Thứ Ba, 24 tháng 10, 2017

Auto news on Youtube Oct 25 2017

what's up guys Travis from talk tech TV here and today guys we're gonna be

reviewing the iPhone 3GS that today guys I want to give you a

review that is worth reviewing and now it's time to actually talk about shit

that actually matters guys let's start with Nintendo fucking power so as a snap

of my finger guys the camera is gonna magically reappear in another angle and

you guys are gonna see my review on the SNES mini whoa that's the shit I'm

talking about before we get into this video guys in this review I want to let

you guys know that I'm recording the footage of the SNES through the HD 60s

Elgato I'll leave a link in the description below guys if you're

interested in buying the elgato it goes on Amazon for around a hundred and

twenty dollars before you say anything I understand that steep I get that a lot

of people don't want to pay that much money for something this small but it is

awesome it's a great piece of hardware to record your gameplay footage it works

with PlayStation 4 it works with Xbox one and the Wii U it does not work with

ps3 though you'd have to get an older model if you want it for that so guys

onto the video so you guys will see in the menu that we

have contra 3 Donkey Kong Country earthbound f-zero Final Fantasy 3 kirby

superstar kirby dream course Mega Man X Secret of Mana starfox starfox ooh

Street Fighter 2 turbo super Castlevania 4 super goals and ghosts Super Mario

Kart Super Mario RPG legend of the seven stars super mario world super metroids

super punch-out The Legend of super Zelda super mario world 2 Yoshi's Island

and we're back to contra so in the display setting guys we get three

different settings we could CTR filter four by three and pixel perfect now I

like a bigger fuller screen so I play by four by three because you know they

couldn't add a screen stretch feature I would have really liked a screen stretch

future but beggars can't be choosers guys so it's okay this is still one hell

of a console down here you're gonna see that we have ways to choose frames and

yes some of them coincide with the game that you are playing some of them do not

some of them just look plain stupid like I said I don't like borders so the

only one that I ever really use guys is this one okay so you'll see in the

options setting we have the my gameplay demo no one cares about that classic

demo again no one cares about that screen burnin reduction I don't think

anybody uses that so absolutely no reason to have any of that language

settings of course we're all from different parts of the world

good job Nintendo legal notes open source no one gives a shit ok we can at

least look at the manuals so you have to have a smartphone that scans QR codes

luckily the iPhone does that now ok so back to the games guys um I'm not gonna

get into the games for copyright purposes but I will show you some of the

features of the console itself so let's pick

Super Metroid as you see in Super Metroid I've played for three hours and

five minutes when you reset the console it will bring a suspend list down and

you can pop your little save in there and it will let you save your game play

Super cheating so basically you can go down and if you hit the X button and it

will allow you to rewind from that last point and you'll see up in the top right

corner where I can move to suspend points as to where I last played and

then basically press Y to pause and it will put me in each frame that I'm pause

that and then if I hit the start button it will boost me right into the game

anyway guys there you have it I love the SNES classic with all jokes

aside it's a hell of a console it's definitely worth picking up if you guys

can find one I got really lucky and I was able to find my old thing Keep Calm

I will post a link in the description down below to the website that I found

it on you should definitely check their website they have a lot of really cool

stuff on there I found some Zelda murals that they had on there that I thought

were really cool that I could put up on the wall I had if I had money so if you

liked this video guys please hit that little bell next to my subscribe button

then hit my subscribe button and follow me on Twitter guys under the same talk

tech TV thank you guys for watching you guys are awesome

For more infomation >> SNES Classic Edition Review - Duration: 5:00.

-------------------------------------------

COMO INSTALAR BLUESTACKS PARA JOGAR LEGEND ONLINE CLASSIC E ETC..[PC 2GB+ RAM] - Duration: 6:44.

For more infomation >> COMO INSTALAR BLUESTACKS PARA JOGAR LEGEND ONLINE CLASSIC E ETC..[PC 2GB+ RAM] - Duration: 6:44.

-------------------------------------------

Ветровики Опель Астра G. Дефлекторы окон Opel Astra G Classic. Tuning. Тюнинг запчасти. Обзор - Duration: 0:39.

For more infomation >> Ветровики Опель Астра G. Дефлекторы окон Opel Astra G Classic. Tuning. Тюнинг запчасти. Обзор - Duration: 0:39.

-------------------------------------------

THE ARIJIT SINGH CLASSIC MASHUP By Vj Saini G Lyrical (VJSG) - Duration: 5:12.

Dont Forget To Subscribe Or Like

For more infomation >> THE ARIJIT SINGH CLASSIC MASHUP By Vj Saini G Lyrical (VJSG) - Duration: 5:12.

-------------------------------------------

Super Nintendo Classic Mini - Come Aggiungere Nuovi Giochi! RetroArch HACK (N64 / GBA)! - GUIDA ITA - Duration: 12:38.

For more infomation >> Super Nintendo Classic Mini - Come Aggiungere Nuovi Giochi! RetroArch HACK (N64 / GBA)! - GUIDA ITA - Duration: 12:38.

-------------------------------------------

Local Bars Glad To See Dodgers In Fall Classic - Duration: 2:15.

For more infomation >> Local Bars Glad To See Dodgers In Fall Classic - Duration: 2:15.

-------------------------------------------

Road to Sonic Forces: Boost is no more bland than Classic [Episode 2] - Duration: 8:46.

Hey everyone, welcome to my channel, it's me Gamerturk and today, we talk about

Modern Sonic or more specifically, Boost Sonic.

Today's episode of my Road to Sonic Forces series is all about me, explaining why the

Boost Formula is "not bad" by any means, is no more bland than the beloved Classic

formula and of course, an experiment about how much your average internet viewer can

be triggered by mere titles.

If you are one of those open minded who don't click on videos just to immediately dislike,

based on how much the title triggers you, I salute you and expect

to see your opinions in the comments as well, whether you agree with what I say or not.

We are here to discuss afterall, not to wage war

against different opinions.

Anyways, ever since the boost formula came back a third time in 3D with Sonic Generations,

there has been a huge internet bandwagon, claiming boost is the worst thing to happen

to Sonic, that it is very bland and that it should be abandoned.

Coincidentially, these claims -most of the time- come from people who either

do not like Sonic to begin with or from people who dislike anything that has ever come out

since 1999 in 3D.

While those people may never listen to what I have to say, I am talking to you, person

who would like to have an open mind to different perspectives.

It is one thing to dislike a certain implementation of a concept, but it is an entirely different

thing to blindly hate on something.

And guess what gets more clicks on the internet that many influencers tend to go with?

That was a rhetorical question.

We all know the answer.

Anyways, back to my point.

"Boost formula is not any more bland than Classic

formula" was my initial claim, so let me back that up now.

You see, people love having the rose tinted glasses on when talking about things they

like and admittedly, there is a lot to like about

when it comes to Classics.

But the love for something, should not be allowed to turn into blind hate for other

things.

And let's get things out of the way for those who will get offended when I say "This is

bland, that is bland", chill the hell out, we

are essentially talking about platformers, all of them are bland in terms of gameplay.

They might fool you with nice colors and animations, but all you are supposed to do is jump and

dodge.

That is the essence of a platformer.

Of course for Sonic, it is a little bit different.

You see, Sonic is not a true platformer.

Well...

It is a platformer..

And it is the antithesis of a platformer at the same time.

Speed and precision are technically counteractive forces in a platformer game.

The faster you go, the more careful you have to be, since

your movements will lack the needed precision for delicate platforming.

Sonic the Hedgehog was never a true platformer that required precision for you to combat

the stage design and remain triumphant at the end.

Sonic the Hedgehog was essentially an obstacle course that you had to clear, based on how

fast you could react the upcoming danger that is closing in at blazing speeds, to keep your

fluidity going.

Whether it was Sonic 1 or Sonic Unleashed doesn't matter, this was the

one main principle it's gameplay was designed on.

People have this huge misconception that the classics games were about "mastering the stage

to achieve speed".

Well, there are 2 things wrong with that.

First off, if you play through a game 50 times, every game is about mastering the stage to

achieve fast times.

And secondly, with the exception of the original Sonic 1

that didnt have a spindash, achieving speed was never the point of Sonic games, it was

achieving fluidity.

People claim that the pinball physics made it very intricate, I'll be very honest with

you here, the slopes in any of those games were not built so you *could* take advantage

of them to go fast.

They were put there, so you *would*.

And there is a big difference there, which makes it no different than the

boost formula in general.

Hitting down arrow when approaching a slope is no different than

holding that square button for boost.

It was a mechanic the devs wanted you to use and so you did.

Just like you use boost when you have the chance.

The intricasy of Sonic the Hedgehog was never about "achieving" speed, it was maintaining

it, by reacting to the hazards that were challenging your skills.

Which is exactly what Boost formula is all about.

You have a path you are running in, there are hazards coming at

you as you move fast, you gotta evade them.

There are branching paths, just like Classics.

There are platforming specific sections that bring you to a halt, just like classics.

If you want, you can use physics to take advantage of slopes, as in the faster you go on

an uphill slope and jump, the higher your jump will reach.

Your job was to keep your fluidity throughout the stage as much as you can

back in early 90's, your job is still keeping your fluidity throughout the stage in 2017.

The only difference is how you are given the speed, which was given to you via slopes in

the 90's and now it is given by the usage of boost in 2017.

The fact of the matter is, when you were achieving speed in either scenarios,

you weren't some genius, taking advantage of something.

You were achieving speed that was given to you on a silver plate by the

devs themselves.

The only part where things get less bland in a Sonic game, is when you use your

knowledge of physics and take advantage of the geometry and momentum, which again, exists

just as much in the classics, in Adventures, in Heroes, in Advance games, in Rush games

and all the way here in Boost games.

So internet, please stop spreading bullshit about Boost gameplay being bland, holding

classics to such a high regard.

Absolutely nothing has changed.

You just don't like the Boost formula as a way of gaining speed and you have to admit

it is nothing more than that.

And while you are trying to do that, remember

this.

There is no shame in not enjoying a certain thing, a certain product, a certain idea or

a certain execution.

But when you claim something is objectively so much worse than something else from a conceptual

standpoint, while they are completely same, just with a different

execution, then I'm sorry, you just come off as an asshole.

So before you throw shit at something, hold on a second, have a deep

breath and think for a second.

Is it actually any different than that concept you adore or

is it just you who didn't like the execution and as a concept, it is one and the same.

Classic Sonic is a green apple, while Boost Sonic is a red apple.

You are welcomed to like the taste of green apples more than the red

ones, but they are both apples.

In any scenario, your reward for being skilled is fluidity, not speed.

That was my rant about people claiming "Boost gameplay is just bland" as the second episode

of my Road to Sonic Forces series.

I hope there will be some people who will give the argument

a thought and not act like I have talked shit about their religion or something.

The like-dislike ratio will tell that I guess.

If you want more in depth information about how the Classics actually dealt with speed,

unlike the common misinformation that has been floating around ever since, do check

the earlier episodes of Sonic Dissected by Roger van der Weide, he does an excellent

job at explaining why Speed itself was never the focus of Classic games.

Aside from that, you can follow me on twitter @gamerturk95

and on facebook.com/gamerturk.

You can click on that subscribe button for more content on Sonic,

as well as a Day 1 Livestream on Sonic Forces and you can also support my channel on Patreon.com/Gamerturk

directly.

Thank you very much for watching, hope you enjoyed it and I'll

see you guys next time, when I talk about the Green Hill Zone and "rehashed" content.

Không có nhận xét nào:

Đăng nhận xét