Thứ Ba, 29 tháng 8, 2017

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stop posing stop posing when you pick up the sword hello youtube and welcome back

to the Robbie Bobbie channel I am your host Robbie Bobbie now if you new to

channel welcome if you like my retro gameplays and unboxings and retro

building of old retro retro retros consider subscribing to my channel it

would be much appreciated let's get back into the gameplay where we left off

where we left off was indeed where did we leave off

I don't know well it was I'm just this is the second part of me playing hook so

we are going to be playing Peter Pan from 1991 my one of my all-time

favorites for this snez when it was released I liked it so we're down here I

think I'm gonna have to accept getting hit by those balls so let me know in the

comments down below if you got hit by a snowball if you have played this game

when it first came out or let me know what your favorite Nintendo game was and

this is a fun game be still I love this game I will leave that cherry now we'll

get that I will get that extra life

one of the reasons why I like this game so much is because of the music the

music is quite catchy

my foot is feels like it something's crawling I like and I hope it's not a

spider yeah what page' and we are going to be I think we're almost done here I

think got a little ways to go getting all these lovely pirates I don't know

why these muscle men are coming in and taking over the place thinking they own

the joint my bad I did a

we go next to life there we go yeah yeah they buy the ball but I'm one of those

people that like hit jump button and then have to make the expression of jump

I don't know how that helps it probably doesn't help but people do that anyway

it's quite interesting oh no I'm gonna do that wait until he

wait whoa whoa oh man I've got like no life whatsoever and I close whoa I'm

slight in there oh this is the boss guy I cannot have the boss man we're gonna

play that again ladies and gentlemen I'm gonna show you exactly how to play this

oh we've got to go back home okay it's full life again that's cool

there we go that's who I'm arts my racket beat the pirate guy also beat me

take that mine gonna make the last ball is higher beat it first time three

levels away from beating Captain Hook that's how good I am at this game what's

this I do like the music did you do okay so apparently I've got a fly from so far

so good

and make sure not to use my all my flying magic dust

well we don't want to get hit by him

don't oh no don't don't don't you here we go there's my trusted fellow loyal

Bluffs boys let's go go get Captain Hook and get my kids back it gives the

captain hook's got my kids and I gotta get Captain Cook yeah I gotta get my kid

from cake cake oh I remember this one ah the flame the flame guy no oh you got my

sword I said it soon as you get Peter Pan's sword and you get hit you lose it

why is the flame after me I don't want the flame after me hello are the bats

are the flame of flippin will you get lost I don't land on spikes that is the

number one rule here is never land on spikes and never touch flames

oh you pom pom flaming flames oh yes I need you oh yeah now I definitely know I

jump o spiders hate spiders oh we don't want the spiders we don't no

no we don't want those bony people air or their bony people are everywhere

Oh jack Oh standing on spikes stop dad

where am I now oh I don't want to run and chase me

thank you very much no Minnie be really clear here keep my cool going too fast

jumping frog please remain calm and clear the building

oh you stop it spits spits fight people when I want you to fight people instead

of just being there Pino Oh beautiful great now I've come up to

the final boss and I've got like zero life left thank you very much

it was following me when I was jumping that is so unfair that is the one cool

my you cannot do that you lost that's a do you question it you question

your toughness they don't because you don't we beat up pain now this is the

frustrating in the game here is that you're struggling to be this bad guy and

you're lost boys is right there looking like that do something I don't know what

those things why why am i collecting those driller things I don't know but

what's the purpose of that I haven't quite figured out that far yet in a game

we're on the village we're on the pirate village have a lot of pirate villages

and we're going to the end oh whoa who's that guy whoa whoa whoa

whoa whoa wait wait a minute yeah get you else

where am I going out go in you you tink Tinker Bell I've got to jump that far I

don't there is no way I can jump that far yeah thank you very much

okay we got to go really we got to use some skill here to fly whoa holy crap

how far do you want to go Hey oh this is stupid this is stupid this this is

stupid why have I done this just for a sword that I can't win well that was a

pointless exercise right there so at least I got some fairy dust because you

can't what is there a bomb following me I got one last night like No whoa man

this is getting hard now I gotta seriously start oh I can find a flaw

okay we're gonna fly we're gonna go you're gonna still fly low and get hit -

why what's the point of me flying and we're gonna go back in but I'm gonna

start running and then jump look at this look at this skill everybody yeah

that's telesco huh okay we're gonna go and get my sword

gonna lose my authority the Nydia and by Girod might work okay I

don't think it is working I don't know what the plan was but I'm

gonna keep doing this until he gives up what was that get the sword will you

stop posing what was that

stop posing stop posing when you pick up the sword you accomplished nothing by

posing done it okay now I'm gonna hit save

so I was save again okay we are seriously gonna start playing now we

cannot lose this life because we cannot lose this sword okay we're not gonna die

not gonna happen we're not gonna die say he's staying and not a name I wasn't

even there any day say that's a paraphrase or did he get anywhere near

in that day oh yes stupid a man with a gun okay let's see if I can run past

them holy heck did that just happen

you mean all that time I could have just easily ran and chums all are you stupid

boob her bare bed David yeah I'm trying to hit you from behind from behind from

behind you wasn't even touching any kill me come on get him in I wasn't even

nervous whatsoever where's my lost boys yet my trusted lost boys saw the whole

thing and didn't help me one bit congratulations I don't know what I was

gonna say after that we are at Captain Hook now where we're gonna be on board

his ship his ship of ships okay guys I think that's gonna be wrapping up now

because I it's getting late and I need to probably cut my minutes time in half

so I'm gonna call it quits but I would love though that I'll probably upload

the final level tomorrow for you guys so you guys can watch that if you're

interested any guys for those of you who have stuck around thank you so much I

have got a giveaway coming out soon for the 600 subscriber mark so staying for

tuned for that I really do appreciate you guys so so join me for the next

video where I'll be doing more builds more unboxings and more retro gameplays

let me know when the comments down below also if you like me doing these retro

gamer eyes or should I do another channel let me know in the comments down

below and you guys until the next time Robbie Bobbie signing out

you

For more infomation >> Hook part two SNES Classic! Retro Game Play! - Duration: 14:37.

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Super NES Classic & Star Fox 2 - Hands-On Preview (UI Revealed, Rewind, Borders, & More!) - Duration: 7:17.

When Nintendo announced the Super NES Classic Edition back in June, it instantly brought

back memories of being a kid.

To an era of baggy pants, Fresh Prince, and amazing games.

I mean, here we have 20 mostly classic Super NES games--plus the never-before-released

Star Fox 2, all wrapped up in an adorable tiny Super Nintendo form factor?

What's not to love?

And after going hands-on with it for 30 minutes recently, I can answer that question: There's

almost nothing not to love about the SNES Classic.

The SNES Classic takes almost everything the NES Classic did right, and does it again for

the SNES library--while throwing in some notable improvements.

The basic UI is almost identical, to the NES Classic, only now with the distinctive purple

and gray theming of the Super Nintendo.

Finding a title to play is still easy, allowing you sort them in various ways including by

Release Date, Publisher, Alphabetically by Title, which games have 2-Player Game support,

which you've played most Recently, or those that you've played the most--yeah, I have

a feeling Kirby Super Star's gonna rank pretty highly on that list

Like before, the SNES Classic also allows you to create up to four Suspend Points for

each game, which are cleverly displayed as labels on an SNES Cartridge, that allow you

to pick up exactly where you left off--or return to an earlier point if you messed up.

You can even lock individual Suspend Points too so as to avoid accidentally overwrite

them later.

And like before, the only way to create a Suspend Point--or even return to the menu--is

to hit the Reset button on the console itself--and that might require you stretching a little

farther than with the NES Classic since the controller cord's have thankfully been extended

an additional 2 feet, making them 5 feet total.

I still wish it were a little bit longer, but at least you probably won't have to

play with the SNES Classic in your lap this time.

Now each of those quick-saves allows access to a brand new feature of the SNES Classic-the

ability to rewind from the point that you saved, up to a few minutes back in time and

start playing from there.

The exact amount of time varies per game--Super Mario Kart allowed me to rewind up to 50 seconds

back (???) whereas the RPGs, like Final Fantasy 3, allow you to rewind a few minutes.

Regardless of the exact amount of time, this is an amazing feature, allowing you to easily

undo mistakes--even well after the point that you made one.

Imagine taking on a boss in Final Fantasy 3 or Secret of Mana, and realizing you've

long passed the point of no return--well, just hit that reset button, reload that suspend

point, and rewind it back in time to try a different series of attacks.

And in a neat twist, the SNES Classic can use those Suspend Points and its Rewind feature

as the very demos that play when you idle on the Home Screen--although you have the

option to turn this off if you want, in lieu of built-in demos instead.

The SNES Classic also shares the exact same display options as the NES Classic, allowing

you to display the games in one of 3 ways: their original 4:3 aspect ratio, Pixel Perfect

mode for a sharper image, or in 4:3 with an old-school CRT Filter to approximate how the

games's looked on an actual TV back in the day.

But there is a new option here as well--the ability to add a border that appears around

the game, whether it's standard black, or something a little more showy, like wooden

trim--it's up to you.

Some of the borders even change colors to match what's going on the screen--which

is a neat, if completely unnecessary touch.

Although I do have a feeling I'll be sticking with plan balck--even if that wood trim is

kind of tempting.

But that's enough about borders--what about the thing that really matters: the games themselves?

I had the chance to try out a handful in my time with the SNES Classic, such as Super

Mario Kart, Donkey Kong Country, and Super Mario World--and they all looked and sounded

just as fantastic as I remembered.

The games looked bright and vibrant--unlike their poor representation on the Wii U's

Virtual Console--and the performance seemed to be spot-on, with no noticeable input lag.

I'll of course withhold final judgement until I have the chance to put the SNES Classic

through some more thorough testing--but the early showing made a good impression.

Really, I'm a little bit jealous of anyone who gets to enjoy these classics for the very

first time.

Now while a good amount of these games have been rereleased on the Virtual Console before,

this is the first time any Super FX Chip-enabled game has been made available in their original

form since the Super Nintendo, including Star Fox and Yoshi's Island--and honestly, if

you've only played Yoshi's Island on the GBA, then you owe it to yourself to play the

vastly supurior SNES version, with its higher quality music and improved special FX

And speaking of Super FX chip games that have never been rereleased, Star Fox 2 takes it

a step farther by never having been released before at all.

This is essentially a brand new Star Fox game--even if elements of it have since been lifted by

other games in the series, such as Star Fox 64's all-range mode, Star Fox Command's

real-time map, and Star Fox Zero's Walker transformation--yep, all ideas that were first

pioneered in Star Fox 2.

Which makes going back to the original source a very strange, but oddly appealing endeavor.

One of the missions I played involved me taking on Leon of Team Star Wolf --yep, they too

were originally created for Star Fox 2--in an all-ranged battle.

And let me tell you, having full 360-degree control in a game that looks like the original

Star Fox felt really freaking weeeird--but also kind of awesome.

On the one hand, it truly feels like a sequel to the original game, while on the other,

it almost feels like a prototype for the other Star Fox games since, such as how Leon's

AI pretty much consists entirely of flying away, before coming back at you head-on.

Its simplistic, but fun.

Another mission was a more conventional corridor mission--but one where I could transform at

will into the Arwing's Walker form--which again, felt really freaking weird.

It really is a total trip playing a game that feels so familiar, and yet fresh at the same

time.

It almost felt more like a modern Retro-styled game, along the lines of Mega Man 9 or 10,

or Sonic Mania, that returns to the style of the original game, while incorporating

ideas and conventions from later games in the series.

Star Fox 2 is probably the game I'm most excited for here--simply because it's never

had the chance to be a game until now.

I really can't wait to spend more time with it, especially since it's the only true

sequel the original Star Fox game ever had, and I think it's pretty darn cool that the

Super NES Classic is providing that opportunity.

Although it should be noted that Star Fox 2 won't become available until you complete

the first level in the original Star Fox--which isn't much of a challenge, but something

to be aware of.

Needless to say, I think the Super NES Classic is pretty dang cool so far.

Do I wish there were even more games?

Of course, especially given that there there are some strange omissions, like Donkey Kong

Country 2 and Chrono Trigger.

But much if the selection that is here are among some of the best games ever made--and

they're presented in a way that seemingly does them justice.

The entire thing launches in the United States on September 29th for $79.99, with pre-orderes

reportedly going live later this month.

Thanks for watching and make sure to Subscribe for our Full Review of the SNES Classic coming

soon, as well as everything else Nintendo as well.

For more infomation >> Super NES Classic & Star Fox 2 - Hands-On Preview (UI Revealed, Rewind, Borders, & More!) - Duration: 7:17.

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