Thứ Bảy, 23 tháng 9, 2017

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I've been left out alone like a damn criminal

I've been praying for help cause I can't take it all

I'm not done,

It's not over.

Now I'm fighting this war since the day of the fall

And I'm desperately holding on to it all

But I'm lost

I'm so damn lost

Oh I wish it was over,

And I wish you were here

Still I'm hoping that somehow

Cause your soul is on fire

A shot in the dark

What did they aim for when they missed your heart?

I breathe underwater

It's all in my hands

What can I do

Don't let it fall apart

A shot in the dark

A shot in the dark

In the blink of an eye

I can see through your eyes

As I'm lying awake I'm still hearing the cries

And it hurts

Hurts me so bad

Oh I wish it was over,

And I wish you were here

Still I'm hoping that somehow

Cause your soul is on fire

A shot in the dark

What did they aim for when they missed your heart?

I breathe underwater

It's all in my hands

What can I do

Don't let it fall apart

A shot in the dark

A shot in the dark

A shot in the dark

A shot in the dark

A shot in the dark

For more infomation >> 『AMV』Kara no Kyoukai - Shot in the Dark - Duration: 2:55.

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The Dark Side - Duration: 42:35.

For more infomation >> The Dark Side - Duration: 42:35.

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Let's Play The Long Dark Story Mode - Part 20 (Blind) - Duration: 43:45.

Let's Play The Long Dark Story Mode - Wintermute - Blind

For more infomation >> Let's Play The Long Dark Story Mode - Part 20 (Blind) - Duration: 43:45.

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Yugioh theme song for Dark Side Of Dimentions movie - Duration: 1:56.

For more infomation >> Yugioh theme song for Dark Side Of Dimentions movie - Duration: 1:56.

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Dark Aspects of Nintendo #8 - Paper Mario (N64) - Duration: 9:05.

Hello everyone, welcome to Dark Aspects!

Where I analyze a more "adult" side of Nintendo games.

In the last video of this series I reviewed Color Splash- but now I'm going back in time

as I'd like to announce one video for each game of the original Paper Mario trilogy.

Why not just do them all at this point?

Well, it's best to not go digging in the trash now is it?

Honestly, Sticker Star's pretty exempt from "dark aspects" but if I had to make a

video- it'd be about one minute long and focus all around Mizzter Blizzard's melting.

Because that was genuinely sad.

Anyway, the first of this line of amazing games is Paper Mario (N64) and it's my favorite

in the series: why not the fan-favorite Thousand Year Door?

That's a video for another time.

We're here today to search "under the radar" and uncover the more mature themes this game

presents.

Chapter 3: The "Invincible" Tubba Blubba seems like it'd be a go-to section of the

game for this sort of thing, but in actuality it starts off quite silly.

Trekking through the Forever Forest certainly has a genuinely scary feel to it, though the

Boo's Mansion is just a fun little classic haunted house that doesn't bode well in the

realm of terror.

The real "creepy' side of this chapter shines later when the threat is discovered.

Tubba Blubba is a towering beast that eats Boos, which is frightening in itself because

1) It feasts on language-capable creatures and 2) The monster completely swallows them

whole.

This story arch is appealing in mystery from the beginning, as the only way to beat him

(as revealed in a diary entry) is to locate and defeat Tubba's heart.

That's right- Mr. Blubba himself is simply a towering husk of an enemy: a puppet to the

"brains" (or heart, in this case) of the operation.

When you realize the bandaged patch on his chest is where his heart is supposed to be,

it's disturbing to think about how exactly it became separated in the first place.

It's true that magic exists in the game's universe and it could have been teleported

out via Magikoopa spell, but that doesn't explain any wound that needs covering.

Was this a surgical procedure?

Considering Bowser is stated to be the one that "made him invincible", we can probably

assume it wasn't done in a clean way.

As shocking as it might be, regardless, having to sneak around and run from this giant puppet's

chambers until it's weakness is uncovered is one of the less tame events this game offers.

I'd like to move focus quite a ways into the game from this point and discuss a segment

of Chapter 6.

Since then, Mario has had to face both a darkness-loving ghost and killer plants alike, but "Dark

Days in Sunflower Fields" is the next big moment in terms of more adult content.

In this chapter, the player gains access to a world in which every friendly character

is a type of plant- meaning they all need the three types of basic nutrients: water,

soil, and sunshine.

Thankfully the flowers can thrive here normally, but are missing the third major ingredient

to their livelihood- that being the sun itself.

Now, the reason the sun is missing is quite comical- as it's simply Bowser's minions

meddling with a cloud generating machine: but seeing the dejected and hopeless floral

residents is quite sad.

Mario can help each one out to make the situation a bit better, but none of them are truly happy

until their star rises again.

The situation becomes even more dire when the player actually meets the sun before destroying

the Puff Puff Machine, where a reflective tower climb invokes feelings of melancholy

with its background theme.

Seeing a completely sullen-faced sun knowing he's letting down his people is an impactful

moment- and perhaps one of the highlights when remembering mature moments in this adventure.

On a side note at the end of the chapter, Mario faces off against Huff N. Puff- a sentient

cloud that can break apart into Tuff Puffs- creatures of his own species that he's willing

to swallow up to restore health.

After reviving our new friend and ridding the heavenly fields of an evil overcast- the

penultimate chapter is granted access.

So just what Aspects lurk in A Star Spirit on Ice?

Well, perhaps most obvious involves acquiring the Mayor of Shiver City's permission to

progress.

Unfortunately though, the mayor was supposedly murdered!

The mayor's wife walks into the room upon Mario discovering the body, and irrefutably

believes our protagonist to be the cause.

After dragging an investigator into this crime scene, Mario is accused but given the chance

to prove himself innocent with evidence.

This leads to a "penguin murder mystery" and sees the hero getting help from fictional

horror writer "Herringway" to make sense of the commotion.

Ultimately though, the fuss ends with the mayor simply waking up from his blackout,

stating it's his fault and that his head was hit while reaching for a gift, rendering him

unconscious.

While this was all built up for a joke, the humor comes from how shocking the situation

was- everywhere from an actual killing to false accusations of a culprit.

I want to also stress that until the punchline, players are left to believe he's dead, and

that someone actually took this character's life in a Mario game.

Not poofed away, canonically killed off.

Alright, calming down a little bit, but also in this chapter is the ice palace Mario must

explore.

Progressing past the bitter mountain region leads the player to a lonely place- the Crystal

Palace.

This is revealed to have been a shrine to the Star Spirits Mario's been rescuing on

his quest: so it's inherently off-putting as it's history's been deserted.

The music- Crystal Palace Crawl- is a tad unsettling to match the empty atmosphere.

The duplighosts work to add to the dissonance when they pose as your friends.

Other would-be-enemies unique to this area are the Albino Dinos: completely harmless,

but somewhat creepy as these seemingly illusionary creatures are actually living guards for the

palace.

They strangely only move when interacted with, and serve solely as a roadblock to puzzle

intruders.

To wrap-up these chapter segments, this isn't necessarily "dark", though I feel it's

worth mentioning this iteration of Bowser's built to be a formidable villain.

In games where the final boss is a one on one, traditional Bowser vs. Mario fight (that

means no gimmicks, like Dark Bowser, a team-up or his being possessed)- this is one of the

best.

I'd say Mario 64 is probably his outright scariest appearance, but for a dialogue-heavy

game Bowser is made to be feared.

This contrasts to Thousand Year Door, Super, and the earlier Mario & Luigi games in which

he is utilized almost solely for comic relief.

While he is still dim-witted and used for humor as the tail-end of jokes, he is capable

and moments like the his castle first rising from below Peach's was genuinely intimidating

to see for the first time.

While it's now a known trope "Hopeless Boss Fight", it works to have Mario lose

at the beginning because it's something players hardly ever get to see from this franchise.

Bowser, written to have remembered his previous losses from Mario, comes out on top and actually

believes he'll prevail this time with a solid plan.

Of course he's stomped as per usual, but it was an effort to make him less foolish

in a role-playing game.

The only other enemies I'd consider frightening would be the black-cloaked "Anti Guys"-

a variant of Shy Guy more powerful than even their commander (General Guy) to the extent

that their other alias is "Deadly Guy".

They're the strongest non-boss enemy in the game, made especially scary by fact that

if you lose the quiz held in Bowser's Castle, Mario's pitted against a trio of them called

the Anti Guys Unit.

To finish off in a lighter way, and look at the game as a whole, let's discuss some

of the sexual references that make their way into this "E" rated game.

As part of a chain of sidequests revolving around completing favors for the old man Koopa

Koot, the third task is to retrieve a borrowed "tape" from Goompa in Goomba Village.

Just what's on the tape?

It's never stated, but it's clear the contents aren't something either party wants

to make obvious.

Koopa Koot makes Mario promise to keep the ordeal "under wraps", and Goompa becomes

noticeably flustered when asked- admitting he can't reveal that information "at the

moment".

Probably because his wife is there, and it's porn.

It was great though!

Back to this game, and similarly, there's a scene at the end of Chapter 3 during the

Peach interlude: it involves a nervous Hammer Bro asking what the player is looking at and

that he isn't searching for "the book" you "think he's looking for".

After a haphazard excuse, he gives the player a Shooting Star item to essentially bribe

them into leaving.

And that's all I have for the original Paper Mario- next time I'll be discussing the

much "edgier" Thousand Year Door with things like drug and gang war undertones.

There is a noose in the town square.

Need I say more?

Thank you all for watching, and I'll see you next time!

For more infomation >> Dark Aspects of Nintendo #8 - Paper Mario (N64) - Duration: 9:05.

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"NAH MEAN" Trap Beat Instrumental 2017 | Dark Hard Lit Rap Hiphop Freestyle Trap Type Beat | Free DL - Duration: 3:54.

"NAH MEAN" Trap Beat Instrumental 2017 | Dark Hard Lit Rap Hiphop Freestyle Trap Type Beat | Free DL

For more infomation >> "NAH MEAN" Trap Beat Instrumental 2017 | Dark Hard Lit Rap Hiphop Freestyle Trap Type Beat | Free DL - Duration: 3:54.

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The Philosophy of Christopher Nolan (Part 2) – feat. Batman Dark Knight Trilogy – Wisecrack Edition - Duration: 16:41.

Hey Wisecrack!

Disembodied Jared again, here to continue our epic Philosophy of Christopher Nolan trilogy.

In our first installment, Nolan Begins, we covered his interpretations of the Self in

his early films, plus Inception.

What does it mean to be a Self?

How can we trust ourselves and our own thoughts?

Today, we're asking:— if there's so much conflict already present in the Self,

what are the implications for a community full of Selves?

If we can't even handle our own issues, is it possible to avoid conflict with other

people, or is violence inevitable?

This is the foundational question surrounding Gotham City in the Dark Knight trilogy.

So suit up for some time with the Bat Man— and we're not wearing hockey pads.

Welcome to the Philosophy of Christopher Nolan Part 2.

And yep, there's spoilers ahead.

Behind the face paint and pointy-eared masks, Gotham is experiencing crisis after crisis

that affect the functioning of its social body— the mob is pumping in drugs, the cops

are helping the mob, the mob is hiring clowns, and bombs seem to be getting trendier by the

minute.

Batman may be the focus, but his focus is on the city he loves.

In the process of saving Gotham, the films raise questions about the nature of community.

How does a society deal with fear and threats?

How does the presence of a "Hero" like Batman create or threaten stability?

Can society-wide conflict ever be resolved or is it inherently a cyclical process?

To help us understand Nolan's social philosophy, we're turning to perpetually stoned looking

anthropologist Rene Girard.

Girard claims that the concept of "mimesis" is both the foundation of all societies and

the foundation of conflict in those societies.

Girard's theory claims that one of the most basic aspects of our relationships with other

people is imitation.

Imitation can be as simple as copying someone else's behavior: I see you buying someone

a badass necklace , and I think "wow, great idea," and I decide to go buy a necklace

too.

Everyone's happy!

But this can become a problem.

Girard says that imitation of someone else's behaviors can, and often does, lead to replicating

their desires.

That's where I don't just want a necklace — I want that necklace, the one you happen

to be wearing.

This is "mimetic desire," and it can pretty quickly lead to rivalry, where multiple people

share the same desire and so compete over finite resources.

Girard claims that our human impulse towards imitation means that eventually more and more

people will want that necklace and rivalries will grow and multiply until they are also

profoundly impactful on the community itself.

When one person succeeds in winning the prize, the other people (or their tribes, or their

surviving family members) seek retaliation against the winner.

This vengeance is also a form of imitation, and it basically ensures that rivalries and

violence will continue and grow.

According to Girard, this is the fundamental reason why there is crime, violence, and war

in the world.

As Batman Begins... begins, this turmoil is already established- obviously because, according

to Girard, this cycle goes all the way back to cavemen.

But what's important to note here is that we see individual examples of mimesis occurring

and motivating characters, and most importantly, later on, we see that Nolan uses mimetic theory

to propose a possible solution to society-wide violence.

Mimesis is most relevant in Batman Begins as it relates to the individual, especially

in the creation of the Batman identity.

The original instance of this mimesis is one man's desire for the Waynes' wealth, which

leads to violence.

Throughout the film, Nolan foregrounds fear and vengeance as powerful motivators- especially

in a city as broken as Gotham.

We see this again in Bruce's imitation of his parents' killer, Joe Chill in his efforts

to extract vengeance.

Bruce's time away from Gotham inspires him to move away from the cycle of vengeance that

motivated him to avenge his parents.

Instead, he uses imitation as a means of stopping violence.

His fear of bats leads him to adopt the identity of a bat, but he uses this imitation as a

means to spread the fear to criminals, who now fear a different kind of bat— him.

The League of Shadows wants to press the reset button on conflict by destroying a society

altogether, but that's not really how it works.

The problem with their method is that watching people destroy each other doesn't actually

do anything to decrease violence— it inflates it.

There's nothing for people to unite around, so whatever survivors are left after the fire

of London or the Black Plague or the microwaving of Gotham are gonna still be really pissed off.

So, if the League of Shadows gets it wrong, what does Batman get right?

Even while Nolan presents us with the idea that it is difficult, if not impossible, to

break away from violence, Bruce spends the majority of Batman Begins struggling to overcome

both his fears and his impulse for vengeance.

In order to do that, Batman has to transcend the identity of Bruce Wayne and become something

else, an image in the collective consciousness that represents justice without personal motivation—

he has to become a symbol to be imitated, and it's this idea of symbols, Girard proposes,

that can break society out of violence.

Unlike the more individually-focused themes of Batman Begins, The Dark Knight transitions

to the social consequences of the rapid spread of rivalries and fear.

After the Mob's ass-whooping, the city begins to push back against organized crime, and

the faces of this effort are Harvey Dent— new District Attorney and Gotham's "white

knight"— and Batman, the...wait for it…

Dark Knight.

While the Bat fights with batarangs and armored lamborghinis, Dent fights crime using the

law as his weapon.

The white knight and the dark knight are symbiotic ideas, and they both inspire imitation.

While Dent inspires the rest of the city government to aim for a safer Gotham, Batman inspires

copycats in poorly-conceived halloween costumes.

Still, those copycats are a sign that the idea of Batman inspires hope among the citizens

of Gotham.

It's also a sign that those citizens are copying his tactic of replicating fear.

Or, at leasy, trying to.

But the Mob pushes back, as mobs tend to do, and the increasing escalation of conflict

between the knights and the criminals leads to Maroni hiring the Joker to kill the Batman.

Part of the danger of the Joker is that he only has power because of how afraid the mob is.

Batman's strategy for fighting crime has created a monster— one that feeds on the

mimetic reproduction of fear that Batman relies on.

How can you break a cycle that has adapted to your methods of opposing it?

Girard tells us that when violence and vengeance become so great that they threaten the existence

of the society, the majority of people will quickly set aside their differences in order

to sacrifice an individual, the "scapegoat," whose death can restore temporary peace to

the community.

Everyone agrees that the whole thing was the scapegoat's fault, and bam, boom, burned

at the metaphorical stake, everyone chills out.

But since it is literally impossible for an immense social conflict to be entirely one

person's fault, the "scapegoat" is a lie, and a pretty violent one at that.

So peace doesn't last long, and eventually someone covets thy neighbor's necklace all

over again.

Girard says that since humans have an innate impulse towards violence and rivalry, actually

stopping those cycles of vengeance is basically impossible, with one exception.

We can replace the scapegoat with a Christ-like figure who rejects violence and turns the

other cheek, and this could set a new imitative trend of people desiring non-violence.

Harvey Dent and his campaign for peace in Gotham appear to fill that role, providing

a Christ- figure for the community to emulate.

Even Batman, who can only fight violence with violence, supports a world where Dent replaces

him, taking up the mantle of crime-fighting without the need for grappling hooks.

But the Joker, a representation of the true violence of mankind, shifts the course of

the mimetic rivalry and corrupts our Christ figure with a few oil drums and some sweet

talk.

Once Harvey Two-Face begins to imitate the Joker, embracing chaos and going after Gordon

and the corrupt cops, he becomes subject to the cycles of violence that the white knight

was supposed to destroy.

So, in order to restore peace to Gotham, we turn to the time-honored tradition of the

scapegoat.

Gotham picks an individual, blames him for the current social ills— in this case, the

crimes committed by Two-Face and The Joker's presence— and punishes him in order to end

the intense rivalries that threaten the existence of the community.

They don't kill Bruce Wayne, but they effectively kill the symbol of the Batman at least for

a while.

And during the period where Batman is gone, there is a time of relative peace and prosperity

in the city.

But, the "scapegoat" is always based in a lie.

The truth of the situation has to be unconsciously suppressed in order to achieve the desired

effect— containing the violent impulses of humanity.

However, this lie is unsustainable, and the problem of this lie is the starting point

of The Dark Knight Rises.

The third film begins in a time of relative tranquility, brought on and sustained by the

lie of Harvey Dent's martyrdom and the scapegoating of Batman.

This is acknowledged by Gordon

who, just by recognizing the nature of the lie, threatens

the stability that depends on it.

But while the Dent Act, made possible by the demonization of Batman, has effectively ended

organized crime, there are other kinds of violence still at work in the city— the

social and economic inequalities which define the third film.

As one form of violence ends, another begins— although it's hardly fair to say that social

inequality is a new phenomenon in Gotham; the Waynes were killed because of their wealth.

But the dissolution of the mob means that the divides between the "legitimate" rich

and the poor are once again in the spotlight, and violent rivalry is inevitable.

Like the Joker, Bane is focused on revealing the violence that already exists in ordinary

people.

But while the Joker explores the idea of chaos, Bane is interested in the concept of the lie.

Which undoes the peace that depended on that lie.

The disruption of the myth of the scapegoat means that the sacrifice of Batman no longer

serves its purpose, and his disappearance no longer helps the city.

Because Batman sacrificed himself in order to save the city from itself, his return isn't

as simple as hopping into a flying car and catching the bad guy.

To inspire the city, he has to metaphorically come back from the dead, which is shown in

his ascent out of the Pit.

There's probably a lot of birth symbolism happening as he climbs out of a hole into

the sunlight, but what's way more interesting is this explicit connection to rising from

the dead: in the comics, the underground cave has another name… the Lazarus Pit.

If you're not up to date with your New Testament stories, Lazarus is a dude who died,

and Jesus brought him back to life.

It's pretty much that simple… he rose from the dead.

Coincidence?

Probably not, especially since later on, Gordon reads a eulogy from A Tale of Two Cities which

describes… you guessed it… the Christ like-sacrifice of one of the main characters.

Nolan man, you're killing it with the literary references.

And this leads us back to Girard's Christ-figure.

He claims that in order to have real lasting peace, to remove our society and ourselves

from the cycle of violence, we need to set aside the myth of the scapegoat and embrace

a figure who sets an example of selflessness that forms a new mimetic desire to be copied

by the masses.

But even Girard isn't sure that this is feasible.

If humans are driven by an innate desire for violence, is it realistic to hope for something

different?

Girard says that even in today's Christian communities, people don't really follow

Christ's example.

Nolan asks this question throughout the trilogy— is peace actually possible?

People battle their inner monsters at the same time that they're battling the monsters

of Gotham, but can either of these ever find true resolution?

It may appear that Dent was a fake Christ-figure at the end of The Dark Knight while Batman

becomes a legitimate Christ-figure at the end of The Dark Knight Rises.

But is this really the case?

When Batman takes the bomb out over the ocean, he saves the city from a very visible kind

of violence— the radioactive kind— but the peace that follows is also based in part

on the lie that Batman sacrificed his life to save the city.

He gets a statue, and the city gets a new martyr.

But maybe the lie of Batman's death is outweighed by another truth— that, unlike Dent, he

really did fight violence with self-sacrifice, creating the potential for a new kind of mimetic desire.

Anyone can copy his motivations, even if atomic bombs are in short supply.

And we see mimesis come full circle in Joseph

Gordon Levitt's character, who is revealed at the end of the film to be none other than

Robin.

The fact that Robin is introduced and that Batman left him all of his crime-fighting

tools suggests… but doesn't prove… that peace may not last in Gotham.

So how do we maintain stability in our communities?

The openness of the ending— Bruce in Italy, Robin in the Batcave, and Batman all statued

up — could lead us in a number of directions, which is exactly Nolan's point.

Is a scapegoat myth or a lie necessary to maintain stability?

Can a Christ figure really inspire people to abandon their violent urges?

Or can society never exist without conflict, no matter what we do?

Is there always a future crisis on the horizon?

Ultimately, do the limits of human nature prevent us from achieving lasting peace?

Or does the human spirit allow us to overcome whatever obstacles may arise?

Nolan's later films like Interstellar (and Dunkirk) give us a peek into the possibility

of how and why we might transcend those limits by constructing new worlds.

Tune in next time. Thanks for watching!

Peace!

For more infomation >> The Philosophy of Christopher Nolan (Part 2) – feat. Batman Dark Knight Trilogy – Wisecrack Edition - Duration: 16:41.

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[SSO ]- Dark on Me EP 1- RedMoonStudio - Duration: 4:59.

For more infomation >> [SSO ]- Dark on Me EP 1- RedMoonStudio - Duration: 4:59.

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Lighten Dark Underarms Fast with 1 Natural Ingredient | Get Rid of Dark Underarms - Duration: 4:13.

Lighten

Dark Underarms Fast with 1 Natural Ingredient

Lighten Dark Underarms Fast with 1 Natural Ingredient

Lighten Dark Underarms Fast with 1 Natural Ingredient

Lighten Dark Underarms

Fast with 1 Natural

Ingredient Lighten Dark Underarms

Fast with 1 Natural Ingredient

For more infomation >> Lighten Dark Underarms Fast with 1 Natural Ingredient | Get Rid of Dark Underarms - Duration: 4:13.

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Skateboarding with my Penny Board - Nickel Board Glow In The Dark - Duration: 3:40.

Hey guys, this is the nickel board from penny skateboards and it's the middle size.

They have the penny, that it's 22", then this one, that it's 27", and I think they also have longboards.

This is the Glow In The Dark version. It's white and when the sun touch it then it can glow.

It also have this sandpaper to grip better.

Now I show you some close shots of it and let's go try it!

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