"It's about time you showed up fox"" Yeah, it only took you twenty years.
So in case you haven't heard the tale of Star Fox 2, here's the cliffnotes version:
it was a originally planned for release on the Super Nintendo back in 1996!
But despite being finished and ready to ship, Nintendo decided at the last minute to shelve
it, because of the fear it would look too "dated' compared to the then 32-bit competition.
Perhaps a wise move at the time, though one that left Star Fox fans wondering what could
have been all these years since
Well, wonder no more!
Because after, more than 20 years later, the game is finally seeing a proper release as
part of the Super NES Classic.
And that's super exciting--I mean, it's not every day that you're able to experience
a Nintendo game for the first time that you had expected to 20 years earlier.
So the question is, does Star Fox 2 hold up?
Well...let's find out.
So Star Fox 2 is, fundamentally, a very different game from the original.
Whereas the original was a simple on-rails shooter, with every enemy's placement and
movement orchestrated in advance like a space ballet, Star Fox 2 is considerably more complex,
now being an entirely free-roaming affair, allowing you to visit any level at any time,
while always affording a full 360 degrees of freedom--aka all-range mode.
And let me tell you, it feels weeeeird to have this level of control in a game that
looks like, well, the original Star Fox.
On top of this, your Arwing can also turn into a Walker when exploring planets or the
insides of spaceships, which grants you greater maneuverability, but at the expense of speed--and
speed is a big, big factor in this game.
And that's because the clock is always ticking in Star Fox 2.
You see, the World Map is an active battlefield, with Andross's troops constantly advancing
towards Corneria in an effort to destroy it--and they don't care whether you're caught
up in a mission or not--they'll keep moving regardless.
So the longer you take to complete your objective, the more progress Andross's troops can make,
and the greater peril Corneria will be in--because once it sustains 100% damage, it's Game
Over.
Now you can always hit pause during a mission to scope out what's happening on the World
Map--and if things look dire, you can quit the mission to try and intercept Andross's
forces elsewhere--but you'll have to start that mission over from scratch once you come
back later.
So in case you haven't guessed, Star Fox's objective is to eradicate Andross's forces
from the Lylat System--which is complicated by the fact that the planets under Andross's
control will continually launch missiles that home right in on Corneria.
And that's where the strategy comes into play.
Do you go on the offensive to try and wrestle back control of the planets to prevent more
missiles from being launched, or do you go on the defensive to take down Cornerian-bound
enemies and missiles before they can do some damage--but remember, if you take too long,
even more missiles might be launched in the meantime.
Oh, and then there's the fact that your ship's heath is a persistent factor between
levels too, meaning you'll need to be careful to not take too much damage.
So it's a constant battle of assessing risk vs reward--of when to make to go on the attack
and when to hold back.
And the constant threat of Corneria's looming destruction is the heart and soul of Star
Fox 2.
It lends the entire game a sense of intensity--one that makes every action have weight--and thank
goodness too, because the game's core gameplay isn't particularly engaging by itself, at
least in a vacuum of space.
Dogfights consist of little more than taking potshots at enemies that fly straight at you,
before turning around and doing it again.
And the planetary missions aren't much better, requiring you to find a certain amount of
switches to gain access to a base, where you'll navigate some corridors to reach a boss--which
almost always boils down to the same strategy of circling around them while shooting.
The missions are mostly repetitive and lack the meticulous design and skill requirements
of its predecessors' on-rail levels.
It's a little ironic that the greater player freedom comes at the expense of levels that
feel limited by that.
But thankfully , the missions don't exist within a vacuum, and when combined with the
genuinely novel real-time World Map conceit, Star Fox 2 can be quite enjoyable--constantly
pushing you to play better and faster--both to save Corneria, as well as to earn a better
ranking at the end of the game, and eventually unlock the final difficulty.
Oh, and speaking of difficulty, I strongly recommend playing the game on Hard Mode, instead
of the, poorly titled "Normal mode," which I found to be so incredibly easy, that it
undermined the entire point of the real-time conceit.
But once I cranked it up to hard, that's when I really began to appreciate the game's
intricate gameplay.
Now it's impossible to talk about Star Fox 2 visuals without taking into account the
context how the game came to be.
And within that context, Star Fox 2 can both impress--as well as be genuinely ugly.
Some moments honestly blew me away, in that it's honestly hard to believe it could run
on the Super Nintendo--the mere act of being able to fly anywhere, including around giant
space structures, is impressive.
And a few moments even ran at a shockingly smooth framerate, by SNES Star Fox standards.
And one planet-based mission in particular really surprised me when I discovered it had
both an aerial, as well as underwater segment.
There are also some really neat details, like how when a Battleship begins charging its
laser on the World Map, you can see that reflected in the actual mission to destroy it too.
But on the other hand, the game is bogged down by ugly and repetitive interiors--especially
when you discover how much the game can chug during boss battles, with the framerate cratering
to just barely a notch above completely unplayable.
The music too, seemed mostly forgettable, and lacked the awesome punch of the original's
soundtrack--although I do quite like the title screen theme.
So all in all, I liked Star Fox 2.
It's very different from what you might expect, but if you give it a chance, it can
sink its addictive teeth into you--and truly amounts to more than the sum of its parts.
Plus, it's just gosh darn cool to be playing a "new" Super NES after all these years.
Thanks for watching and make sure to stay tuned to subscribe to gameXplain for more
on Star Fox 2 and everything Nintendo
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