me.
DALTON: Yeah. Sure.
ZAC: Now, Sid, you were a spear and shield man?
SID: I was.
A silver spear, and then I ended up upgrading it to the Moonlight
Butterfly I think it was called, the magic spear.
Here we go. What does that say?
ZAC: Ah, yes.
DALTON: You have to give him a nice gesture now.
SID: Yeah.
DALTON: And, of course, there's some very iconic gestures in
this game.
SID: That's right. How do you --
ZAC: I would just scroll left and right.
SID: Enough of that.
I think there's something back in here.
DALTON: You can actually go down the elevator.
If you go up the stairs, there's a few items you can pick up
there and then you can kind of double back from the graveyard.
ZAC: Gosh, I love the --
rolling through vases has never felt better.
SID: That's right.
DALTON: It's a staple.
It's a staple of the Dark Souls series.
A bunch of boxes and vases,
I better just roll through all of those.
You never know, there could be an item back there.
ZAC: Or something terrible.
DALTON: Or they're full of poison.
SID: Yeah. That's always great.
Or it's a mimic. That's always great too.
ZAC: Yeah.
Were mimics in the first game?
SID: Just a handful of them.
DALTON: There it is.
The Morning Star.
SID: Should I swap you think?
ZAC: Yeah.
DALTON: Cracked red orbs.
SID: I don't remember what half this stuff does
if I'm honest with you.
DALTON: There's a lot of items.
ZAC: I definitely --
DALTON: A little crack in the wall.
SID: We'll find it. It's all part of the fun.
DALTON: There it is.
SID: There we go.
Just got to get to the right angle.
ZAC: Definitely remember the first time I played this.
So, now, be careful, Sid.
DALTON: Lloyd's Talismans allow you to stop Estus recovery
in a small area.
SID: Let just get out of here. This is ridiculous.
DALTON: Yeah. The graveyard area --
SID: Great for grinding.
DALTON: It's a higher-level area. Oh, he followed you out.
ZAC: Sid, you might be blocking yourself into a corner here.
Oh, there's a another item up here.
SID: You didn't know about this item up here?
ZAC: I don't think I knew about this item.
SID: That's for us Dark Souls pros.
ZAC: Ah, yes.
SID: Us professionals.
DALTON: That couldn't have been more perfectly timed.
So you want to go from the left up the stairs.
SID: Yeah.
Make sure he's not sneaking up on me.
DALTON: Yeah. That's an interesting area.
The Firelink area is kind of the hub area,
but there are multiple ways to go from there.
And the devs obviously wanted to show you that there's areas that
you can try --
SID: I knew that guy was coming.
DALTON: -- but maybe try to find another route.
Dark Souls is not a game you can really charge through.
There are ways to do it, but it's -- trying to get into areas
that are outside of your kind of experience level and you're
character level can get really difficult very quickly
as shown by the graveyard area.
SID: I took one swing at that and I was like, no.
I took, like, a pixel of damage off of him.
Not gonna work.
ZAC: Yeah.
There's definitely an adjustment period where you can kind of
learn that through exploration as opposed to waypointing.
SID: It's memorization is a lot of it,
I'll be honest with you, when you start to realize the
patterns of different characters fighting.
ZAC: Totally.
DALTON: I think for a lot of fans that played this originally
are going to have a great time kind of reexperiencing it
just like Sid is doing now.
There's just probably a lot that people have forgotten or maybe
have small memories of, I remember doing that,
but I can't remember exactly where that was.
So I think that will be great for people to kind of rekindle,
to use that term.
ZAC: Well done, Dalton. Well done.
DALTON: Their love for the title.
SID: This is so fun.
DALTON: Watch out for those rats because if you get poisoned,
it's no fun.
SID: Gonna have a bad time.
This is me playing against type here.
I'm normally heavy on the spears and the long distance stuff,
or the Fire Longsword in Dark Souls 2 was my go-to.
DALTON: I don't want to pick favorites,
but I think you're doing a little better than Zac did.
SID: I think that's a fact.
ZAC: Yeah.
Well, I would say I was trying to present the game in a very
specific way, different camera angles.
DALTON: Ooh, nice. That was a good block.
ZAC: Let's get some parries up in here.
DALTON: If you're feeling really brash,
you can try some parries.
SID: I always thought that was a high-risk maneuver
and I preferred the fundamentals.
ZAC: It is for higher-level players.
You're right, Sid.
DALTON: Did you guys ever experiment or play at all
in the PVP.
SID: Yeah. Actually.
DALTON: So, fun bit of information,
Dark Souls Remastered will have six player.
SID: Oh really.
ZAC: That's up from four?
SID: That's a big upgrade.
And it's critical to getting past some of these
boss encounters.
I wish I could call on some help up ahead here actually.
The glimmer of an item. Yeah.
That was another breakthrough moment for me.
I was playing this game and I was trying to solo everything,
and I was kind of unclear about how multiplayer worked.
And I ended up -- I realized -- so cool, right?
Looks great. Nothing to worry about.
But when you realize you can actually summon in other players
to help you with bosses, especially if you're having a
tough time, it's no big deal.
ZAC: That's another great way to kind of ease that ramp a bit.
SID: Yep. It's a big help.
Those gargoyles,
I could never have gotten past those gargoyles.
Round shield is probably better in this, right?
DALTON: I believe so. Yeah.
SID: I think anything is better than this.
DALTON: There's also a vendor down here that you can buy a bow
and arrow and a few other items from.
ZAC: Definitely attacked them on my first play through and --
DALTON: That was a bold play, right on the menu while being
fired at.
SID: Yeah. It's fine.
DALTON: Here's your spear friends.
SID: See, this is real annoying.
ZAC: There we go.
SID: Yeah.
If you kill NPCs in this, they're dead forever.
Right?
ZAC: Yes, yes.
NPC, yes, friendly NPCs.
DALTON: You don't want to accidentally --
ALL: Oh.
SID: Down I go.
All right, Zac.
DALTON: You don't want to accidentally kill the vendors.
SID: Yeah. That's not fun.
DALTON: Or if you really want to be devious,
you can just do it potentially.
SID: But there's not much to be gained from that unless you --
DALTON: No.
ZAC: You were so close to a bonfire, Sid.
SID: I know. I'm so sorry.
But it's all part of the fun, right?
This is Dark Souls.
ZAC: We're running a little long here.
I don't know if we're going to make it to the Taurus Demon,
but let's see if I can --
SID: Yeah. Just blast through all of this.
This is another --
[LAUGHTER]
SID: Keep with it.
ZAC: I would say maybe, guys, let's call that a wrap on the
episode unfortunately.
DALTON: What's that called in pinball right when your ball
goes away and they give you the save?
ZAC: The pity ball.
Exactly. Awesome.
Well, thanks for bringing this by, Dalton.
SID: We could play this all day.
We could cancel the rest of my meetings
as far as I'm concerned.
ZAC: Hoorah. Yeah. What else?
Everyone's -- unfortunately we don't have the best gesture yet.
DALTON: No. We can't praise the sun quite yet.
We have to find our Solaire. Yeah.
But, of course, I'm glad you guys could get a chance to play
it, rekindle your love for the title.
All the fans can expect this game on PlayStation and
PlayStation Pro on May 25th, 2018.
SID: Not long.
DALTON: I know there's a lot of really excited fans out there,
so we can't wait to bring you kind of the
definitive Dark Souls experience to the PS4.
SID: Looking great. Thanks, Dalton.
DALTON: Sure. No problem.
[OUTRO MUSIC PLAYING]
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