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Smash Bros. Ultimate Classic Mode Explained! Inkling, Pac-Man, Game & Watch, Ice Climbers, Dr Mario - Duration: 9:34.

Hey everyone, how's it going?

This is Steve and welcome to the first episode of Instant Classic!

In this series, we're going to take a look at the hidden meaning behind every character's

classic mode route, five characters at a time.

In this first episode, we'll be looking mostly at old-school characters, with one newcomer

thrown in the mix.

If you've watched our other Smash videos, you won't be surprised that Classic Mode

is also packed with little details you might not notice if you aren't looking for them.

With that in mind, let's get started.

First up, we have the most old-school character in Smash: Mr. Game & Watch.

Game & Watch hails from Nintendo's oldest entry into portable gaming, which began in

the year 1980, a full three years before the NES would launch.

In fact, Game & Watch is so old-school that on his stage, Flat Zone X, every character

is forced into 2D.

So, for Mr. Game & Watch's Classic Mode theme, we're going to do a little traveling

back in time from the Gameboy all the way back to Game & Watch portable that started

it all.

Called A Long Legacy, Game & Watch's route starts us in the year 1992 where we face off

against Kirby in what many, apparently including Sakurai, consider to be the successor to the

Game & Watch, the original Gameboy, in the Dream Land GB stage.

Kirby is even black and white too, which is a nice added touch.

Next up, we're going to a less Orwellian version of 1984 in PAC-Land.

There's nothing really special about this match.

It's just you and PAC-Man on the PAC-Land stage here.

After you escape Namco's yellow icon, it's time to head on over to the next fight against

Duck Hunt Dog.

Duck Hunt released the same year as PAC-Land, in 1984, but a few months earlier.

Here you'll take on the antagonistic dog and his duck pal.

No special quirks about this one either, if you finish the match quickly like I did, you

might wonder why Zelda music is playing in the background, but it's actually the NES

medley which includes music from a ton of games including and you guessed it-Duck Hunt.

After that, it's back to the year 1983 to fight the Mario Bros, no Super Mario Bros

here just yet, either, as this match takes place on the stage of the same name, based

on the original arcade game.

It's a free-for-all, which is a perfect fit for this stage since back then Mario and

Luigi didn't exactly work together.

It won't be long before you get to team up though, because your next match is in 1981,

on the set of Donkey Kong.

The stage is known as 75 m in Smash.

75 m stands for 75 meters, which is how high Donkey Kong is in this stage.

It's the third stage in the arcade game, with Donkey Kong ascending another 25 meters

each time you defeat him.

Once you've helped Mario defeat Donkey Kong, you have one last stop on this trip down memory

lane.

Mr. Game & Watch returns home to Flat Zone X, and you have to battle six more Game & Watch

characters.

This puts you back in the year 1980 where it all began.!

After that, there's a fight with Master Hand, but I didn't expect Nintendo to shoehorn

in a special boss just for Game & Watch.

I would have loved to have seen Game & Watch's octopus as a boss, but it only would've

made sense for this one route.

Number two on today's list is Smash's first dynamic duo, the Ice Climbers.

If you heard Palutena's Guidance about them, you'd know that they were apparently banned

from Smash for illegal teaming.

Well, now they're back and they're ready to prove they're the strongest duo in Nintendo's

roster, which is exactly what they set out to do in their Classic Mode route, Duos for

Days in which the Climbers will take on iconic duos from gaming history.

After seeing this route, it's actually surprising just how many perfect combinations you can

put together.

Their route starts with the Ice Climbers facing Link and Zelda at the Great Plateau Tower,

and while that may seem an odd choice for the first fight, considering how strong Link

and Zelda are, they canonically are the worst team up since this Breath of the Wild Link

and Link to the Past Zelda, meaning before Smash, these two have never even met, let

alone fought alongside each other.

Either way, it's a fun match and I'll take any excuse to hear Breath of the Wild's

amazing soundtrack.

Next, the Ice Climbers take the fight to Ryu and Ken on their home turf.

Having debuted in 1987 in arcades, Ryu and Ken have been fighting for decades longer

than most other Smash competitors.

Fortunately, they're usually paired against each other instead of in a team!

Now that we've gotten some of the hardcore fighters out of the way, it's time to slow

down a bit and take on Villager and Isabelle from Animal Crossing.

Who am I kidding though?

These two are vicious, despite their outward appearances.

Just be careful a tree doesn't "accidentally" fall on you.

Now it's time for some Monkey Business in Jungle Japes.

Here you'll take on Donkey Kong and Diddy Kong.

They're a challenging duo, but no match for the Ice Climbers' teamwork.

Now it's on to Palutena's Temple to fight Palutena and Pit.

I have to admit I was a bit disappointed in this pairing, even though it makes sense.

I would've loved for them to paired Pit and Dark Pit as Palutena suggested in her

guidance.

Regardless it's a fun match and I love hearing the Kid Icarus theme during it.

Finally, it's time to face Nintendo's First Lady and her rescuer-in-waiting, Peach

and Mario.

Of course this battle at Princess Peach's Castle.

Once you've toppled them, you've proven yourself, but of course, there's one more

duo to take out before the Ice Climbers can reign supreme.

Of course, in that case, this duo would be Master Hand and Crazy Hand.

As usual, once they're out of the way, illegal or not, the Ice Climbers are the best team

in Smash.

Just like the game they come from, the Inkling's Classic Mode route, dubbed "An Inkredible

Journey" is all about color with some great tunes to accompany the action.

In keeping with Splatoon's own theme, the enemies you face in this route will sport

team colors, meaning nobody is in their standard costume for these matches.

Each match is also accompanied by one of Splatoon's amazing songs.

Let's take a look.

There's nothing too crazy here, so we'll move through it quickly: First up are a green

Lucario and Sheikh in Yoshi's Island while Splattack plays in the background.

Clear them out and you're on to an awesome pink Greninja in Magicant; this time you'll

get to listen to Ink Or Sink while you fight.

Next up are Wario and Duck Hunt.

Wario's sporting his red outfit while Duck Hunt is brown.

You'll battle them to Metalopod on Norfair.

Now you have a giant blue Yoshi to fight on Summit from Ice Cleimbers while you jam out

to Seaskape.

Almost there, now it's time for a free-for-all against against a pink Shulk, Ness, and a

kinda-pink Mewtwo at the Fountain of Dreams with Kraken Up playing in the background.

Before your fateful encounter with this route's boss, you get to make your return to Inkopolis

for a free-for all match against two fellow Inklings at Moray Towers.

The nighttime backdrop coupled with Ink Me Up playing in the background lends this match

a strong Splatfest vibe.

It's amazing just how much this feels like a Splatoon match.

I couldn't get enough, but there's one more fight ahead.

Your final battle is against Marx.

I'm not too sure how he fits into the theme, but he's colorful, and as Derrick pointed

out he does give off a bit of a DJ Octavio vibe.

Even if I can't quite make sense of it, it's okay considering you get to listen

to the fantastic Calamari Inkantation as you put an end to the creepy little guy.

Ash suggested I check out Dr. Mario's Classic Mode route, Colorful Treatment Plan, and I'm

so glad he did.

Each match in this route is a three-on-one match with the odds stacked against the good

doctor, but what's even cooler is that each enemy you face bears one of the three virus

colors from Dr. Mario for the NES, all while classic Dr. Mario tunes play in the background.

Your first match will pit you against three Mr. Game and Watches in red, yellow and blue

on Flat Zone X.

After you clear them out it's on to Green Greens to fight three Kirbys sporting those

same colors.

After that, It's Yoshis, on Yoshi's Island followed by Wii Fit Trainers in the Wii Fit

Studio, then Robs on Battlefield.

After them is perhaps my favorite battle of the route, Warios in Luigi's Mansion.

They just so perfectly capture the annoying attitude of the virii in Dr. Mario that they

could easily pass for the real deal.

Unfortunately, our mustachioed medicine man didn't get the special boss treatment and

is instead left in the care of Master Hand and Crazy Hand.

Let's close this first episode out similarly to how it began, with Pac Man's route, Ageless

Classic.

It's actually pretty similar to Mr. Game and Watch's, except you travel forward in

time, instead of backward.

Considering Pac-Man was a staple in arcades in the '80s, it makes sense that he'd

start off against the arcade machine that dethroned him and continue on to the console

Nintendo released following their arcade dominance.

Starting in 1981,Pac-Man battles Donkey Kong, Mario and Luigi in a free-for-all on 75 m.

Luigi didn't appear until 1983 in the Mario Bros.

But in a route full of ageless classics, it'd be a shame not to include him.

Next up is a stop off in 1984 with Duck Hunt.

No music plays during this fight, which is a really cool touch considering the same was

true of the NES version, well, while ducks were flying, anyway.

Move one year forward to 1985, where Pac Man has to fight Rob and Ice Climbers on a Wrecking

Crew stage.

Each of those games released that year.

This is the kind of stuff fans live for.

It's clear Sakurai put so much thought into each of these encounters; I just can't help

but be impressed.

Now it's one more year forward and we're up against Young Link, Samus, Pit and Simon

Belmont.

It's hard to believe but all of these games released in 1986.

I'll forgive the Hyrule Castle 64 stage being used considering they have the original

NES overworld theme playing.

Moving forward just one more year into 1987, we see Pac Man fighting LIttle Mac, Mega Man

and Snake.

And yep, just like before, all of these games released in 1987.

I'm beginning to think the NES never had a bad year!

Pac Man's route ends much the same way it began, with fighters from more than one year

making an appearance.

This time, Pac Man takes the fight to Marth and Dr. Mario, both of whom debuted in 1990

as well as Kirby, who didn't arrive on the scene until 1992.

Your final boss is Dracula, which is going back in time just a bit, but it's such a good

fight.

​ That's it for our first five Classic Mode

characters.

Which one did you like most, and who do you want to see in the episode?

Let us know in the comments, and as always, ,Thanks so muchfor watching, and make sure

to subscribe to Gamexplain for all things Smash!

For more infomation >> Smash Bros. Ultimate Classic Mode Explained! Inkling, Pac-Man, Game & Watch, Ice Climbers, Dr Mario - Duration: 9:34.

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