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Yu-Gi-Oh! Atlantean Mermail Dark Deck Profile!

For more infomation >> Yu-Gi-Oh! Atlantean Mermail Dark Deck Profile! - Duration: 16:07.

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Odallus: The Dark Call (Switch) Review - Calling Castlevania Fans | Mr. Panda's Reviews - Duration: 4:57.

Panda!

Hello! I'm Alex, also known as Mr. Panda, and this is my review of Odallus: The Dark Call for

the Nintendo Switch!

I've been on a Castlevania itch lately.

Between trying to main the Belmonts in Super Smash Bros. Ultimate

and watching my wife play through Metroidvanias like Symphony of the Night for

the first time, I've been eager to do some demon slaying.

Brazilian indie developer JoyMasher has effectively scratched my itch with Odallus: The Dark Call,

a retro platformer inspired by Castlevania III.

A brief, pixelated opening cutscene reveals the plight of Haggis, a man who loses his

son and discovers his town has been set on fire by monsters.

Aside from some dialogue boxes and hidden lore, that's as much story as the game provides.

A simple plot isn't the only shared aspect between Odallus and old Nintendo games.

The rich, detailed 8-bit graphics and gothic rock chiptunes will immediately conjure up

nostalgia for anyone who has grown up with the NES.

Even the screen replicates tube TV displays; the action takes place on a 4:3 box in the

center, and the side menus curve a little, as if you were looking through an old TV screen.

Odallus's dark, atmospheric stages look like classic Castlevania, but the gameplay

isn't as frustrating as notorious "NES-hard" titles.

Like Konami's 8-bit vampire hunters, Haggis runs, jumps, and brandishes his weapon (which

is a sword instead of a whip), but he moves much swifter and less clunkily.

The responsive controls foster smooth gameplay, and the only downside is a lack of customizable

button inputs.

You jump with the Nintendo Switch's A button and attack with the Y button, which is awkward

to perform due to their placements on the controller.

I got used to it eventually, but it's unlike any other platformers I've played.

Other than that snag, combat is fast, and a variety of ghoulish enemies and gameplay

shifts, such as minecart rides, keep the experience fresh.

There are nine stages, but progression through them isn't linear.

Every area hosts multiple paths that converge and branch out again.

Each path has its own challenges, but they all eventually lead to a boss.

Slaying the boss opens up the next stage, but as I soon found out, that isn't enough

to beat the game.

Almost every level has a devious secret exit, and finding all of them is mandatory to reach

the ending.

Typically, you need to find a special power-up – such as the ability to move blocks – in

a later stage, then return to an earlier area and use it to uncover hidden paths.

There is a fair amount of backtracking, but I embraced it thanks to the level design.

Unlike more linear sidescrollers, each stage in Odallus promotes open exploration.

I'm free to go anywhere in each 2D area, provided I have the power-ups to reach it.

I may find upgrade rewards awaiting me after difficult platforming segments, secret exits

from vigilantly scanning the environment, or new subweapons because I solved a puzzle.

Speaking of which, the subweapons are similar to Castlevania's, but you can freely switch

between them.

I was motivated to go back to a level multiple times, exhaust its rooms, and return whenever

I gained a new ability.

The game cunningly masks a deep, addictive Metroidvania progression behind its seemingly

linear structure.

What I most appreciated was how the developers respected my time.

Unlike many old games that restart as soon you reach a game over, Odallus constantly

saves your progress.

If you lose all your lives or manually leave a stage, you retain all your power-ups and

upgrades.

This also applies to unlocked doors, solved puzzles, and defeated mini-bosses, which honestly

astounded me, as I was expecting to redo entire segments upon death.

Consequently, Odallus is thankfully not frustrating, but it's also not too long or tough.

I spent about eight hours with the game, and that includes revisiting levels and locating

all secrets.

Luckily the game directly informs you how many secrets are still hidden per stage.

It's a fairly meaty playtime, though I admittedly wanted more.

As for the difficulty, the game never feels cheap.

There are no annoying instant kills here.

My biggest challenges were against the bosses, who exhibited all the properties I seek in

end-of-level showdowns.

Their death matches all require super precise timing, pattern recognition, and a good eye

for weak spots.

Besides the final boss, I found the difficulty to be fair.

I even felt encouraged to try out the harder Veteran mode, which beyond introducing harder

enemies earlier, also switches up item placements and puzzles, significantly altering the game.

Unfortunately, I experienced slowdown and a few glitches, in which I literally fell

out of the level and had to restart.

It's a shame that Odallus occasionally suffers from some of these common NES problems, but

it didn't detract too much from my overall enjoyment.

Odallus may look like an NES game, but it plays and handles progression like contemporary

titles, respecting the player's time and offering numerous secrets in an exploration-based

2D world.

I went into Odallus: The Dark Call looking for Castlevania and left with an engaging

experience that pays tribute to both classic 8-bit titles and modern Metroidvania games.

I give Odallus: The Dark Call

an eight out of ten.

Thank you for watching!

If you enjoyed it, it would mean so much to me if you give the video a Like and Subscribe

to my channel for more in-depth and enthusiastic Nintendo reviews!

I'd also love to know what you think of Odallus: The Dark Call in the comments below!

This was Alex, a.k.a. Mr. Panda, and until next time!

Bye bye!

For more infomation >> Odallus: The Dark Call (Switch) Review - Calling Castlevania Fans | Mr. Panda's Reviews - Duration: 4:57.

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dark. - Duration: 3:02.

For more infomation >> dark. - Duration: 3:02.

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مفتاح ابيض [Clip Officiel] Bozaki X omran Ft Big 2rap - Duration: 3:58.

For more infomation >> مفتاح ابيض [Clip Officiel] Bozaki X omran Ft Big 2rap - Duration: 3:58.

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Dark Souls Podcast - El mundo Gris | Zanoth - Duration: 5:17.

Warning: This is a podcast. In other words, there's no video, only audio.

It is adviced to listen to this video with headphones. May you enjoy it.

We've heard hundred of times that in the beginning the world was dead.

We've heard only what we needed to believe.

Some people told us the world was a cold and dark place,

others, turbulent and chaotic.

Many legends tell us how dragons unfolded their wings, conquering the skies.

others said they were laying down, resting in their lands.

They are all lies.

The world was gray.

The archtrees stretched touching the fog that surronded their treetops.

As it was covering with a mantle made of mistery

whatever lied beyond.

Under the earth, large subterranean mazes promised the hope of finding

the secrets of creation.

Another lie. Nobody left any clue at all.

Not even beyond the sky,

Not even in the deeps of earth.

Clues about how this ashen desert was born.

We'll never know.

That's how it must be.

Nobody should know.

In this world, nothing and nobody exists,

but at the same time, everything and everybody does.

There is immortality but nobody has ever never lived or died.

How do you hear the scream of a voiceless world?

All entities were connected. They all experienced the same.

They didn't feel like moving or living at all.

They didn't feel anything.

There were no beings, there was the Gray.

Who watched with his blindless eyes

every corner of the planet. Not looking for anything.

But finding it all.

Gray is the perfect harmony.

Gray is the peace that nobody did win.

Gray is what equilibrates the great balance of existence. A balance with no weight.

One plane, One time.

Plane which doesn't exist. Time which doesn't flow.

All is connected, all circulates within the veins of this Gray world.

The dragons did exist.

But they didn't fly.

they didn't feel, they didn't move at all.

they were made of stone.

immortality stones.

as petrified they had been conceived.

but in the last day, the Gray sighed.

and with the Gray, all things in this world sighed too.

A dragon's breath.

the breath of the world.

A little spark, did iluminate and obscure the world at the same time.

The perfect balance throbbing imbalanced.

That spark reached a tree, burning its roots.

The flames reached the skies

A portion of the archtree was soon no more than ashes

This was the birth of the souls.

And they danced, creating the first flame.

For more infomation >> Dark Souls Podcast - El mundo Gris | Zanoth - Duration: 5:17.

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Exploring the Brume Closet | Dark Souls 2 (DLC) (part 37) - Duration: 15:20.

And then start the next DLC!

It depends on what I feel like

If I actually make it to the end of the DLC tonight

If I want to fight the Fume Knight or not

And that begins in the Iron Keep

If I'm not mistaken

Ah... yes, here is closest

Oh I didn't even see that ladder!

I went to read the message

That's funny

"Try circling around"

Will do!

Yeahh!

Probably not something I'll ever use

I'm gonna try circling around again

Just in case

Though I don't really expect anything this time

Aaand just death below

Unless I jump off

That fucking whispering is freaking me out

(laughs) I didn't even see the chest either

[I was] tapping for illusory walls

Oh, nice!

I do love a good Titanite Slab

Oh fuck

Euhh, nope

Nope, nope, nope

Shit

Why am I not two-handing anymore?

I actually handled this one that time

Fuck

Why did I ever not two-hand, as well!?

So much better!

Look at that

Kill them in... three hits instead of five

I don't like that...

Is that generating fucking guys!?

Dick off!

Looks like a need a Fra-

Oh, I thought I was gonna need a Fragrant Bone of Yore

But... he just came undone

Oh, there's a [lever] there

Fuck, you guys are relentless

Dark Souls 2 has made me much better at rolling

Out of [the way of] attacks

Instead of blocking

Because in Dark Souls 1 I kept a greatshield

And I could really just deflect any attack

Without any consequence

But here...

...a greatshield would slow my roll down

And I don't want that

(chuckling) So I just don't use one!

I keep this thing on my back

For good stamina regeneration

And...

...learn how to roll really well

"Be wary of enemy"

Will do

Yeah, you would fucking show up here

I think this is the first illusory wall

That has ever actually looked like an illusory wall

In this game

Okay, here we go!

Big ol' fuck fest!

(chuckling) No Estus

That's a good way to start

Fuck you guys!

What do you want?

What are they doing...?

I feel like these are suicide bombers or something?

Carrying big ol' tins of...

...god knows what that is

Good thing I have lots of firebombs

Hah, ten of them!

Oh, I missed

Jesus Christ

I KNOW what you guys are gonna do

Carrying barrels full of fucking explosives

Dick off!

So no Estus

Almost broken nice sword

And a bonfire

Lovely!

So

Put my weapon back...

...get my Estus out...

I don't like that

You guys look like you want to kill me

Okay

Can you hear me?

Yep

Jordanix1871: There will be one more bonfire

Jordanix1871: And the bonfire will be...

Jordanix1871: Immediately, insanely close next to the boss

Jordanix1871: So that'll make things a lot better

Okay

Because I'm at a bonfire that's right in front of a fog wall

But people are saying...

Jordanix1871: Okay

Well, the message says...

...nothing about a boss or anything like that

Jordanix1871: Okay, yeah

Jordanix1871: That fog wall, that is for an optional boss

Jordanix1871: That I think you do after you beat the Fume Knight

I think it's the only place for me to go right now

Jordanix1871: Oh, okay

Jordanix1871: Then go for it man

Jordanix1871: Yeah, for sure

This door doesn't open from this side

And yeah

It looks like it's the only other place to go

That I can see

Jordanix1871: Yeah, then go for it man

Jordanix1871: It is very puzzle-y

Jordanix1871: This whole area is unbearably puzzle-y

Aw man

Not as puzzle-y as the last fucking area

Jordanix1871: Oh yeah?

The [first] DLC? Holy fuck

Jordanix1871: Oh yeah, for sure

Jordanix1871: Yeah, the DLC is a crazy puzzle

Yep

So...

Jordanix1871: Okay, this fog gate?

Jordanix1871: Yeah, it's just more of the same...

Jordanix1871: It'll lead you to an area

Jordanix1871: So basically, as you can tell

Jordanix1871: You're trying to work your way down to the bottom

Mhm

Jordanix1871: That's your goal

Jordanix1871: I just gotta let the wife know that I'm watching the stream

Jordanix1871: But yeah, I wanna watch you fight this guy

Jordanix1871: Because this guy defined my Dark Souls 2 experience

Okay

Jordanix1871: (talking to wife in background)

Jordanix1871: Yeah man

Jordanix1871: This guy... he was the first

Jordanix1871: Maybe the only boss I fought this game

Jordanix1871: Where there was a long moment

Jordanix1871: Where I never thought I was ever going to be able to beat him

Mhm

Jordanix1871: It got so bad that I had something like 47 Human Effigies with me

Jordanix1871: And I burned them after every single death

Jordanix1871: Because I'm like, "You know, I'm never gonna play this game again"

Jordanix1871: "So I might as well"

Mhm

Jordanix1871: "Just go straight for it, and..."

Jordanix1871: "...use every Human Effigy I can"

Did you get help from people, or...?

I think I did bring someone in with me

Jordanix1871: Like one of the phantoms

Jordanix1871: Only one of the NPC phantoms

Jordanix1871: Not like a human being

Jordanix1871: And I think it helped a little bit

Jordanix1871: Just as a distraction for a little bit

Jordanix1871: Um yeah, this part...

Jordanix1871: I think you still got a little ways to go

Jordanix1871: Before you get to the battle

Mhm

Jordanix1871: Ah, he's working to the bottom of the tower

Hello CaptAccident!

Jordanix1871: So did you do the other DLC?

Jordanix1871: Or was this still the Sunken place?

No, I finished the Crown of the Sunken King

Like... probably an hour ago?

Something like that

Jordanix1871: Okay, cool

Jordanix1871: This area...

Jordanix1871: What I didn't like about this DLC

Jordanix1871: Was how you didn't fight the main...

Jordanix1871: The Fume Knight, I think is the first boss you fight

Mhm

Jordanix1871: He's the main one

Jordanix1871: And then there's two other optional bosses

Jordanix1871: And I'm like, "Oh, I gotta go fight those now"

Yeah

Jordanix1871: And yeah, the optionals being...

Jordanix1871: A crappier version of the Smelter Demon, I think

Jordanix1871: And then, of course, a samurai

(chuckling) Okay

Jordanix1871: Fun fact about the samurai

Jordanix1871: If you beat him without taking any damage at all

Jordanix1871: He will, in fact, commit seppuku

(surprised laughter)

That's awesome!

Jordanix1871: Yeah, like that's his death animation

Jordanix1871: If you manage to beat him without taking any damage

Jordanix1871: He puts his sword through himself

Sweet

Holy fuck!

What is that!?

Oh god!

I am not prepared

Fuck sakes

Jordanix1871: Ah shit, you're just...

Jordanix1871: I just saw you get double-teamed by two guys

Yeah

Jordanix1871: Oh, they got ya?

Jordanix1871: They got the better of you, did they?

Yep

Fucker!

Yes please!

Use!

USE PLEASE

Use the Smelter Wedge, please!

Jordanix1871: (chuckling)

Fucking...

...screaming flames in my face

I think you have to be on the front side of it to use it

Like right in front of the chest

Jordanix1871: Okay, gotcha

Jordanix1871: Well, now that should take care of them

Jordanix1871: Oh, I see what happened!

Jordanix1871: The fire did you in?

Jordanix1871: Or caused a mess

Yeah, he's...

...starts, yeah

Coming after me

Jordanix1871: So yeah, head through the big doors

Jordanix1871: If you haven't already

Jordanix1871: It's funny, because I forgot all about

Jordanix1871: This whole DLC area

Jordanix1871: I think my fight with The Pursuer kind of...

Jordanix1871: ...made me forget everything else

Yeah

Jordanix1871: Or not The Pursuer, The Fume Knight, sorry

Repressed memories?

Jordanix1871: That's it, yeah

Those beta blockers can really knock out some serious chunks, Jordanix1871

Jordanix1871: (chuckling) There you go

Jordanix1871: Nice

So I too your advice

And swapped my shield out for...

...one that I only hold on my back

But don't actually use

And I've gone two-handed

Jordanix1871: Oh yeah, no

Jordanix1871: I've never done that

Jordanix1871: Are you talking about one of out [viewers]?

What do you mean?

Jordanix1871: How you said "I took your advice"

Jordanix1871: About two-handed, and the shield on the back?

Yeah

You had asked me why the fuck I even have a shield on

Jordanix1871: Oh yeah, yeah yeah

Jordanix1871: Because you actually don't use it

Jordanix1871: Yeah, I've noticed that

So I put it on two-handed

Jordanix1871: Well you're doing mass work with it, I'll give you that

Yeah

I did notice a big difference

And this shield boosts my stamina regeneration

On top of the Chloranthy Ring

Jordanix1871: Oh, of course man!

Jordanix1871: Nice, nice

Or at least, the placebo effect tells me so

Jordanix1871: So much like the Grass [Crest] Shield?

Yeah, something like that

But there's like 4-5 different shields

That will do it for you

Jordanix1871: Hmm

"Good luck"

Fuck off!

Jesus Christ!

What the hell was that!?

There's some bullshit down here

Jordanix1871: Gotcha

I can't get through there-

Oh, I can get through there

I was gonna say

"The fucking flame never stops"

Jordanix1871: Oh yeah, I remember this area

Jordanix1871: I hated this area

Well someone's fucking taking me apart

I don't want to go through while there's those fucking...

...barrel dudes

Oh no, don't do that

Jordanix1871: Yeah, if you can aggro them into the flame

Jordanix1871: That's... where you wanna be

Motherfucker just teleported

Would be great if I could fucking hit him

Come on!

Jordanix1871: Oh, just so you know

Jordanix1871: Those guys that shoot out the flames

Jordanix1871: You can actually hit them

Jordanix1871: And it'll actually send them down the rail that they're on

Okay!

I see it now!

Jordanix1871: I forgot all about that

Jordanix1871: That was just me being an idiot

Interesting

"Try destroy, and then hurrah for illusory wall"

Try destroy...?

Fucker!

Try destroy... so...

...maybe I have to lead one of those guys into it?

Jordanix1871: Ummm

Jordanix1871: Probably that, or...

Jordanix1871: ...yeah

Jordanix1871: There's also a big giant

Jordanix1871: That'll chase you through some of these areas, too

Okay

Jordanix1871: Once you get to the end of these corridors

Jordanix1871: But yeah, the flame traps

Jordanix1871: Try hitting one with your sword

Jordanix1871: And you'll actually send them down

Yep

Yes, yes!

Good!

(laughs) It worked, too!

Jordanix1871: Oh did it? Nice!

Yeah

Jordanix1871: That's awesome man, good on ya!

Jordanix1871: That's impressive

Jordanix1871: Oh, you're getting attacked too

Jordanix1871: On the video, on the stream

Yeah

Jordanix1871: Nice

"Petrified Dragon Bone x8"

Jordanix1871: Really?

That's pretty good, I guess

Yeah

Jordanix1871: Never knew about that!

Jordanix1871: That's amazing

Crazy

For more infomation >> Exploring the Brume Closet | Dark Souls 2 (DLC) (part 37) - Duration: 15:20.

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Citroën Jumpy BlueHDI 120 Dark Edition NAVI/LEDER Rijklaar! - Duration: 1:13.

For more infomation >> Citroën Jumpy BlueHDI 120 Dark Edition NAVI/LEDER Rijklaar! - Duration: 1:13.

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iPhone XI renders show what Dark Mode could look like in iOS 13 - Duration: 4:29.

For years on end, people who do some bedtime reading at night—as well as those, who generally don't like their retinas burned by bright, white lights—have been clamoring for more software developers to build a dedicated 'Dark Mode' or 'Night Mode' (or whatever you want to call it) into their apps

Many have taken this to heart, actually, which has allowed users to dim the lights on a per-app basis, but we are yet to see a from-the-ground-up, system-wide dark mode from either Apple or Google

This is changing with the introduction of iOS 13 and Android Q, thankfully, but what took companies so long to deliver a (relatively) simple concept like that? Well, the main reason is perhaps the availability of OLED displays, which have been around for many years, but are only now becoming the de-facto norm even on mid-range device

The reasoning behind this being that the full benefits of a dedicated Dark Mode can only be reaped from an OLED display, where individual pixels can remain unlit, whereas LCDs light up even when displaying a solid black color

Automatically changing the wallpaper to a solid black one should also be an option when enabling Dark ModeNow, as Apple and Google have introduced devices with OLED panels, both companies have finally decided to dedicate some time to developing system-wide Dark Modes, which will be introduced with iOS 13 and Android Q, respectively

No, we're not talking about modified accessibility features that aim to invert colors in a smart way, but rather dedicated night modes, developed from the ground up for bedtime reading

With this in mind, we thought we'd let the creative juices flow and imagine what the new Dark Mode could look like in iOS 13, on the iPhone XI (a

k.a iPhone 11, because who knows – Roman numerals could have been an anniversary-only thing for Apple)

Anyway, here's what we'd like to see from the new Dark Mode in iOS 13:Don't just invert whites, also subdue and limit other colors as much as possible

For example, instead of using solid, colorful toggles for various settings when they are enabled, a colorful outline can convey just as much information, without emitting unnecessary light

Given how often people reach for their phones before bed, right after waking up, and countless times in between, not getting your retinas obliterated by glaring white light will be little godsend really

Taking into account recent rumors that Apple may shift to OLED for all of its future iPhones, including "budget" offerings, this actually makes a lot of sense

The people seem to agree, as one of our recent polls indicates. The vast majority of voters (over 91%) said that they were excited about Apple's upcoming, system-wide Dark Mode in iOS 13, while only a tiny fraction said they didn't care much about it

Yours truly is definitely falls in the majority, but what about you? Tell us in the comments below!Since modern user interfaces can be on the colorful side, simply inverting the colors or converting everything to grayscale doesn't cut it

On the other hand, limiting the number and intensity of some colors could be good when using Dark Mode

Apple introduced a great dark mode in the macOS Mojave edition and is almost definitely going to mimic the idea in the next iteration of iOS

Speaking of that, iOS 13 is the next major update of Apple's mobile operating system and it may debut alongside the iPhone XI in September, though it's possible to see it even earlier in beta form

The previous iteration, iOS 12, was released to the public on September 12 last year, though numerous beta versions were made available to developers and enthusiasts starting in June

We may see a similar timeline with iOS 13 this year.iPhone XI concept render based on preliminary information about the phone

For more on that, check out our iPhone XI rumor review.Disclaimer: The images featured in the material are based on preliminary information about the respective device(s), including (but not limited to) leaked photos and CAD files

As such, they may not be fully representative of the device(s) final design. iPhone XI renders View more+ 4 images LOADING + image image image image image image image iPhone XI renders

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