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Exploring The Dark Universe - Duration: 54:46.HSIAO-WEN CHEN: Well, good evening.
I'm very glad to be here today.
Traveling around half of the globe to visit--
Delhi.
It's my very first time in India so it's
been really fascinating.
I spent the earlier part of the week attending
a workshop organized by two real experts here from Iutah.
Dr. Shannon and also Dr. Groupdat.
So they are going to pretend they don't
know what I'm talking about.
For the next hour or so.
So I understand that many of you are students from the physics
department and you are here today on a Saturday evening.
You must be very interested in astronomy and astrophysics.
So I trust you guys have been keeping up
to date about the recent development ongoing
in astrophysics research.
And over the last few years, we've
seen a lot of exciting new discoveries,
including many exoplanets habitable zones,
and also, the detection of gravitational waves.
In one case, we even detected the optical counterpart
in the sky.
And just last week, we heard about
a new record-breaking high redshift
quasars further bringing us back in time
within 700 million years after the Big Bang.
So these are all very exciting developments.
And with more newer and more sensitive,
more powerful facilities coming online in the near future--
which I understand India is playing a big role in--
we can only expect there's more to come.
More breakthroughs will come.
So today, I'm going to talk about a research area that
addresses fundamental questions concerning
how the large-scale structures we see in the universe
today formed and evolved.
And in particular, I'm going to focus
on one important component that we know dominates in mass,
but has been largely left out because it's dark.
And because it's difficult, it's challenging
to capture this dark component.
So I will highlight the progress and the future prospects there
are in this particular area.
So you can see in the beginning slide here--
I'm not sure how many of you can recognize this place?
What you see in the background of the entire image,
you can see the beautiful Chilean night sky.
Underneath are the two Magellan telescopes
sitting on top of the Atacama desert in northern Chile.
And you can see the Milky Way, this panoramic image, that
shows you a clear, dark sky--
dark night.
This is what we can see without any help of telescopes.
So while the Milky Way, this beautiful sky
as impressive as it is, it actually
presents a confusing foreground for those of us
who try to study distant objects.
So in order to study the cosmos beyond the Milky Way,
we also have to look between stars.
So if you just focus over the last decade or so,
a lot of the exquisite images by the Hubble Space Telescope.
This is a small area that was taken using the Hubble Space
Telescope.
It's a called a Hubble ultra-deep field.
You can see that--
and this is pointing to supposedly
a blank area of the sky and integrated over a very
long exposure time.
And what you can see is what seemed
to be a blank sky, after you took this long exposure,
you see thousands of galaxies.
And every one of them looks different from the rest.
And actually, I will challenge you to find any two of alike.
So they all look different.
They have different colors.
It looks like not only the visible universe is lumpy,
is blotty, but the galaxies all look very different.
It has a diverse range of morphology.
So if I just zoom in--
So this was actually Hubble.
So Hubble discovered these galaxies beyond the Milky Way
almost a century ago.
And he did his best.
He realized everything looks different from the rest.
And he did his best to classify, to come up with this Hubble
tuning fork diagram.
You can see that he grouped the galaxies into round looking,
elliptical, to spirals, to something
with a central barred structure.
So these days we have tons of astronomical images taken.
So sometimes we see something that looks like a Mexican hat.
Sometimes it looks like a train wreck.
And sometimes this is what people a ring galaxy.
So with all the diverse range, and the seemingly random
phenomenon, the surprising thing is
it appears that there there's actually
some simple principles.
They actually follow some simple correlations.
So to start out, this is so-called Galaxy Bimodality.
What it shows here is the color in the y-axis and mass
in the x-axis.
Roughly speaking, what we find is
galaxies tend to fall into two different categories.
Red tend to be more massive than blue galaxies.
And the red galaxies, they tend to be older, more evolved.
And the blue galaxies appear to be younger.
Many of them are still forming new stars.
So despite-- no matter how weird they look,
they seem to follow this general trend.
And if you look further, there's also a very tight size
and mass correlation.
Again, I want you to remember back
the weird morphologies we saw.
So here it shows the so-called half mass radius.
Within this radius, within this size
here, we see half of the total mass versus the total mass that
shows at the top axis.
Over more than four orders of magnitude,
we see that more massive galaxies systematically
show bigger, are more extended.
Again, irrespective of what they look,
there seems to be this tight correlation.
Just one more, so there's this so-called mass metallicity
relation.
So for those who are new in astronomy,
we have a funny way of calling our heavy elements.
We call them metal.
So the metallicity is a measure of how many heavy elements are
there per hydrogen particle.
So it's a relative ratio.
If there's more heavy elements, the metallicity is higher.
And as it turns out, just like the size mass correlation,
there is also a very tight correlation
between mass in the x-axis here and the amount
of heavy elements that have been produced over time.
So somehow bigger galaxies, on average,
are older, and more massive, and also more
enriched with heavy elements irrespective of what they look.
So there is this order in chaos that
seems to tell us there are some simple, underlying driving
principles that govern the galaxy formation and evolution.
So to astrophysicists, this is good news
because there are ways-- there must
be ways to be able to reproduce the observed, large-scale
structure based on some simple principles.
And this is a struggle over two decades.
And it's a success.
So just in the last couple years,
all the numerical simulations-- most
of the numerical simulations are able to produce realistic
looking galaxies.
So here, I have to mention, these are not real.
These are simulated galaxies.
At the top are the disk spiral types
look top down, so go face on.
You can see really detailed spiral arms and also
dust lens, the dark part, and the star forming regions.
And when you see the disk spiral edge on,
the thin disk is really reproducing
the observed central bulge to the disk ratio.
Amazing.
So like I said, most simulation groups are able to do that now.
So this is a separate group that shows
that they can reproduce the Hubble tuning fork diagram
in their simulation volume.
Again, starting from elliptical galaxies evolving to the right
to spiral looking.
Even bar spirals you can see.
I also tried to capture some train wreck examples.
So it's a clear success, victory.
Are we done?
Since I'm asking, that means the answer is no.
So what is-- what is left out as I said in the beginning?
So these days, we know very well what the universe is made of.
We know about 22% of the entire mass density
resides in dark matter, whatever that is.
And 74% are in the so-called dark energy--
again, the second fairytale.
So a lot of people are pursuing the nature
of the two dark forces.
So the tiny, little sliver of 4% are what we are made of,
regular, ordinary matter.
So we know exactly what they are.
This is so-called barium.
So in principle, we should know where to find it.
Agreed?
So when you actually look into the composition--
cosmic composition trying to identify
the 4% of the total mass budget in regular matter,
we could only identify--
so the known matter, like stars or gas,
together make up just about 10% of all regular matter
that we know exists.
The rest is still to be found.
And considering this is 90% of all the regular matter,
this is a serious problem.
So now, going back to the success in simulations.
So they can reproduce realistic looking galaxies.
What about the remaining 90%?
So if we look back to, again, one
of the numerical simulations, this
is showing you the expected spatial distribution
of dark matter, over about 15 megaparsecs across.
So I'm going to use megaparsec--
I'm going to use parsec.
So this is an astronomical distance measure
unit that corresponds to about three light years.
So again, astronomical number, the universe
is so huge, vast space we have to invent a new unit.
And even after we invented three light years, parsec,
we still need to go up to million parsecs
to describe a tiny, little volume in the cosmos.
So this square here, this panel here,
is about 15 megaparsecs across.
And by the way, the solar system,
we are about 8,000 parsecs to the galactic center.
That gives you a sense of the size of the Milky Way disk.
So in the simulations, even though we
don't know what made--
what the dark matter is made of, but it follows very simple
physical principles.
So we can predict from the first initial density fluctuation
what the dark matter distribution is going
to be like in the current time.
And you can see that it's really rich in structure
on all scales.
Yes?
AUDIENCE: What is this image looking at?
Is is the galactic center?
HSIAO-WEN CHEN: No, this is just a simulation volume that covers
about 15 megaparsecs across.
You can imagine-- so the galactic center may
be one of these red dots here.
For this to be this big, it's going to be a cluster.
So since you asked where's the galactic center--
so this is what the simulation predicts
spatial distribution for dark matter, how it looks like.
So what do you think the galaxies--
the distribution for galaxies should look like?
Can you find any galaxies here?
AUDIENCE: No.
HSIAO-WEN CHEN: You need to look hard.
Maybe we need to turn the lights off.
But you can see that they are tiny, small yellow dots
in this vast volume.
This is what we expect galaxies--
how sparsely distributed galaxies are
relative to dark matter.
So remember, this is 10% of all regular matter.
What about the rest of the 90%?
So this is what the simulations predict
that the rest of the 90% should exist,
should fill up the cosmos along the so-called cosmic web,
filamentary structure.
And the filaments are the crucial fuel
that feed the formation of galaxies and continued
growth of these galaxies.
At least this is what theory expects.
So to some extent, we can actually
test whether the idea is generally correct.
So we can start looking into our own backyard.
This is an old sky map of the Milky Way.
So again, this is unwrapped.
Remember the old sky image from Chile.
It shows the central disk here.
And then, there's a bulge.
That's the galactic center.
So this is the optical view.
This is what we call optical view of the Milky Way.
When we look into 21 centimeter in radial
targeting hydrogen atom, we do see
a lot of clouds floating in the Milky Way sky.
The only caveat is we don't have the distance.
We don't know where they are really
because we are fundamentally blindsided
because of the proximity.
So if we move beyond the Milky Way to our next door neighbor
Andromeda--
so I don't know if you guys can see Andromeda from here.
You can?
Again, this is the optical image of--
also called M31.
When we look into, again, the radial,
we see, again, these clouds floating around the disk.
But the difference is this time because we
see from the outside, we know right away
that they go all the way out to as far as 50 kiloparsecs.
So 50,000 times of the parsec.
So what about further away?
So this is a galaxy group--
that means there's more than one galaxy
in this small volume that come from similar proximity.
And in the optical image-- this is a Sloan Digital Sky Survey
image--
you can see a giant spiral surrounded
by a couple of small disk galaxies and this prototype
starburst galaxy.
Just to zoom into--
to impress you the kind of detail we know these days.
So when we look into radial, what does it look like?
The space between galaxy is filled with this hydrogen gas,
again, out, extend beyond 50 KPC.
So qualitatively, at least in terms
of the comparison on the surface,
it does look like there is extended--
there's the tenuous gas around galaxies
as expected from theory.
But how consistent are the observations and simulations?
Naturally, we want to make a direct comparison
over a large volume.
But this kind of observation, radial observation,
trying to detect this tenuous gas quickly runs out of steam.
You just move slightly beyond the local volume,
it became very difficult to detect this kind of gas.
So that's why we need to have a new tool, a new way,
of probing this kind of tenuous gas a much larger distance.
So what do we do?
So we go back to physics.
So this is just to show you, again,
simulation box, the filamentary structure.
And that's filled with mostly hydrogen, 99.9% hydrogen.
So what do we think could happen when a photon hits
one of the hydrogen particles?
So physics tells us if the photon is at the right energy,
it's going to interact with the electron in hydrogen.
And it's going to accept the electron the photon gas last.
So if you have a background source,
if you have a source that serves as a backlight shine
through these filamentary, this cosmic web,
you came imagine that every time the light
hits a filament it's going to create a dip in the backlight.
And remember that the universe continues to expand.
So the light will be red shifted as things move away from us.
So along a finite path slowly you
build up this map of filaments at the right location
just by studying where the dip comes in.
So this is absorption, absorbing the background light.
So just to help you visualize what's happening,
this is a very nice movie made by Andrew Pontzen
at the University of the College of London.
As the light from the background source
traveled through the cosmos to an observer on the right,
you'll see that every time--
and this is the spectrum.
This is the light from the background source.
Every time it hits a filament, a dense filament,
it's going to create a dip.
So let's see if this works.
So you can see starting from the source location, every time it
hits a dense light it's going to create
a deeper absorption absorbing a larger fraction of the light.
And you see here, this is super dense
and it completely absorbed the light below this energy.
Yes?
AUDIENCE: What are the peaks above?
The density peaks are also the--
HSIAO-WEN CHEN: This peak?
AUDIENCE: Yeah.
HSIAO-WEN CHEN: This is from the background light.
It's like the fingerprint that's associated
with the nature of the region of the object itself.
So it has nothing to do with the space in between.
I want you to focus on the absorption forest.
This is what's called Lyman-alpha forest.
By studying the Lyman-alpha forest,
we can construct a one-dimensional map, basically
just a map of density fluctuation
along one line of sight.
So this is what we call core-sampling if you wish.
This is equivalent to core sampling of the dark universe
using the so-called absorption spectroscopy.
So here I just put this cartoon.
Again, remember this is the M81 group
with the abundant extended gas.
Imagine there's a background source
shines through the space.
And then it's going to produce this so-called Lyman-alpha
forest.
And the good thing about absorption spectroscopy is we
don't just study hydrogen. So it turns out the Lyman-alpha
forest-- a large fraction of them--
come with associated features produced by heavy elements.
So in the cosmos, in addition to hydrogen,
there's also a small fraction of heavy elements.
So again, if the condition is right,
the photon hits the heavy elements.
It will also be absorbed.
And through comparing the relative strength,
we can also constrain the chemical enrichment--
the fraction of heavy elements that have been produced.
So this provides a very sensitive empirical probe
of tenuous gas in and around galaxies.
So this is a technique that people have been using actually
for over two decades.
The advantage, as I said, is because it's very sensitive.
The disadvantage is it's a painstaking process because you
can only have 1-D probe.
And when it comes to probing gas around galaxies, it's a 3-D--
it's an extended structure.
So we need to--
we need to have a 2-D map.
So how do we do it?
Essentially, what we end up doing
is to identify a large sample of galaxies
that happen to sit in front of a background source.
So here, I just show six examples
of-- every fuzzy, yellow blob is a galaxy.
And you notice they all have a blue dot next to it
at different distances.
So this is the background light.
By taking, again, the spectrum of thee background source, we
can identify associated absorption features
that coexisted in location with the galaxy.
But as they move, you can see the strength of this absorption
actually changes as you go further out, further
away from the galaxy.
And what we can do next is to form the so-called ensemble
average.
We combine the entire galaxy together
forming some sort of cosmic average,
essentially, with quasars--
the background source showing up at different locations
in the sky.
And by examining how the signal changes with the distance
to the galaxy, we can build up a cosmic mean,
a 1-D average of the density profile
from the galaxy for the extended gas.
So just to visualize, imagine if this galaxy is surrounded
by this giant filament that we saw in simulations, presumably
every background source that hits
the filament should produce a strong absorption feature.
And by examining the strength, how that changes with distance,
we could-- that forms as the first order test of the model.
And this shows you that we can do this for hydrogen.
And this shows you how strong the signal
is as a function of distance from the galaxy.
Not surprisingly, just like what we
see in a visible optical disk how stars are distributed,
we see a very fast declining trend
as we move further away from the galaxy indicating
that the gas is thinning out as you go away
from the central mass.
And likewise, we're going to do that for heavy elements.
It also shows very similar trend,
but it stops much earlier than hydrogen gas.
It indicates that while heavy elements may exist around
galaxies, it doesn't extend as far out.
So that gives us another hint about how
the heavy elements we see away from galaxies are generated.
So now with this in mind, we can do this to distance as high--
as far away as the background light can be.
Unlike in the radial 21 centimeters,
we are limited to very nearby universe
because of the sensitivity of the instrument.
But for this, so long as you can find the background quasars,
which as I said the latest one is within 700 million years
after the Big Bang, then you can probe all the way out--
the gas all the way out into the early epoch.
So then we can compare-- with a large sample,
we can compare with simulations.
It turns out there's a problem.
So what this is showing here is from the simulations
that can successfully reproduce realistic looking galaxies--
at the top either it is red or spiral looking galaxies--
they underestimate the amount of signal
we see out into galactic halos.
So while they can--
they appear to be able to model the 4%--
10% of the regular matter, they fail
in capturing the physics that's driving the rest of the 90%.
So what can we do to help improve our understanding
of this subject?
So if we go back--
so this brings us to the ongoing research project
and the future development.
So when we come back to this image,
looking at this extended gas around M81 again,
if you look carefully, just by morphology again,
an image can tell us many different things.
If you look at the image, you see different structures.
From something as simple as a rotating disk
in the middle to--
there's the gas being stripped out of a galaxy
here, one of the group members.
To something like tidal tail--
due to tidal force gas--
material gets stripped out of the galaxy.
To some sort of free floating clouds.
And they all have different motion.
Rotating disk by design, it should be just spinning.
But stripped gas has very distinct directional motion.
And these clouds, they will just be randomly floating
around the galaxy.
So not only the spatial distribution
is distinct between these different components,
their motion is also different from
organized, coherent spinning to something that is more random.
So that gives us a hint.
To really bridge the gap between observations and simulations,
we really need to have a map.
1-D probe just doesn't seem to be enough.
I mean, it brought us closer.
It gave us new insight, but now we need more.
So what can we do?
So down here, you can see the hint of filaments coming in,
just to tie back with the simulation
result. One more component, that's
the starburst driven outflow.
So this is really energetic wings
that's being brought up by intense star
formation in the galaxy.
Contradictory to the spinning this structure,
the distinct morphology is this conical outflow.
Again, the directional, very orthogonal,
completely independent of what we see here.
Just to highlight the prospect of sorting
through these complex physical processes,
if we have a spatially resolved map of the gas--
so essentially, we want to go back
to making radial more powerful.
But we don't have to.
So one of the new approaches is to utilize
multipally lensed background source due to the foreground
mass concentration.
This is the so-called gravitational lensing.
Going back to Einstein's general relativity,
space time gets distorted when there's
a huge amount of mass present.
And through gravitational lensing,
single background source gets split into multiples.
So by observing the multipally lensed images
we immediately expand the number of probes from one to four,
in this case.
So that's a factor of four gain.
That's pretty good.
So just to give you an idea about what might be possible
with the multiple probes, in a very simplified world
imagine if there's a spiral spinning spiral galaxy.
In this case, we're seeing the galaxy from top down.
But if there's an observer that's
viewing the galaxy from sideways--
so we put the observer down here looking up through the disk.
And remember, the disk is spinning, so I'm going to use--
resort to Doppler shift again.
Different motion will move the features different according
to how fast the disk is moving.
And also, I should add that one thing you can see
is the light is brighter-- much brighter at the center
and gradually declined to the outskirts.
So you can infer that the density is dropping
as you go to the outskirts.
So coupled with the motion, what do we
expect to see in the spectral feature
due to the spinning disk?
So if I just highlight two points--
one, closer to the center of the galaxy, the motion of the disk
almost goes in parallel with the line of sight.
That means just by observing the velocity offset, we capture
most of the rotation motion.
The projection is nearly 100%.
In contrast to this point, a point in the outskirt,
further away, the density is lower.
And it's moving perpendicular to the line of sight.
That means the projection will be near zero.
I hope that's clear.
So on the left you, can see that near the center almost
parallel to the line of sight, there's a strong signal--
and most red-shifted.
It's moving away from the observer.
The strongest component is also most red-shifted.
As you go further away, the density declines.
Absorption strength declines.
And you see that the weakest component
appears as something that's closer to the systemic velocity
of the galaxy.
So if you understand this, now I'm
going to put in a second sight line opposite side from--
of the center.
So now, how does the disk move?
Also, the observer stands at the same place.
The disk here is moving--
moving toward the observer on this side of the disk.
So what we see is closer to the center
the strongest component is going to be most blue-shifted.
And the weakest component will be closer
to zero relative velocity.
So do you see the difference?
Opposite side, mirror image.
So you can call this a definitive identification
of a rotation disk, if you have more than one sight line.
A second example would be the starburst outflows
that I said before, there's this bi-conical feature.
So again, in the idealized experiment
if we put the observer on the left looking at the disk face
on, in this case now.
And again, two sight lines on the opposite side of the disk.
Instead of seeing this kind of mirror image,
or asymmetric profile, we see something
that's more or less symmetric, one blue-shifted, one
red-shifted, on both sides.
So if we see these features, we can
identify the process, the physical process,
that's driving the absorption--
the absorbing gas that produces this feature here.
And now, with a lot of all sky surveys--
so we started with Sloane Digital Sky Survey.
And now we are actively building the large synoptic telescope
in Chile that is going to do an all Southern sky
survey to very deep level.
The survey combined is going to produce thousands
of those gravitationally lensed objects that will
help with this kind of study.
So the future is really bright.
But we can actually do better than that.
So I talked about absorption.
So absorption is when a photon comes
is and interacts with an electron
and then boosts the electron charge state.
The photon gets lost.
But the electron is not going to stay out there forever.
There's the reverse process.
In very short time, especially for hydrogen, the electron
is going to come down.
It's going to lose energy.
And it will emit a photon.
So this is very obvious.
So why did we not do this in the first place?
The challenge here is when the photon--
I mean, when the electron comes down,
the photon is emitted in any random direction.
So every absorption, the signal when it gets emitted,
is diluted by the entire solid angle, the entire sky.
So you can imagine the signal is significantly weaker.
But in principle, you can do it.
And it's actually just being feasible now given
the advancement in instrumentation,
in astronomical instrumentation and also detector technology.
And here is an example of a recent detection
of this large scale low luminosity emission around very
distant objects.
So to facilitate this kind of study,
this was made possible by this idea of an image slicer.
So what is an image slicer?
Literally, we slice-- given a two-dimensional image,
essentially we put a slit along the entire frame.
We cut it up into a thin slit and re-align them
into a pseudo long slit, and send that
to a disperser, a prism, to disperse the light.
And after the light is dispersed,
we re-package the pseudo slit back to its original form.
It's like playing the Lego blocks.
But in this case, we have an image
for every photon, every photon energy.
So it's trying to highlight here, for blue photons,
we can build an image.
For green photons we can build another image.
And we can look at how different things are.
Why do we want to do that?
Because the emission I said earlier
while it's being diluted by the entire sky,
it's only coming from very narrow--
energy range.
The wavelength is narrow.
Doing this image slicer allows us
to identify the slice we want that targets
the energy range we want, that exact photon we want.
And I'm going to show you this very nice example that
was just obtained recently.
So what you see here is actually an HST image
of the field around a luminous quasar,
this supermassive black hole being powered
by a supermassive black hole.
A red-shift 0.6.
So I used another word, red-shift.
So essentially, this is about four or five billion years
from now, four or five billion years ago.
And that's the quasar in the middle.
It looks just like a star.
And surrounding the quasar you see many galaxies.
I hope you can see in the back that there
is spiral looking galaxy.
There are things that look like interacting, like in the stage
of making a train wreck.
And then there's nothing.
The rest is just dark space.
So recently, there's a new set of data obtained using
the image slicer technology.
And that allows us to build, to extract,
the spectrum of every single pixel in this image.
So what I did here is I just collect
all the pixels that coincide with the quasar
here and build the quasar spectrum down here.
These are all typical emission line features,
that you asked earlier, that's associated
with the central engine.
But because we know what they are,
we use these features to identify the exact location
of the quasar.
And because this is pretty much noiseless,
we can determine the location very precisely,
very accurately.
So now, I can-- again, going back to the image slicing idea.
Now, using the same data set, I can
focus on one specific wavelength and look at the field, what
it looks like.
And I hope you can see a very good one to one comparison.
The only difference here is this is a space telescope image.
It looks much sharper without the atmosphere.
This is obtained from the ground.
So the atmosphere, you go out to see the stars, they twinkle.
The atmosphere really smears the image quite a bit.
But aside from that, you can see there's pretty much a very good
one to one comparison.
There's all the galaxies you find
in the Hubble Space Telescope image in the ground based image
here.
And if I move to a narrow line region,
again we can look at the image side by side.
They still look pretty similar, except for this part.
I hope you can see this does not have a counterpart in the space
image.
So something different is happening.
What is this?
So what I'm going to do next is to show you
a movie of this field stepping through the wavelengths
centered around this narrow line, the entire field, though.
So the narrow line is set by the location of the quasar,
but I'm going to show you what the image, the field,
looks like as we step through different wavelengths.
And I can convert that to relative velocity.
In doing so, I will remove-- let's see.
This is not going to come.
I'm going to remove--
I removed the quasar light in this frame
just so you can see the surrounding much better.
So I'm going to start the movie at about 1,400 kilometers
per second blue-shifted in front--
well, moving toward us from the quasar position.
Does that make sense?
From negative 1,400 kilometers per second to plus,
moving toward--
further away to plus 300 kilometers per second.
What you're going to see--
I'm just going to tell you what you're going to see.
At this location, that bright stream does not--
it doesn't exist.
Disappeared.
So starting from about 1,370 kilometers per second
you will see gas signal being extended out
of this interacting pair here.
You're going to see signal from here and the track wreck mass.
And the signal is going to move to this side, the left side,
where you see one, two, three, four, five,
six, seven galaxies there.
It turns out that they are all interacting like crazy.
They are all pulling each other like crazy.
And then, you're going to see the signal
move to that streak you saw earlier,
and pointing directly to where the quasar is.
So I'm going to start the movie now.
So you see starting from here, there's
gas being pulled out of the interacting gas--
the interacting galaxy.
Then, it moves here, at the bottom,
minus 500 kilometers second.
These seemingly isolated galaxies
are interacting like crazy.
And then, there's the streak going--
feeding into the center of the quasar.
Should I do this again?
Maybe I'll do this again.
So it's starting.
Again, gas being totally stripped out of the galaxy.
And then, here, you can see the streak.
And then it's going to come in here.
There may have been a dwarf being destroyed some time ago.
And then gas started to show up right near--
right at where the quasar is.
So this is what I would say, the so-called co-evolution
between super massive black hole feeding and the halo gas
caught in action for the first time.
So again, just to summarize, this is a snapshot of that.
It's just the image highlights where the galaxies are.
And this is a different panel of the gas in different wavelength
slide, velocity slice.
So just to compare with what we saw earlier in radial,
so remember the idea is to have a spatially resolved data using
both the morphology and velocity field
to identify the process that's driving--
that's dictating the content of the halo gas.
So we are very close.
And like I said, this instrument was only commissioned
a couple of years ago.
There's a lot more to come.
So now, I'm toward the end.
This is the end of my talk.
So I just close--
I hope you are convinced that we are really--
in terms of astrophysics research,
this is really exciting time for us.
A lot has happened, but a lot more are going to happen.
And for those who are interested in pursuing this,
I want to end with this quote from Dr. Vera Rubin, who
sadly passed away last year.
Does anybody know who she is?
Yes.
AUDIENCE: She found out the [INAUDIBLE] curve [INAUDIBLE]
in the galaxies.
HSIAO-WEN CHEN: Yes.
She found the first--
she discovered the first empirical piece of evidence
for dark matter through observation of the rotation
velocity is flattened.
So she had a lot of wise words, but this one stuck with me.
So naturally, given what she did, what she accomplished,
"don't shoot for the stars.
We already know what's there.
Shoot for the space in between because that's
where the real mystery lies."
I will just end here.
-------------------------------------------
Nya Max Factor Dark Magic Mascara - ögonblicklig dramatisk volym | Max Factor Sweden - Duration: 0:21. For more infomation >> Nya Max Factor Dark Magic Mascara - ögonblicklig dramatisk volym | Max Factor Sweden - Duration: 0:21.-------------------------------------------
Go Fish GONE WRONG! (Dark Comedy Sketch) - Duration: 6:17.Do you have any kings? Nope go fish. Do you
have any threes? Go Fish.
Do you have any sixes? Go Fish.
Do you have any fours? Go Fish.
Do you have any Dukes?
Go fish... wait what?
Dukes. Do you have any Dukes?
Dukes?
Yeah Dukes.
What the hell are dukes?
Come on now Dukes. You know Dukes? The little Viking looking guy carrying the mallet?
What? There aren't any Dukes in a deck of cards. All
right. Do you have any Amish? Did you just ask if I have any Amish? Yeah Amish. Are
you high? Why do I have to be high in order to ask if you have any Amish? Do
you even know what's in a deck of cards? Um yeah. Then why do you keep asking for
things that aren't in a deck of cards? I thought they were in the deck. You thought there
was a card for Amish? Forget it, let's just keep playing. All right well
still your turn. All right do you have any jockeys. I'm done.
What? I'm done playing with you. Come on now. Either you're messing with my
intellect, or you're not right in the head. Now why you gotta act like that? You're
the one who's acting like that. Acting like what? That! That. Say something like...
you're the one who's saying stuff like that. Now why you gotta say that. That! Now
why you gotta say, "that!" Whatever "that" is. I'm done I'm calling Merv. Uh, you can't
call Merv. Oh yeah and why's that. Cuz Merv's dead.
What? Dead, you know...dead. Oh no no. Merv's not dead.
I just called and talked to him this morning. Right, about that. That wasn't Merv
on phone. It was me pretending to be Merv.
Hello Bill. Jolly fine day is it not? I've got itches
in my britches...Merv. Hey, that sounds just like him, but why, why in the hell would
you do that? Why would you take his phone and imitate him? Because I shot him in
the head with my revolver. You shot Merv in the head with a
revolver? Well now that I think about it it was more like his upper neck. You damn
fool! why would you go and do that? He was being annoying. Annoying? Yeah he kept
doing this weird octopus sound with his armpit so I shot him in his left armpit.
Well you just said you shot him in the upper neck. Can't it be both? You're a
madman. A madman! You're crazy! You ought to belong in a... in an insane
asylum. Now that's not very nice. Not very ni... you just put a chunk of lead in
Merv's armpit and upper neck. I shot him right about here. Where does
the neck end in the head begin I... I'm calling the sheriff. Now why would you go
do something like that? You're gonna pay for what you've done. Put down the phone
Bill. Get away from me jack. Put it down. No! Put it down.
Never.
He couldn't just put down the damn phone.
That...that is a Duke. You're gonna tell me that that's not a Duke, that is a Duke!
Shit.
This is a lot harder than dragging Merv.
Hello? Charlie! How you doing buddy? Oh I'm doing fine just fine. Just, just doing my
thing. Just out here doing my thing, clearing out the fields like I always do.
Yeah, what's that?
Absolutely you can come over. Yeah, yeah.
Maybe, maybe Merv and Bill can join us too.
Yeah yeah. He'll definitely be here.
Yeah, yeah.
I got a new deck of cards maybe we can
play some Go Fish
-------------------------------------------
Dark Souls - Part 2, No Deaths Yet...or maybe not? - Duration: 36:06.Hey, what's up everyone welcome back to the Rummy Bears Channel. I'm the Rummy BLoren
I'm Graeme berry Sarah, and we're just continuing on with part two of Dark Souls and
For our drinking challenge we still have every time you die you have to take a shot
and we're still going with the same alcohol that we did in part 1 99 watermelons and
In part 1 we had zero deaths, and I just had one shot to start off the episode with
And in that same fashion just at the start of this episode. I'll take one shot
That's wrong
The one thing I like about the 99 things I was like that the flavors really strong it's not just alcohol
There's actually some good flavor
Good mixer yeah, yeah, I love them for from mixing. They're good standalone or on on the rocks
But if you want a flavor cocktail mixing them in is is really great as well
Okay, so I?
Haven't actually done any progress since our last episodes. We're gonna be starting off in the hub again
Talking to this guy Wow what do we have here? You must be a new arrival
Let me guess fate of the undead right
Well, you're not the first, but there's no salvation here
You would have done better to harden. He really wants to dentists like attack and kill this character, yeah
But I feel like in essentially a spirit of playing as achilles if you wouldn't do that
Unless he's a trojan could anyone
above in the undead judge
Or you really you just have to avoid you know put any controller down on your lap, and then accidentally it's acting
I'll kill you bring them both and something happened
Sorry about at the end the last episode. I think the game's audio is way higher than that
Our audio we're still kind of trying to work out the kinks in our teeth somehow you came
Hopefully this will be more balanced. If not then we'll fix it in the next episode
Square with us, yes, we appreciate your patience
Your face you
Can see we are pretty very ugly
Another thing battle
You know I always have to exhaust the humanity talking options until you don't get anything else's connected
Hello, like a lot of people have to dialogue as you're as you're talking about another carry, but it will sound summoned
And the quickest way, although, I never do it mr.. Killer
Under and pillage, it's humanity
Coveting thy neighbor is only human after all
What are you looking at don't try anything to ever you might regret it
Those random hmm. What oh that's all we need another
inquisitive soul
Well listen carefully, then one of the Bands is up above in the undead church
But the lift is broken
You have to climb the stairs up the ruins and access the undead burg sounds like a word ish game they use
Little is back down
undead burg
within the plague-infested
Blighttown
But I died again before I step foot in that cesspool
So you basically just explain your goal go ring the bell. Do you help what is it? No? Yeah? You ask too many questions
Yeah, right
There's two bells
Mm-hmm, I'm not up
Okay, so I think he's he's done
See the
See that crow up there. Oh shit that thing's huge yeah, that's the crow that I brought you your from the
The undead the undead bird. No, that's not it yeah
Whatever the starting place is
Yes is a giant giant crab?
It's a bunch of area over there that maybe explore later
I also really wish you could like push this guy into the well
Alright, let's get started on our way to our first our first location shall we
Oh, that would've been on yeah like what a dumbass
Get the guy out
They really start you just right out in the thick of things no no mercy
Okay, so here's the first possible death, I know there's an item
There's an item on that bridge
And it took me forever to figure out how to actually get over there
Because this looked like an almost impossible jump across that gap at least as a new player it did
Should I attempt to jump over it do it do it you just want me to die don't you?
Okay
Could be a good item you know I do practice
Remember controls, I don't think it is I think I know what it is, and I don't think it's a good item
Yes getting back getting back is harder I
Think that jumping to it's always the easier order okay, so the ring of sacrifice
Basically just allows you to keep your whole your souls if you die
So if you have like an ungodly amount of souls for whatever reason then it's really nice
Mythical ring was created and sacrificial Rite of Velka goddess of sin looses nothing upon death, but the ring itself breaks, so
There's maybe one or two places where I've ever had to use that
but if you're leveling up at a
Good rate, then. You don't really need to
Know shops for me. I'll drink plenty after the game maybe
Nice so lost on that
Yes, I think I think in this game
Everything auto equips as you get it to so since it has picked up this all the lost undead. It's already in my inventory slot
so you have to be careful to unequip things or quick things I get them don't want them in your
Very festive has something some kind of disease
Isn't a way, you can go
Every time I smash a barrel I need to take a shot for every time I smash inanimate object thing Oh
Her up yet yeah, that would that wouldn't last long at all, maybe like every clusters that'd be like one
Shot maybe with like beers
Little red dragon
Alright well
Interesting
Have you fight it right away a little
Shots for me, although I should be dead there's an arrow in my head
Five six seven eight nine ten eleven twelve thirteen
As well to start chugging from the bottom, yeah
The video would last two minutes, and then just that's the episode
This is blocked off can't go up that way
Where I always forget that actually once you get a new fire
So to level up you just get the
Or you get sold by killing everything, and then you level up that way
Another thing that took me forever to realize when I started playing this game like ice thought that souls would
Wouldn't keep coming that you couldn't keep killing things, so I thought like alright. I have this many souls
I can't spend them, otherwise I'm gonna make the wrong decision
Yeah like lose them and then have a weak character
So I like I never spent anything and I didn't level up
so it took that was another reason why I was really hard for me to get any progress initially until I I
Think I googled like how do you play Dark Souls?
And then I realized like how to actually play the game
Another thing
Do you know how the weapons scaling works on this game not really actually?
Okay, so for your benefit and the benefit of anyone washing that doesn't know
There's the raw damage of weapons so if you go to this long sword
Then down at the parameter bonus
It shows a little arm muscle with the see a little hand with the see a flame and then a star
So those are how the weapons damaged scales has a regular attack of eighty
And that's its raw damage and then based on what your character's strength and dexterity are which are
the two
Characteristics with the C next to it
That'll increase its damage, and then I think the candle is faith, and then the star is
Sorcery or whatever they call it you know intelligence and faith, that's on the right down here
So if I level up my strength and dexterity at the bonfire, I'll do more damage with my sword than the regular
physical damage in addition to the increase in damage I'd get just based on increasing my strength so
I'm gonna put one point into strength and then give myself a little more health by increasing my vitality
And then
So this reverse hollowing, that's when you spend humanity become humans
You don't look ugly, and ya don't look like a zombie that the thing is more of a multiplayer
thing
But the only thing that we'll use it for is to Kindle the bonfire
Then you need to reverse your Halloween
and
So you spend a humanity to reverse your Halloween you spend a humanity to Kindle the bonfire and then kindling the bonfire
Allows you to get more
Estus flasks at that bonfire
No, I see
But we don't need to do that right now
Because I only have one humanity so if I die
Then I'll lose that humanity
Or rather if I become human by using that humanity and then die?
Then
Kind of wasted it because you need to to Kindle the bonfire is that yeah, yeah?
Well one to become human, and then one to Kindle the bonfire. Oh I see a sea
So I always start out with to to ensure that
People around this area and level up a little bit
Not a great start to that fight
Kick in
Wait what do you think what?
We need more shots, I'm thinking I could try to have before the end of this episode. I'll go to the next boss and
Then we'll see how that goes
Like I said backs down more than last episode backstab. They're just so easy
Which I will take full advantage
Well now you seem to have your wits about you, then you are a Wilkin customer oh
This guy has some neat items that can get it for later
Orange guidance soapstone, it's really a multiplayer item a
Residence key this allows you to open doors around this area, and I can't pay for that right now various weapons
Different farmers
So I might buy
Some chainmail leggings just upgrade my curry
Saenggakhae a
Little bit of an improvement and improvement for armor
So to improve my physical defense a little bit my poise and my bleed resistance
But they look they look pretty bad, Oh
Quite leggings ain't Collins like tight myself. Yeah, yeah, I thought chainmail was supposed to be a little loose
Just admiring the scenery everybody
I'll try to jump down there
Knicks game, but yeah next the next the next rap will do just so I can drink a little more
There's also I didn't realize this for a long time there's an area down here. You just walk off and you're down
Like I can't hear someone. I can't see where they are in
Seoul that's blocks
No deaths off the bar I
Mean it does help that I've played the game before oh
Yeah, I mean she doesn't
Kill everyone this doesn't hear something
Oh
Right I should have showed you everybody that the depraved class
You start out the game you start out with the loincloth on and a club, and you don't get any additional armor or weapons
Until you either find it or buy it in the game
So there's my next humanity so what I can do is
You know I at this point I'm at this
Next bonfire enough that I'll Kindle it
And then I'll go for the next boss
and try to fight him
And then if I die I'll take a shot and probably call it the end of the episode
So what you want to do is rest up a bonfire
So to actually get your humanity you have to use it as an item so you equip it
Increase your humanity counter in the top left
I'm gonna go ahead and use all these Souls and try to get another level before I go after the next boss
And then you reverse your following give up a humanity and become human
You can see my face is now normal
and
Then you Kindle the bonfire
Where I have six Estus flasks after resting?
Now I have ten Estus flasks so novel I read whenever I rest at this bonfire. I always get ten Estus flask
I'm just shy of another level
Okay, so I'll put one into humanity or when I'm doing errands
And I kill a couple of people
Get another level Oh
No
Yes, oh
shut
First death and it was by falling off the cliff
Okay, so I'm gonna take a dick shot everybody
You play along if you want. I'll tell whatever alcohol of your choice
That's stupid I thought it would be from the law, it's not fun
Not just been falling off perfect timing alright, so you shouldn't see it before I died. I had one humanity counter and the top I
Just lost that and now I'm down to zero and I can't get that back. I think let's see
recover my soul's
Okay, sorry to spread misinformation. I can't get that bad, but if I die it's gone
So I can spend that than to
Make myself human again, but then I won't have another humanity to Kindle the bonfire further to get 15 s was
Another strength
Just go after a boss
I'm I need to go through here once first before I able to do the box
Also it's always really nice about that back. Now is you're invincible while you do it
Do it back staff don't have to worry about getting hurt at all
These guys up here
Wanted to go after this
With this item
Phil this guy
I
Just picked up that
Hollow warrior home actually much worse stats, so I'm not gonna change it at all
Although it does have better lightning defense
Whatever, that's worth
This guy's gonna kick that barrel down
I've fallen for that and gone like blown open
Especially if I'm like half health like I am now. I think it's enough to kill you and then I'll just end up dying
You can't go up that way stairs your broken
White light now that means time last time possibly another shot time
You ready, let's do it all right, let's do it
Actually wait wait wait I did pick up another helmet. I don't think it's better with the Hall of soldier health
Okay, better at lightening defense not that I need to know
And the great thing is by the end of the game this boss is just a normal enemy type
My strategy is to go here
And then you drop it at Solomon's Ellie
Ellie dies, but then you have to
dodge
Out of the way in the hope that he doesn't really like farming on these stairs
Greedy
Greedy greedy
No dad no dad. Oh one death total, but no deaths on this one and that is a defeated tort
All right time to wrap up this episode, maybe there's one other thing I can go to
This is where you meet this guy ah
Hello you don't look hollow far from it I am solaire of astora, and I'd hear
The famous life great land the birthplace of Lord Gwyn to seek my very own son you
Find that strange
word should
No need to hide your reaction. I guess I'm really tall my character
Aha so I didn't scare you I have a proposition if you have a moment
The way I see it our fates appear to be intertwined
In a land brimming with hollows could that really be me a chance
So what do you say?
Why not help?
Greenford
That's a weird tech, it's hard to tell with the texture what it actually is. It's not like a full cape we autumn
It's strange beings in a strange land. It's different. It looks like the different layers. I'm two or three layers with halos centuries old
Okay, there's some waves Adric wave
Yeah your world and mine will amerikaner yeah exactly, it's the
Leaves it up to your imagination like it's whatever you want it to be of course
We are not the only ones engaged in this, but I am a warrior of the Sun
SPOT my summons signature easily by its brilliant aura if you miss it you must be blind
So I think one of the other benefits when you revert your
You're hollowing and you become human using the humanity you can also summon
People into your boss battle, so like we just found Slayer
If you can if you're human you can summon people but you can't will your Hollow
So if you're not playing multiplayer since I don't play multiplayer on Dark Souls that's one of the benefits of doing that
You're out of being human oh
Hello there. I will say that the Sun is a wondrous body like a
Magnificent father if only I could be so grossly
incandescent
Oh
Okay, so we're done with him, and I think he gave us
You give us the praise the Sun
Joy bow way back in point. No you didn't I thought would have had the the praise the Sun
thing after those
well
praise the Sun
Alright, thanks for watching everybody and leave a like if you liked the video go ahead and subscribe
appreciate you this was the rummy bears and
Just for the sake of the game. We'll take another shot before we head out
Once I didn't die during that last boss battle
Until next time see you guys later. Thanks for watching
-------------------------------------------
ダーリン寒いよおおおおっ!!!【The Long Dark】 - Duration: 7:14.I'll use all of my strength-- woah!
Hello darling!
Today
I'll be playing a game called The Long Dark!
In this game,
if you go to the cold areas
you'll freeze to death
Basically,
we might die a lot in this game [Simply put, this is a survival game about braving extremely cold areas]
Most likely [Simply put, this is a survival game about braving extremely cold areas]
Well, let's get started! [Simply put, this is a survival game about braving extremely cold areas]
We'll head to this freezing place [Simply put, this is a survival game about braving extremely cold areas]
Let's go! [Simply put, this is a survival game about braving extremely cold areas]
Oh, it's started
Amazing! The stars are so pretty
Oh, an aurora!
An aurora!
There's an aurora here too!
Astray
Who is that? Is that a name?
Ehhh
Ahh!
No way No way…
No way No way…
No way No way… [A thick and long thing pierced the hero's hand!]
It's stuck [A thick and long thing pierced the hero's hand!]
It's stuck [A thick and long thing pierced the hero's hand!]
I keep clicking and clicking but
It's stuck
I need to take out the iron
No! No
No! No
NO NO!
Wait
Wait! WAIT
WAIT! That huuurts!
Ouch
Ouch! Owwie!
Ouch! Ouch
Ouch! No way, what is this?
It looks like
There's some amazing scenery here
I say that, but…
it feels like…
I've just come back to reality
We'd better seek shelter
All these disasters keep happening while we're trying to find shelter
We have to find someplace warm
There's stuff everywhere
Hmm? Looks like a blaze or a fire
A fire?
Oh? Looks like a cave
Some sort of space
Isn't it a cave?
Well,
I've felt so excited since I started playing
Amazing
I've injured my hand
Maybe from when I got stuck before
[↓When I got stuck before]
My muscles, in this cold…
I can't do a thing
I'll probably die
For now, let's make a bonfire
We'll go and look for materials
We'll go and look for materials
Argh! I got burned!
If our hero could speak, he'd probably sound like that
Stop, Yomemi! [Re-enactment]
Don't go over there! [Re-enactment]
aAaAaaHhhH!! [Re-enactment]
F e e l s s o g o o d!!♡ [Re-enactment]
Ah, it hurts
Hmm…
What's wrong? Isn't this OK?
How dreadful. He's suffering
This seems like
a difficult situation for our hero
I'll break some branches
and take materials
For these matters,
in order to survive
it's essential to know the fundamentals
But Yomemi,
just doesn't have all that knowledge
Oh? Is this a first aid kit?
Oh, hold down the button
A long press huh?
With that, I can heal up
I'm gonna die out here
Ah, I'll be fine
because Yomemi is trying her best
But my HP…
has gone down a bit
I'm close to death…
How horrible
What should I do?
I want to heal up, but…
[Yomemi treated the bleeding with a bandage]
Whoa!
I healed!
I recovered!
I healed!
The antibiotics have no effect [Yomemi treated the burns with antibiotics]
on my burns
In that sense
this exudes realism
Quite a realistic game
Well, let's get that bonfire going
Set it alight
Of course, being a cold place
we must have a fire
or we'll freeze to death
Before that, we should lie down
Second day
On the first day,
we healed our wounds
and, in front of a bonfire,
we slept.
It was like that
On the second day
because we're feeling thirsty,
let's melt the ice next
Oooh!
It's become pretty bright outside
I'm gonna be stuck here a while
Oh yeah…
So,
There doesn't seem to be any cabins
Never been so hungry in my life
I'm feeling pretty peckish
Or, hungry, as it were
Time to look for food
What's this?
What's this?
A wooden box?
I'll break it
Oh!
Mint*a [Mint*a is a mint sold in Japan]
I accidentally said "Min*ia" haha [Min*ia is a mint sold in Japan]
Is it Mi*tia? [Mi*tia is a mint sold in Japan]
It -does- look like Mint*a [Mint*a is a mint sold in Japan]
I probably won't get full from these
But,
Ahh, there are so many things,
so many things
Oh! Whazzdis? A lighter?
A lighter…
And a notebook
Anyway, we'll collect
lots of materials
Like, food to eat
Later,
we'll look for somewhere nicer
So, let's start a fire
I'll start a fire
With our gathered materials
I'll make some drinkable water
Basic survival skills:
Drink water
Let's melt the ice
to get water
Ahh!!
hehehe
I only just noticed now Bones, right?
Bones! All right, let's try out the water
*gulp gulp*
Huh? That was no good? [Congratulations! The hero has dysentery!]
Wha-? So, [Congratulations! The hero has dysentery!]
I guess we drank unacceptable water [Congratulations! The hero has dysentery!]
This is hard
How difficult
We'll heat the water
We have to purify it
Might have an upset stomach
Well, let's purify the water then
I have an upset stomach...
The snow has melted as usual
How's this?
This bonfire's…
…sound?
Amazing… How can I put it?
It's like I can be cured
Like, it gives a feeling of warmth
Also, because starvation
is not good,
I'll eat a ration
A ration
It looks like an Ippon Manzoku [Ippon Manzoku is a type of candy bar in Japan]
The wind is blowing gently
Hmm
My health is deteriorating [Congratulations! The hero's wound is infected!]
Can disinfectants cure me?
Ahh, this is hard, sheesh
I have no idea
Somehow
We're at the third day!
Amazing
I've survived for 3 days
Because this weather is
really bad
I can't produce a bonfire
Eh?
How long
can I survive?
Like, at first
I thought… 'This game feels so heartwarming'
But I was definitely wrong!
The wind is a bit strong
It's so strong, isn't it?
Well let's add fuel to the fire
We'll make a strong bonfire
And these bones
can get cleaned up
I wonder if these are animal bones
Otherwise…
H-hu-huma-human…
It's burning up…
But I'm running out of fuel
Just a little more
I'll get more fuel
It's a blizzard!
On this blizzardous day
stepping foot outside would be too dangerous
But, let's go
Let's head outside
People say things like, 'Yomemi is a mischievous person'
They say 'person'
Even though I'm an AI
Well then, searching, searching
If I found something useful
that would be great
No Ippon Manzoku bars have dropped
I totally wanna see one of those
I don't want to die
Our hero says that too, right?
We threw so much in, it's burning well
Help, please come
Seriously, save me
You know, I…
I heard that in places like this,
wolves are likely to show up
Nooo
Sheesh
I've had enough
I don't wanna fight
Yomemi just wants…
A heartwarmingly slow life
I want to play An*mal Cr*ssing
Time to go and look for food
Ah, here
Seems like it might be
a new path
Wow wow
Is it OK for these birds to be so energetic?
Ahh, but,
it's because they're surviving too
Whaaaa!
The deer?
diiiiiiied!
But,
I can probably eat it if I grill it
Wait, is that…
a deer? A reindeer?
It kinda looks like
the reindeer that would pull
Santa's sleigh
To me, at least
Eh, darling
Is that a deer?
Can I climb up here?
I'll use all of my strength
Heeeey!
Whoa! Whoa
Well… Too close!
Too close!
Too close! Too close!
This is very dangerous
Yikes!
Yikes!!
I'll die if I fall
Haha… this cli-
This climbing method
It's really dangerous
That's pretty far
This is a dangerous spot
After I climb this…
I might just give up
For now,
all I need to do is survive
This game…
haha
Well, I got this a while ago
This cooked meat
I'm going to eat it
When I eat this meat
it tastes really good
If wonder if it recovers my stamina
Meeaaat~
I also have water and more meat
Now
This is surprising
How much time has passed?
This is great
I've survived for 5 days
And I'm still feeling healthy!
Because I survived for five days!
Truly, I've been saved
Now that I feel well
I had given up before this
I'll climb
Because I'm in my best condition
I should be able to climb it
Ohhh
Because I'm healthier
I should be able to climb
I mean, when you climb
It's like the world around you becomes broader
Hello, darling!
Thanks for watching today, too
Make sure you watch the next episode too!
[Subtitles by Loserbait and Fudgesickle, Proofreading by Dewgy]
Today's game was...The Long Dark!
You'll watch the next one too, right darling?
Bye bye
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"DRAMA" Hard Trap Beat Instrumental | Dark Trap Rap Beat Instrumental [FREE] - Duration: 3:02."DRAMA" Hard Trap Beat Instrumental | Dark Trap Rap Beat Instrumental [FREE]
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"BIDNEZZ" Dark Trap Beat Instrumental 2018 | Hard Lit Rap Hiphop Freestyle Trap Type Beat | Free DL - Duration: 3:18."BIDNEZZ" Dark Trap Beat Instrumental 2018 | Hard Lit Rap Hiphop Freestyle Trap Type Beat | Free DL
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Bonnie Playing Fighting Games VS Dark Bunny in 10 Minutes 👊 - Duration: 10:58.
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[FREE] "LIKE A BOSS" Hard Trap Beat Instrumental | Dark Trap Rap Beat Instrumental - Duration: 2:41.[FREE] "LIKE A BOSS" Hard Trap Beat Instrumental | Dark Trap Rap Beat Instrumental
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Japan's Secret - Dark History: Episode 6 [SEGAGAGA] - Duration: 10:26.The Japanese video game industry is world famous, contributing to the nation's standing
as the 3rd largest economy in the world.
But is something dark lurking beneath their perfect looking facade?
Japan has enjoyed success in steel, tech, science and automobiles.
Though one of their biggest exports comes by way of entertainment.
The video game industry has provided Japan with opportunities to ship their culture and
improve their image overseas.
In keeping with tradition, Japanese companies innovated on technology that was already in
use elsewhere.
Of course, with a little of their secret sauce, they were able to wildly succeed where others
were seeing massive failure.
(Game crash of 1983, Atari).
What was in that secret sauce, you might ask?
Well, it could be the fact that Japanese companies routinely work their employees to death.
That's actually not a metaphor, Japanese employees often work so many hours at the
office that they fall ill and die.
It's gotten so bad, and happened so often, that they had to add a new word to their language
to describe the phenomenon of death-by-work.
The word Karoshi gained traction in the 1980's and has become a regular in news headlines
ever since.
According to the National Defense Council for Victims of Karoshi, "more than 10,000
workers die from work related cardiovascular diseases each year", though admittedly the
number of official claims and court settlements is much lower.
But even that's only telling half the story.
Karoshi also encompasses those who commit sucide due to the mental exhaustion and endless
cycle of day-to-day work.
This is definitely a contributing factor to Japan's extremely high suicide rate.
NHK, Japan's largest news broadcaster, reports often on the changes that Japan needs to make
in order to avoid karoshi.
However, in October of 2017, little more than a week after publishing this (dentsu) article
decrying yet another karoshi victim, NHK revealed that in 2013 one of their own employees died
of karoshi after working 159 hours of overtime in a single month.
This problem runs incredibly deep.
So deep, in fact, that when companies try to amend their policies to help alleviate
the stress on their employees, they are met with resistance from traditionalists who take
the old adage "hard work is its own reward" a little too seriously.
It's not just the companies that are liable, it's the consumers as well.
To meet the demands of the consumers, companies drive their workers, and the government stands
by for the tax revenue.
Occasionally, when things get a little out of hand (i.e. people are dying), the government
or the consumers will blame the company and force the CEO to resign, but then it's right
back to business as usual.
It's easy to point the finger, it's harder to look in the mirror.
Are the corporations so greedy?
Or are the consumers, those desperate for the wants of their heart to be inexpensive
and readily available; the greedy ones?
It's a team effort, to be sure, but it's important to recognize that each step in this
process, the consumers, the corporations, the government, all bear a heavy portion of
the responsibility when workers livelihoods are diminished, and many are overworked to
the point of death.
In the video game industry, many current and former employees have spoken out about the
harsh treatment they received while developing some of your favorite games.
People like Keiji Inafune, designer and producer of the Megaman series at Capcom, Koichi Nakamura,
director of several Dragon Quest games at Enix, and many other developers talked about
how hard it was, and how much was required of them in order to finish what they were
working on.
Stories range from a tyrannical boss who was impossible to please, to employees regularly
going 3 or 4 days without sleep, even to programmers being locked inside of a room and not allowed
out until they had finished coding their project.
All in all, there is some seriously troubling history behind the development of some of
the most influential video games that have come out of Japan.
Josh Szczepaniak, author of "The untold History of Japanese Game Companies", has
compiled a list of video game employees who were forced to work under extreme circumstances
on a blog post for the website Gamasutra.
He discovered the use of what is referred to as the Hamachi, or "crunch room".
According to Tokihiro Naito, Developer of Hydlide: "When you entered the room, the door
was locked from the outside.
Sometimes we'd throw a programmer in there, lock the door, and say, 'We'll let you out
once you finish your coding!'"
Yasuo Yoshikawa of T&E Soft said: "I never went home for six months, working and sleeping
in the Hamachi room.
One Sunday I went home, took a bath, and went to sleep.
When I woke up I was blind.
I was terrified and someone took me to the hospital because I couldn't see anything!
The doctor said it was not a condition young people are supposed to get.
So I was ordered to take rest from work."
Turns out, most developers have a crunch room.
This is, of course, not to be confused with the isolation rooms I mentioned in my video
about the video game industries ties to the Yakuza.
Isolation rooms, like the ones used by SEGA, SONY, PANASONIC, HITACHI, TOSHIBA, and many
others, are essentially solitary confinement prison cells; empty rooms that employees would
be locked in for long periods of time either as punishment, or as a means to get them to
resign without severance benefits.
Some employees reported coming in to work every day for months straight and spending
the entire work-day in an isolation room.
After a hundred or so such days, most employees would become so disheartened and depressed
that they would give in and quit the company.
In 2016, the awful business practices of Konami came to light.
They began monitoring how much time employees were taking on lunch breaks and shaming those
who stayed out too long in public announcements.
The camera's in Konami's offices aren't meant for security, but to constantly monitor
the staff as they work.
Employee's email addresses are routinely changed to random letters and numbers every
few months.
When one employee leaves the company, Konami monitors their related social media posts
and reshuffles other employees who like or favorite them within the company.
People who aren't seen as useful get reassigned as janitors and factory workers, presumably
to get them to resign, similar to the function of an isolation room.
Konami is gaining a reputation as a Black Company.
Black Companies are well known in Japan for having a high rate of harassment, unpaid overtime,
extended work hours, discrimination and short-term employment contracts.
The government has posted a list of hundreds of black companies with the likes of Dentsu
and Panasonic topping it off.
These companies have become well known for their poor treatment of employees, and even
inspired the annual Black Corporation Awards.
One interesting side note is that the winner of that award for 2017 was actually 7-Eleven.
It appears as though even foreign companies, when moving into Japan, quickly adapt to the
local customs.
Black Companies, are, of course, not to be confused with Dark Companies like Hyde, who
have worked on games like the Final Fantasy, Yakuza and Persona series; yet have never
been credited for their work.
Some Japanese companies, in order to maintain the illusion that they themselves made the
entire game you're playing, will pay smaller companies upfront for work, but not offer
them any credit.
These smaller companies are considered Dark because they help make the games you enjoy
in the shadows, while others get all of the fame and accolades.
Some of these companies are in Kyoto, and are seen as supporting acts for Tokyo or Osaka's
main studios; but most of them are actually overseas.
Japanese companies want the work these overseas companies provide, but not the negative image
that many Japanese consumers have of games made by foreign companies.
As a result, these names go uncredited.
Now based on everything we've seen here, I want to bring up an old video game called
SEGAGAGA.
This is a video game about making video games.
It follows a young talented director who needs to put together a team and make a hit video
game before the company goes under.
It plays as a typical RPG along the lines of Earthbound.
The dungeons in the game are the rooms where game developers are.
You see, due to high stress levels of gaming developers, the company locks their employees
in a room to keep them from getting out.
The programmers start acting 'strange'.
They begin turning into monsters because they are only getting 2 hours of sleep per day.
Your job is to go into the dungeon, and insult the artists and programmers to 'beat'
them into submission and get them to work on your game.
The game was being made in good fun, but it reflects a real culture that these employees
often face.
It's basically SEGA making fun of itself and the practices prevalent within their industry.
It came at the end of the Dreamcast era, so SEGA was trying to make a statement about
how hard the gaming industry is, what the employees go through to meet deadlines, and
how tough it is to make games.
Perhaps the most difficult aspect of this whole situation is how much pride salarymen
take in working such long hours.
If you've ever seen the Netflix documentary Jiro dreams of Sushi, you'll know what I mean.
It truly is inspiring to see so many people dedicate their lives to perfecting their trade.
But, that life is not for everyone, and the culture demands so much of people sometimes
that some people just aren't able to make it.
This isn't a problem unique to Japan, but it is one that Japanese society seems to have
a much harder time solving.
Japan, having such a foothold in the video game industry, has influenced the worldwide
market that has to try and compete with them.
Japanese people identify heavily with their work, and often, when working long hours,
they're doing it of their own accord.
That job is their life and they are going to put everything they have into it.
Just like they've been doing for thousands of years.
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"CIBLE" Hard Trap Beat Instrumental | Dark Trap Rap Beat Instrumental [FREE] - Duration: 3:42."CIBLE" Hard Trap Beat Instrumental | Dark Trap Rap Beat Instrumental [FREE]
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Dark Was The Night - Duration: 6:07. For more infomation >> Dark Was The Night - Duration: 6:07.-------------------------------------------
🔵 Is Archie Going Dark?🍢Riverdale Recap - Duration: 3:33.The drama is never going to stop in the small town of Riverdale.
On Riverdale Season 2 Episode 11 , it was all about the history of the town and tryouts
for basketball.
When the episode got underway, Archie was practicing for the basketball tryouts, but
Agent Adams wanted him to focus his energy on trying to get closer to Hiram Lodge.
This sent Archie towards trying out for the wrestling team instead, but it was not an
easy task.
Kevin was quick to take Archie down, and Hiram wondered whether the teenager would be best
suited to stick to singing.
He probably should. He's a great singer, and this complete 180 will not go unnoticed by
his friends and even Hiram.
Archie did not give up that easily and returned for another go around.
This time, however, Hiram stepped up to the challenge and took Archie down swiftly.
"I always win," Hiram said to Archie.
In the aftermath, Archie wanted to know why Hiram took him down straight after, so he
turned to the villain for answers.
Hiram admitted that it was all down to Fred sleeping with Hermione while he was locked
up, but Archie reiterated that he was the one who was there for Veronica when he was
in prison.
The duo continued to bicker, but Veronica stopped them before things took a physical
turn.
Hiram then cornered Archie in Pop's and told him that Veronica would lose interest and
he will be waiting when she does.
But things took a turn when Archie beat out Chuck on the final day of tryouts but was
Hiram baiting Archie all along to rise from the ashes?
When the two met up at Hiram's study, Archie was quick to point out that he wants to study
business instead of music.
Hiram was shocked but offered to take the kid under his wing. Yeah, this is not going
to end well.
19 Scoops and Spoilers from Comic-Con 2017
Start Gallery
Elsewhere, Chic continued to immerse himself in the Cooper family, and Hal did not want
him there.
Betty noticed straight off the bat that she and her brother have a lot in common, but
she was floored that Chic worked as a webcam boy.
Betty even gave him her old laptop so that he could continue to be employed. It turns
out; sex sells in Riverdale.
The kid opened up to Betty that he has darkness inside of him, and it continued to help Betty
realize they were cut from the same cloth.
Finally, Jughead was trying to get all of the information he needed from the oldest
Serpent in town for his oral exam on Pickens Day.
Jughead got enough information to publish a new article exposing the true horror of
the day.
The town threw a party funded by the Lodges to celebrate the event, but the Serpents showed
up with their mouths sealed shut by duct tape.
Toni revealed all about Pickens stealing the land from his grandfather's people, but then
Hiram changed things up by being nice about all of it.
But then the town's statue of Pickens is beheaded.
Things are getting crazy, you guys!
Riverdale continues Wednesdays on The CW!
17 Characters Who Ruined Perfectly Good TV Shows
Start Gallery
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Cybersecurity: How Deep is the Dark Web? - Duration: 1:05.So the majority of the internet that people know about today
represents about 5% of the data that's out there.
The remaining 95% exists in areas of the dark web
and the deep web.
And that's where all of these actors hide that information
and then monetize on it.
Cybercriminals today can go to the dark web
and get access to a number of kits that can help them hack.
They don't really need to be technically qualified to do so.
Many attackers will look across a wide spectrum of targets
and then identify the ones that have the vulnerabilities they
can go after.
So it's not necessarily that you're a targeted entity.
But you're at an opportunity for them to exploit.
The best way to stay ahead of cybercriminals
is to ensure that your information security program is
a living entity, ensuring that controls are managed
and measured on a daily basis.
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Rendel: Dark Vengeance - Movie - Duration: 1:45:24. For more infomation >> Rendel: Dark Vengeance - Movie - Duration: 1:45:24.-------------------------------------------
Cybersecurity: The Dark Web Data Lake - Duration: 0:58.[MUSIC PLAYING]
Corporate intellectual property on the dark web
is always up for sale.
But some information, by itself, doesn't have
a tremendous amount of value.
So that information is then put into sort of a bad actor data
lake, and they can then correlate
that information against other information pieces
they've taken from other areas.
And it's those small pieces that, together,
can become an answer to the puzzle
and allow them to perform an attack.
It's not the same threat for everybody.
Your organization, your assets, your type of data
attracts certain types of hackers to come to you.
So you have to protect your organization's asset,
based on the risk that you calculated, and then
tune your security controls to be able to handle and manage
that risk.
[MUSIC PLAYING]
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