One of the best games of last year is finally available on Xbox One and it's just as a bizarre and memorable as before
Games Inbox: What would you change in God Of War 2? Given some of the unlikely sequels that have emerged over the last few years we've given up being surprised at the second chances some franchises are afforded
But we would've betted good money on never seeing NieR again. It wasn't a financial success back in 2010, and although it was a wonderfully strange action role-player, with an unusually subversive script and fascinating characters, it was let down by shallow combat, poor pacing, and weak graphics
From a business perspective Square Enix must have a dozen other franchises more deserving of an update than NieR, but their left field decision paid off because this was not only one of the most critically acclaimed games of last year but, surprisingly, sold over three million copies on PlayStation 4 and PC
And now it's on Xbox One. One of the reasons the game's success is a surprise is that it was developed by the perpetually unlucky PlatinumGames, makers of Bayonetta and Vanquish
A studio whose ability to make great games is matched only by their inability to convince anyone to buy them
But Platinum proved an inspired chose for Automata, since one of the major complaints of the original was its dull and repetitive combat
Here Platinum has transformed the game into both a third person action game and a homage to bullet hell 2D shooters
But despite the change in developer, the producer and director remain the same and thankfully that means Automata has lost none of the original's bite when it comes to story and character
Although this is a sequel there are no obvious narrative links between the two games, just as there wasn't between the original and Drakengard – which NieR is technically a spin-off from
Automata is set on a post-apocalyptic Earth, where a war is being fought between the remnants of humanity and the robot army of an unseen alien race
But the humans also use their own robotic minions to fight for them, with the two main characters being female android 2B and her more extrovert male ally 9S
When it comes to combat 2B takes the lead, and although she's not quite as versatile as Bayonetta she's almost as athletic and has a similar prowess with a sword
Many of her opponents prefer bullets to blades, and although some projectiles can be shot out of the air you constantly have to evade others – just like a bullet hell shooter
When it comes to firing back, 2B has a floating pod which can be targeted independently if you're confident with the shooting elements and left on automatic if you're not
As in the original, the game constantly plays around with perspective and play styles, often switching to a top down view, which make it look more like a dual stick shooter, and a horizontal or vertical view similar to 2D shooters like Radiant Silvergun or Gradius (you also occasionally get access to a transforming robot spaceship)
But often times Automata will also segue into straight platforming sections or more puzzle-orientated situations, with the game resolutely refusing to settle into a predictable rhythm
The combat gets ever more involved with multiple different weapon types, various different abilities for your pod, and charging attacks for everyone
It's still never as complicated as a straight action game though, and clearly one of the great dangers for Automata is that it ends up straddling an awkward middle ground that never fully satisfies either action or role-playing fans
But despite these dangers it succeeds in becoming almost a perfect hybrid. If you don't get on with the action side of things then much of it can be automated, and either way your abilities are still dictated by the characters' experience level and stats
There's also a wide range of computer chips that can be installed to give specific abilities and buffs, including a number that allow you to customise the action to something even closer to Platnium's previous games – particularly Metal Gear Rising
Or alternatively, other chips take the opposite approach and can handle things like dodging and restoring health for you
The only problem being that if you die you lose all your pod's extra chips unless you recover your previous body, Dark Souls style
Although in general the game is not anywhere near as difficult as From's series. In the end, the only role-playing aspect that feels underdeveloped is the side quests, which lack variety and can feel very tacked on
The appeal of Automata is how well it pulls all its disparate parts together and blends them into a cohesive whole
And the glue it uses for this is the story. Despite all the abstract weirdness of the setting, the game's themes are deceptively serious and centre around the original's questions of self-identity and empathy
These weighty subjects make sense in the context of most of the main characters being robots, even if in terms of emotional maturity they often act like headstrong teenagers
NieR: Automata isn't particularly long, but like the original it rewards multiple playthroughs, with a number of very different endings that radically alter your view of the story and its participants
So while role-playing fans may feel the gameplay errs a little too much towards the action side of things it's the storyline that still holds primacy
Automata doesn't solve every problem from the original: the graphics are still low tech and the voice-acting remains mostly awful (although the soundtrack is excellent)
Predictably, neither problem is solved by being on the Xbox One, which is essentially identical to the PlayStation 4 version – except for adding in the DLC from the start
But despite how it might sound we've never seen such a seemingly incompatible mix of ideas and genres melded together so well
If Automata was a movie it'd be a co-production between Michael Bay and Terrence Malick
And while that sounds like the worst day ever at the cinema the chalk and cheese combination works almost perfectly as a video game
NieR:Automata Become As Gods Edition In Short: A fantastic mix of explosive action and thoughtful storytelling, that results in one of the most unpredictable and ambitious action role-players of the modern era
Pros: Classic Platinum action combined with a deep role-playing system filled with customisation options
Excellent script manages to approach big subjects with surprising subtlety. Great music
Cons: Role-playing fans may not take easily to the action elements. Weak voice-acting and dull side quests
Score: 9/10
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