Hey everyone, welcome to my channel, it's me Gamerturk and today, we talk about
Modern Sonic or more specifically, Boost Sonic.
Today's episode of my Road to Sonic Forces series is all about me, explaining why the
Boost Formula is "not bad" by any means, is no more bland than the beloved Classic
formula and of course, an experiment about how much your average internet viewer can
be triggered by mere titles.
If you are one of those open minded who don't click on videos just to immediately dislike,
based on how much the title triggers you, I salute you and expect
to see your opinions in the comments as well, whether you agree with what I say or not.
We are here to discuss afterall, not to wage war
against different opinions.
Anyways, ever since the boost formula came back a third time in 3D with Sonic Generations,
there has been a huge internet bandwagon, claiming boost is the worst thing to happen
to Sonic, that it is very bland and that it should be abandoned.
Coincidentially, these claims -most of the time- come from people who either
do not like Sonic to begin with or from people who dislike anything that has ever come out
since 1999 in 3D.
While those people may never listen to what I have to say, I am talking to you, person
who would like to have an open mind to different perspectives.
It is one thing to dislike a certain implementation of a concept, but it is an entirely different
thing to blindly hate on something.
And guess what gets more clicks on the internet that many influencers tend to go with?
That was a rhetorical question.
We all know the answer.
Anyways, back to my point.
"Boost formula is not any more bland than Classic
formula" was my initial claim, so let me back that up now.
You see, people love having the rose tinted glasses on when talking about things they
like and admittedly, there is a lot to like about
when it comes to Classics.
But the love for something, should not be allowed to turn into blind hate for other
things.
And let's get things out of the way for those who will get offended when I say "This is
bland, that is bland", chill the hell out, we
are essentially talking about platformers, all of them are bland in terms of gameplay.
They might fool you with nice colors and animations, but all you are supposed to do is jump and
dodge.
That is the essence of a platformer.
Of course for Sonic, it is a little bit different.
You see, Sonic is not a true platformer.
Well...
It is a platformer..
And it is the antithesis of a platformer at the same time.
Speed and precision are technically counteractive forces in a platformer game.
The faster you go, the more careful you have to be, since
your movements will lack the needed precision for delicate platforming.
Sonic the Hedgehog was never a true platformer that required precision for you to combat
the stage design and remain triumphant at the end.
Sonic the Hedgehog was essentially an obstacle course that you had to clear, based on how
fast you could react the upcoming danger that is closing in at blazing speeds, to keep your
fluidity going.
Whether it was Sonic 1 or Sonic Unleashed doesn't matter, this was the
one main principle it's gameplay was designed on.
People have this huge misconception that the classics games were about "mastering the stage
to achieve speed".
Well, there are 2 things wrong with that.
First off, if you play through a game 50 times, every game is about mastering the stage to
achieve fast times.
And secondly, with the exception of the original Sonic 1
that didnt have a spindash, achieving speed was never the point of Sonic games, it was
achieving fluidity.
People claim that the pinball physics made it very intricate, I'll be very honest with
you here, the slopes in any of those games were not built so you *could* take advantage
of them to go fast.
They were put there, so you *would*.
And there is a big difference there, which makes it no different than the
boost formula in general.
Hitting down arrow when approaching a slope is no different than
holding that square button for boost.
It was a mechanic the devs wanted you to use and so you did.
Just like you use boost when you have the chance.
The intricasy of Sonic the Hedgehog was never about "achieving" speed, it was maintaining
it, by reacting to the hazards that were challenging your skills.
Which is exactly what Boost formula is all about.
You have a path you are running in, there are hazards coming at
you as you move fast, you gotta evade them.
There are branching paths, just like Classics.
There are platforming specific sections that bring you to a halt, just like classics.
If you want, you can use physics to take advantage of slopes, as in the faster you go on
an uphill slope and jump, the higher your jump will reach.
Your job was to keep your fluidity throughout the stage as much as you can
back in early 90's, your job is still keeping your fluidity throughout the stage in 2017.
The only difference is how you are given the speed, which was given to you via slopes in
the 90's and now it is given by the usage of boost in 2017.
The fact of the matter is, when you were achieving speed in either scenarios,
you weren't some genius, taking advantage of something.
You were achieving speed that was given to you on a silver plate by the
devs themselves.
The only part where things get less bland in a Sonic game, is when you use your
knowledge of physics and take advantage of the geometry and momentum, which again, exists
just as much in the classics, in Adventures, in Heroes, in Advance games, in Rush games
and all the way here in Boost games.
So internet, please stop spreading bullshit about Boost gameplay being bland, holding
classics to such a high regard.
Absolutely nothing has changed.
You just don't like the Boost formula as a way of gaining speed and you have to admit
it is nothing more than that.
And while you are trying to do that, remember
this.
There is no shame in not enjoying a certain thing, a certain product, a certain idea or
a certain execution.
But when you claim something is objectively so much worse than something else from a conceptual
standpoint, while they are completely same, just with a different
execution, then I'm sorry, you just come off as an asshole.
So before you throw shit at something, hold on a second, have a deep
breath and think for a second.
Is it actually any different than that concept you adore or
is it just you who didn't like the execution and as a concept, it is one and the same.
Classic Sonic is a green apple, while Boost Sonic is a red apple.
You are welcomed to like the taste of green apples more than the red
ones, but they are both apples.
In any scenario, your reward for being skilled is fluidity, not speed.
That was my rant about people claiming "Boost gameplay is just bland" as the second episode
of my Road to Sonic Forces series.
I hope there will be some people who will give the argument
a thought and not act like I have talked shit about their religion or something.
The like-dislike ratio will tell that I guess.
If you want more in depth information about how the Classics actually dealt with speed,
unlike the common misinformation that has been floating around ever since, do check
the earlier episodes of Sonic Dissected by Roger van der Weide, he does an excellent
job at explaining why Speed itself was never the focus of Classic games.
Aside from that, you can follow me on twitter @gamerturk95
and on facebook.com/gamerturk.
You can click on that subscribe button for more content on Sonic,
as well as a Day 1 Livestream on Sonic Forces and you can also support my channel on Patreon.com/Gamerturk
directly.
Thank you very much for watching, hope you enjoyed it and I'll
see you guys next time, when I talk about the Green Hill Zone and "rehashed" content.
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