Thứ Năm, 26 tháng 4, 2018

Auto news on Youtube Apr 26 2018

I know I haven't posted makeup related videos in a long time

but honestly lately I focused more on vlogging

and I don't know if I should do both or only one

So please advise me below if I should do vlogs AND makeup tutorials

Or one of them only

Today's video is about getting rid of dark circles

Some girls get dark under eyes when they lack sleep or eat unhealthy

And they can get rid of them by changing their lifestyle

but others, like me, inherit dark circles

and many in the Middle East inherit

I cannot remove them permanently but I can reduce the darkness

not only with makeup but also with skincare

So if you would like that, then please keep on watching

Sorry for my Arabic, it is getting better but still not perfect

and please subscribe to my channel, I always forget to say this

I don't like asking but if you like my videos then do subscribe :)

and also like this video and comment what you would like to see

Love you all and sorry for not posting a lot I hope you don't hate me

But first we are going back to the night before

I removed all my makeup and cleaned my face

I got sweet almond oil

and I applied it on the eye bone in soft tapping motion

and then slightly massage the eye area

Don't forget the upper eye area

I am going to massage for 3 mins

Almond oil has Vitamin E, which brightens up the area

It also stimulates collagen production

So you can prevent wrinkles

After the massage, I left the oil on and went to bed

I just woke up and am very tired

I rinsed off the almond oil

I got a spoon that I kept in the freezer all night long

And I will massage the eye area and the rest of the face

In the morning my eyes and face look puffy

Puffy eyes and dark circles don't really look attractive

Thats why I use a cold spoon to reduce puffiness

Now I will use a face mist and spray it all over my face

and of course apply eye cream

It is so important to put eye cream, no matter what age

I started applying eye cream since I was 16 and I don't regret it

It's not only for the elderly

Now I will use an orange shade

If you put a very light concealer over dark circles, it will look grey

because black and white result in grey

but if you put orange first, it will cancel out the darkness

I look super cute, not

Now I'm using a full coverage foundation

I want to hide them circles so much

I will start in the beginning of my face and blend outwards

This concealer works so well for dark circles

I will also highlight some areas

Of course I cant not contour so I will do so quickly

And now for the first time I will use the Rewind brightener

And put it only on my cheekbones and forehead

I used a yellow powder to cover any darkness left

If you put mascara on lower lash line you create a shadow

I will brighten my eyes in the inner corner and lash line

I was shocked from the color, I look like barbie

but its ok, people will look at your lips and not the dark eye circles

For more infomation >> كيف ازيل السواد تحت عيوني | Good Bye Dark Circles - Duration: 6:02.

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Danger Mouse Dark Side Of The Mouse Best Cartoon For Kids & Children - Joel Thorpe - Duration: 14:53.

Thank You So Much For Watching!

For more infomation >> Danger Mouse Dark Side Of The Mouse Best Cartoon For Kids & Children - Joel Thorpe - Duration: 14:53.

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【遊戲人。遊戲事】洋蔥騎士/Onion knight《Dark Souls 黑暗靈魂》(中文字幕) - Duration: 10:30.

For more infomation >> 【遊戲人。遊戲事】洋蔥騎士/Onion knight《Dark Souls 黑暗靈魂》(中文字幕) - Duration: 10:30.

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The World Design of Dark Souls | Boss Keys - Duration: 21:21.

There are a lot of memorable moments in Dark Souls, but there's one very specific part

that stuck out for me.

After arriving in Firelink Shrine, you venture into the Undead Berg, fight the Taurus Demon

on the bridge, narrowly avoid getting roasted alive by a dragon, find your way to the Undead

Parish, fight past giant soldiers in the church, take this random elevator down, and arrive

all the way back at…

Firelink Shrine.

It's at this moment you realise that the world of Dark Souls is very different to most

other games.

It's not a linear series of zones - but a complex, maze-like world that branches off

into different areas, then loops back around on itself through shortcuts and elevators.

It seems to snap together like a fancy 3D jigsaw puzzle, and exploring this world feels

like navigating a Metroid map, or a Zelda dungeon.

Which is why I'm dedicating this special spin-off episode of Boss Keys to the world

of Dark Souls 1.

I'm going to be looking at how this world is put together, the advantages and disadvantages

of non-linear world design, and how Dark Souls has even more in common with Zelda than you

might think.

So, buckle up and come with me, Mark Brown, on a journey to the fantasy kingdom of Lordran.

To start, we should identify the basic structure of Dark Souls.

And I think this game fits quite neatly into five distinct acts.

There's the intro, in the Undead Asylum, where we learn the ropes and defeat the first

boss: the Asylum Demon.

Then, for act two, we're in Lordran proper and must ring the two bells of awakening.

One can be found after we fight the Bell Gargoyles on top of the Undead Parish, and the other

is behind Quelaag, down in Blighttown.

You can do these in either order, but most first time players will do the church first.

Then, for act three, it's off to Sen's Fortress - which is a sort of nightmare funhouse.

And then we head to Anor Londo, where we fight Ornstein and Smough, and receive the Lordvessel.

Now, in act four, the game tasks you with retrieving the four Lord Souls.

These are collected by defeating bosses who are found in new areas - but ones that are

just off from places you may have visited before: there's Gravelord Nito in the Valley

of the Giants, Seath the Scaleless in Duke's Archives, the Four Kings in New Londo Ruins,

and The Bed of Chaos in Lost Izaleth.

These often have other bosses along the way, like Sif and Pinwheel, and all of this can

be done in absolutely any order you like.

When you've got all four, it's on to the final area and the last boss, Gwyn: Lord of

Cinder, for act five.

So, I think this works really nicely.

Acts 1, 3, and 5 are very linear and have a sense of forward momentum to them.

While acts 2 and 4 are more open, and branching.

It's an accordion like structure that is actually… very familiar.

You see, the basic outline of Dark Souls is near identical to the basic outline… of

Zelda: A Link to the Past.

In that game there's an intro, and then some early dungeons that can be done out of order.

Then the path constricts for Hyrule Castle, but then branches out widely as you re-explore

old areas, now with access to the dark world, to tackle the tougher dungeons in largely

whatever order you like.

Then the path constricts one final time for the battle against Ganon.

Perhaps it's not surprising, given how Souls creator Hidetaka Miyazaki has spoken about

his admiration for the Zelda series, but I think it's a very interesting parallel nonetheless.

But then again, while this does describe the path that most players take - this isn't

a completely accurate portrayal of how Dark Souls is laid out.

You can actually do lots of stuff out of order.

You can kill Pinwheel at any time after arriving in Lordran, you can kill Sif and the Four

Kings before ever visiting Anor Londo, and you can kill the Ceaseless Discharge as soon

as you've finished off Quelaag.

And you can skip some of these bosses entirely.

If you take a secret route to Blighttown through Darkroot Basin, you can skip the Capra Demon

and the Gaping Dragon.

If you help out Solaire you can skip the Demon Firesage and the Centipede Demon.

And if you choose the Master Key as your initial gift, you can even dodge the Taurus Demon.

There sure a lot of Demons in this game.

They should have called it Demon's Sou...oh wait.

Uh, plus, there are also four entirely optional bosses - Moonlight butterfly, Stray Demon, Crossbreed

Priscila, and Dark Sun Gwyndolin - that have no impact on the structure of the game whatsoever.

They just give you cool goodies.

So the structure of Dark Souls really looks more like… this.

Not quite as attractive, is it? But it's a good visual reminder that Dark Souls is

a game with lots of branching paths.

Like, when you get to the Undead Parish you can explore the church, or go fight the Moonlight

Butterfly in Darkroot Garden, or fight this hydra in Darkroot Basin, or go off into the

Lower Undead Berg and explore from there.

And right from the very beginning of the game, in Firelink Shrine, the player is expected

to travel up to the Undead Berg but you can, instead, head to the Catacombs, or New Londo Ruins.

All of this gives Dark Souls a very liberating and adventurous feeling.

You rarely get the sense that you're on a predetermined path - but, instead, you'lre

making your own decisions and following your curiosity through the world.

And while some of these areas are complete dead ends in terms of overall game progression,

there are often items in these late game areas that you can get early if you're brave enough.

Even a low level player can find the useful Fire Keeper Soul in New Londo Ruins.

And then run out of there in fear.

That's because the area is filled with ghosts that can't be killed with conventional weapons.

Likewise, the catacombs are filled with regenerating skeletons who will probably kill you if you're

at a low level.

But getting killed is a good way to create a lasting memory in the player's brain.

If you go into the Catacombs and get wrecked by skeletons, you'll spend the next 10 hours

of the game thinking about coming back to tackle that area when you're at a higher level.

Which is handy - because that's where one of the four lords is hiding.

Now, as i said before, Lordran doesn't just branch out but it also loops back on itself, with

connecting points between many of the game's locations.

Knock down this ladder, for example, and you not only get to rest at an old bonfire - but

can quickly skip all of this stuff to quickly get from the Undead Berg to the bridge to

the Undead Parish.

And then look at Firelink shrine.

While it initially connects to Undead Berg, the Catacombs, and New Londo Ruins - later

in the game it will also connect up to the Undead Parish and the Lower Undead Berg.

This is achieved through doors that only open from one side.

So, when you first move through this aqueduct just off Firelink Shrine, you'll find a

locked door.

But later in the game, you'll permanently open it from the other side.

This means you're not overwhelmed with options and branching paths at the beginning - but

as the game goes on, the world becomes steadily more complex.

So keeping the connected world of Dark Souls in your head is a difficult job, especially

because the game has no map screen whatsoever - perhaps a throwback to NES games

like Metroid 1 and the first Zelda.

But there's a quiet satisfaction in being able to navigate this complex kingdom through

memory alone.

Whether that's figuring out the best way to get between two areas, or remembering the

location of, say, Andre the Blacksmith, or the shopkeeper who sells Purging Stones - and

then knowing how to get there efficiently and safely

This sort of spatial memory is reminiscent of games like Resident Evil, where a big part

of the challenge is creating efficient pathways between areas in the Spencer Mansion.

That sensation is largely gone in the other Souls games, where you can simply fast travel

between areas, or wrap back to some central hub to find all the shops and upgrade stations.

I much prefer the way it's done in Dark Souls 1 because not being able to warp around

also creates a pretty strong feeling of isolation and, I suppose you could say, homesickness,

when you venture deep into certain areas.

Going further and further into the Catacombs or Blighttown, feels legitimately unnerving

as you're moving further and further away from safety and familiarity - and if you want

to return to the surface, you'll have to literally climb back out.

You can't just warp.

I feel like you also gain a much better understanding of the world by exploring on foot.

And what a world it is.

The extremely vertical nature of Lordran lends itself to an initial sensation of going deeper

and deeper.

The game practically trolls you, giving you a place called The Depths that isn't even

close to being the lowest point in the game.

That area drops down to Blighttown, which drops down to Demon Ruins, and down to Lost

Izaleth.

This give the world a real sense of history. Stuff built on top of other stuff. Strata.

And then, in stark contrast, Sen's Fortress and Anor Londo, are are all about climbing

up, higher and higher, which has a very different feeling.

You get a sense of ascension.

Rising action.

It makes you feel heroic.

Miyazaki has said "After ringing the bells and overcoming the traps of Sen's Fortress

I really wanted to player to feel 'Yes!

I've made it'."

It's worth noting, however, that Dark Souls does not ever suffer from a sense of samey-ness

- despite the fact that all of the game's areas must link up to one another.

Each zone still feels distinct - visually, and often from a gameplay perspective as well.

You've got the pitch black Tomb of the Giants.

The twisting staircases in Duke's Archives.

The hazy pathways of Darkroot Garden.

Traps in Sen's Fortress.

Pitfalls in The Depths.

Invisible pathways that kinda suck to be honest in the Crystal Caves.

And then Anor Londo - which is clean, pristine, untouched, and completely different to everything

you've seen before.

Now, choice, non-linearity, branching paths, and interconnectivity makes for fascinating

world design, but it does pose two significant problems that any game of this sort has to overcome.

One, is direction.

If the game isn't super linear and straightforward, and maybe requires some backtracking, how

does the player know where to go?

And, I mean, Dark Souls is a famously obtuse game.

There are no waypoints, no compass, no map screen with a big red X on it.

You just have to find things for yourself.

For the first major quest, ringing the two bells of awakening, the execution is… mixed.

The first bell is very easy to find.

The route to the Undead Parish is largely straightforward, and the top of a church is

a natural place to find a bell.

But the second - which is deep down in the ground, is more tricky to discover.

So, the bloke at Firelink Shrine does give you some help.

He'll say "There are actually two Bells of Awakening.

One's up above, in the Undead Church.

The other is far, far below, in the ruins at the base of Blighttown."

But the route to Blighttown is hard to find.

The main path has you find this key in a location that you never need to visit, and then open

this rather random door on the bridge with the dragon.

Look, if you want to seer a door into the player's memory, make it like the crest

door in Darkroot Garden, or the massive locked door at Sen's Fortress, where Siegmeyer

talks about how it's locked up tight.

Those doors are hard to forget, whereas this tiny wooden door is easy to miss.

There is, at least, another route, but this requires finding a semi-hidden cave in the

ramp down to Darkroot Basin and then dashing through the very difficult Valley of Drakes.

Having two routes is good.

And of course, forcing the player to actually explore, read the item descriptions, and venture

out into unknown areas is also fun.

But I'd say this is a tad too obtuse and may send players running to a walkthrough.

A similar thing happens after finishing Anor Londo, when you are given a very brief, vague,

and non-repeatable cutscene showing three orange fog gates disappearing throughout the world.

Basically, in three random areas throughout Lordran, there are now zones that you can

get to, so you can go off and fight the Four Lords.

I hope you're in an exploring mood.

Luckily, there are probably lots of places you visited earlier in the game, but ran away

from with your tail between your legs, like New Londo Ruins, the Demon Ruins, and Catacombs.

And because you've got nothing better to do, and because beating Ornstein and Smough

will make anyone more confident to explore scary locations, you'll find yourself back

in these areas - and then naturally stumbling upon the next sections of the game, and the

four lords.

But at the same time, I do think some cryptic clues, purchasable hints, and that sort of

thing could be good.

Wandering around looking for the next area is only fun until you give up and check a

walkthrough, at which point the game's sense of mystery just falls away entirely.

Anyway.

At this point in the game, you'll have unlocked something very special.

Just like classic Zelda games, you are eventually given the ability to fast travel, as you can

use the Lordvessel to warp between bonfires.

In some ways this is good.

As you barrel towards the end of the game, you maybe don't want to be revisiting old

locations and backtracking through finished areas.

You just want to get on with things

But I actually think that this is where Dark Souls can lose some of its magic.

Where the first half of the game felt like an actual world, where I had to think critically

about how I would traverse it… the second half felt like a bunch of disconnected levels.

In some ways, the fast travel almost feels like it was stuck on at the last minute, because

the game already has a good way to get around quickly: the Valley of Drakes.

This is an underground network of paths and bridges that connects New Londo Ruins, Blighttown,

Deeproot Basin, and a path that will take you to Firelink Shrine.

The difficulty of the enemies means it's largely inaccessible to new players, but experienced

players can use it to speed between areas.

However, by the time you're strong enough to fight these drakes, you'll have unlocked

fast travel - making the area pretty much useless outside of one trip to collect a few

scattered goodies.

The designers could also have introduced some more shortcuts and connection points, such

as some speedy way to get from Anor Londo to the main world.

This fast travel also removes a key part of Metroidvanias, which is the thrill of revisiting

old spaces with new abilities and skills.

Now, on my first playthrough, I did have to re traverse Blighttown because the warpable

bonfire near Quelaag is hidden behind an illusionary wall, and I completely missed it.

So I needed to backtrack on foot to get down to the Demon Ruins.

And you know what?

Beasting my way through an area that once gave me real trouble was a pretty brilliant

feeling that can otherwise be lost in Dark Souls's second half.

I should note, however, that this can also be accomplished by having old bosses return

as normal enemies.

Taking down Capra Demons in two hits, and the Taurus Demon in four strikes feels pretty good.

At least not every bonfire is a warp point, which still allows for some navigation of

the world, and also strategy as to which bonfires you spend humanity on for kindling.

Okay.

So the other challenge designers have to overcome when making non-linear games is dealing with

difficulty curves.

In Dark Souls, the Four Lords and their respective areas are roughly the same level of difficulty.

Which means you can happily tackle them in any order - but it also means your character

will keep levelling up to the point where the lords you tackle last will be pushovers.

But I, mean, what are the other options here?

You could make the bosses have different difficulty levels but then the player may randomly stumble

up on the hardest boss first and get frustrated, and this basically just creates a largely

linear and expected path through what is supposed to be a completely non-linear act in the game

You could theoretically scale the bosses in relation to the player's current level.

I talked about how Uncharted: Lost Legacy does something like this in its non-linear

Western Ghats chapter, where no matter which order you climb the three towers, you'll

always face this puzzle in harder and harder variants, because Naughty Dog magically swaps

in the correct puzzle before you get to it.

Maybe something like this could work for Dark Souls.

But whatever the case, the actual game keeps the difficulty curve of this act quite flat:

though some areas are arguably a bit tougher than others.

And while this absolutely allows for open exploration and player choice, in my experience

I quickly lost sync with the game's challenge and was rampaging through Lost Izaleth like a boss.

So this video is mostly about the global level design of Lordran.

About structure and non-linearity and direction.

But I do want to touch on more local design for a spell.

I think the defining design philosophy of Dark Souls is that the designers just want

to mess with you at every opportunity.

Look at Undead Berg.

This enemy snipes you from afar, forcing you to either be defensive or aggressive.

But too aggressive will see you walking into a trap, as this dude bursts out from behind

a wall.

Then there's a section where you have to dart along a bridge and into a building to

avoid firebombs, but then you're right in the middle of multiple guys.

Then there's a building where an enemy is hiding behind a corner.

A flaming trap rolling down a staircase.

An enemy that can shoot you from atop a tower.

It's a nightmare!

The ideal way to play Dark Souls is to move slowly and carefully, and fight enemies in

one-on-one bouts where you have lots of room to move.

But the level design and enemy placement does everything to mess with this, using thin walkways,

archers and spell casters, traps, narrow corridors, and more.

The other consideration that the Dark Souls designers have to consider is the placement

of bonfires.

From is quite generous in the early game.

but makes you wait longer and longer as you get deeper into the game.

Having zero in New Londo Ruins is a bit of a bummer, and only having one at the very

top of Sen's Fortress makes the whole ordeal even more perilous and tense.

The world is also dotted with secrets.

Pretty much every push to explore will reward you with some new item, and the glowing white

markers challenge you to make tricky jumps, or lure you into an ambush.

One of the biggest secrets though are the illusory walls.

These look like normal walls but then fade away when you hit them.

They actually work a lot like the bombable walls in Zelda 1, in that they are genuine

secrets and not clearly signposted "secrets".

But we've come a long way since 1986.

So you don't have to waste bombs - but at the same time, the fact that hitting walls

degrades your weapons will stop you from having to hit every wall you see.

Also, everything is optional.

You don't need to whack a single illusory wall to finish the game.

And the clever note system in the game means other players will be able to point out these

walls, though often with some good-natured trolling.

These walls generally hide bonfires and treasures, but also an entire area; The Great Hollow,

and its nearby Ash Lake.

To be honest, one of the most remarkable things about Dark Souls is that it is happy to hide

huge amounts of content in areas that some players will just never find.

Take the Painted World of Ariamis, which is one of the most intriguing areas of the game

but to get there you need to roll off a moving elevator, make a difficult jump, and roll

up in a ball in a bird's nest.

This lets you fight a secret boss, get a special item, and then present it to a painting on

the other side of the world.

I mean ultimately you'll just find out about it on the internet - but still, it's cool,

and lends the world a sense of mystery and surprise.

So the world of Dark Souls 1 is pretty special.

Branching paths let you explore by following your curiosity.

Non-linearity lets you create your own adventure, and is perfect for second playthroughs and

speedruns.

The interconnected pathways encourage you to memorise the geography

and architecture of the world.

The lack of fast travel makes every journey feel more perilous.

And the game's accordion structure offers both moments of exploration and moments of

forward propulsion.

But this sort of world design creates interesting problems for designers when it comes to difficulty

curves and direction: and Dark Souls isn't perfect in either regard.

Plus, the late game switch to fast travel takes away from one of the game's most interesting

factors.

Instead of trying to perfect this structure in future games, though, From Software largely

ditched this sort of interconnected world design in the Dark Souls sequels, and Bloodborne.

I mean, these games do still thrill with their level design.

The sequels are arguably more complex from a local perspective, as an area like Yarnham

is a loopy, branching maze-like miniature Lordran - even if the overall world map is

more linear.

And there are also lots of shortcuts that take you back to Bonfires and Lamps, which

provides that warm and fuzzy feeling of knowing where you are.

Plus, there are still many optional bosses, moments of non-linearity, and opportunities

for backtracking.

But it's never been quite the same as Dark Souls 1.

It's not like using your brain to figure out the quickest way to get from Darkroot

Garden to New Londo Ruins.

Or stumbling down some random cave and accidentally skipping two boss fights.

Or taking an elevator from the Undead Parish, and suddenly finding yourself back in Firelink Shrine.

So here's hoping that, one day, From Software might revisit this very special flavour of

world design that it showed, in Lordran.

Hey! Thanks for watching.

This is a one-off episode so please don't expect future videos on the world

design of Demon's Souls or Dark Souls 3 or Bloodborne or whatever.

Never say never, but it's not something I'm planning right now.

Instead, I'll be tackling a different franchise for Boss Keys season 2.

I'll see you then. Thanks so much to my Patrons for making this sort of content possible.

For more infomation >> The World Design of Dark Souls | Boss Keys - Duration: 21:21.

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CLEAN WITH ME 2018/ RELAXING Cleaning/ MOTIVATIONAL AFTER DARK Cleaning - ROTINA DE LIMPEZA A NOITE - Duration: 10:11.

Hi guys welcome to my channel.

My name is Ju. If you are new here welcome.

And I would like to invite you to subscribe to my channel and hit the bell

so you can receive notification every time I upload a new video.

and for my old subscribers, thank you for your support. And God bless you.

And in today's video you will see me cleaning my house

this a routine that I follow almost every evening.

I start first with my son's toys

I always take this drawers with wheels with me

and it helps a lot. I don't need to carry the toys in my hands from a place to another

then I go to the kitchen

I clean the dishes, take off all the food.

and I put it in these plastic sandwich bags

to prevent my trash from bad odors.

then I take my leftover food

and put it in the plastic containers

guys do not throw food away

you can use it the next day

then I clean the dishes

I put it in the dishwasher

then I wash my pans by hand

I am use products from Action. Why?

because it says 99% natural ingredients(oils)

I am loving it.

and

for those living in The Netherlands give it a try.

then I put all my dishes in the dishwasher.

the kitchen is the part where I have more work.

What I do is, I give all my attention to the kitchen.

Then I clean the rest of my house

So I also like to give my cabinets a little bit of attention

the place that we touch a lot during the day

a give it some attention.

to clean the fats or stains on the cabinets.

and also I change the kitchen towels I use during the day.

then I go to my floor.

unfortunately I did not have Swiffer wipes, it's finished

So I had to use a sock , which also works well.

as you can see I go under my furniture

I didn't vacuum because it...

It was late in the evening, I didn't want to disturb the neighbors

then I go to the toilet

I use moist wipes

I clean the toilet

guys I don't use gloves, but I was my hands really good.

Gloves are not always comfortable for me, that's why

and again guys, as you can see

I am use products from action.

then I clean the floor.

this toilet is the oldest part of the house

needs to be rebuild

Christiaan's chairs is the chair that gets more attention

because kids..

makes everything dirty, with fat and leftovers

so I give it extra attention everyday.

and as last thing

I clean the floor,

all

Guys, this all process

takes me 30 to 45 minutes

and it's worth it, because the next day you'll have less work

there it is...

I put new towers for the next day.

waking up in a clean kitchen

is essential for me

I hope you like this video.

see in my next video

good evening, Bey until next time.

For more infomation >> CLEAN WITH ME 2018/ RELAXING Cleaning/ MOTIVATIONAL AFTER DARK Cleaning - ROTINA DE LIMPEZA A NOITE - Duration: 10:11.

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"GUCCI GUCCI" Hard Trap Beat Instrumental 2018 | Dark Rap Hiphop Freestyle Trap Type Beats | Free DL - Duration: 3:17.

"GUCCI GUCCI" Hard Trap Beat Instrumental 2018 | Dark Rap Hiphop Freestyle Trap Type Beats | Free DL

For more infomation >> "GUCCI GUCCI" Hard Trap Beat Instrumental 2018 | Dark Rap Hiphop Freestyle Trap Type Beats | Free DL - Duration: 3:17.

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[TMT][660] Giới thiệu DX Dark Ring! Vật phẩm làm nên tên tuổi nhân vật Juggler! (Engsub) - Duration: 5:32.

Welcome back to TokuVN Media Team toys review channel!

Today, I will introduce to you a product from Ultraman Orb series,...

It's the darker version of Orb Ring,...

DX Dark Ring!

Because this is a P-Bandai limited product,...

So the product main box is contained inside a carton box.

The box is also designed in a "cap" style...

Similar to the carton box of CSM Kamen Rider products...

This increases the aesthetics and durability of the box.

The front of the box printed Dark Ring image,...

The product name is written in English,...

Most prominently is the image of Juggler holding the Antler card,...

The back side also has a picture of Juggler in Maijin form.

All images are black and white,...

Somewhat showing the darkness of the product inside.

In front of us is DX Dark Ring.

Ultraman Orb does not explain much about the origin of Dark Ring ...

Only mention "This is the dark version of Orb Ring" ...

Thus the Dark Ring almost "replicates" 100% of the Orb Ring design...

Just different in color.

This version uses dark blue color,...

Highlight with the ring made from red clear plastic...

It looks super cool and completely contrasts with the brightness of the Orb Ring.

If in the Orb Ring,...

The ring can give you many different sparkling colors,...

Then there is only one red in the Dark Ring.

In terms of play and functionality, Dark Ring and Orb ring is exactly the same,...

Only scan, read card name,...

Fusion,...

Finisher and Kaiju sound.

However, the difference lies in the sound.

Dark Ring's voice is so low and scary,...

So it's hard to hear clearly...

The waiting sound is scary too.

Besides that, a big difference and superiority of the Dark Ring over his "brother"...

That is its contain character's dialogue.

Dark Ring owns Juggler's five dialogue...

Include his characteristic laugh.

Also, when doing the fusion between Zetton and Pandon,...

Dark Ring will feature the special dialogue "Chou gattai" of Juggler in episode 17 Ultraman Orb...

This is also what makes many people love this product.

Along with the main product Dark Ring are 5 additional Kaiju Cards including:...

Magatanothor,...

Antler,...

Melba,...

Bullton,...

And Nova.

Magatanothor or King Demon Beast of Darkness,...

This Kaiju is almost identical to Gatanothor, the last opponent of Ultraman Tiga in tv-series.

However, this is a Maga form with the characteristic part like this...

That any Maga has.

Antler is a beetles kaiju that is extremely familiar,...

Which is present in many different Ultraman Series,...

It first appeared is in episode 7 of Ultraman.

Melba, the Super Ancient Dragon,...

Appearing with Golza in the first episode of the Ultraman Tiga series.

Here is Bullton, this kaiju look like a coral reef and was defeated by Ultraman in episode 17.

Nova first appearance is in episode 49 of the Ultraman Leo series,...

In Ultraman Orb, Nova also appeared in episode 22 as the pet of the owner of the Black Star café.

Beside of it, we can fusion 6 Maga cards with Ultraman Belial card,...

We will perform the Maga Orochi summon process.

I'll show it to you!

First is 6 Maga...

Maga Basser...

Maga Grand King...

Maga Jappa...

Maga Pandon...

Maga Zetton...

Magatanothor...

And final is Ultraman Beliah...

Beside of that, we can summon Maga Orochi...

By using Maga Orochi card which come with DX Maga Orochi figure.

Without doing many steps.

Although changes in color, sound,...

But Dark Ring is still worth to be in the collection of Ultraman Orb Collector in general,...

As well as Juggler fans in particular.

With the influence of an anniversary series,...

So even though it has passed two years,...

But Bandai suddenly re-opened the order for DX Dark Ring products.

And did not stop there,...

The producer also released a P-Bandai Complete Card Set including 43 cards for card collector...

The deadline for pre-order is May 30, 2018.

And that is all I want to show you about DX Dark Ring!

Thank you for watching!

And don't forget to leave your comment below!

Goodbye and see you in our team next project!

For more infomation >> [TMT][660] Giới thiệu DX Dark Ring! Vật phẩm làm nên tên tuổi nhân vật Juggler! (Engsub) - Duration: 5:32.

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Dark Soul 3 - My Life For Abyss Watchers! Farron Greatsword PVP - Duration: 8:41.

Hello

I'm Spinel

Today, the dark souls video Topic

* Farron Greatsword *

Yes indeed , the Farron Greatsword PVP

Now I'll show you the my build

( Farron Greatsword )

( Grass Crest Shield )

( Onion Armor )

( Havel ring )

( Ring of Favor )

( Prisoner's Chain )

( Chloranthy Ring )

( Finish Setting )

( So you watch my build, Let's check other stuff )

( First, you see moveset )

( Farron Greatsword moveset is same animation except Two-handed Attack )

( Now watch Farron Greatsword One-Handed attacks. )

Normal Attack

Charged Attack

Rolling Attack

Rolling Charged Attack

Dash Attack

Leaf Attack

Leaf Attack + Normal Attack ( One hand only )

Backstep Normal Attack

Backstep Charged Attack

Backstep Leaf Attack

Farron Greatsword Two-Handed

Farron Greatsword Two-Handed Effect = Farron Greatsword One-Handed Effect

So Farron Greatsword moveset is Something same animation One-Handed

Also Farron Greatsword Two-Handed not give Strength Bouns

Two-Handed Left Attack ( right Attack same animation One-Handed )

Two-Handed Rolling Left Attack ( right Attack same animation One-Handed )

Two-Handed Backstep Left Attack ( right Attack same animation One-Handed )

Weapon Skill or Left Charge Attack : Parry

Parry is Similar to Medium Shield Parry but Parry is longer than Medium Shield

maybe you equip Weapon skill Shield ,use Weapon Skill -> Farron Greatsword Parry use

Riposte Attack

Reverse Backstep

Moveset End With this

Now Tell you PVP & TIP

Farron Greatsword is Unique Moveset and Great Range of Good Weapon

So Unlike Other Weapons, This Weapon Forward Attack Range is good

Because of Two-Handed Left Attack Range is You can Far Away Attack

But Left Attack use Recommended only Two Attack

Because Left Attack - Three is Jumping Attack , After you use Left Attack -Two

your enemy can be countered rolling or parry you

Also Farron Great Sword is countered parry

So Use it carefully :D

If you are worried about Parry , You use Leaf Attack or Reverse Backstep

or Dead Angle Destroy it Parry

Now Another tips tell you You have to control the lock-on well.

Farron Greatsword Forward Attack is Pretty good But Your enemy use Dash Attack can be a weakness

So you use no lock-on and u -turn

Attack in countered

Also Besides U-turn, there is another way.

use the Rope firebomb

Like this One way is to use items

You can use a fake with Farron

Like this using Right Attack to make loopholes

Immediately counterattack with left attack

Also You use parry instead of Fake Farron

Farron Parry itself is longer than a medium shield, so it is better than a medium shield.

When Parry failed or the timing was bad

not protect you like a shield , So use it carefully

If your enemies are dash attack with long range weapons, I recommend using parry

In addition , Weapon skill great shield equip use You can use parry while defending with a shield.

* ESTUS *

Okay you really want

DIE

GIT GUD Bad guy

* SPAM *

* SPAM *

* SPAM *

So let's finish this PVP video.

Thanks For Wa....

Thank You For Watching

For more infomation >> Dark Soul 3 - My Life For Abyss Watchers! Farron Greatsword PVP - Duration: 8:41.

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Dark Sky Alqueva 2017 - Duration: 5:45.

For more infomation >> Dark Sky Alqueva 2017 - Duration: 5:45.

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ChocoNuvo 66% Cacao Dark Chocolate 30 Servings - Duration: 2:08.

For more infomation >> ChocoNuvo 66% Cacao Dark Chocolate 30 Servings - Duration: 2:08.

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Wolff System Wolff Dark Tan II Tanning Bed Bulbs, 16 - Duration: 0:34.

Wolff System Wolff Dark Tan II Tanning Bed Bulbs, 16

Great bulb for a home tanning bed. No hassle shipping insurance. F71 Bi-pin end fitting, 100 watt bulbs. Higher UVB for shorter tanning sessions.

For more infomation >> Wolff System Wolff Dark Tan II Tanning Bed Bulbs, 16 - Duration: 0:34.

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Almond Oil | Eczema Treatment, Dark Circles Removal & Eyelash Growth - Duration: 5:36.

In today's video I will be unveiling a top secret that has absolutely changed my life! The product

I'm talking about today is sweet almond oil.

I use sweet almond oil on a daily basis for both health and beauty purposes. If you want to know the step-by-step

Instructions on how I use this amazing oil,

then stay tuned . Almond oil is extracted from the seed of the almond fruit. Almonds are actually not nuts, but instead a seed.

Almond oil contains vitamin E, A and B, which seal the moisture in skin cells to keep it hydrated.

It's high vitamin E content helps prevent premature aging.

It's easily absorbed by the skin, so you don't have to worry about it clogging your pores.

it's also a natural sunscreen with SPF 5. When purchasing almond oil you want to look for a hundred percent pure on it's label

since it has routine much more of its nutrient contents.

Reducing dark circles under my eyes is one of the main reasons to why I started using sweet almond oil.

I've been dealing with dark circles my whole life.

It's actually one of the things that I'm most insecure about. I tried all the most popular remedies such as placing sliced

cucumbers and potatoes under my eyes.

I spent so much money on under-eye serums that didn't work. You name it

I've most likely tried it. Applying almond oil is the only thing that I've found to work.

Almond oil is a natural bleaching agent and will help to reduce the pigmentation under the eyes. I

usually apply the almond oil right before bed. The way

I applied the oil is, I pour a few drops onto my fingertips, index and middle finger.

Then I rub my fingertips using my thumb to warm the oil up

After that, apply the oil to the dark circles under my eyes and being very careful. I also rub the oil onto my eyelids

I'll also typically massage the oil in a circular motion for about 60 seconds and then leave it on overnight

You'll definitely see major improvements within four days, and I promise you that you'll be amazed by the results.

Second main use for almond oil is healing split ends and helping with my eyelash growth.

I had the most parsed thin and short

eyelashes. Growing up

I used to be so envious of girls who had beautiful thick long lashes.

So I became obsessed with looking for ways to improve the appearance of my eyelashes.

It was really tough for me because I need to find something that wasn't going to irritate my skin.

So the only option that I had was to find a method that was natural. That's when I found sweet almond oil. I

applied almond oil before going to bed every single night after washing and cleaning my face of any makeup.

I pour a few drops of sweet almond oil onto a clean mascara brush. I then apply the oil as if I was applying mascara.

Starting at the roots , work your way up to the tips.

Repeat a few times to ensure that all lashes are fully covered. Be very careful not to get any of this in your eyes.

So good tip is to lean forward as you apply it. I applied sweet almond oil every single day for 3 months straight before

noticing great results. I noticed that later my lashes doubled in length and density

I highly recommend you guys to try this method if you want to grow out your lashes naturally.

As for how I used to eat almond oil to treat my split ends. Since is super rich in vitamin E

and contains healthy omega-3 fatty acids. It works amazing in treating damaged hair.

This is how I apply almond oil to my hair.

I pour a few drops onto my hand then I slowly start to saturate the ends of my hair.

Third and final way that I use almond oil is to help treat eczema flare-ups. If I fall off my diet and eat things

I'm not supposed to, like

processed foods or foods that contain a lot of sugar and dairy, my eczema tends to flare up.

And I found that applying sweet almond oil on the flare-ups,

helped relieve itchiness and also hydrated my skin. To apply the almond oil.

I would pour a few drops onto my hands and rub them together to warm up the oil.

Then I would just apply the oil directly onto the eczema flare-ups by gently rubbing it in.

Another benefit that I discovered to my surprise, is that when eczema flare-ups heal they tend to leave scars.

So on the areas where I applied the sweet almond oil,

I noticed that the scars healed much faster and due to almond oil being a

bleaching agent, the dark marks from the scars were almost completely gone.

I was honestly so excited and happy to find this out, because as you can imagine I had so many leftover scars

all over my body and now I have clear beautiful skin. Before I go

I like to mention a couple more personal uses of almond oil that worked great also. During the wintertime,

I use almond oil to help moisturize and hydrate the skin on the soles of my feet.

They tend to get very dry, the oil works so much better than any other moisturizer or cream that I've used.

Almond oil also makes a really great natural lip balm. So definitely give that a shot also!

I

will leave all the information in the description box below on this exact oil. So check it out if! Have you used almond oil before?

If

so, let me know what you used it for and feel free to let me know which tip you guys found more useful.

Also, do share a progress report if you decide to try any of these tips out in comment section down below.

Please give the video a thumbs up, I would really appreciate it and let's get the word out on how

amazing almond oil is! Please subscribe

by hitting that red subscribe button below, better yet, hit that notification bell and that way you'll never miss a video mine.

I post every Mondays and Thursday and until the next one, peace!

For more infomation >> Almond Oil | Eczema Treatment, Dark Circles Removal & Eyelash Growth - Duration: 5:36.

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Study: Dark Chocolate Reduces Stress - Duration: 1:07.

For more infomation >> Study: Dark Chocolate Reduces Stress - Duration: 1:07.

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The Kids In The Dark - Animatic - Duration: 0:58.

they left us alone, the kids in the dark,

to burn out forever, or light up a spark,

when we come together, state of the art,

we'll never surrender, the kids in the dark,

so let the world sing, ' what a shame,

what a shame ' beautiful scars on critical veins,

come together, state of the art,

we'll never surrender, the kids in the dark,

the kids in the dark.

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