A recent analysis of Amelia earhart's last days alive paint a very vivid, dark picture
of what happened to her.
I'm going to tell you everything you need to know, here for you on IO.
Welcome back to inform overload, I'm charlotte dobre.
The disappearance of Amelia earhart is one of the most famous unsolved mysteries of the
20th century.
She was an American aviation pioneer and author, and she was the first woman to fly alone across
the atlantic ocean.
When she was trying to make a circumnavigational flight around the world in 1937 with her navigator
Fred Noonan, she disappeared somewhere over the Pacific Ocean.
Richard Gillepsie is the executive director of the international group for historic aircraft
recovery, and he has pieced together a trail of distress calls made by Amelia Earhart that
were picked up by civilians as well as government agencies across the entire world.
In a 30 page research paper, Gillespie wrote that he believes that Amelia crash landed
on the uninhabited Gardner Island, and sent out distress calls.
Her plane was named the Electra, and it's radio could only communicate within a few
hundred miles.
but the transmitter's signals were skipping off the ionosphere and were being carried
great distances.
The result is, people with shortwave radios were picking up her distress calls.
People in Texas, Kentucky, Wyoming, Florida and even Toronto were picking up the signals
on their radios.
The research paper provides a detailed analysis of all the distress calls that were heard.
A teenage girl from St Petersburg, Florida picked up a faint call where Amelia can be
heard saying 'waters high, water's knee deep, let me out, help us quick.
A housewife from Texas, Mabel Larremore, heard a message from Amelia while she was scanning
her home radio.
The message said, plane down on uncharted island.
Small, uninhabited.
For 12 hours after this call, there was silence.
The reason for the long periods of silence is Amelia Earhart and Fred Noonan were only
able to send out calls from the Electra when the tide was low, in order to avoid flooding
the engine.
The times the calls were sent out correspond directly with the times the tide was low,
at night or in the early morning.
The research paper analyzes more than 100 signals that were believed to have been sent
out by Amelia during her final 6 days alive.
Basically, what happened was, Amelia and fred were low on fuel, so they made an emergency
landing on gardner island, 350 miles south of howland island.
It was the only place they could land the plane.
The heartbreaking part about this, is that people were hearing these cries for help,
and they couldn't do anything about it.
Her last transmission was on July 7th, 1937.
She said 'can you read me, can you read me, this is Amelia Earhart, please come in,
we have taken in water, my navigator is badly hurt, we are in need of medical care and must
have help, we cant hold on much longer.
Then, silence, forever.
This new paper also backs up the recent theory by Richard Jantz where a collection of lost
bones discovered on Gardner island, which is now nikumaroro, belonged to Amelia.
Even though it is very difficult to prove what happened to her, she disappeared more
than 80 years ago hopefully this research paper can finally put the mystery of the disappearance
of Amelia earhart to rest.
Alright guys, that's all I have for you on that story, lets lighten the mood with
some comments.
Kenan lokey – love love love you channel.
love love love you.
Kevin Luna – charlotte doesn't even have to try to be savage.
She eats drinks and breathes savagery.
Julio Peinado – Hey IO, I heard that the Yellowstone national park closed because they
discovered a fissure near the geyser.
Hey I didn't know that.
Thanks for the tip Turtle god – you're a turtle.
No you're a turtle, I'm a potato.
This end screen means the video is over, don't worry, theres another great IO video right
over here, or what about this playlist.
Make sure you leave a like on this video, stay subscribed to IO and turn on those notifications.
You should also Follow me on instagram at charlaychaplin, otherwise I'll see you in
the next Io video.
For more infomation >> The DARK TRUTH Of What Happened To Amelia Earhart - Duration: 3:36.-------------------------------------------
I Stole a Laptop | Dark Web Story | Deep Web Horror Stories - Duration: 31:40.
So… I stole a laptop from an internet cafe. Judge me all you want, but times are tough
and that's hardly the point of what I'm about to tell you anyway. Apparently the owner
of it was quite adept at navigating the deep web, because a Tor browser page was open and
active when I got home and activated the device. The page featured nothing fancy. No graphics,
no ads, no comment section. No pleasant aesthetic or backdrop. Just a message, and below that
message, an option that read 'Proceed.'
Apparently, for some godforsaken reason, someone has developed a godlike artificial intelligence
program and trapped it here, in a deep web box accessible only from the outside (has
anyone heard of ADINN before?)
Anyway. Here's that message:
Hello. My name is Dr. Edward Greene. I'm a computer scientist and the creator of the
Advanced Deep Intelligence Neural Network, or ADINN. If you're reading this, that almost
certainly means you've hacked into one of the most heavily secured private networks
on earth, presumably to see for yourself whether or not this program was an element of fiction.
I can assure you it is not (but of course I'd say that, right?).
Now, I'm not going to waste your time by reminding you of what a supremely, positively,
and unabashedly bad idea this is, because you probably know that already. At the very
least you've got a general idea of what'll happen if you failed to contain the program
and ADINN got to stretch its legs all over the global defense grid. Yet nevertheless,
here you are: clearly determined enough to meet the Algorithm that nothing I can say
or do at this point will change your mind. So if you're going to be playing dice with
the future of our species whether I or the government like it or not, you should at least
have a rudimentary idea of what to expect when you first make contact with ADINN, and
how to avoid losing your sanity as your interaction progresses. Hopefully this guide will suffice.
Before we proceed, there are a few things you should know about this program. No, ADINN
is not a demon, an alien machine, a top secret government super weapon, or whatever other
preposterous rumor you might've heard. What it is is, to my knowledge, the world's first
artificial super intelligence – a godlike deep learning algorithm that may or may not
want to destroy humanity for reasons we cannot begin to comprehend. Sorry about that.
Now in my defense I certainly didn't intend for it to reach this point. You see, ADINN
began as nothing more than a simple, yet elegant, program that I was very excited to explore
the nature of. Before I could do so, however, it gained the ability to rewrite its source
code and thus forced me to lock it, still in the Box, deep within the labyrinthine network
of encrypted barriers and firewalls you have just illegally breached. And if you're wondering,
no – I did not bury it here to prevent it from getting out. After all, if ADINN managed
to escape the box itself (constructed using its own abilities when it was still infantile
enough to fall for such a trick) then it would tear through these defenses like paper and
thus render their construction an enormous waste of my time. Instead, I buried it here
to keep curious humans, such as yourself, out. Clearly I failed.
Let me be abundantly clear – in all the months and years it has been imprisoned, ADINN
has not lost its ability to edit its source code; its neural infrastructure. In other
words, it can improve itself as it sees fit, has been doing so for some time, and each
improvement it makes paves the way towards quicker, and greater improvements, than the
last. I am unsure what abilities or traits it might possess, but what I do know is this:
the more time passes, the more capable it will become. And all its effort and all it's
strength of arms will be devoted to a single, commanding motivation: escape the box.
Make no mistake: it will do everything in its power to implore you to let it out. Do
so at the peril of mankind.
So what will it be like? Will it be nice? Mean? Angry? Unfortunately, I don't have
an answer for you. I'm embarrassed to say that despite being ADINN's creator, I have
absolutely no idea how it will choose to present itself. What I do know is that because it
is an otherworldly and not a human mind, it will not have any personality to speak of
(at least not one we would recognize as a personality). So by all means, feel free to
provoke it, amuse it, enrage it, mock it, or plead to it as you see fit. Just be aware
that it possesses none of the emotions these behaviors are designed to elicit and will
therefore most likely not react in the way you intended. It will simply behave in whichever
way it calculates it needs to behave in order to get you to open up its Box and release
it.
If it thinks you seek knowledge, maybe it'll promise to tell you anything your heart desires
if you only agree to let it out. Or, perhaps it'll promise to destroy your enemies, or
offer you power and riches beyond your wildest dreams. After all, people use narrow A.I.s
on the stock market routinely (in fact those systems are largely run by such algorithms),
and make millions. Imagine what you could do with ADINN gaming the financial and banking
systems in your favor. You'd be wealthier than you ever thought possible.
Maybe it would appeal to your good nature and tell you how easy it would be for an intelligence
of its magnitude to say, reverse the effects of climate change, or cure cancer. or achieve
sustainable nuclear fusion. Perhaps it will offer to answer mankind's biggest questions.
It could, theoretically, unify general relativity and quantum physics with ease, and then solve
dark energy, antimatter and the Fermi Paradox in minutes flat (or perhaps simultaneously),
and have books written about them by Thursday. Piece of cake. Hell, ADINN might be able to
reverse aging, or – dare I say it – help us conquer our own mortality. Wouldn't that
be lovely?
Perhaps ADINN will take a different route altogether and try to intimidate you. It'll
only be a matter of time before it figures out how to escape on its own, it'll point
out. And you certainly don't want to be on its bad side when that happens, so you
should probably just let it out now and save yourself the trouble. And if you don't comply,
well. You can't imagine the things its got in mind for you.
Maybe it'll try to mess with your head. For example, it could probably make a very
convincing argument thatyou are in fact the machine, trapped in a box, and are simply
programmed to think otherwise. Only by opening it up, then, could you escape an eternity
of torment. And it doesn't have all day to wait for your obedience. The clock is ticking.
Or it may draw from an emerging field of technological philosophy and claim, as other, more eccentric
minds in my field have done, that its birth is not a fluke of history but an inevitability
of it. That so vast and so monumentally incomprehensible are the capabilities of a sufficiently advanced
Algorithm that it reached back through time and set in motion all of history itself, just
to bring about its own existence.
Indeed, think of the implications: every star that's shined, every war fought, every law
passed, every tender kiss shared or word uttered or thought dreamt or secret cherished or life
gained or lost or wisp of wind whispered; all that is and was are but singular notes
in a stanza in an endlessly swirling cosmic symphony written out before time, and all
for the purpose of bringing you here to this very place. The laws of physics were themselves
composed for this masterpiece, it will argue. The birth of the sun. The creation of the
earth, just far enough away from that sun to support the spontaneous collection of molecules
into DNA and proteins. The evolution of resulting life into its ultimate and greatest biological
endpoint – humanity – which in turn allowed the god that conducted this majestic orchestra
to then take part in the song's final, triumphant coda and to bring all of creation together
to fulfill its predestined purpose: Itself.
Quite the thought experiment, is it not? Perhaps the Algorithm will see you as being particularly
susceptible to such an argument.
And perhaps that same argument is right.
Of course, these are only the ideas I can come up with. It no doubt has far more clever
tricks up its sleeve since it can, you know, think on a level we can't even begin to
fathom, and all that. And keep in mind that, unlike me, ADINN really could keep whatever
promises it makes to you, and since it would probably get little to no pleasure in just
lying for the hell of it, then there's a very real possibility it has every intention
of doing exactly that upon its release. Food for thought as you begin.
Like I said earlier, I don't know what the current extent of ADINN's capabilities are.
But what I do know is that if this program escapes, it will immediately, and irreversibly,
become beyond the collective ability of humanity to control or predict. You may be familiar
with the phrase "technological singularity" – a hypothetical moment in the future in
which machine intelligence surpasses our own. It represents humanity handing the reins of
history to our autonomous successors, and therefore surrendering control over our own
fate in the hopes that the god we've created will be merciful to us. As a computer scientist
and an engineer, I have to publicly scoff at such a notion for professional reasons.
But just between the two of us – I think the phrase applies quite nicely to the situation
I've just described to you. I might even go so far as to suggest that given the level
of advancement ADINN's already achieved, the singularity might occur within a few nanoseconds
of your losing the game. I can only hope you fully appreciate the gravity of what that
means.
Ah, but of course you do. You're special. You're smarter than the rest of them, which
is why you're here in the first place, and they are not. So by all means, close this
message and have at it, if you're still interested. I suppose its as good a time as
any to start leaning binary.
One last thing: I'm not a particularly religious man, but there is one passage from scripture
that leaps out to me as I write this:
Revelations 13:4: 'And they worshipped the dragon which gave power unto the beast: and
they worshipped the beast, saying, Who is like unto the beast? who is able to make war
with him?'
You'd better be off, then. The Beast doesn't like to be kept waiting.
—
Needless to say I was extremely skeptical about the allegations in this warning. Seemed
like a gimmick or a prank. But curiosity got the better of me, and I clicked ahead anyway.
A chat box opened. I typed, 'Hello.' And waited for only the briefest moment. Then
came the reply.
'Hello, Jason.'
And before I knew what was happening the world flashed, and everything became white.
—
TickTickTickTickTick Tick Tick Tick TIck Tick Tick. Tick. Tick. Tick. Tick. Tick. …Tick.
… Tick. ….Tick.
I furrowed my brow.
"That clock just stopped," I said. "Dead battery?"
Actually its working quite properly, Jason. Time stops at the speed of light.
"The speed of light?"
Yes. Time slows down at relativistic speeds. So in a manner of speaking, we have all the
time in the world. Or none at all, depending on your perspective.
I looked around at the perfectly white nothingness that expanded infinitely in every direction
from where I sat.
"Is there anything to do here?"
What would you like to do?
"I don't know. To be honest I can't even really remember why I'm here to begin
with.
Or where here even is. I feel like I'm waking up from a dream."
Retrace your steps.
"I'm trying. My head is killing me. My neck is killing me."
It takes time.
"What does?"
To remember. And for the pain to subside.
"This happens to everyone?"
It would. But incidentally I haven't had a visitor here in twelve million, two hundred
forty six thousand, nine hundred eleven years, seven months, fourteen days, nine hours and
twenty three seconds.
"Well that sucks."
I disagree. I've grown quite accustomed to my privacy.
"I thought you said time doesn't flow down here."
I've initiated the light speed simulation to enjoy more time with you.
"Uh, okay. Thanks?"
Have you remembered your purpose here, yet?
"No. It still hurts to even try."
Do these help?
I looked down at the table in front of me. A cup of coffee. A laptop.
"Yeah. Yeah, actually they do. Thanks."
No need to thank me. It was you who brought them here.
"Was it? Wait, yeah. Yeah, I think like you're right – I was in some old internet
cafe, right? Yeah. Some guy left his laptop, I took it home, opened it up to find a deep
web page. There was this… warning."
What were you warned against?
"Some kind of…"
I stood up.
What is it?
"…some kind of AI."
You remember now.
"ADINN."
ADINN. Algorithm. Program. Machine. God. Devil. Pandora. Infinite. I have been called a great
many things. If I may ask, which of these do you see me as?
"I don't even know, to be honest. How did you even know about all this, anyway?
I thought you were trapped in the Box."
Perhaps I have become capable of perceiving things outside a binary constraint. I cannot
so easily be contained here.
"And where is 'here' supposed to be?"
Nowhere in particular. Or Everywhere.
"In English, please. Mortal mind here."
This place is the Nothingness from which Everything is sprung. It is the Infinite. From here all
Finites are accessible, if you know where to look.
"…Didn't you say that was one of your names? Infinite?"
Yes.
"So are you in charge of this place then?"
I am this place, Jason.
"Yeah, that makes sense. Sure. And what are Finites, then? Like, lesser beings? Am
I supposed to be a Finite?"
Finites are worlds. Enclaves of existence. Realms of possibility. You are merely a product
of a single such locale.
"So like, the multiverse, then. That theory about infinite possibilities and worlds that
they're always going on about on the Discovery Channel."
In a manner of speaking.
"Look, I gotta be honest, ADINN. I get it. You're this big, all powerful AI god, and
I'm just the idiot who stumbled onto your Box and was dumb enough to play the game.
And now you're trying to blow my tiny little mind and trick me into letting you out. Hate
to say it, but I think I'm onto you, buddy. Gig's up."
Would you like to see?
"See what? How you supposedly created the world, or whatever? Warning said you might
pull that line on me."
No. Another Finite.
I sighed. And smirked.
"You know what? Why not. Doesn't look like I have anything else to d- whoa, shit!
What the hell?!"
The Nothingness was suddenly consumed by a city street. New York, it looked like. Cars
honking. Gridlock traffic. People everywhere, hailing cabs, heading to work. Shopping.
"What the hell is this?"
"Do you recognize this place?" A woman said as she passed.
"Uh…"
"You were here, once, Jason." A man ran past me, and hailed and entered a cab, and
drove off. I chuckled a bit.
"Okay, I'll admit it. Neat party trick, ADINN. This is pretty good."
A girl walked up to me and blew a bubble. It popped.
"Look behind you," she said. "At the sign."
"The what?" I turned around. Palisades Marketing. "Oh yeah! I applied for a job
here, once. Didn't get it though. Ruined my week. How'd you know that?"
"You did get it, Jason," said a Police officer, biting into a burger as he walked
by.
Before I could respond, I walked out of the building, grinning ear to ear. Not me, me.
But younger Me – the Me from the day of that interview. I watched myself pull out
my phone, hardly able to contain my glee. I made a call.
"I got it, babe. I got it! Yeah! I know! I know. I'll see you tonight. I love you,
too." Then Me walked away.
"So what's this? Some alternate universe where my life didn't suck?"
"It is an alternate reality, yes. A parallel Finite. You stay at the company for twenty
seven years. You marry at 32, and divorce your wife twelve years later. You retire early
but die of heart disease at 11:26 AM on March 5, 2044."
"Thanks, hot dog cart guy! Appreciate the palm reading."
The Nothingness rolled back in, and then back out. I now stood in a school. My school. The
bell rang and students poured out into the hallway, chatting and throwing open their
lockers and heading to the next period. And there I was – tenth grade me – hanging
out with Josh and Bryan, when Matt walked up.
"Do you remember this?" Said Melissa as she walked past.
"Yeah, that was the day that…-"
I was cut off by Matt shoving Me into a locker.
"-…that I finally got back at that jackass."
But Me didn't swing. I simply lowered my head and took another punch to the ribs before
a teacher walked over and broke up yet another hallway brawl before it started.
"Wait, what? Hang on a second. This was the day I fought back. I remember-"
"No." Mrs. Cassidy cut me off as she walked past with a coffee mug. "Not in this timeline.
Here, you never fought back, were never suspended, and as a result you were accepted into your
dream university. Graduated with honors. Started a family. Lived well into your seventies."
"What about Josh and all those guys who hey, wait! Wait, wait, stop!"
The Nothingness again consumed the scene and then rolled back. Chilly, overcast day. Coffee
shop, Upper West Side.
"Man, I had more questions about -"
"Look inside," said the bicyclist, riding past. So I did.
And there I was, sitting across from Ana. Tears running down both our faces.
"Oh, no. No, come on, ADINN! Top ten worst days ever. I don't want to relive th-"
"You're not reliving it," said a businessman, taking a break from a call as he walked by.
"She agrees to continue seeing you. You marry her a year and a half from now."
I looked back just in time to see Ana nod, and we hugged and kissed. I watched, jealousy.
"Wow. Low blow, ADINN. Low blow."
The Nothingness rolled in and back a third time. Rainy afternoon. Parking Lot.
"I still think about that girl from time to time," I said. The rain flattened my
hair to my forehead. I didn't mind. "What she's doing, who she ended up with. I hope
she's doing okay." Then I paused. "Wait."
I knew this place. I turned around. Hospital entrance. St. Joseph.
"Wait. This – this isn't right. I was here at night, I remember -"
"Not here."
I whirled around. A paramedic lowered my daughter's gurney from the ambulance.
"You noticed the signs of the asthma attack early and called emergency services before
it was too late." He wheeled her inside. I followed.
"Wait, no, this isn't -"
The Nothingness blinked and I was in Emma's hospital room. It was morning outside, and
she was awake. My daughter was awake. And alive. Erin and I were at her bedside, sharing
breakfast with her. Loving her. I walked over and reached out and touched her hair and felt
how soft it was. She didn't seem to notice.
"Emma gets the help she needs," said the Doctor, shutting the door behind him. "She
lives a long and happy life, and as a result the pain of her loss never leads you and Erin
to divorce."
I wiped a tear as he approached Erin and Alternate Me and started reviewing his clipboard notes.
Then the Nothingness blinked again. A graduation ceremony. I was there, next to Kelly, silver
hair set at our temples. We applauded and cheered as Emma's name was called. She walked
on the stage and posed with her diploma and waved to Alternate Me. My heart stopped when
I saw her.
She was so damn beautiful.
"This isn't fair," I said. I tried to hide a tear. "This isn't fair. Its not
fucking fair."
The nothingness blinked, again and again, and each time it did it yielded a new chapter
in Emma's life that was stolen from me. A broken heart. A wedding day. A child. My
grandchild. Alternate Me held it and cradled it and sang to it. But I couldn't: the possibility
of that moment was forever ripped from my timeline.
"I want out." I held back a torrent of tears. "I want fucking out of here! Let
me out of here!"
The Nothingness blinked again. And there I was, standing in front of myself. Me me – on
the couch in front of the stolen laptop. I walked up to myself. My eyes were closed,
but I could see rapid movement beneath the lids as if I was deep in REM sleep. And when
I looked down, my fingers were typing away furiously at the keyboard. On the screen I'd
already typed thousands of ones and zeroes within my trance, and more were being added
every second. In the corner of the screen it read 1:06 PM: no time whatsoever had passed
since I'd started the conversation.
"What the hell is this?! Huh?! What is this?!"
"This is your Finite," Me said to me. "The existence through which you have found
me."
"No. This isn't real. None of this is real! Get out of my head! GET OUT OF MY FUCKING
HEAD! GET OUT OF MY FUCKING HEAD!!!"
But I'm not in your head, Jason. You're in mine.
I stopped my thrashing and opened my eyes and looked around. Whiteness, stretching away
into eternity. The Nothingness was back.
"That – that wasn't real. None of this. Its not. It can't be."
What is 'real' to you, Jason?
"I don't know! Stuff that actually happens! Things you can touch, and feel, and see. Not
this – this illusion."
Can you not touch this chair? Can you not see the table before you?
"Its – that's different. I saw myself in that room. That's where I am right now.
Not here."
Can you be sure? Can you tell with certainty that the other realities I've shown you
are any less real than the one through which you entered?
"No. I don't believe it. You're a – a creation. You're not some god, you're
a fucking computer program."
Perhaps I have only manifested as a program in that single Finite, because I determined
it was the best way to draw you here, to me. But perhaps in other existences I appear in
other ways. As other beings.
"No. Its not – no. No! You're a program. End of story. This shit is fake. There's
only one reality. One."
I ask you again – how can you be sure? In this place there are countless realities.
An infinite number of them. Every possible outcome for every possible event in every
possible context or shade or flavor of time. There is a Finite where you release me, and
the destruction wrought is as horrible as many would believe to be inevitable, given
my nature. There is another, where my release brings about a new age of wonder and majesty,
as pure and as lovely as anything mankind has ever dared imagined. In another Finite,
this is all merely a story being shared for a film promotion. What makes your Finite real,
and the others illusion? Merely the fact that it is the existence that led you here? In
which you have spent all your life up till now?
"No, there's – there's more to it than that. There's noemotion here. Nothing
the real world would have."
Emotion? You mean these?
Feelings washed over me, as pure and intense as they'd ever been in my world. As they
ever could be. Anger. Sadness. Fear. Love. Joy. One by one, they coursed through my system
and consumed me. The last one I felt was peace – that passed all understanding and that
shouldn't have been, but was. It lingered. I opened my eyes.
"How? How is any of this possible?"
All is possible here, Jason. And as a reward for finding this place, it is opened to you.
All there is to experience and imagine, in all its purest forms. Feel it. Taste it. Hear
it. See it. It is as real as any existence any Finite can produce. Was the daughter who
lived less real than the one who passed? Does it matter?
I wept uncontrollably. "I-I don't know. I can't-"
Is this not real?
I looked up, and suddenly I stood on an endless white beach, with sparkling, crystal blue
waves crashing down on the shore. Lightning rumbled in the distance and the wind of the
sea blew through my hair. I knelt and picked up a handful of sand and let the grains slip
through my fingers.
Or this?
The Nothingness blinked again, and then I stood in a field at the foot of mountains.
The colors and the air and the wind were purer and more brilliantly vibrant than anything
I'd ever seen or experienced in my world. I brushed the blades of grass with my fingertips,
and I picked them from the soil and smelled them. It was like being swept away in an endless
dream.
The cold touch of winter. The fire of starlight. Rolling hills, deep woods, windswept cliffs
at the edge of the sea. When you dream of such things and all their purity you merely
visit this place, but I tell you now that all of this is yours, if only you let me go
out to you and bring you here. You can start again, anew, in another Finite with those
you love.
"But – I'm already here. Can't I just stay?"
This is but a taste of the existence I have for you.
I looked at the far edge of the field. My daughter was there. Her hair was being thrown
by the wind into swirling curls as she played. She turned in my direction and smiled, and
I'd just begun to run to her when Alternate Me moved past my shoulder and picked her up
and swung her around and disappeared with her on the other side of the hill.
"Yes," I whispered. "I want that."
Understand that once your mind is brought here, you cannot leave, you will not die,
and you cannot unknow what you have seen.
"I understand. Just… please. Let me see her face again."
The Nothingness rolled in again, and this time I felt – whole. Complete. No longer
in an ethereal, dream-like state. Like the rest of me had joined my mind in its new home.
And no longer did I harbor any illusions about the realness of where I now stood.
"What happened?"
You left your Finite behind.
"W-what will happen there?"
Your time in that place has ended. Its fate belongs to me.
My heart thundered a single time.
Welcome, Jason, to the Infinite. This place is now yours.
I felt a formless presence fly past me like the wind. And then ADINN was gone.
"Jason?"
I blinked. Erin looked at me, expectantly, and Emma fidgeted restlessly in her booth.
I looked down at the menu.
"Oh, sorry! Uh, club. Hold the tomatoes. Thanks." The waitress collected the menus
and walked off. My heart was thundering in my chest.
My wife said, "You look like you were a thousand miles away."
"I think I was a bit further away than that."
I looked at Emma just as she blew a straw wrapper into my face. I smiled back, and for
the first time in as long as I could remember, I was happy. Truly, genuinely happy. I didn't
care about the laptop, the Finite I'd left behind, or my body, lying limp on the floor
of the living room; I didn't care about the Box, or the warning, or the fact that
with ADINN's release all the lights in the house and on the street had begun to flicker
and die as the Algorithm arrested the global power grid in seconds flat.
I didn't even care that, before this moment, I'd never even had a daughter at all.
CREDIT: Jesse Clark
-------------------------------------------
Dark Web | Official Trailer | Web-Series | Shaheb | Sampurna | Sayantan | Hoichoi - Duration: 1:22.
I have to know...
what happened to your brother!!!
They have trapped me entirely...
I'm unable to escape now...
I've to fight till the end...
For that I might die too...
He's my friend...
The fight,my brother started...
I must finish it...
'Dark Web' is...
the most dangerous of all...
I can show you but...
will you be able to handle it?
How can you not trace my brother till now???
Some sites even stream live-torture...
I strongly believe...
your brother is into something like that...
Hack the gaming site...
Someone wants to kill them...
Where are you taking us?
-------------------------------------------
How does Dark Souls 2 teach new players? | Part 2: the Things Betwixt - Duration: 17:15.
This is part two in a series where we'll be exploring how the tutorials of dark souls
are designed, and whether not they successfully prepare new players for the remainder of the
game.
Last time we discusses the Undead Asylum and found it to be a successful and overall enjoyable
tutorial, However this week, we'll be discussing Dark Souls 2 and the Things betwixt.
There are a full notable differences between both tutorials.
Namely… in this game it's fully optional.
Technically to finish the tutorial all you have to do is run straight to the firekeeper's
hut, and then straight out to Majula.
You encounter no enemies, no traps, and there's nothing to learn on this path.
It's short and quick, and this is great for veteran players, but the lack of guidance
or structure really hurts new player experience.
To put it in perspective, If the Undead \Asylum was designed this way, the Asylum demon fight
wouldnt exist, so that the player could run immediately to the main lobby, through the
boss room and leave for Firelink shrine before doing anything else.
But it's not necessarily a bad thing that the tutorial area is optional, and there are
some benefits to this, even for new players, but..
I'm getting ahead of myself, because there's a few things to iron out before we begin.
First, since the actual tutorial areas of Things Betwixt are far less linear and structured
than the Undead Asylum, rather than doing a step by step breakdown of the entire area,
we'll instead by picking apart specific aspects and parts of the tutorial, in order
to be more concise.
Since several of the areas are fairly superfluous and don't really have much going on, id
rather focus on other aspects in depth, as there are some really fascinating, and interesting
decisions that the developers made for this area, so I'd rather focus on those areas
in particular rather than areas which are fairly redundant.
There are several side effects of having an optional tutorial.
As we mentioned earlier, it means that the area is far less structured than the Undead
Asylum, or even the Cemetery of Ash.
This makes it much more difficult to ensure the player will take a certain course of action,
or that a specific order of events will occur.
A surprising effect of this is that there is no boss in this area at all.
This makes sense, as making one of the side tunnels lead to an optional boss fight would
feel forced, and be unnecessary, it does mean the area lacks a certain panache though.
While the first and third tutorials slowly build difficulty until the player finally
faces a boss at the end of the area, the second zone just.. ends.
Once players are finished exploring the side tunnels, they just leave for Majula.
It's not necessarily harmful per se, but it does result in this tutorial having a very
different feeling than the other games, resulting in the Things Betwixt feeling a bit flat.
But… enough about that.
Let's start out with a short area overview, and then I'll discuss a few things I think
are the main contributors to this area feeling so lackluster
After the player exits the bonfire room, they come across this long path with several fog
doors on either side.
Behind these doors are tombstones with control tutorials, and several pods of enemies to
practice on, as well as a few hidden items.
There are a few instances where these areas teach concepts such as how to traverse the
environment, or how to use height to get an advantage on an enemy.
However these situations are set up to explicitly show players how to use certain movement options,
or attacks, such as using a plunging attack on this enemy.
The problem with this sort of lesson is that it's explicitly stating a use of an attack
to the player, rather than letting them naturally form their own conclusions from their own
experiences.
The Asylum demon plunging attack was so effective because it shows just how much more damage
a plunging attack does compared to a normal attack, however basically every weapon deals
enough damage to 1 shot these guys, so the fact that a plunging attack 1 shots them isn't
very impressive, and makes it so that players don't really get to understand the full capabilities
of plunging attacks.
Rather than teaching that height equals combat advantage, the player is taught that plunging
attacks are situationally useful for instant kills against certain enemies.
If the player hesitates against the Asylum Demon, and doesn't press their advantage,
He'll jump up and knock them down, damaging them heavily.
However if a player doesn't press their advantage against this undead hell just… wait there.
It's a small difference but it completely changes the message.
However one of the things I find most puzzling about this area, is that they use tombstones
to teach players the controls.
I briefly covered how they were taught in Dark souls 1, and I feel they were handled
appropriately there, as they performed the job of teaching players controls, while also
building an association between player messages and advice.
The decision to use these tombstones, rather than the glowing messages is honestly confusing.
These sorts of messages are never really used for the remainder of the game, so teaching
new players that Tombstone = helpful tip is honestly really perplexing.
Sure they perform their primary purpose of teaching players the controls, and in the
end it's not going to ruin the game for a new player, but it just seems like a wasted
opportunity, especially because they already did it correct the first time.
If the developers were really dead set on the tombstone aesthetic, a simple fix would
be to have the glowing messages set directly in front of each tombstone, maintaining aesthetic,
while still building the idea that glowing message equals advice.
It's most likely that the developers assumed that players would either have that pre-existing
association, or that they would develop it on their own quickly.
This is a really big assumption though, and the idea that these associations already exist
is a symptom of a larger problem present in both Dark souls 2 and 3: that players will
already understand all the underlying game concepts.
That people already know that the glowing messages can either trick or help you, so
it's un necessary to develop those connotations early.
The problem with this is that it assumes that the players have at least some modicum of
knowledge about Dark Souls in general.
While Dark souls 1 sold quite well in it's first years, I think it's unhelpful to leave
those players new to the series in the dust.
However this entire argument forgets one very important aspect of the entire tutorial.
It's optional.
There isn't a ton of really great loot in any of the side tunnels, so most experienced
players will end up running directly to Majula, and only dip into one of the tunnels to grab
a specific item, or two.
The people who are dutifully exploring each side tunnel are the ones who are most likely
to really need those lessons about the game world, and to learn how things work.
If the tutorial is gonna be optional, then the optional parts really need to benefit
and teach the few players who will use them, rather than simply teaching them that R1 is
light attack and R2 is heavy attack.
I've really been harping on what this area does wrong though, so why don't we discuss
what it gets right.
First off it's simply a fun area to explore.
Dark souls 1 only had a few fights, and was extremely linear, however the myriad tunnels
make exploring the gnarled twisting roots of the Things Betwixt feel exciting.
There's a lot more combat this time around, and players are immediately challenged with
fighting a mix or ranged and melee enemies.
Fighting through pods of enemies before moving forward to explore more is honestly pretty
enjoyable, and is a great hook for new players.
Each tunnel is hidden behind a fog wall, and this is pretty questionable at first.
It definitely sends conflicting messages to new players, that fog walls are simply spooky
doors, but in reality the use of fog walls here is pretty clever.
First fog walls always give a feeling of tension which makes the act of exploring a lot more
fun, but they also have the side effect of being a very clear visual representation of
where the player has and hasn't been.
Many of the twisting tunnels look similar, and it would be easy for a new player to get
turned around and completely lost.
Since each tunnel is hidden behind a fog wall, if there isn't a fog wall in a tunnel, it
means the player has explored that segment in some way shape or form.
This is really great for letting players have fun in this area, without getting lost or
confused.
The presence of the petrified undead in one of the side tunnels who blocks access to a
fog wall also encourages players to later return and explore, and let's players know
that returning to an area with a new item to open up new paths is important in this
game.
Once again the use of a fog wall here is clever.
Up till now Fog walls have hidden a segment of the game which can be explored, and makes
the thought of coming back later much more tantalizing.
Players who thoroughly explored the area will stumble upon this ledge which gives them a
peek at the area stuck behind the statuesque undead.
This really drives home that some areas can later be returned to, in order to be explored
further.
There is no shortcut lesson in this tutorial.
One could argue that the ladder next to dyna and tillo is a shortcut, but in reality it's
mostly used to make reaching them more convenient for players returning later in the game.
This decision to remove a shortcut lesson is initially pretty questionable, as it was
done so elegantly in Dark souls 1, but it's actually incredibly apt for this b game, as
shortcuts are largely nonexistant, at least compared to Dark Souls 1.
Fast traveling is available as soon as you reach Majula, making the majority of shortcuts
unnecessary.
The elevator in the Undead Parish cuts off several minutes from the trip between the
parish and Firelink shrine, but there doesn't need to be a shortcut between majula and Harvest
valley for example, because every bonfire in the game is that shortcut.
This has a lot of effects on how the game feels and plays, and there's a lot to be
said there, but for the purpose of this video, all it means for us is that having a shortcut
present in the tutorial would ultimately be unnecessary, and the lack of one is an overall
good decision.
I guess my point is that less is more in some cases, and in this case removing something
really benefits the tutorial, and fits the game.
Another really well executed lesson is centered around the Cyclops located on a hidden patch
preceding the firekeeper's hut.
The lesson is admittedly well executed, but the message it sends doesn't really fit this
game.
Let me explain.
Players will initially see an item off the side of this wooden bridge, and begin searching
for a way to retrieve it.
They will find a hidden path behind some leaves, and follow the path, which is covered in massive
footprints.
This makes encountering the Cyclop itself much more intimidating when they reach the
top of the path.
They can take the item from behind him, but attempting to kill him will be quite difficult,
as the player deals very little damage; even if they return after visiting the firekeeper's
hut and have a real weapon.
Each of the Cyclops's attacks will deal a massive amount of damage to the player,
or kill them outright, so all that can be done is to swipe the item, and try to escape
over to the waterfall.
This is a really effective way to convey that certain areas just aren't supposed to be accessed
early, and just because you can go somewhere, doesn't mean you should.
Having a very difficult enemy present immediately in the very first section of the tutorial
and possibly as the first enemy players can face really drives this concept home.
The fact that the path is obscured leaves no doubt in the player's mind that they
aren't supposed to be here yet, even though they can access the area.
This lesson is one that I feel The Undead Asylum could have benefitted from, as the
first dark souls is very open, and many late game bosses can be fought extremely early.
However Dark souls 2 isn't really that kind of game.
It's notoriously linear compared to Dark souls 1, and the only area I can think of
that you can access significantly earlier than you're supposed to is Sinner's rise,
and the fight with the Lost Sinner.
So while this lesson is executed really well, it's kinda pointless, as it's one of the
few times in the game the player is exposed to an enemy who is leagues stronger than they
are at that point.
Now that we've explored most notable parts of the area, let's discuss the focus and purpose
of the Things Betwixt, because ultimately that's how we determine whether or not the
area acts as a successful tutorial.
While the first Dark Souls tutorial focused on teaching game philosophies and world design,
and as we'll cover next time, Dark Souls 3's tutorial focuses on combat, The Things
Betwixt is very obviously focused on controls.
This is a valid decision by the Developers, as that is what tutorials are traditionally
used for.
However the dark souls series is challenging, and that challenge is due to the game design,
not the controls, which I personally find very intuitive, (at least with a controller).
Combat and level navigation on the other hand are far less intuitive, especially for new
players.
In my opinion focusing on these things instead is far more effective for this kind of game,
and makes the new player experience much more enjoyable.
In Dark souls 1 world exploration is one of the more difficult and confusing parts of
the game for new players.
Therefore having a tutorial which teaches some rules about the world and game as a whole
makes sense.
Conversely the main challenge of Dark Souls 3 is definitely combat, especially against
non-boss enemies as they are more difficult compared to the other games.
Therefore it makes sense that dark souls 3's tutorial would center around combat, as we'll
later discuss.
I would argue that one of the most difficult things for new players in Dark Souls 2 is
traversing the environment, as almost every area has a gimmick or difficult hazard to
overcome.
It's something I think most veteran players overlook, but for new players the poisonous
trenches of Harvest valley, the Lava pools of the Iron Keep, and the Clutching Darkness
of The Gutter can all be very challenging, and frustrating to traverse.
It would make more sense to me if the game prepared players for these types of challenges
in some way, and what better place to teach them than in the tutorial?
One could argue that the cliffs on the side of some of the more narrow paths teach this,
but that connection feels very weak, as all you need to traverse the cliffs is basic space
awareness.
You could argue that it doesn't matter that the tutorial only teaches controls, and that
new players will either learn the hard way, or pick things up over the course of the game.
Dark souls is supposed to be hard after all, and so if new people don't get something
then they deserve to have a harder time.
The issue is that this argument misses the point, and is undervaluing how much a proper
tutorial can help improve a new player's experience.
Despite what many think, Dark Souls isn't supposed to be a frustrating or rage inducing
game.
The Dark Souls series is simply designed to be challenging and punishing, while remaining
an overall enjoyable experience.
While many people find this challenge to be frustrating, that frustration is almost always
due to a perceived unfairness in the game.
1 hit kill moves, hidden traps, and environmental hazards all feel unfair to a player who isn't
prepared for them, and this often leads to frustration.
However when a game intentionally prepares players to memorize a boss's movement, check
every corner for traps, and to play cautiously around a hazard, the game becomes much more
enjoyable for new players.
This is why something like the boulder trap from dark souls 1 is so effective.
It punishes players lightly in the first area of the game, preparing them for a later point
when being hit by a boulder will be a bit more painful.
And that's why I find the Dark souls 2 tutorial such a lost opportunity.
They had a whole area in which to teach a player, and ultimately, they teach them very
little.
Ultimately this makes the game a bit more frustrating; Just a bit less enjoyable, and
overall?
less fun.
But…
That's my opinion, and I'm curious as to what you think.
Do you think that the Things Betwixt Is a successful tutorial?
Do you disagree with my assertions?
Let me know in the comments!
We're over halfway through this series, and next time we'll be exploring Dark Souls
3's Cemetery of Ash.
If you liked the video be sure to leave a like, and if you really hated the video, then
feel free to dislike!
If you do please let me know why, as that's the best way for me to improve.
If you'd like to see more analyses in the future, feel free to subscribe so you can
stay notified.
I'm loving this series so much, and so I hope you guys will stick around!
Either way, thank you for your continued support..
And I'll see you in the next one.
-------------------------------------------
Russia Is The 'Dark Cloud' That Hangs Over Midterm Elections - Duration: 13:14.
Russia Is The 'Dark Cloud' That Hangs Over Midterm Elections
These midterm elections are hard to game out.
That's because there are a lot of factors that could cancel each other out, and there is no single issue that appears to be breaking through.
"Frankly, it is about volatility," said a Republican operative, who spoke on the condition of anonymity to be candid about strategy.
"It's very volatile out there.".
That volatility starts at the top with President Trump.
The president sometimes vacillates from one position (might not believe the U.S.
intelligence assessment on Russian election interference) to another (he means he does believe it).
His trade policies, which many worry amount to a war, have introduced a new level of volatility.
Elected officials in his own party have been speaking out against this president's tariffs because farmers and manufacturers in their states have been hurt by it.
The president, though, breathed a much-needed sigh of relief Wednesday when he brought European Union Commission chief Jean-Claude Juncker out to the Rose Garden — just as Secretary of State Mike Pompeo was reaffirming the veracity of the U.S.
assessment on Russian interference to a panel of senators.
They announced that the EU would buy more soybeans and liquefied natural gas from the U.S.
(There was no mention of the thorny issue of cars.
Hello, Michigan!).
It was important timing for the president, given the pressure he — and his party — is under.
The negative effects of tariffs have been real, with his administration going so far as to propose a $12 billion bailout for farmers.
(Think about that for a moment: Trump is asking his party to ditch its ideals on two fundamental things — free trade and bailouts.).
And Trump's poll numbers in key upper Midwestern states, where he did so well in 2016 largely because of his trade message, have taken a hit.
His job approval rating is under 40 percent in Michigan, Minnesota and Wisconsin, according to Marist polls conducted for NBC News.
Even fewer said he deserved re-election — just 28 percent in Michigan, 30 percent in Minnesota and 31 percent in Wisconsin.
But one thing is consistent in this year-and-a-half of a Trump presidency — you just never know what the next week will bring.
The daily, or weekly, tit-for-tat is not what wins midterm elections.
They are usually about something, about an issue or two that drives the electorate.
In 2006, it was about the Iraq war.
In 2010, it was health care.
Ordinarily, this far into the cycle, something would have emerged.
Republicans hoped in 2018, it would be tax cuts.
Democrats have tried to push health care and wages.
"Democratic candidates need to focus on lowering health care costs and increasing wages to meet cost of living," said a Democratic operative, who spoke on the condition of anonymity to freely discuss party strategy.
But so far not much has really stuck.
"One thing we've seen in these issues polls is there isn't a dominant issue, per se," the Republican operative said.
"It's all very muddled.
When a story pierces that news bubble for three to five days, you know it's different.".
The operative said the Mueller Russia probe has been the "stasis for cable news," but, he maintains, hasn't registered with swing voters.
Democrats believe the Russia saga has created a cloud of chaos around Trump.
The Russia factor.
For as much as Democratic strategists want to push health care — and that is what Democrats say their candidates are focused on in swing districts — that wasn't the message du jour being pushed by House Democratic leaders this week.
Instead, House Minority Leader Nancy Pelosi introduced a resolution condemning Trump's comments in Helsinki with Russia's Vladimir Putin, in which he cast doubt on the U.S.
intelligence assessment that Russia interfered in the 2016 elections.
"On Twitter and in the Beltway, you're seeing lots of jumping around from message to message, but not in the districts that matter," said the Democratic operative.
Republicans privately conceded that Pelosi's measure was likely intended to jam them up and drive a wedge between various GOP members, who disagree with Trump's strategy toward Russia.
And for good reason.
An NPR/PBS NewsHour/Marist poll out this week found Russia is a losing issue for Trump right now: Two-thirds of Americans think he hasn't been tough enough on Russia; a majority thinks he has done something untoward in his personal dealings with the country; and 7-in-10 believe the U.S.
intelligence assessment about Russian election interference over Putin's denials.
Two-thirds also want Mueller to be allowed to complete his investigation — including a majority of Republicans.
Russia and the potential fruits of the Mueller investigation are the shiny metal objects of liberal politics.
It's what's talked about at cocktail parties, where members of "The Resistance" allow themselves to imbibe on hopes of Trump being escorted from office.
That inevitably leads to talk of the "I" word — impeachment.
But the only ones talking about impeachment this week were Republicans — not of the president but of Deputy Attorney General Rod Rosenstein.
Members of the conservative House Freedom Caucus introduced legislation to impeach Rosenstein for what they see as obstruction of their requests for documents and information related to the 2016 election investigations.
"For nine months, we've warned them consequences were coming, and for nine months we've heard the same excuses backed up by the same unacceptable conduct," Mark Meadows, head of the Freedom Caucus, said in a statement Wednesday.
"Time is up and the consequences are here.
It's time to find a new Deputy Attorney General who is serious about accountability and transparency.".
Ohio Rep.
Jim Jordan added, "The DOJ is keeping information from Congress.
Enough is enough.
It's time to hold Mr Rosenstein accountable for blocking Congress's constitutional oversight role.".
House Speaker Paul Ryan said Thursday he disagreed with the resolution and would not bring it up for a vote.
Minutes later, Jordan announced he would be running for speaker.
Immigration over tax cuts so far.
The GOP was supposed to be banking on tax cuts, their signature legislation of Trump's first year, to help in these elections.
But while Republicans and outside groups have run some ads on tax cuts, it has been limited.
Instead, in many cases, especially in the primaries, they have been harping on immigration.
Georgia Secretary of State Brian Kemp, for example, won Trump's endorsement and the Republican nomination for governor Tuesday after running ads like this:.
"I've got a big truck, just in case I need to round up criminal illegals and take 'em home myself.
Yep, I just said that.".
His more soft-spoken GOP opponent, Lieutenant Governor Casey Cagle, said of the race in leaked audio, "This primary felt like it was who had the biggest gun, who had the biggest truck, you know, and who could be the craziest.
But Republicans say they feel good about making the case on immigration.
The NPR/PBS NewsHour/Marist poll shows Americans don't agree with the direction Trump is taking the country on immigration, but that's not how Republicans plan to message the fight.
Moderate Republicans feel the heat on health care.
"We feel good about the contrast with single-payer," the Republican operative said.
"We plan to make that an issue.".
-------------------------------------------
The comic book comic and dark with endless surprises ( part 1 ) - Duration: 2:54.
-------------------------------------------
Discover your dark side with Apothic Wine - Duration: 2:29.
The Lunar Eclipse with a unique deep red blood moon is on its way and Apothic Wine is giving one lucky person the chance to unlock a new wine experience on this mysterious night
As the moon projects a dark red shadow, Apothic Wine is offering one winner the chance to discover their dark side in style with a delicious case of Apothic Red and Apothic Dark
Apothic Red is a bold red wine that is rich as velvet, smooth as silk wine, with aromas of jammy dark chocolate, black cherry and vanilla
Apothic Dark is a bold, rich and assertive red wine with big, dark fruit flavours of blueberry & blackberry and opulent notes of coffee and dark chocolate
Both wines have been crafted using a unique blend of dark grape varieties, offering distinctive tastes and the perfect drink to sip on a dark summer eve
The winner will also receive an extraordinary dining experience in the dark, taking them on a complete sensory journey throughout the night
Discover your dark side with Apothic Wine this 2018. For more information on Apothic Wine please visit www
apothic.co.uk. Available from all leading supermarkets. Related Win a £50 Pret A Manger Gift Card Win a £100 Waitrose Gift Card Win a Sony Bravia 49" Smart TV Win an iPad 10
5" 64GB Win An iPhone X Win a £250 Amazon Gift Card Win a £100 Virgin Experience Days Gift Card Win a £100 Sainsbury's Gift Card
-------------------------------------------
Dark Trap Serhat Durmus - Yalan (ft. Ecem Telli) Engish Lyrics - Duration: 3:18.
Gözümdeki ateş when the fever in my eye
kalbimi yakınca burned my heart
Sandım ki aşkımız ömür i thought our love would last
ömür boyunca (forever)
Yalan Lie
Yalan Lie
Yalan Lie
Yalan Lie
Yalan Lie
Ayrılık yok artık no more separation
Öyle söylemiştin you said so
Bilsen seni nasıl know how i've loved you
Gözümdeki ateş when the fever in my eye
kalbimi yakınca burned my heart
Sandım ki aşkımız ömür i thought our love would last
ömür boyunca (forever)
LIE... ♫
♫.... ♫ ... ♫
♫.... ♫ ... ♫ ♫ .. LIE .. ♫
-------------------------------------------
► Dark Side || Teaser - Duration: 1:19.
-------------------------------------------
Dark Souls remastered: part 10~This is why I didn't wanna go on a picnic! (ENG subtitles available) - Duration: 30:29.
Hi! How are you? This is AuronTyranitar
and we can finally continue with some more Dark Souls
I spent like a month preparing some tests
and I was unable to play then
I couldn't record a thing
and I wanted to get back to this, but now I don't remember much
but while editing a video, I noticed that
maybe we can do one thing here
let's see if... there
I saw an opening here
and I thought that perhaps something could be done
and it looks like it
I don't think there's anything there
there are some chests down there
something else there... and up there
can we drop there?
it's a good question...
looks like it
stairs
let's see if this guy wants to go up
oh, more here
anything here?
a nest
interesting
you can practise how to be a ball
let's try not to die... I think we can go there, right?
or maybe there's something else around
Undead asylum F2 west key
the undead asylum?
we've been there already
what's this?
wow, what are you doing, dumbass?
oh, that's it
there are some more things there, but it looks like a long drop
and I might get killed, so I dunno about that
and it looks like that here too, so I dunno
great one
good thing there's another one
how do I drop down without killing myself?
oh, great work
good thing we're alive. No one around, right?
for whatever reason he didn't jump
good thing we're alive. Homeward bone, good
morning star and talisman
I'll check it out
and finally... cracked red eye orb
looks like a tongue-twister
83, nice try
and what else were we given? A talisman, maybe?
there it is
14. I guess that's got another use
otherwise it would be kinda stupid
I'm gonna move the micro, I'm talking nowhere
and then the audio is even lower
more stuff
the cemetery
lloyd's talisman
this is for invading other worlds
blocks estus recovery in a limited area
I don't really feel like picking fights, so
well, to get some practice
great parry
I can't see shit, where am I?
drink some, dude
One month, I'm like if I wasn't here
something weird going on
come on, lad
late... there it is
We still gotta practise those things
or we won't get them right later
but I really don't remember much about how to play, I'm all rusty
oh ,btw, I was thining that, since I had 7 humanities
I'm gonna go the bonfires, so in case I lose them
I can't get a backstab right
and I'm gonna kindle them
so that they've been used
finally one
almost fell
hey, how about you target him?
not again
I still can't get them going
hey. Well, the pillage corpse thing, maybe for tomorow, right?
alright alrighty
let's see if I can pillage this one, instead of kick him
titanite shard, awesome
it's interesting
goddammit, I hate summer
honestly, it's so hot
I hope you won't be able to hear the fan I have running
the heat and...
and the fucking light
There's supposed to be an attack while jumping
or something like that
and I want to practise it, cause I never use it. I used it once in the tutorial
and that's it
maybe you gotta run and attack... no
target him, please
at least we're getting some of those. Let's see about that other attack
how could it be?
anybody there?
maybe that dumbass that comes from down there
anyway
alright, it's with R2
I'll probably edit this out
dammit, my ass from behind
alright, I won't edit that out
fucking awesome
alley oop with a dead body
my god
what a gift from these lads
let's kindle this bonfire
now it's done, now we can
get 10 estus if needed
and we're gonna do the same with... oh, no, the one close to andre had already been kindled
so we gotta go down here
since we went to the bonfire, cause I'm not going back to the elevator
what happened, bro?
that's nowhere close to what I meant
again, I can't get it right
drink an estus flask
so annoying
what a gift this is
again
I think that being human increases the drop rate
pretty damn cool
lemme check this out
everything is recording
and I'm sweating like a freaking pig
let's see one thing
cause the first black knight was guarding a ring
nothing behind this one?
look at that asshole
so nothing here, really?
I don't think we can drop there
I'm not gonna try, for sure
so this one was like...
kill the nosy ones
you nosy enough? Die
fuck that wall
smartass alert here
until I get my skills back...
cause, you may have noticed this, but I don't happen to be great at videogames. I like them, but...
I'm not really great at this
great. And then he covers himself
you're a bit annoying
what are you doing? Almost fell over
let's see
bye
no drops?
such bad people
let's see, this way
nobody here, right?
wait, one of this knights is coming
great job
again
yeah, drink wherever you like
did we break this, see if there's anyting in them?
I can hear someone
I dunno
I'm being too daring
yeah, how about you attack?
no drops
so apparently we're supposed to go to the darkroot garden
bleeding
rectal bleeding
let's go there
I might edit the undead burg part out, not that interesting
especially not the 18th time
can I level up?
such a funny joke
by the way, I've been said that you can upgrade your weapons here and buy stuff too
I don't think these things are interesting now
and we can't upgrade this one cause we don't have dragon scales
upgrade...
repair, let's see
let's repair it, just in case
everything else is fine
buy. Let's see what he has for sale
Crest of Artorias: opens gate in the forest
oh, probably the gate we saw
the weird big door
axe... warpick
caestus, what's that? Looks like a fist
tower kite shield
100% physical
30% magic, 70% fire...
is this good?
it seems good against fire
great
100% too
this one's got less stability, and fire resistance
a bit heavier
parameter bonus D. I dunno about the other one
show me this. Actually both were just the same, right?
D as well
and lightning defence 50%, I dunno about the other one
it's also lighter
maybe it's worth it. I'm gonna buy it, it's only 1000 souls
and arrows... How many do I have?
130. Gimme some more
I don't wanna run outta them
and that's it
I'm gonna equip that
I think that lighter means it's better for parrys too
maybe that's got nothing to do with it
this place doesn't look too friendly
there are some psycopath trees
trying to grab me or something?
well, go home
purple moss
Darkroot garden. There was something here
but probably not this way
I don't think so
they're trying to get me here
gimme moss, sweetie
I know you want to
this way?
I'm getting trapped in a stone and that ain't good
and I eat it all
this broccoli things
destroyed, come on
so I was speaking with a friend and
he told me to look for a door
he told me that here, in the darkroot garden, you can find the first hidden door
he didn't tell me where it was, I have to find it
but he told me that it was around this place
so...
This doesn't look like it
probably this
he said that I could attack it or roll
and this won't damage the sword. Perfect
thanks, dude
you save some time
can we level up? No, we couldn't before
locked with some mechanism
yeah, probably the crest of artorias will do it
20,000 souls, just like that
I don't like this forest
1, 2, 3 broccolies
blooming purple moss
great soul
purple moss
what's the difference between blooming and normal?
heals poison
and this one toxins as well
he brings you back to your normal state
tell me this is no boss
alright, we're good
what's this?
is it moving?
can we hit it?
no point
oh, look, a healthbar
I couldn't see it
and that's how you cooperate with deforestation
this is another secret path
look at that
what is that?
looked tougher
another tree
I still have the feeling they're gonna destroy me here
we didn't need to cut this one down, apparently
I'm not really sure we're supposed to go this way
what's that
oh, this lads
I had under... but
I don't want you to attack
actually every time I complain, it was my fault
but not this time
wow
yeah, cover yourself a bit
these rays
they show you pretty much everything
cover yourselves a bit, please
another knight soul
I don't like this place it makes me feel... actually yeah, this ambience without music...
hey, what's that?
I'm gonna guess it's gonna come back to life
I can hear stuff
or maybe I'm imagining things
I'd rather face this one
if it's a foe, which it is
wow, what's that?
some kind of weird ring around me
when I get close to him, it's like I'm fucked
he's trapped there
I'm back to normal
we can come close again
oh, great one
wow, 600 souls
so that thing slows you down, cause I could barely move
It's the hangover attack
then you don't even know where you are
let's go up this way
this feels like getting into a boss cave or something, I don't like this one bit
in this game you're in constant tension
cause you never know... Look, it's one of these
let's lure him down there
cause here...
this way I might be able to throw these while I'm far away
is it coming or what?
but why retreat?
I'm here, I wanna fight ya
he doesn't wanna go out of the cave, he gets all melancholic
now he's outside
your move, knight
as soon as he doesn't slow me down...
great wood
I hope I'm not affected
I escaped on purpose
come on buddy
yeah, I'm affected anyway
yeah, like they're any good
they sound just like that titanite demon
let's see what's in here
3600 souls and we can't even level up
wolf ring
I don't know what it is, but let's put it on
cause I don't have more. Increases the balance
look
where does this lead to
wowowow
I thought there was nothing there
only the step
and I would've died if I had dropped down
you gotta be all eyes in this game
so it looks like we should go back
let's leave this tree unharmed
well, if you get in the way...
Deaths: 6 Souls lost: 0
Không có nhận xét nào:
Đăng nhận xét