Thứ Hai, 2 tháng 7, 2018

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Every player in the gym wants to earn his place in Lakers history.  Just look at the walls, with the storied numbers and names — Chamberlain, Johnson, Bryant

Look at the window that overlooks the pair of courts, where six polished Larry O'Brien trophies shine

And look at the players, all young, hoping to help the Lakers return to the glory days

Advertisement  Friday marked the Lakers' first day of practice at the UCLA Health Training Center, and one of those players was easy to miss

Svi Mykhailiuk, Los Angeles' second-round pick in last month's NBA draft, is 6-foot-8, lanky and wears a scruffy beard

Compared to first-round selection Moe Wagner, a 7-foot forward, he's easy to overlook

But the Lakers aren't overlooking his potential.  "They were surprised he was still there," Miles Simon, the Lakers' summer league coach, said after talking to Lakers head coach Luke Walton

"I think Svi is gonna be a longtime NBA player."  Mykhailiuk's NBA journey started when Los Angeles picked him 47th, and it'll continue when the Lakers open summer league Monday at 8 p

m. in Sacramento against the Kings. It's their first game of the California Classic, a three-day competition also featuring the Miami Heat and Golden State Warriors summer league teams

 A fourth-year senior out of Kansas, Mykhailiuk is known for his shooting. He set a school record for three-pointers with 115 last season

Lakers Late Saturday night meeting with Magic Johnson convinced LeBron James to accept Lakers offer By Tania Ganguli and Broderick Turner Jul 01, 2018 | 10:45 PM  Simon said the Lakers think he's more than a shooter, though

Asked if that meant they'd found a hidden talent in the second round, he replied "I think we did

"  Mykhailiuk also can put the ball on the floor and has good size. Simon acknowledges that Mykhailiuk, like Wagner, will need to improve his defense and learn new terminology, but one practice in, he was impressed

 "Svi was awesome," Simon said. "He knocked down some threes. He looked really good

"  Simon is tasked with developing Mykhailiuk in summer league, but he has some help

Second-year Lakers guard Josh Hart, for example, said he considers it his duty to bring rookies along

 "It's a lot different than college," the former 30th overall pick out of Villanova said

 Simon said his plan for Hart is to play him in one game in Sacramento and then once more in the Las Vegas summer league, although Hart wasn't so sure

He said he wanted to talk to Lakers brass before he makes his playing schedule official

Lakers Lakers sign first-round pick Moe Wagner, add two-way player to roster By Tania Ganguli Jul 01, 2018 | 4:20 PM Advertisement  Hart also came away impressed with Mykhailiuk, who played in the Ukraine before enrolling at Kansas

 "He has an NBA-style game," Hart said. "He can shoot the ball and also put it on the ground

"  The Lakers' summer league team won the Vegas title last year, and Mykhailiuk said with hard work and guidance from older players, he's confident in the team's ability to win it again

That's quite a ways from adding another trophy. But for now, it's all that matters

For more infomation >> Lakers open summer league in inaugural California Classic - Duration: 6:29.

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Chrysler PT Cruiser 2.0-16V Classic - Duration: 1:06.

For more infomation >> Chrysler PT Cruiser 2.0-16V Classic - Duration: 1:06.

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Game review: NieR: Automata on Xbox One is a must-have classic - Duration: 10:29.

 One of the best games of last year is finally available on Xbox One and it's just as a bizarre and memorable as before

Games Inbox: What would you change in God Of War 2? Given some of the unlikely sequels that have emerged over the last few years we've given up being surprised at the second chances some franchises are afforded

But we would've betted good money on never seeing NieR again. It wasn't a financial success back in 2010, and although it was a wonderfully strange action role-player, with an unusually subversive script and fascinating characters, it was let down by shallow combat, poor pacing, and weak graphics

 From a business perspective Square Enix must have a dozen other franchises more deserving of an update than NieR, but their left field decision paid off because this was not only one of the most critically acclaimed games of last year but, surprisingly, sold over three million copies on PlayStation 4 and PC

And now it's on Xbox One.  One of the reasons the game's success is a surprise is that it was developed by the perpetually unlucky PlatinumGames, makers of Bayonetta and Vanquish

A studio whose ability to make great games is matched only by their inability to convince anyone to buy them

 But Platinum proved an inspired chose for Automata, since one of the major complaints of the original was its dull and repetitive combat

Here Platinum has transformed the game into both a third person action game and a homage to bullet hell 2D shooters

But despite the change in developer, the producer and director remain the same and thankfully that means Automata has lost none of the original's bite when it comes to story and character

   Although this is a sequel there are no obvious narrative links between the two games, just as there wasn't between the original and Drakengard – which NieR is technically a spin-off from

Automata is set on a post-apocalyptic Earth, where a war is being fought between the remnants of humanity and the robot army of an unseen alien race

But the humans also use their own robotic minions to fight for them, with the two main characters being female android 2B and her more extrovert male ally 9S

 When it comes to combat 2B takes the lead, and although she's not quite as versatile as Bayonetta she's almost as athletic and has a similar prowess with a sword

Many of her opponents prefer bullets to blades, and although some projectiles can be shot out of the air you constantly have to evade others – just like a bullet hell shooter

When it comes to firing back, 2B has a floating pod which can be targeted independently if you're confident with the shooting elements and left on automatic if you're not

 As in the original, the game constantly plays around with perspective and play styles, often switching to a top down view, which make it look more like a dual stick shooter, and a horizontal or vertical view similar to 2D shooters like Radiant Silvergun or Gradius (you also occasionally get access to a transforming robot spaceship)

But often times Automata will also segue into straight platforming sections or more puzzle-orientated situations, with the game resolutely refusing to settle into a predictable rhythm

 The combat gets ever more involved with multiple different weapon types, various different abilities for your pod, and charging attacks for everyone

It's still never as complicated as a straight action game though, and clearly one of the great dangers for Automata is that it ends up straddling an awkward middle ground that never fully satisfies either action or role-playing fans

But despite these dangers it succeeds in becoming almost a perfect hybrid.  If you don't get on with the action side of things then much of it can be automated, and either way your abilities are still dictated by the characters' experience level and stats

There's also a wide range of computer chips that can be installed to give specific abilities and buffs, including a number that allow you to customise the action to something even closer to Platnium's previous games – particularly Metal Gear Rising

 Or alternatively, other chips take the opposite approach and can handle things like dodging and restoring health for you

The only problem being that if you die you lose all your pod's extra chips unless you recover your previous body, Dark Souls style

Although in general the game is not anywhere near as difficult as From's series. In the end, the only role-playing aspect that feels underdeveloped is the side quests, which lack variety and can feel very tacked on

 The appeal of Automata is how well it pulls all its disparate parts together and blends them into a cohesive whole

And the glue it uses for this is the story. Despite all the abstract weirdness of the setting, the game's themes are deceptively serious and centre around the original's questions of self-identity and empathy

These weighty subjects make sense in the context of most of the main characters being robots, even if in terms of emotional maturity they often act like headstrong teenagers

 NieR: Automata isn't particularly long, but like the original it rewards multiple playthroughs, with a number of very different endings that radically alter your view of the story and its participants

So while role-playing fans may feel the gameplay errs a little too much towards the action side of things it's the storyline that still holds primacy

 Automata doesn't solve every problem from the original: the graphics are still low tech and the voice-acting remains mostly awful (although the soundtrack is excellent)

Predictably, neither problem is solved by being on the Xbox One, which is essentially identical to the PlayStation 4 version – except for adding in the DLC from the start

 But despite how it might sound we've never seen such a seemingly incompatible mix of ideas and genres melded together so well

If Automata was a movie it'd be a co-production between Michael Bay and Terrence Malick

And while that sounds like the worst day ever at the cinema the chalk and cheese combination works almost perfectly as a video game

NieR:Automata Become As Gods Edition  In Short: A fantastic mix of explosive action and thoughtful storytelling, that results in one of the most unpredictable and ambitious action role-players of the modern era

 Pros: Classic Platinum action combined with a deep role-playing system filled with customisation options

Excellent script manages to approach big subjects with surprising subtlety. Great music

 Cons: Role-playing fans may not take easily to the action elements. Weak voice-acting and dull side quests

 Score: 9/10  

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