Chủ Nhật, 24 tháng 9, 2017

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How to remove underarm razor bumps.

After removal underarms becomes soft and supple.

Firstly,coconut oil massage

Massage underarms with coconut oil everyday to reduce razor bumps.

Secondly lemon juice

Apply lemon juice regularly.

As it has citric acid it gets in and reduces razor bumps.

Thirdly baking soda and water.

Mix both and apply .Do it weekly once to reduce razor bumps.

Finally potato.

Keep rubbing potato regularly. It reduces dark circles and razor bumps.

Regularly use homemade products to reduce razor bumps.

For more infomation >> How to Lighten Dark Underarms Naturally at Home ? | Tamil Beauty Tips - Duration: 1:27.

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Glow in the dark & No Line Watercolor Cards with Stencils - Duration: 9:54.

hi and welcome to hedgehog hollow. Today I'm back with HM DMD with two more ideas

using their lace stencil thank you so much for all the crafty love you left on

my previous post last time we worked completely on black and this time we're

working on white so I want to show you two completely different ideas the first

one we're going to do is some no-line watercoloring to give you this image and

then I've got some new stunts and dyes to show you as well and then on the

second one we're going to be using our nouveau drops and these are

glow-in-the-dark nouveau drops to give you this a really fun happy card as well

so lots of ideas lots of different ways to use the stencil so let's get started

so for our first curl we're going to be using these fab nouveau pans they're an

aqua float glitter pan it's a little bit like some of the spectrum noir ones and

wink of Stella things like that but I really love these I think they give you

great control and I love the colors that they come in they carry multi packs now

I have already taped down my stencil here onto a piece of Bristol smooth and

I love the application on these and the brush that's in them and you do want to

be a little bit careful now if you get some leakage that's fine but I don't

want too much there and because they're just like working with a watercolor

absolutely fab to work with so I'm working with some of the more pastel

colors here and it is almost like a no line watercolor so great technique super

easy and you'll see how quick this is for me to fill in

so here is our Finnish panel a couple things I wanted to mention first of all

these are aqua flows and my mistake they do not contain the shimmer they're just

a watercolor style pen you also have noticed that I've kept my pen quite

perpendicular so that I get the best image through my stencil and minimal

bleeding as well one other tip I wanted to share with you is on aqua painter so

I fill my aqua painters using a spritz bottle much better I think than doing it

over a sink where you get it full of bubbles and things and I was talking you

through this I've always seemed to have lost all the sound so hence I'm voicing

this over see a few squirts there and my aqua painter is a full and so now I'm

going to soften those green edges because I wanted to still have all that

detail and so I just grabbed a little bit of color in that watercolor pen the

aqua flow and going all over in a second I'll also remove that masking tapes that

I don't get any harsh edges and that soft green goes right to the edge you

can reactivate this at any time using water no issues at all I'm also then

going to let this dry for 15 to 20 minutes you didn't really need a huge

amount of time it's on some Bristol paper so pretty rugged paper and that

worked out really well but whilst that's drying we are able to move on to our

second card which is a glow-in-the-dark card so it's super fun so for the second

card again I've taped it down to a piece of Bristol smooth on my craft mat I'm

going to be using the new VOC glow drops is a great fun they actually glow in the

dark once they're all done so we'll be having some fun taking pictures of this

I've got four of the colors and I'm going to fill in my stencil as though

I'm working with gesso or ink or something like that so you can see how

I'm holding it down with my finger it's the easiest way to go fill in an area

and I'm going to pick out a couple of other yellow areas what I'm doing this

you're going to want to work fairly quickly because you're going to want to

lift off your stencil so that your stencil doesn't get stuck in with all of

those Nouveau drops however the effect at the end is amazing so I'm going to

get working on this

so both our cards are dry and ready to mount up I've got everything pre cut

down so we have two card bases eight-and-a-half by 11 chopped in half

here and I'll fold those down the middle and we'll use our bone folder to firm up

those creases same on this one here so I don't tend to use anything to spoil mine

I just fold and then use the bone folder down the middle I've got a piece of pink

a lawn fawn from there rainbow sampler pack I love that pack so

it goes so far and it's got some fantastic colors in it

so I like to when I'm mounting I like to open up my pieces here I've trimmed down

my panel here as well so again I can pop this right every time I go a dimension

down so your card base is five and a half by four and a quarter so my next

piece will be five and a quarter by four and then my final piece here is three

and three quarters by five inches that and now I've already stamped out these

things will get better this is a new my favorite thing set all about smile

everything can be preceded or proceeded either side by smile but on lots of the

sentiments work alone really nicely and also this angled sentiment piece I

always like something more consistent and straight and this is a die from them

so of course I will link all of that up for you as well

I'm going to put this down here on a piece of foam tape so that is one of our

cards completed I think it's so pretty you can maybe add some sequins or some

sparkle if you wanted to as well but I'm just going to leave it as that

watercolor effect then our second card again we have the card base and a piece

of lawn fawn black cardstock for this one

I'm up again flat so it's as even as possible I just love how beautiful those

colors come out just one of those cards that makes me feel really happy to look

at so it does take quite some time to dry so just because of that I'm just a

little bit cautious I'm going to put my tape on here leave me a bit of a border

I can always stick a glue dot underneath if I need to but I just don't want to

personally think just in case it isn't quite dry so again I've cut those two

the same dimensions as the previous card give it a gentle pat down for now I'll

give it a farmer power I'm going to leave this actually overnight to fully

dry and then I'll give it a firm a pat down now I am going to pop my sentiment

against the same thing same set this one says happiness is contagious and I'm

actually just going to trim off a little bit on this end and it's got that nice

angle that I used on the die there as well and I'm going to pull this one down

the bottom here to on that foam tape so here are two beautiful cards same

stencil amazing how different they can look so this is working with white last

time we worked with black you'll see that video pop up on your screen shortly

as well as some subscribe buttons to our channels do click those if you're not

already subscribed I hope you'll join us again very soon and I hope you're

enjoying the pictures on your screen all of those are on our blogs and the links

are in the description for you as well plus all of your supplier list thanks

very much for joining me today and I will see you again very soon happy

stamping bye

For more infomation >> Glow in the dark & No Line Watercolor Cards with Stencils - Duration: 9:54.

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Play And Draw My Character : DARK SOULS 3 (PREPARE TO CRINGE EDITION) - Duration: 16:30.

Hello guys! I am Mel, this is the Dirty Desk

And welcome to another episode of Play and Draw My Character

Now for today's episode... *Artistic screeching*

Dark Souls 3

That is right my viewers, Dark Souls 3

Rumored to be one of the hardest games ever created

Now I can hear you guys saying..

"Oh no, but you're only a mediocre artist, how can you even play this game?"

That has no connection whatsoever

Now for those of you who don't know this segment,

Play and Draw My Character is a thing where I draw create a character from a certain game

And then maybe play with it a little

until I am satisfied with the way it looks

And then finally... I draw it.

If you want to skip the whole playthrough and skip to the drawing

I will put a time in the description below

Now, last time I did Skyrim and I may have overdone it a little

which delayed me, so for Dark Souls 3...

I will stop playing once I die

That's it

And knowing Dark Souls 3

this should be a very very short playthrough

Let us go

Now for this episode I am thinking of a look that has a mix of elegance...

And.. yes, I will skip you indeed

That was a joke

Now for our character I am thinking of a mix of Elegance and Tragedy

And I think ahmm

*Artistic Chupchup*

A female character would be more of a match for that

For the age, let's say Young for more tragedy

or maybe..

No, let's leave it at that

You know the thing is with the default female character

is that it already looks quite decent

and you don't really need to change it that much

*Proceeds to change it*

And here we are

Don't worry you will see the face later

Right now we have to think of the name

and since it's a mix of Elegance and Tragedy

Snow?

But since I put a burnt mark on her face...

*Spoiler Alert*

Fire, burnt, snow burnt, snore?

Spore!

Let's just name her "Spore"

My naming sense is always spot on!

spore..

alright..

So yes, finally we are in the game

(And let us read that)

And let us do a face reveal

Nananana, take that off~

Taddaaaa!

I told you she had a very bad burnt mark on her face

You know it's been a while since I last played this game

So I need to catch up on the controls

I REALLY NEED TO CATCH UP ON THE CONTROLS

*INCOMING EAR REP*

DIE!

Scum..

(No, let's go that way)

What is this.. read that one

Read this one as well..

And that's how you know you've played Souls before

when you say, "Die, scum"

(And I think this is a soul)

Yes, I was right that should be useful for buying items later

If I survive the tutorial boss

(There's parry? Yup)

Now, I remember being somewhat decent at this game

(Is there a backstab here?) *Confusing with Bloodborne system*

So I should be able to survive the tutorial boss

Hopefully (What is this?)

That is useless to me right now..

SUPER DODGE!

And then DIE!

Very nice, what is this?

Change weapons.. I knew that

You know, I keep forgetting how beautiful this game actually is..

And I almost fell, it almost killed me

Light the BEACON!

(Ah, stupid)

That would've been a very short gameplay

if I died there

Let's go this way

Super Attack!

Almost died there

Let's try getting the item here

There's actually an item there, just tried to get it

INVISIBLE SLICE-SU!

one hit

I almost died there, I almost forgot

Oh hello, Gundyr

Let's hope we survive you for a longer video

Is there something here?

Nope, that was on the black thingy

And now let us set you free, Gundyr

and then I will...

KKKILL YOU!

(Oops, wrong button)

dodge

I think I could parry Gundyr?

I think so?

Let's try..

SUPER PARRY!

*ARTISTIC STRUGGLING*

I think we really can parry him

But let us not die first

And then...

Yeah, yeah

We CAN parry him

I always seem to have this intense feeling

Whenever I play- Whenever I play Dark Souls

I don't know why..

SUPER PARRY!

SUPER PARRY!

YES

And I think this is the time that he is supposed to..

Supposed to transform, yes

So no more parry

DODGE!

DODGE!

DOOOOODDGEEEE!

Nope, too late

too late

*ESTUS SPAM*

I think this is it!

disisit

*ARTISTIC RELIEF*

and.. one more

let us light the beacon once again

I always seem to press X, rather than O

I don't know why

Maybe because I played Persona 5, before this?

Let us see your face pretty and mysterious ladeh

Now let's see if we can actually buy something decent here

Armor~

Chain, chain, chain

and nope

Nothing interesting there, what about the weapaans

Nope, I think we'll just continue along, until I die

Everyone welcome-

Welcome....

To Farron Keep

-before you call someone else, hm hm

Now, I think there was something here..

Up there, the Binoculars

I think... or something else

And there is a monster here..

INVISIBLE SLICE-SU!

Yuuup

SURPRISE SLICE!

I actually almost died there

And what is this...

Nope, no time for that

*ARTISTIC SCREECHING*

So many close calls..

And this will be another o-

Aw, shaddup

this will be another one, 1v1

Yeah, that's right

expose your buttocks

Oh, oh.. still alive

No more stamina

And then

-t survive it to continue--

O HUWHAT DAFFFF

Now I don't have any Health pots left

I don't have any estus left

I am so gonna die at this boss

Man and woman

Ay-yayay, that decides it then

I suppose I will die here

With... aah.. What's his name?

Borg?

Vororodotdot

of the... Boreal Valley

Oh, wow

wow

Stay calm, stay fresh

This is intense

What the.. I keep getting hit

You can do this

*Character cries to death*

What?!

Well, that is it people.. her story ends here

and it is time to draw her

Now, I don't know yet if I am going to draw her like this

Because she looks way more badass

with this look

But since I died with her armor on, I guess I will go with that

I don't know yet

Well... anyway

It's time to draw

Hello once again, and welcome to the Light

Now I don't know yet (What I am going to do here)

But ah...

We'll see

Once we go along with the drawing

And I don't know how to make this more entertaining for you guys

So for now, I suppose..

Get used to my voice

*Dramatic* That is right, my viewers,

get used to my voice

because I will talk in between whatever to let my past self focus

on whatever it is he is doing

Don't worry, I will not talk all the time and will put music in between

And I promise I will do my best soothing voice

In order for you guys to relax.. and well, hopefully..

I will not destroy your eardrums

I will put a red dot on the lower right of the screen

so if ever you guys get bored

but still want to hear my input on things, you can just scan it on the time slider

Now for this drawing, I wanted to capture the character in her rawest form

And I thought that by showing her in a fighting stance I would be doing just that

But somewhere along the way I decided I wanted to focus on her face

Wanting to show a subtle expression of melancholy and unending resolute

Getting away even just for a second from the chaos that surrounds her

Some of you viewers might be wondering why my art style looks familiar

It is because it is heavily influenced by the Nickelodeon series..

Avatar : The Last Airbender

Now if you don't know what that series is.. then..

GO FFF

At this point, it was getting hard for me to draw her... with the scar and all

because I have a friend that is in the same situation

and he doesn't want to go out because of it

He is not burnt or anything.. he's just..

Naturally... ugly

I am sorry, for those who didn't get it

I was joking, I apologize

No, but seriously... It is hard to make something beautiful into something grotesque

In fact, I think it is impossible

Because women, well.. not only women

But also men-- are born beautiful

and I am not saying this just because I made a hurtful joke..

I decided to turn her sad expression into a smile

because in her case, being in the lore of Dark Souls and all

a burnt face is the least of her concern

she survived this ordeal and it made her stronger

that scar isn't a curse

it is a sign of her story and what she faced along the way

it is a symbol that reminds her everyday and every second...

that she is strong

aaand, that was dramatic. Sorry

And this will be the last of the commentary

as the drawing is almost done

and I will let my past self do the outro

Comment down below if you enjoyed this episode with the commentary

or if you want me to do a livelier voice

Thankss

And so that is it, my viewers. I hope you enjoyed this episode

And if you haven't yet, I have another episode of Play and Draw My Character

Featuring... Skyrim

Somewhere.. somewhere here

And thank you guys for watching and I will see you guys whenever

ciao

For more infomation >> Play And Draw My Character : DARK SOULS 3 (PREPARE TO CRINGE EDITION) - Duration: 16:30.

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Some Dark Souls 3 PvP - Duration: 1:51:51.

For more infomation >> Some Dark Souls 3 PvP - Duration: 1:51:51.

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Mookie Live Taste testing My GSC, Ninja Fruit and Dark Helmet. - Duration: 1:08:07.

For more infomation >> Mookie Live Taste testing My GSC, Ninja Fruit and Dark Helmet. - Duration: 1:08:07.

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Let's Play The Long Dark Story Mode - Part 20 (Blind) - Duration: 43:45.

Let's Play The Long Dark Story Mode - Wintermute - Blind

For more infomation >> Let's Play The Long Dark Story Mode - Part 20 (Blind) - Duration: 43:45.

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The dark racial sentiment in Trump's NBA and NFL criticism - Duration: 7:43.

The dark racial sentiment in Trump's NBA and NFL criticism

For more infomation >> The dark racial sentiment in Trump's NBA and NFL criticism - Duration: 7:43.

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Dark Aspects of Nintendo #8 - Paper Mario (N64) - Duration: 9:05.

Hello everyone, welcome to Dark Aspects!

Where I analyze a more "adult" side of Nintendo games.

In the last video of this series I reviewed Color Splash- but now I'm going back in time

as I'd like to announce one video for each game of the original Paper Mario trilogy.

Why not just do them all at this point?

Well, it's best to not go digging in the trash now is it?

Honestly, Sticker Star's pretty exempt from "dark aspects" but if I had to make a

video- it'd be about one minute long and focus all around Mizzter Blizzard's melting.

Because that was genuinely sad.

Anyway, the first of this line of amazing games is Paper Mario (N64) and it's my favorite

in the series: why not the fan-favorite Thousand Year Door?

That's a video for another time.

We're here today to search "under the radar" and uncover the more mature themes this game

presents.

Chapter 3: The "Invincible" Tubba Blubba seems like it'd be a go-to section of the

game for this sort of thing, but in actuality it starts off quite silly.

Trekking through the Forever Forest certainly has a genuinely scary feel to it, though the

Boo's Mansion is just a fun little classic haunted house that doesn't bode well in the

realm of terror.

The real "creepy' side of this chapter shines later when the threat is discovered.

Tubba Blubba is a towering beast that eats Boos, which is frightening in itself because

1) It feasts on language-capable creatures and 2) The monster completely swallows them

whole.

This story arch is appealing in mystery from the beginning, as the only way to beat him

(as revealed in a diary entry) is to locate and defeat Tubba's heart.

That's right- Mr. Blubba himself is simply a towering husk of an enemy: a puppet to the

"brains" (or heart, in this case) of the operation.

When you realize the bandaged patch on his chest is where his heart is supposed to be,

it's disturbing to think about how exactly it became separated in the first place.

It's true that magic exists in the game's universe and it could have been teleported

out via Magikoopa spell, but that doesn't explain any wound that needs covering.

Was this a surgical procedure?

Considering Bowser is stated to be the one that "made him invincible", we can probably

assume it wasn't done in a clean way.

As shocking as it might be, regardless, having to sneak around and run from this giant puppet's

chambers until it's weakness is uncovered is one of the less tame events this game offers.

I'd like to move focus quite a ways into the game from this point and discuss a segment

of Chapter 6.

Since then, Mario has had to face both a darkness-loving ghost and killer plants alike, but "Dark

Days in Sunflower Fields" is the next big moment in terms of more adult content.

In this chapter, the player gains access to a world in which every friendly character

is a type of plant- meaning they all need the three types of basic nutrients: water,

soil, and sunshine.

Thankfully the flowers can thrive here normally, but are missing the third major ingredient

to their livelihood- that being the sun itself.

Now, the reason the sun is missing is quite comical- as it's simply Bowser's minions

meddling with a cloud generating machine: but seeing the dejected and hopeless floral

residents is quite sad.

Mario can help each one out to make the situation a bit better, but none of them are truly happy

until their star rises again.

The situation becomes even more dire when the player actually meets the sun before destroying

the Puff Puff Machine, where a reflective tower climb invokes feelings of melancholy

with its background theme.

Seeing a completely sullen-faced sun knowing he's letting down his people is an impactful

moment- and perhaps one of the highlights when remembering mature moments in this adventure.

On a side note at the end of the chapter, Mario faces off against Huff N. Puff- a sentient

cloud that can break apart into Tuff Puffs- creatures of his own species that he's willing

to swallow up to restore health.

After reviving our new friend and ridding the heavenly fields of an evil overcast- the

penultimate chapter is granted access.

So just what Aspects lurk in A Star Spirit on Ice?

Well, perhaps most obvious involves acquiring the Mayor of Shiver City's permission to

progress.

Unfortunately though, the mayor was supposedly murdered!

The mayor's wife walks into the room upon Mario discovering the body, and irrefutably

believes our protagonist to be the cause.

After dragging an investigator into this crime scene, Mario is accused but given the chance

to prove himself innocent with evidence.

This leads to a "penguin murder mystery" and sees the hero getting help from fictional

horror writer "Herringway" to make sense of the commotion.

Ultimately though, the fuss ends with the mayor simply waking up from his blackout,

stating it's his fault and that his head was hit while reaching for a gift, rendering him

unconscious.

While this was all built up for a joke, the humor comes from how shocking the situation

was- everywhere from an actual killing to false accusations of a culprit.

I want to also stress that until the punchline, players are left to believe he's dead, and

that someone actually took this character's life in a Mario game.

Not poofed away, canonically killed off.

Alright, calming down a little bit, but also in this chapter is the ice palace Mario must

explore.

Progressing past the bitter mountain region leads the player to a lonely place- the Crystal

Palace.

This is revealed to have been a shrine to the Star Spirits Mario's been rescuing on

his quest: so it's inherently off-putting as it's history's been deserted.

The music- Crystal Palace Crawl- is a tad unsettling to match the empty atmosphere.

The duplighosts work to add to the dissonance when they pose as your friends.

Other would-be-enemies unique to this area are the Albino Dinos: completely harmless,

but somewhat creepy as these seemingly illusionary creatures are actually living guards for the

palace.

They strangely only move when interacted with, and serve solely as a roadblock to puzzle

intruders.

To wrap-up these chapter segments, this isn't necessarily "dark", though I feel it's

worth mentioning this iteration of Bowser's built to be a formidable villain.

In games where the final boss is a one on one, traditional Bowser vs. Mario fight (that

means no gimmicks, like Dark Bowser, a team-up or his being possessed)- this is one of the

best.

I'd say Mario 64 is probably his outright scariest appearance, but for a dialogue-heavy

game Bowser is made to be feared.

This contrasts to Thousand Year Door, Super, and the earlier Mario & Luigi games in which

he is utilized almost solely for comic relief.

While he is still dim-witted and used for humor as the tail-end of jokes, he is capable

and moments like the his castle first rising from below Peach's was genuinely intimidating

to see for the first time.

While it's now a known trope "Hopeless Boss Fight", it works to have Mario lose

at the beginning because it's something players hardly ever get to see from this franchise.

Bowser, written to have remembered his previous losses from Mario, comes out on top and actually

believes he'll prevail this time with a solid plan.

Of course he's stomped as per usual, but it was an effort to make him less foolish

in a role-playing game.

The only other enemies I'd consider frightening would be the black-cloaked "Anti Guys"-

a variant of Shy Guy more powerful than even their commander (General Guy) to the extent

that their other alias is "Deadly Guy".

They're the strongest non-boss enemy in the game, made especially scary by fact that

if you lose the quiz held in Bowser's Castle, Mario's pitted against a trio of them called

the Anti Guys Unit.

To finish off in a lighter way, and look at the game as a whole, let's discuss some

of the sexual references that make their way into this "E" rated game.

As part of a chain of sidequests revolving around completing favors for the old man Koopa

Koot, the third task is to retrieve a borrowed "tape" from Goompa in Goomba Village.

Just what's on the tape?

It's never stated, but it's clear the contents aren't something either party wants

to make obvious.

Koopa Koot makes Mario promise to keep the ordeal "under wraps", and Goompa becomes

noticeably flustered when asked- admitting he can't reveal that information "at the

moment".

Probably because his wife is there, and it's porn.

It was great though!

Back to this game, and similarly, there's a scene at the end of Chapter 3 during the

Peach interlude: it involves a nervous Hammer Bro asking what the player is looking at and

that he isn't searching for "the book" you "think he's looking for".

After a haphazard excuse, he gives the player a Shooting Star item to essentially bribe

them into leaving.

And that's all I have for the original Paper Mario- next time I'll be discussing the

much "edgier" Thousand Year Door with things like drug and gang war undertones.

There is a noose in the town square.

Need I say more?

Thank you all for watching, and I'll see you next time!

For more infomation >> Dark Aspects of Nintendo #8 - Paper Mario (N64) - Duration: 9:05.

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Dark-Eyed Cossack Girl - Leonid Kharitonov & The Alexandrov Red Army Choir (1969) - Duration: 3:14.

Once a dark-eyed Cossack girl shod my horse.

She asked for a small amount of money not highly valuing her work.

What's your name, young lady? And the young lady replies:

"You'll hear my name in the clatter of your horse's hooves."

"You'll hear my name in the clatter of your horse's hooves."

I rode along the street, I galloped the roads,

and along the path among brown rocks, and among gray rocks.

"Masha? Zina? Dasha? Nina?" None seem to be her name.

"Katya! Katya!" – was sounded to me by my racer's horseshoes.

"Katya! Katya!" – was sounded to me by my racer's horseshoes.

And since that time, whether I ride or whether I gallop –

"Katya, Katya, Katerina…" – I endlessly whisper.

What a muddle-head I am! Because I have another girlfriend!

But I cannot get Katya, like a song, out from my soul, brother!

But I cannot get Katya, like a song, out from my soul, brother!

Once a dark-eyed Cossack girl shod my horse.

She asked for a small amount of money not highly valuing her work.

What's your name, young lady? And the young lady replies:

"You'll hear my name in the clatter of your horse's hooves."

"You'll hear my name in the clatter of your horse's hooves."

For more infomation >> Dark-Eyed Cossack Girl - Leonid Kharitonov & The Alexandrov Red Army Choir (1969) - Duration: 3:14.

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The Philosophy of Christopher Nolan (Part 2) – feat. Batman Dark Knight Trilogy – Wisecrack Edition - Duration: 16:41.

Hey Wisecrack!

Disembodied Jared again, here to continue our epic Philosophy of Christopher Nolan trilogy.

In our first installment, Nolan Begins, we covered his interpretations of the Self in

his early films, plus Inception.

What does it mean to be a Self?

How can we trust ourselves and our own thoughts?

Today, we're asking:— if there's so much conflict already present in the Self,

what are the implications for a community full of Selves?

If we can't even handle our own issues, is it possible to avoid conflict with other

people, or is violence inevitable?

This is the foundational question surrounding Gotham City in the Dark Knight trilogy.

So suit up for some time with the Bat Man— and we're not wearing hockey pads.

Welcome to the Philosophy of Christopher Nolan Part 2.

And yep, there's spoilers ahead.

Behind the face paint and pointy-eared masks, Gotham is experiencing crisis after crisis

that affect the functioning of its social body— the mob is pumping in drugs, the cops

are helping the mob, the mob is hiring clowns, and bombs seem to be getting trendier by the

minute.

Batman may be the focus, but his focus is on the city he loves.

In the process of saving Gotham, the films raise questions about the nature of community.

How does a society deal with fear and threats?

How does the presence of a "Hero" like Batman create or threaten stability?

Can society-wide conflict ever be resolved or is it inherently a cyclical process?

To help us understand Nolan's social philosophy, we're turning to perpetually stoned looking

anthropologist Rene Girard.

Girard claims that the concept of "mimesis" is both the foundation of all societies and

the foundation of conflict in those societies.

Girard's theory claims that one of the most basic aspects of our relationships with other

people is imitation.

Imitation can be as simple as copying someone else's behavior: I see you buying someone

a badass necklace , and I think "wow, great idea," and I decide to go buy a necklace

too.

Everyone's happy!

But this can become a problem.

Girard says that imitation of someone else's behaviors can, and often does, lead to replicating

their desires.

That's where I don't just want a necklace — I want that necklace, the one you happen

to be wearing.

This is "mimetic desire," and it can pretty quickly lead to rivalry, where multiple people

share the same desire and so compete over finite resources.

Girard claims that our human impulse towards imitation means that eventually more and more

people will want that necklace and rivalries will grow and multiply until they are also

profoundly impactful on the community itself.

When one person succeeds in winning the prize, the other people (or their tribes, or their

surviving family members) seek retaliation against the winner.

This vengeance is also a form of imitation, and it basically ensures that rivalries and

violence will continue and grow.

According to Girard, this is the fundamental reason why there is crime, violence, and war

in the world.

As Batman Begins... begins, this turmoil is already established- obviously because, according

to Girard, this cycle goes all the way back to cavemen.

But what's important to note here is that we see individual examples of mimesis occurring

and motivating characters, and most importantly, later on, we see that Nolan uses mimetic theory

to propose a possible solution to society-wide violence.

Mimesis is most relevant in Batman Begins as it relates to the individual, especially

in the creation of the Batman identity.

The original instance of this mimesis is one man's desire for the Waynes' wealth, which

leads to violence.

Throughout the film, Nolan foregrounds fear and vengeance as powerful motivators- especially

in a city as broken as Gotham.

We see this again in Bruce's imitation of his parents' killer, Joe Chill in his efforts

to extract vengeance.

Bruce's time away from Gotham inspires him to move away from the cycle of vengeance that

motivated him to avenge his parents.

Instead, he uses imitation as a means of stopping violence.

His fear of bats leads him to adopt the identity of a bat, but he uses this imitation as a

means to spread the fear to criminals, who now fear a different kind of bat— him.

The League of Shadows wants to press the reset button on conflict by destroying a society

altogether, but that's not really how it works.

The problem with their method is that watching people destroy each other doesn't actually

do anything to decrease violence— it inflates it.

There's nothing for people to unite around, so whatever survivors are left after the fire

of London or the Black Plague or the microwaving of Gotham are gonna still be really pissed off.

So, if the League of Shadows gets it wrong, what does Batman get right?

Even while Nolan presents us with the idea that it is difficult, if not impossible, to

break away from violence, Bruce spends the majority of Batman Begins struggling to overcome

both his fears and his impulse for vengeance.

In order to do that, Batman has to transcend the identity of Bruce Wayne and become something

else, an image in the collective consciousness that represents justice without personal motivation—

he has to become a symbol to be imitated, and it's this idea of symbols, Girard proposes,

that can break society out of violence.

Unlike the more individually-focused themes of Batman Begins, The Dark Knight transitions

to the social consequences of the rapid spread of rivalries and fear.

After the Mob's ass-whooping, the city begins to push back against organized crime, and

the faces of this effort are Harvey Dent— new District Attorney and Gotham's "white

knight"— and Batman, the...wait for it…

Dark Knight.

While the Bat fights with batarangs and armored lamborghinis, Dent fights crime using the

law as his weapon.

The white knight and the dark knight are symbiotic ideas, and they both inspire imitation.

While Dent inspires the rest of the city government to aim for a safer Gotham, Batman inspires

copycats in poorly-conceived halloween costumes.

Still, those copycats are a sign that the idea of Batman inspires hope among the citizens

of Gotham.

It's also a sign that those citizens are copying his tactic of replicating fear.

Or, at leasy, trying to.

But the Mob pushes back, as mobs tend to do, and the increasing escalation of conflict

between the knights and the criminals leads to Maroni hiring the Joker to kill the Batman.

Part of the danger of the Joker is that he only has power because of how afraid the mob is.

Batman's strategy for fighting crime has created a monster— one that feeds on the

mimetic reproduction of fear that Batman relies on.

How can you break a cycle that has adapted to your methods of opposing it?

Girard tells us that when violence and vengeance become so great that they threaten the existence

of the society, the majority of people will quickly set aside their differences in order

to sacrifice an individual, the "scapegoat," whose death can restore temporary peace to

the community.

Everyone agrees that the whole thing was the scapegoat's fault, and bam, boom, burned

at the metaphorical stake, everyone chills out.

But since it is literally impossible for an immense social conflict to be entirely one

person's fault, the "scapegoat" is a lie, and a pretty violent one at that.

So peace doesn't last long, and eventually someone covets thy neighbor's necklace all

over again.

Girard says that since humans have an innate impulse towards violence and rivalry, actually

stopping those cycles of vengeance is basically impossible, with one exception.

We can replace the scapegoat with a Christ-like figure who rejects violence and turns the

other cheek, and this could set a new imitative trend of people desiring non-violence.

Harvey Dent and his campaign for peace in Gotham appear to fill that role, providing

a Christ- figure for the community to emulate.

Even Batman, who can only fight violence with violence, supports a world where Dent replaces

him, taking up the mantle of crime-fighting without the need for grappling hooks.

But the Joker, a representation of the true violence of mankind, shifts the course of

the mimetic rivalry and corrupts our Christ figure with a few oil drums and some sweet

talk.

Once Harvey Two-Face begins to imitate the Joker, embracing chaos and going after Gordon

and the corrupt cops, he becomes subject to the cycles of violence that the white knight

was supposed to destroy.

So, in order to restore peace to Gotham, we turn to the time-honored tradition of the

scapegoat.

Gotham picks an individual, blames him for the current social ills— in this case, the

crimes committed by Two-Face and The Joker's presence— and punishes him in order to end

the intense rivalries that threaten the existence of the community.

They don't kill Bruce Wayne, but they effectively kill the symbol of the Batman at least for

a while.

And during the period where Batman is gone, there is a time of relative peace and prosperity

in the city.

But, the "scapegoat" is always based in a lie.

The truth of the situation has to be unconsciously suppressed in order to achieve the desired

effect— containing the violent impulses of humanity.

However, this lie is unsustainable, and the problem of this lie is the starting point

of The Dark Knight Rises.

The third film begins in a time of relative tranquility, brought on and sustained by the

lie of Harvey Dent's martyrdom and the scapegoating of Batman.

This is acknowledged by Gordon

who, just by recognizing the nature of the lie, threatens

the stability that depends on it.

But while the Dent Act, made possible by the demonization of Batman, has effectively ended

organized crime, there are other kinds of violence still at work in the city— the

social and economic inequalities which define the third film.

As one form of violence ends, another begins— although it's hardly fair to say that social

inequality is a new phenomenon in Gotham; the Waynes were killed because of their wealth.

But the dissolution of the mob means that the divides between the "legitimate" rich

and the poor are once again in the spotlight, and violent rivalry is inevitable.

Like the Joker, Bane is focused on revealing the violence that already exists in ordinary

people.

But while the Joker explores the idea of chaos, Bane is interested in the concept of the lie.

Which undoes the peace that depended on that lie.

The disruption of the myth of the scapegoat means that the sacrifice of Batman no longer

serves its purpose, and his disappearance no longer helps the city.

Because Batman sacrificed himself in order to save the city from itself, his return isn't

as simple as hopping into a flying car and catching the bad guy.

To inspire the city, he has to metaphorically come back from the dead, which is shown in

his ascent out of the Pit.

There's probably a lot of birth symbolism happening as he climbs out of a hole into

the sunlight, but what's way more interesting is this explicit connection to rising from

the dead: in the comics, the underground cave has another name… the Lazarus Pit.

If you're not up to date with your New Testament stories, Lazarus is a dude who died,

and Jesus brought him back to life.

It's pretty much that simple… he rose from the dead.

Coincidence?

Probably not, especially since later on, Gordon reads a eulogy from A Tale of Two Cities which

describes… you guessed it… the Christ like-sacrifice of one of the main characters.

Nolan man, you're killing it with the literary references.

And this leads us back to Girard's Christ-figure.

He claims that in order to have real lasting peace, to remove our society and ourselves

from the cycle of violence, we need to set aside the myth of the scapegoat and embrace

a figure who sets an example of selflessness that forms a new mimetic desire to be copied

by the masses.

But even Girard isn't sure that this is feasible.

If humans are driven by an innate desire for violence, is it realistic to hope for something

different?

Girard says that even in today's Christian communities, people don't really follow

Christ's example.

Nolan asks this question throughout the trilogy— is peace actually possible?

People battle their inner monsters at the same time that they're battling the monsters

of Gotham, but can either of these ever find true resolution?

It may appear that Dent was a fake Christ-figure at the end of The Dark Knight while Batman

becomes a legitimate Christ-figure at the end of The Dark Knight Rises.

But is this really the case?

When Batman takes the bomb out over the ocean, he saves the city from a very visible kind

of violence— the radioactive kind— but the peace that follows is also based in part

on the lie that Batman sacrificed his life to save the city.

He gets a statue, and the city gets a new martyr.

But maybe the lie of Batman's death is outweighed by another truth— that, unlike Dent, he

really did fight violence with self-sacrifice, creating the potential for a new kind of mimetic desire.

Anyone can copy his motivations, even if atomic bombs are in short supply.

And we see mimesis come full circle in Joseph

Gordon Levitt's character, who is revealed at the end of the film to be none other than

Robin.

The fact that Robin is introduced and that Batman left him all of his crime-fighting

tools suggests… but doesn't prove… that peace may not last in Gotham.

So how do we maintain stability in our communities?

The openness of the ending— Bruce in Italy, Robin in the Batcave, and Batman all statued

up — could lead us in a number of directions, which is exactly Nolan's point.

Is a scapegoat myth or a lie necessary to maintain stability?

Can a Christ figure really inspire people to abandon their violent urges?

Or can society never exist without conflict, no matter what we do?

Is there always a future crisis on the horizon?

Ultimately, do the limits of human nature prevent us from achieving lasting peace?

Or does the human spirit allow us to overcome whatever obstacles may arise?

Nolan's later films like Interstellar (and Dunkirk) give us a peek into the possibility

of how and why we might transcend those limits by constructing new worlds.

Tune in next time. Thanks for watching!

Peace!

For more infomation >> The Philosophy of Christopher Nolan (Part 2) – feat. Batman Dark Knight Trilogy – Wisecrack Edition - Duration: 16:41.

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