After teasing you 150 times this video I have to do it to you
Not by obligation,
But because it occupies an important place in my chain
Indeed today we will talk of Dark Rides as a whole
Categorizing them by linking their points common
But also by speaking a little bit of narration
Truce of chatter is gone!
First of all, what is a Dark Ride?
As the name suggests it is basically a circuit in the dark
The first dark ride that we find are historically haunted houses
carnivals present at the beginning of the last century we wandered on foot or
in trolley and we crossed monsters to the epoch incarnated by the fairground family
Then the concept slowly evolved
To arrive in 1956 to the Dark Rides of Walt Disney
Much more technologically advanced with particular
braking systems or the appearance of first animatronics
Since then, the different dark rides have obviously still evolved
and we can categorize them now into different sub-categories thanks to their Rides Systems
First of all we have the classic Dark Ride
Composed of simple carriages and rails
We have a progression in slow attraction
with lateral G-turns powerful
Then comes chronologically the Water Dark Rides
Consisting of a moving watercourse and boats
The first real Water Dark Ride is by the way it's a small world
Presented at the 1964 World's Fair in New York
In partnership with the UN
These Dark Rides can have falls and splash as in Pirates of the Caribbean
We then have the Flying Dark Rides
With Peter Pan Flight as a standard door
We are here in a vehicle guided by a top rail of our head
Giving the impression of flying over the landscape
And finally the last Dark Rides is for me the Dark Ride TrackLess
A classic Dark Ride
But having vehicles automatically guided by a computer
Which adds fluidity and magic on the ride
But there are obviously others!
EMV to the Doom Buggy
Going through the interactive dark ride
there is something to diversify!
But what's interesting in the Dark Rides
Is not the Ride System in itself
Because even if it can allow to contextualize an attraction
The Rats-Mobiles of Ratatouille for example,
Its importance is only minimal
No, what matters in this genre of attraction is the narration that
the attraction has and be it Narrated, Environmental or Induced
We will dissect today all that!
Well the question that will follow is evident
But what is storytelling?
Well for the moment no need to go look very far as the narrative
is stupidly the way to us tell a story
And that there are masses but we will not talk about the main
So that the video does not last 50 hours
Personally I categorize the three-part narrative
The narration told,
environmental narrative,
and induced narration
Let's now look together at what these three categories hide
First of all, let's talk a bit about storytelling
This is the most used storytelling format across different media
Whether in a book, when a narrator tells us a story
In a game with dialogues describing the situations
Or in a TV show with the sweet voice of Pierre-Alain de Garrigues
The purpose of this narration is to make understand to the person who is in the story
The ins and outs without having to think
There is just to swallow what we give him
and be guided by the narrative flow of the media
All situations that will happen as a result of this narration
are most often guided
And the user will have surprises that when the narration will have decided to do
This type of narration can be find in the games Lego or
in big RPGs like Skyrim or Divinity 2
Indeed in these games we have a lot of cinematics,
Many dialogues and therefore a narration told
directly to players going through methods that I already mentioned
But how could we reproduce this Narration in an attraction? Tell me,
Well, it's very simple by adding a character who sets up universe
in the queue for example
With Buzz he's talking about a mission to destroy Zurg's threat
Or directly in the attraction as it is the case in Ratatouille
With one or more characters who talks to us continuously about the story
Attention it is true that I just spoke very dry of this type of narration
But it is interesting even if personally I find it long and useless
It can allow a game to stand out
And add flavor to the narrative storyline
However, in my opinion, there is method that far more effective
Environmental storytelling
Good as you guessed the environmental storytelling
is guided by the sets of a media
By the atmosphere around the various protagonists
This narration allows to add phases of reflection and analysis
When the user will discover for the first time a place
In Star Wars for example when we look at the decomposition state of the Millennium Faucon
One wonders the different adventures he has experienced
In Stephen King's Joyland Book
We feel the gloomy atmosphere of the park Haven's Bay
And we wonder what could have really happened in the haunted house
Short in this case the user is really taken to party
To discover for himself what defines universe
Even though the main lines are already drawn
And allow him to have a strong base of reflection
We can find this aspect of discovery and analysis
in The Legend of Zelda: Breath of the Wild
released last year
I already told you about this chain of his great qualities as Open World
But we realize everything along our way in this vast expanse
that past events have really impacted the universe
in which we evolve
most obvious with ruined Hyrule Castle protected by Zelda
through the most discreet LonLon ranch disappeared
All his scenes allow us to easily understand what could have happened
during the last century
It is interesting to note that the narration told of the game is not focused
that on two three important scenes
allowing us to deepen our understanding of the universe by analyzing the scenery around us
We can also draw parallels with the attraction Pirates of the Caribbean
which opened without license in 1967 in Anaheim and in 1992 in France thereafter
In this attraction we are guided by the scenettes,
without knowing the strong storyline of the story
Each detail point allows us to define situations
Why do men seem to be hurrying out of jail?
Surely because of the flooding of the building and the crumbling ceilings
Why is this man drowned in a well?
It must simply be the mayor of the village that pirates are looting
But why does this man sleep with pigs?
Surely because of the rum!
Short I'm sure you understand where I'm coming from!
All these small points of interest allow the visitor to integrate little by little
the narrative plot and the universe of attraction
But do not dwell too much on this attraction we will have the pleasure to talk about it in an upcoming analysis
and let's go right to the last category
The induced narration
For once the name I give it is surely not
one that is used as a rule
What I call induced narration is all that will flow from a universe much more well known than the media that we observe
in general products of this type are derived from a strong license
and known to all
Like big movie blockbusters or literary fiction
In the Star Wars Rebel series, when we first mention the word Dark Vader,
The viewer directly grasped whoever is spoken without even having seen it on the screen
When we talk about Graal in the Kaamelott series of Alexandre Astier
It's easy to understand that this is the ancient relic
described in the novels of knights of the round table
Being in a universe known to the viewer helps develop
the most discrete aspect and so to bring new things into the basic worlds
Like humor in Arthurian novels
Or an alternative adventure in the world of Star Wars
As for video games or this narration is present we can talk about
toy story 2 which takes up the big narrative lines of the film while
adding gameplay sequences adding depth to the universe with
the different mini boss for example
Or the many games of the extended Star Wars universe that have revealed the unknown aspects of strength
While remaining fittings and constant with the guidelines
Of the ten main opus of the saga
Level attractions we can talk here about Disneyland Resort's Opening Dark Rides
Since Snow White, Pinocchio, Alice and Peter Pan
respect this scheme perfectly
We will go from scene to scene without really explaining to us that they are the characters we meet
While telling us briefly the story of the Disney Classic
Thanks to scenery and sequencing
For these attractions, do not have to describe the storyline precisely
Since known to all
deepen the narrative
And so to live an experience very different from that described in the basic support
To resume the example of Snow White
Where in the film is joy and friendship takes a big place
In the attraction the atmosphere is much darker and describes all the misadventures that go
meet the different characters in the story
allowing visitors to take note of the dark dimension of the story of the country's most beautiful woman
It's the same for the Pinocchio attraction that transports us
in the fairground universe setting aside all internal debates of the character
wishing to become a real little boy
As for Alice present only in Anaheim
We will discover the whole universe of madness
and for Peter Pan highlight the Adventure
Of course, the world of narration is not as closed as what I just explained to you
but I think that may allow you to more easily dissociate
different works that are you proposed it is sure that there is only
very few productions that use only one of his narrative methods
the goal being to use them all with one good balance to make the exhibition
of the most interactive universe possible and make sure that this does not
do not become boring to sleep or spam button A
in the game dialogues
Anyway I think I have exposed everything for me
takes on importance in the Narration of a game, book or attraction
but I just lift it it's a personal interpretation and
I invite you to tell me in comment what you think of the different
storytelling categories I hope that this video talking a little bit more
theory of attraction you liked
It was Ballaw and do not forget that
You Can Fly
We Can Fly
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