Yu-Gi-Oh! Atlantean Mermail Dark Deck Profile!
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Odallus: The Dark Call (Switch) Review - Calling Castlevania Fans | Mr. Panda's Reviews - Duration: 4:57.
Panda!
Hello! I'm Alex, also known as Mr. Panda, and this is my review of Odallus: The Dark Call for
the Nintendo Switch!
I've been on a Castlevania itch lately.
Between trying to main the Belmonts in Super Smash Bros. Ultimate
and watching my wife play through Metroidvanias like Symphony of the Night for
the first time, I've been eager to do some demon slaying.
Brazilian indie developer JoyMasher has effectively scratched my itch with Odallus: The Dark Call,
a retro platformer inspired by Castlevania III.
A brief, pixelated opening cutscene reveals the plight of Haggis, a man who loses his
son and discovers his town has been set on fire by monsters.
Aside from some dialogue boxes and hidden lore, that's as much story as the game provides.
A simple plot isn't the only shared aspect between Odallus and old Nintendo games.
The rich, detailed 8-bit graphics and gothic rock chiptunes will immediately conjure up
nostalgia for anyone who has grown up with the NES.
Even the screen replicates tube TV displays; the action takes place on a 4:3 box in the
center, and the side menus curve a little, as if you were looking through an old TV screen.
Odallus's dark, atmospheric stages look like classic Castlevania, but the gameplay
isn't as frustrating as notorious "NES-hard" titles.
Like Konami's 8-bit vampire hunters, Haggis runs, jumps, and brandishes his weapon (which
is a sword instead of a whip), but he moves much swifter and less clunkily.
The responsive controls foster smooth gameplay, and the only downside is a lack of customizable
button inputs.
You jump with the Nintendo Switch's A button and attack with the Y button, which is awkward
to perform due to their placements on the controller.
I got used to it eventually, but it's unlike any other platformers I've played.
Other than that snag, combat is fast, and a variety of ghoulish enemies and gameplay
shifts, such as minecart rides, keep the experience fresh.
There are nine stages, but progression through them isn't linear.
Every area hosts multiple paths that converge and branch out again.
Each path has its own challenges, but they all eventually lead to a boss.
Slaying the boss opens up the next stage, but as I soon found out, that isn't enough
to beat the game.
Almost every level has a devious secret exit, and finding all of them is mandatory to reach
the ending.
Typically, you need to find a special power-up – such as the ability to move blocks – in
a later stage, then return to an earlier area and use it to uncover hidden paths.
There is a fair amount of backtracking, but I embraced it thanks to the level design.
Unlike more linear sidescrollers, each stage in Odallus promotes open exploration.
I'm free to go anywhere in each 2D area, provided I have the power-ups to reach it.
I may find upgrade rewards awaiting me after difficult platforming segments, secret exits
from vigilantly scanning the environment, or new subweapons because I solved a puzzle.
Speaking of which, the subweapons are similar to Castlevania's, but you can freely switch
between them.
I was motivated to go back to a level multiple times, exhaust its rooms, and return whenever
I gained a new ability.
The game cunningly masks a deep, addictive Metroidvania progression behind its seemingly
linear structure.
What I most appreciated was how the developers respected my time.
Unlike many old games that restart as soon you reach a game over, Odallus constantly
saves your progress.
If you lose all your lives or manually leave a stage, you retain all your power-ups and
upgrades.
This also applies to unlocked doors, solved puzzles, and defeated mini-bosses, which honestly
astounded me, as I was expecting to redo entire segments upon death.
Consequently, Odallus is thankfully not frustrating, but it's also not too long or tough.
I spent about eight hours with the game, and that includes revisiting levels and locating
all secrets.
Luckily the game directly informs you how many secrets are still hidden per stage.
It's a fairly meaty playtime, though I admittedly wanted more.
As for the difficulty, the game never feels cheap.
There are no annoying instant kills here.
My biggest challenges were against the bosses, who exhibited all the properties I seek in
end-of-level showdowns.
Their death matches all require super precise timing, pattern recognition, and a good eye
for weak spots.
Besides the final boss, I found the difficulty to be fair.
I even felt encouraged to try out the harder Veteran mode, which beyond introducing harder
enemies earlier, also switches up item placements and puzzles, significantly altering the game.
Unfortunately, I experienced slowdown and a few glitches, in which I literally fell
out of the level and had to restart.
It's a shame that Odallus occasionally suffers from some of these common NES problems, but
it didn't detract too much from my overall enjoyment.
Odallus may look like an NES game, but it plays and handles progression like contemporary
titles, respecting the player's time and offering numerous secrets in an exploration-based
2D world.
I went into Odallus: The Dark Call looking for Castlevania and left with an engaging
experience that pays tribute to both classic 8-bit titles and modern Metroidvania games.
I give Odallus: The Dark Call
an eight out of ten.
Thank you for watching!
If you enjoyed it, it would mean so much to me if you give the video a Like and Subscribe
to my channel for more in-depth and enthusiastic Nintendo reviews!
I'd also love to know what you think of Odallus: The Dark Call in the comments below!
This was Alex, a.k.a. Mr. Panda, and until next time!
Bye bye!
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dark. - Duration: 3:02.
For more infomation >> dark. - Duration: 3:02. -------------------------------------------
مفتاح ابيض [Clip Officiel] Bozaki X omran Ft Big 2rap - Duration: 3:58.
For more infomation >> مفتاح ابيض [Clip Officiel] Bozaki X omran Ft Big 2rap - Duration: 3:58. -------------------------------------------
Dark Souls Podcast - El mundo Gris | Zanoth - Duration: 5:17.
Warning: This is a podcast. In other words, there's no video, only audio.
It is adviced to listen to this video with headphones. May you enjoy it.
We've heard hundred of times that in the beginning the world was dead.
We've heard only what we needed to believe.
Some people told us the world was a cold and dark place,
others, turbulent and chaotic.
Many legends tell us how dragons unfolded their wings, conquering the skies.
others said they were laying down, resting in their lands.
They are all lies.
The world was gray.
The archtrees stretched touching the fog that surronded their treetops.
As it was covering with a mantle made of mistery
whatever lied beyond.
Under the earth, large subterranean mazes promised the hope of finding
the secrets of creation.
Another lie. Nobody left any clue at all.
Not even beyond the sky,
Not even in the deeps of earth.
Clues about how this ashen desert was born.
We'll never know.
That's how it must be.
Nobody should know.
In this world, nothing and nobody exists,
but at the same time, everything and everybody does.
There is immortality but nobody has ever never lived or died.
How do you hear the scream of a voiceless world?
All entities were connected. They all experienced the same.
They didn't feel like moving or living at all.
They didn't feel anything.
There were no beings, there was the Gray.
Who watched with his blindless eyes
every corner of the planet. Not looking for anything.
But finding it all.
Gray is the perfect harmony.
Gray is the peace that nobody did win.
Gray is what equilibrates the great balance of existence. A balance with no weight.
One plane, One time.
Plane which doesn't exist. Time which doesn't flow.
All is connected, all circulates within the veins of this Gray world.
The dragons did exist.
But they didn't fly.
they didn't feel, they didn't move at all.
they were made of stone.
immortality stones.
as petrified they had been conceived.
but in the last day, the Gray sighed.
and with the Gray, all things in this world sighed too.
A dragon's breath.
the breath of the world.
A little spark, did iluminate and obscure the world at the same time.
The perfect balance throbbing imbalanced.
That spark reached a tree, burning its roots.
The flames reached the skies
A portion of the archtree was soon no more than ashes
This was the birth of the souls.
And they danced, creating the first flame.
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Exploring the Brume Closet | Dark Souls 2 (DLC) (part 37) - Duration: 15:20.
And then start the next DLC!
It depends on what I feel like
If I actually make it to the end of the DLC tonight
If I want to fight the Fume Knight or not
And that begins in the Iron Keep
If I'm not mistaken
Ah... yes, here is closest
Oh I didn't even see that ladder!
I went to read the message
That's funny
"Try circling around"
Will do!
Yeahh!
Probably not something I'll ever use
I'm gonna try circling around again
Just in case
Though I don't really expect anything this time
Aaand just death below
Unless I jump off
That fucking whispering is freaking me out
(laughs) I didn't even see the chest either
[I was] tapping for illusory walls
Oh, nice!
I do love a good Titanite Slab
Oh fuck
Euhh, nope
Nope, nope, nope
Shit
Why am I not two-handing anymore?
I actually handled this one that time
Fuck
Why did I ever not two-hand, as well!?
So much better!
Look at that
Kill them in... three hits instead of five
I don't like that...
Is that generating fucking guys!?
Dick off!
Looks like a need a Fra-
Oh, I thought I was gonna need a Fragrant Bone of Yore
But... he just came undone
Oh, there's a [lever] there
Fuck, you guys are relentless
Dark Souls 2 has made me much better at rolling
Out of [the way of] attacks
Instead of blocking
Because in Dark Souls 1 I kept a greatshield
And I could really just deflect any attack
Without any consequence
But here...
...a greatshield would slow my roll down
And I don't want that
(chuckling) So I just don't use one!
I keep this thing on my back
For good stamina regeneration
And...
...learn how to roll really well
"Be wary of enemy"
Will do
Yeah, you would fucking show up here
I think this is the first illusory wall
That has ever actually looked like an illusory wall
In this game
Okay, here we go!
Big ol' fuck fest!
(chuckling) No Estus
That's a good way to start
Fuck you guys!
What do you want?
What are they doing...?
I feel like these are suicide bombers or something?
Carrying big ol' tins of...
...god knows what that is
Good thing I have lots of firebombs
Hah, ten of them!
Oh, I missed
Jesus Christ
I KNOW what you guys are gonna do
Carrying barrels full of fucking explosives
Dick off!
So no Estus
Almost broken nice sword
And a bonfire
Lovely!
So
Put my weapon back...
...get my Estus out...
I don't like that
You guys look like you want to kill me
Okay
Can you hear me?
Yep
Jordanix1871: There will be one more bonfire
Jordanix1871: And the bonfire will be...
Jordanix1871: Immediately, insanely close next to the boss
Jordanix1871: So that'll make things a lot better
Okay
Because I'm at a bonfire that's right in front of a fog wall
But people are saying...
Jordanix1871: Okay
Well, the message says...
...nothing about a boss or anything like that
Jordanix1871: Okay, yeah
Jordanix1871: That fog wall, that is for an optional boss
Jordanix1871: That I think you do after you beat the Fume Knight
I think it's the only place for me to go right now
Jordanix1871: Oh, okay
Jordanix1871: Then go for it man
Jordanix1871: Yeah, for sure
This door doesn't open from this side
And yeah
It looks like it's the only other place to go
That I can see
Jordanix1871: Yeah, then go for it man
Jordanix1871: It is very puzzle-y
Jordanix1871: This whole area is unbearably puzzle-y
Aw man
Not as puzzle-y as the last fucking area
Jordanix1871: Oh yeah?
The [first] DLC? Holy fuck
Jordanix1871: Oh yeah, for sure
Jordanix1871: Yeah, the DLC is a crazy puzzle
Yep
So...
Jordanix1871: Okay, this fog gate?
Jordanix1871: Yeah, it's just more of the same...
Jordanix1871: It'll lead you to an area
Jordanix1871: So basically, as you can tell
Jordanix1871: You're trying to work your way down to the bottom
Mhm
Jordanix1871: That's your goal
Jordanix1871: I just gotta let the wife know that I'm watching the stream
Jordanix1871: But yeah, I wanna watch you fight this guy
Jordanix1871: Because this guy defined my Dark Souls 2 experience
Okay
Jordanix1871: (talking to wife in background)
Jordanix1871: Yeah man
Jordanix1871: This guy... he was the first
Jordanix1871: Maybe the only boss I fought this game
Jordanix1871: Where there was a long moment
Jordanix1871: Where I never thought I was ever going to be able to beat him
Mhm
Jordanix1871: It got so bad that I had something like 47 Human Effigies with me
Jordanix1871: And I burned them after every single death
Jordanix1871: Because I'm like, "You know, I'm never gonna play this game again"
Jordanix1871: "So I might as well"
Mhm
Jordanix1871: "Just go straight for it, and..."
Jordanix1871: "...use every Human Effigy I can"
Did you get help from people, or...?
I think I did bring someone in with me
Jordanix1871: Like one of the phantoms
Jordanix1871: Only one of the NPC phantoms
Jordanix1871: Not like a human being
Jordanix1871: And I think it helped a little bit
Jordanix1871: Just as a distraction for a little bit
Jordanix1871: Um yeah, this part...
Jordanix1871: I think you still got a little ways to go
Jordanix1871: Before you get to the battle
Mhm
Jordanix1871: Ah, he's working to the bottom of the tower
Hello CaptAccident!
Jordanix1871: So did you do the other DLC?
Jordanix1871: Or was this still the Sunken place?
No, I finished the Crown of the Sunken King
Like... probably an hour ago?
Something like that
Jordanix1871: Okay, cool
Jordanix1871: This area...
Jordanix1871: What I didn't like about this DLC
Jordanix1871: Was how you didn't fight the main...
Jordanix1871: The Fume Knight, I think is the first boss you fight
Mhm
Jordanix1871: He's the main one
Jordanix1871: And then there's two other optional bosses
Jordanix1871: And I'm like, "Oh, I gotta go fight those now"
Yeah
Jordanix1871: And yeah, the optionals being...
Jordanix1871: A crappier version of the Smelter Demon, I think
Jordanix1871: And then, of course, a samurai
(chuckling) Okay
Jordanix1871: Fun fact about the samurai
Jordanix1871: If you beat him without taking any damage at all
Jordanix1871: He will, in fact, commit seppuku
(surprised laughter)
That's awesome!
Jordanix1871: Yeah, like that's his death animation
Jordanix1871: If you manage to beat him without taking any damage
Jordanix1871: He puts his sword through himself
Sweet
Holy fuck!
What is that!?
Oh god!
I am not prepared
Fuck sakes
Jordanix1871: Ah shit, you're just...
Jordanix1871: I just saw you get double-teamed by two guys
Yeah
Jordanix1871: Oh, they got ya?
Jordanix1871: They got the better of you, did they?
Yep
Fucker!
Yes please!
Use!
USE PLEASE
Use the Smelter Wedge, please!
Jordanix1871: (chuckling)
Fucking...
...screaming flames in my face
I think you have to be on the front side of it to use it
Like right in front of the chest
Jordanix1871: Okay, gotcha
Jordanix1871: Well, now that should take care of them
Jordanix1871: Oh, I see what happened!
Jordanix1871: The fire did you in?
Jordanix1871: Or caused a mess
Yeah, he's...
...starts, yeah
Coming after me
Jordanix1871: So yeah, head through the big doors
Jordanix1871: If you haven't already
Jordanix1871: It's funny, because I forgot all about
Jordanix1871: This whole DLC area
Jordanix1871: I think my fight with The Pursuer kind of...
Jordanix1871: ...made me forget everything else
Yeah
Jordanix1871: Or not The Pursuer, The Fume Knight, sorry
Repressed memories?
Jordanix1871: That's it, yeah
Those beta blockers can really knock out some serious chunks, Jordanix1871
Jordanix1871: (chuckling) There you go
Jordanix1871: Nice
So I too your advice
And swapped my shield out for...
...one that I only hold on my back
But don't actually use
And I've gone two-handed
Jordanix1871: Oh yeah, no
Jordanix1871: I've never done that
Jordanix1871: Are you talking about one of out [viewers]?
What do you mean?
Jordanix1871: How you said "I took your advice"
Jordanix1871: About two-handed, and the shield on the back?
Yeah
You had asked me why the fuck I even have a shield on
Jordanix1871: Oh yeah, yeah yeah
Jordanix1871: Because you actually don't use it
Jordanix1871: Yeah, I've noticed that
So I put it on two-handed
Jordanix1871: Well you're doing mass work with it, I'll give you that
Yeah
I did notice a big difference
And this shield boosts my stamina regeneration
On top of the Chloranthy Ring
Jordanix1871: Oh, of course man!
Jordanix1871: Nice, nice
Or at least, the placebo effect tells me so
Jordanix1871: So much like the Grass [Crest] Shield?
Yeah, something like that
But there's like 4-5 different shields
That will do it for you
Jordanix1871: Hmm
"Good luck"
Fuck off!
Jesus Christ!
What the hell was that!?
There's some bullshit down here
Jordanix1871: Gotcha
I can't get through there-
Oh, I can get through there
I was gonna say
"The fucking flame never stops"
Jordanix1871: Oh yeah, I remember this area
Jordanix1871: I hated this area
Well someone's fucking taking me apart
I don't want to go through while there's those fucking...
...barrel dudes
Oh no, don't do that
Jordanix1871: Yeah, if you can aggro them into the flame
Jordanix1871: That's... where you wanna be
Motherfucker just teleported
Would be great if I could fucking hit him
Come on!
Jordanix1871: Oh, just so you know
Jordanix1871: Those guys that shoot out the flames
Jordanix1871: You can actually hit them
Jordanix1871: And it'll actually send them down the rail that they're on
Okay!
I see it now!
Jordanix1871: I forgot all about that
Jordanix1871: That was just me being an idiot
Interesting
"Try destroy, and then hurrah for illusory wall"
Try destroy...?
Fucker!
Try destroy... so...
...maybe I have to lead one of those guys into it?
Jordanix1871: Ummm
Jordanix1871: Probably that, or...
Jordanix1871: ...yeah
Jordanix1871: There's also a big giant
Jordanix1871: That'll chase you through some of these areas, too
Okay
Jordanix1871: Once you get to the end of these corridors
Jordanix1871: But yeah, the flame traps
Jordanix1871: Try hitting one with your sword
Jordanix1871: And you'll actually send them down
Yep
Yes, yes!
Good!
(laughs) It worked, too!
Jordanix1871: Oh did it? Nice!
Yeah
Jordanix1871: That's awesome man, good on ya!
Jordanix1871: That's impressive
Jordanix1871: Oh, you're getting attacked too
Jordanix1871: On the video, on the stream
Yeah
Jordanix1871: Nice
"Petrified Dragon Bone x8"
Jordanix1871: Really?
That's pretty good, I guess
Yeah
Jordanix1871: Never knew about that!
Jordanix1871: That's amazing
Crazy
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Citroën Jumpy BlueHDI 120 Dark Edition NAVI/LEDER Rijklaar! - Duration: 1:13.
For more infomation >> Citroën Jumpy BlueHDI 120 Dark Edition NAVI/LEDER Rijklaar! - Duration: 1:13. -------------------------------------------
iPhone XI renders show what Dark Mode could look like in iOS 13 - Duration: 4:29.
For years on end, people who do some bedtime reading at night—as well as those, who generally don't like their retinas burned by bright, white lights—have been clamoring for more software developers to build a dedicated 'Dark Mode' or 'Night Mode' (or whatever you want to call it) into their apps
Many have taken this to heart, actually, which has allowed users to dim the lights on a per-app basis, but we are yet to see a from-the-ground-up, system-wide dark mode from either Apple or Google
This is changing with the introduction of iOS 13 and Android Q, thankfully, but what took companies so long to deliver a (relatively) simple concept like that? Well, the main reason is perhaps the availability of OLED displays, which have been around for many years, but are only now becoming the de-facto norm even on mid-range device
The reasoning behind this being that the full benefits of a dedicated Dark Mode can only be reaped from an OLED display, where individual pixels can remain unlit, whereas LCDs light up even when displaying a solid black color
Automatically changing the wallpaper to a solid black one should also be an option when enabling Dark ModeNow, as Apple and Google have introduced devices with OLED panels, both companies have finally decided to dedicate some time to developing system-wide Dark Modes, which will be introduced with iOS 13 and Android Q, respectively
No, we're not talking about modified accessibility features that aim to invert colors in a smart way, but rather dedicated night modes, developed from the ground up for bedtime reading
With this in mind, we thought we'd let the creative juices flow and imagine what the new Dark Mode could look like in iOS 13, on the iPhone XI (a
k.a iPhone 11, because who knows – Roman numerals could have been an anniversary-only thing for Apple)
Anyway, here's what we'd like to see from the new Dark Mode in iOS 13:Don't just invert whites, also subdue and limit other colors as much as possible
For example, instead of using solid, colorful toggles for various settings when they are enabled, a colorful outline can convey just as much information, without emitting unnecessary light
Given how often people reach for their phones before bed, right after waking up, and countless times in between, not getting your retinas obliterated by glaring white light will be little godsend really
Taking into account recent rumors that Apple may shift to OLED for all of its future iPhones, including "budget" offerings, this actually makes a lot of sense
The people seem to agree, as one of our recent polls indicates. The vast majority of voters (over 91%) said that they were excited about Apple's upcoming, system-wide Dark Mode in iOS 13, while only a tiny fraction said they didn't care much about it
Yours truly is definitely falls in the majority, but what about you? Tell us in the comments below!Since modern user interfaces can be on the colorful side, simply inverting the colors or converting everything to grayscale doesn't cut it
On the other hand, limiting the number and intensity of some colors could be good when using Dark Mode
Apple introduced a great dark mode in the macOS Mojave edition and is almost definitely going to mimic the idea in the next iteration of iOS
Speaking of that, iOS 13 is the next major update of Apple's mobile operating system and it may debut alongside the iPhone XI in September, though it's possible to see it even earlier in beta form
The previous iteration, iOS 12, was released to the public on September 12 last year, though numerous beta versions were made available to developers and enthusiasts starting in June
We may see a similar timeline with iOS 13 this year.iPhone XI concept render based on preliminary information about the phone
For more on that, check out our iPhone XI rumor review.Disclaimer: The images featured in the material are based on preliminary information about the respective device(s), including (but not limited to) leaked photos and CAD files
As such, they may not be fully representative of the device(s) final design. iPhone XI renders View more+ 4 images LOADING + image image image image image image image iPhone XI renders
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