Thứ Tư, 9 tháng 1, 2019

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In his book the happiness advantage happiness researcher Shana core

discusses how we wanted to make practicing guitar a daily habit

however he encountered a problem one that plagues everyone

he couldn't motivate himself to practice no matter how much he tried to motivate

himself his guitar Romanian is covered with the guitar just a few steps away

Shawn still couldn't push himself to pick up the instrument so why was he so

hesitant to start practicing of course problem was a common one if you want to

change a habit in the long term in the beginning you have to rely on willpower

but willpower is a finite resource and can't be relied upon in other words the

more decisions you have to make on a daily basis the more likely you are to

experience what psychologists call decision fatigue once you experience

decision fatigue improving habits especially at the end of a stressful day

becomes less of a priority habitual negative behaviors like forgoing the gym

in favor of easier ones like watching television become routine

it becomes an almost inescapable rut given a choice disempowering habits

almost always trump behaviors that stretch us they offer us a path of least

resistance and when regularly forged become the easier choice but what if we

had a tool to reshape that path entirely a tool that made positive habits more

accessible what you need to focus on a common problem people have with changing

their habits is learning how to start if you think of a habit you tend to think

of the habit in its entirety all habits are comprised of multiple steps tiny

actions required to necessitate it and thinking about it is enough to overwhelm

anyone for example when you think about going to the gym you don't focus on the

routine part of the hobbit' loop ie exercising you focus on everything you

need to do to do the hobbit' you think about packing your gym bag traveling to

the gym changing into your gym clothes warming up exercising showering warming

down and traveling home that's a lot of things to think about but to ease into a

new habit you shouldn't picture the task in its entirety simply focus on the

first action you need to take in my case when going to the gym I

we focus on picking up my gym bag which is placed by my front door however what

if we redirected our focus from not only what we needed to do to start our habits

but also how we could make that start as easy as possible the power of activation

energy activation energy as a core explains is that spark you need to start

in physics activation energy is the initial spark needed to catalyze

reaction the same energy both physical and mental is needed of people to

overcome inertia and kickstart a positive habit in a course example he

realized that having to remove his guitar from his closet to practice

increase the effort he needed to practice even if that effort only cost

him an extra 20 seconds those 20 seconds meant the difference between doing his

habit and not he came to a resolution put his guitar in the center of his

apartment guess what happened he practiced guitar for 21 days straight

without exception a court called this the twenty second rule in his own words

lowering the barrier to change by just twenty seconds was all it took to help

me form a new habit in conclusion in order to adopt new habits you must avoid

relying on willpower and instead restrict the activation energy to start

up to a maximum of twenty seconds which will allow your mind to see the activity

as being easier to adopt allowing you to form a solid habit for the future thanks

for watching if you enjoyed this video please comment share and subscribe for

more informative content

For more infomation >> How To Build A New Habit In Seconds - Duration: 3:47.

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Multiple Lawyers Agree Trump CAN Cite a National Emergency to Build the Wall - Duration: 8:14.

For more infomation >> Multiple Lawyers Agree Trump CAN Cite a National Emergency to Build the Wall - Duration: 8:14.

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The 6 Roles That You Need to Build a Great Indie Dev Team - Duration: 12:22.

Game development is more than the hardware, software and great ideas.

It takes a great team too.

We previously reviewed solo developed titles, so now it's time to take a closer look at

the key roles that make up a successful development team.

These roles can be filled by a single person or by many.

Regardless of how many individuals there are on your specific development team - you may

want to consider having these roles for your future projects.

We are Ask Gamedev and these are the 6 roles that you need to build your indie game development

team.

Welcome back!

We make videos on how to elevate your games and inspire others.

An initial note before we start our list - these roles are obviously not necessary for all

projects.

The perfect team makeup is always specific to the software you are trying to build, and

there are lots of examples of teams that have been successful with or without these roles.

That said, these are roles that are typical on most game development projects - and specifically

on larger development projects.

The first role on our list is the lead engineer, or perhaps better known as the lead programmer

and coder.

Whether you're building a game from scratch or using one of the many game engines available,

the lead engineer architects the foundation of the game and links content to code to form

a smooth canvas of gameplay.

Engineers write the freshly authored game code that defines the game logic, as well

as how the audio, art, animation, and audio assets, will be introduced to the users.

They typically have a huge part in initial project planning, including definition of

what tech will be used off the shelf vs created from scratch.

Many teams have multiple programmers to handle different game elements - like gameplay, networking,

or rendering...but its the lead engineer who has a general understanding of all of those

disciplines to allow for a holistic viewpoint on how everything will come together.

Lead engineers will often own the build - and act as gatekeeper for all check-ins to the

main line.

They will supervise integrations to make sure the game is playable at all times , and oversee

performance targets for load times, memory management and framerate speed.

The importance of the lead engineer role is underscored by the fact that many solo developed

titles were created by individuals who were primarily engineers.

It's a skillset that is critical in many development projects.

Learning how to code games is a complex topic that is beyond the scope of a single video

- but if you want to learn about game engines that DON'T require coding, we recently made

a video on that - click the card above to check it out!

Next up, we have the game designer.

While everyone on the team may assist with the overall game design, having a designated

designer can help keep the title true to its theme..

The designer's key role is to develop and maintain the game vision.

This includes the specifics of what the game is from a moment-to-moment .The game designer

informs all other development disciplines on what they have to build.

Along with defining the basic game design, a designer may also own lots of different

development areas like narrative or story definition, help and tutorial onboarding,

difficulty tuning or balancing, controls design, or level structure.

The list of areas that a designer typically influences is broad, and a strong individual

in this role can be invaluable.

We've previously made a video series on how to design a video game - click the card

above to check that out.

The third role on our list is none other than the audio designer.

Having great audio is a fantastic way to immerse players into the atmosphere of a title..

An audio designers main role is to ensure that every sound, from auditory acknowledgment

within the user interface, to the subtle footstep variations of a character's movement, are

on in timing and make sense for the theme of the game.

Audio designers make this sound magic happen through their tools and instruments.

FMOD, Wwise, and audacity, are three examples of audio programs available for music and

sound creation and editing.

Even with today's popular option of buying sound effects and music assets through online

marketplace - a good audio designer can still provide value by purchasing sounds that work

great together.

Additionally, assets may need editing after purchase, to ensure that their sounds align

with other assets… and the sound designer can drive that process.

For a video on where to find great audio assets for your game - check this video out.

Next we have the artist - who is typically skilled in 2D or 3D art...

Or both!

A team artist will typically work closely with the team designer, animator, and marketing

and PR teammates.

They often use art tools to create memorable characters, environments, screens and overlays,

and marketing graphics.

An artist's key responsibility is to bring the finalized game design to visual life.

By creating graphical elements that adhere to an artistic style, the artist aims to immerse

players in rich worlds of interesting characters and extraordinary environments..

Common 2D tools that artists may use include Adobe's Photoshop, Illustrator, and InDesign.

These tools provide the artist the ability to create rasters and vectors.

Tools for 3D works typically include Maya, 3D Studio Max, Houdini, and Blender - with

the output will often be models and textures.

Next on our list is the animator.

The animator works closely with the artists to bring not just the games characters to

life, but the environments and user interface as well.

Virtually all games include some sort of movement or animation, and this is all thanks to an

team animator's dedication.

Animation work can be 2D or 3D in nature, and can be created through key-frame or motion-capture.

Whichever way it is done, the animator takes game elements and makes them feel alive.

Typical animator tasks including building rigs and animation sets, with the final assets

timed to specific frame lengths.

Animators commonly use programs like Maya or 3D studio Max.

In some cases, the team artist and animator roles are filled by the same artist, however,

in larger teams, these roles are typically delegated to separate individuals so as to

allow specialization in each role to help optimize production.

So you've got design, code, art, animation, and audio.

Now you need someone to set a course and steer the ship.

Typically residing over the development team is the project manager.

This individual's main responsibility is to define the work that needs to be done and

create a development plan, that works with resources of the team.

The project manager assesses and mitigates risks, and sets realistic milestones for the

team to accomplish.

During development, the project manager is responsible for keeping the team on track

for each milestone.

It takes a lot of foresight, elite problem solving skills, and quick thinking to manage

the development of a game, as a number of things can happen to stall progress.

As the manager of the team, the project manager typically defines what work gets done when

and how dependencies are a managed.

For larger teams, a project manager typically reports out to financiers and external stakeholders

on the progress of the team, and how the team plans to work going forward.

A good project manager handles external questions in a way that allows the team to focus on

building great games.

If you want to learn about how to improve your project management skills by building

a professional quality development plan - check this video out.

These next indie dev team roles are probably not needed all throughout development, but

can be equally as important as any of those on the development floor when they are called

upon.

Firstly, let's talk PR.

A public relations person's main role as part of the indie development team is to architect

the studio's communications and successfully market the studio brand.

This aids in not only becoming well known to potential gamers and influencers, but also

in gaining access to publishers and financiers..

Good PR will help a studio get noticed.

Alongside those in PR are the marketers.

Sometimes fulfilled by the same individuals, those that handle the marketing of an indie

title serve the important role of finding the game's target audience, building them

into a community, and getting them excited about the game's development..

While additional funding can be gained from good marketing via crowdfunding campaigns,

the end goal of a marketing team member is to ensure the released title earns the studio

revenue.

In the mobile gaming space, marketers will often manager user acquisition - which is

especially critical for commercial success.

If you want to learn more about marketing your indie game - check out the video we created

on that topic here:

And lastly, quality assurance, including beta testers, assist the engineers in finding bugs

and glitches during development.

These individuals ensure the game make sense and is accessible, and also if it meets platform

certification requirements.

Without good quality control, a buggy, or even broken game, can be released.

Now that we've delved deeper into the various roles associated with a development team,

let's take a look at three dynamically different structures for some recently notable indie

titles.

First up we have the creators of Astroneer.

An upcoming outer-space sandbox adventure title developed by System Era Softwork using

the Unreal game engine.

The developing team of Astroneer was founded in 2014 by four co-founders.

Based in Seattle Washington, System Era Softworks has grown their talent team into a pool of

18 individuals, composed of 4 engineers, 3 artists, and 2 heads on quality assurance.

Other team roles including an animator, an audio artist, a producer,a communications

manager, and the studio general manager.

Astroneer was announced in October of 2015 and then released into early access in December

of 2016.

The next team on our list are the creators Cuphead.

A run and gun indie title developed and published by StudioMDHR, Cuphead was first announced

in 2014, and later released for Windows and Xbox One in September 2017.

StudioMDHR was founded by Canadian brothers Chad and Jared Moldenhauer with Cuphead being

their first completed title.

Development began in 2010 using the Unity game engine in the brother's homes in Oakville,

Ontario.

Rather than having a traditional office setting studio with the development team all in one

place, StudioMDHR successfully collaborated remotely with their full team of 17 individuals,

The team includes producers, animators, programmers.

artists, & painters, inkers, letterers, and more.

The talent spans across North America when it comes to the development of this stunning

1930's cartoon-inspired title.

Before we show you our last development team example, let's review this week's Ask

Gamedev community member Game of the Week.

Its Cargo Breach, which was developed and published by No. 28 Games.

Cargo Breach is a VR arcade shooter that took 9 months of development with the end result

featuring AAA graphics along with a dark and eerie setting.

Players will need muscle memory as they quickly alternate between weapons for the perfect

elimination of enemies.

At the start of the game, players will find themselves in an escape style room where exploration

rewards players with the addition of story depth.

Cargo Breach is a title that successfully maintains a pickup and play value.

You can find this VR shooter gem on Steam.

The final team on our list of development team examples are the creators of Dead Cells,

a roguelike-Metroidvania title developed and published by Motion Twin.

Following a year in early access, Dead Cells was released for Windows, macOS, Linux, Nintendo

Switch, PlayStation 4, and Xbox One in August 2018.

Motion Twin is unique in that it consists of a team of 7 co-owners, that's right,

there are 7 individuals each taking home the same salary and each having an equal say in

the development of their titles.

With 4 developers, 2 artists and one communications expert, this team has managed to successfully

develop and release 19 different titles, proving that their model works!

Thanks for watching!

For more Ask Gamedev, check out this video on epic solo devs here, or this video on the

most wanted team roles in game development!

For more infomation >> The 6 Roles That You Need to Build a Great Indie Dev Team - Duration: 12:22.

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How To Build A PORTFOLIO WEBSITE In Under 10 Minutes With Format - Duration: 8:30.

format isn't easy and a great way to set up an online graphic design portfolio

and today I'm going to walk you through step-by-step on how to use format to

make your very own portfolio website with ease but first let's take a quick

look at some existing websites that customers of format have made themselves

now format is a web builder made by creatives for creatives and here is a

design and as utilized format for the website so as you can see the site looks

clean and a pretty awesome display in this designers work with a neat

interface there is a menu bar at the top and this designer has their work

orientated in a drop-down menu in different categories our really cool

function is that when you select one of the projects to view it you can then

view all of the projects in a toggle kind of slider menu but let's jump into

how to exactly use formats for your very important for your website and if you

click the link in description box below you have a two week free trial and then

the 25% discount thereafter on the upgraded version it does help to have an

online portfolio away from social media as it does look more professional and

format is fairly easy to use and also to set up in a quick amount of time

so after signing up the first thing that we need to do is to select a theme for

our website as you can see here they're actually quite a nice amount of themes

provided by formats and they all look pretty awesome and also you can actually

preview the mobile versions too but once you've selected a theme from the

available choices you can then see the progress of your website creation in the

dashboard here we can now go ahead and begin to customize the actual design of

our website in the format web builder so here is my template layout ready to be

customized and on the left hand side you notice a tool bar

so here are such things like the ability to change your theme customizing the

color and a typography on your website and even a code editor too and on the

far left you have the pages section a dashboard which you've just come from

and also a means to set up a shop and a blog on your website we're going to be

taking a look at these things a little bit later let's quickly take a look at

typography on my website so I can choose the font and the size for specific areas

on my website and there was a nice amount of fun to choose from so as you

can see there are header text options body text options and also base font

choices to actually add your work in a portfolio page you can head into the

gallery's page here in the pages menu but first we're asked to add a sample

page which essentially just makes life easier for us because there's a kind of

a template for the page layouts now you're able to upload your work and

images from your computer or Dropbox and this is actually the header for my

gallery page class width now anyway

and don't forget to save your changes as you go before Matt does actually remind

you from time to time to save your changes which really does help so let's

head back into the dashboard real quick to track our progress the fifth step is

to edit the contact page and format tells us how important a contact page is

because as a graphic designer working online we really do need a kind of

contact between customers and potential clients so as of now we have a very

bland and a basic contact page with a contact form below but like we did

earlier for the gallery's page we can add a template on this page to again the

format provides us with a detail of choices for the contact page so choose

one of them and then add it to your website you've got placeholder images

and sections and all we need to do is to click and edit the imagery and the text

it's just that simple

I'm now on my about page and editing the header image you can zoom in and out

like so and also rearrange the image around like I'm doing here if you want

to make your pages more detailed and intricate you can add a new section

below we can add text images forms and even videos and I think it'd be really

neat to have a video embedded onto my up out page what I need to do is type in

the URL and I'm bingo I've added a video on my about page with ease so here I'm

in the pages menu and you can see that I've got three pages on the website

currently but as heading to my gallery's page and edit the logo header because I

feel that Tom text is too bland and boring if you click the logo here we can

change it like so we have two choices open to us either using a text logo or

an actual image logo that we upload from our computer so once uploaded you can

adjust its size like I'm doing here and in the menu below we can even change the

icon of our website that's going to be shown in the toolbar search of a browser

also here we can check the review of the website on both mobile and desktop which

is always handy to do whilst you're working through your website now I've

got a couple more neat things to show you

in today's video and that is firstly if you want to add a new page you can do

that here you actually have quite a lot of options open to you in adding content

and pages on formats so it could add a page dedicated to my YouTube videos as

example and like before we can use a template of placeholder content or you

can do it from scratch which gives us more control

so lastly here on the left that I mentioned earlier we had the option to

add a store and even to add a blog on our website but let's take a quick look

at the store option you can then give a name to your store and formats going to

integrate it into your website in a matter of seconds then you can simply

connect your PayPal account to format and that's your store from here it's

just the case of adding in your products at descriptions the imagery and then

start selling this is a neat function that every design portfolio you can make

use of heading back into the dashboard we can see the last point in the list is

to connect to the experts of formats this is where you can ask questions and

saw some help too so finally let's take a look at my home page now I've got the

tool bar in the top right corner as well as my social media icons and the links

are there too I've gone for a chic minimal black

layout for my website as I scroll down you can see that I've embedded a YouTube

video trailer on my websites home page

now this is cool because people can play a right away but also they can click the

YouTube logo and be directed to my youtube channel

so as you can see there's a banner at the top and as I scroll downwards is

slowly fades into the background and I think this is a really neat looking

effect my work is displayed below and people

can click onto the image they want to view and then they're going to be taken

for a closer look scrolling through your work is really easy too so there is

today's video on how you can design an awesome portfolio website with format

with ease check the links in description box below for a two-week free trial and

also a 25% discount thereafter have a great day everybody

and until next time design your future today peace

For more infomation >> How To Build A PORTFOLIO WEBSITE In Under 10 Minutes With Format - Duration: 8:30.

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Trump presses for border wall funding - Duration: 3:25.

Tonight, I am speaking to you because there

is a growing humanitarian and security

crisis at our southern border.

Every day, customs and border patrol agents

encounter thousands of illegal immigrants

trying to enter our country.

We are out of space to hold them,

and we have no way to promptly return them

back home to their country.

But all Americans are hurt by uncontrolled illegal migration.

It strains public resources and drives down jobs and wages.

Among those hardest hit are African-Americans

and Hispanic-Americans.

Our southern border is a pipeline for vast quantities

of illegal drugs.

Finally, as part of an overall approach to border security,

law enforcement professionals have requested $5.7bn

for a physical barrier.

At the request of Democrats, it will be a steel barrier,

rather than a concrete wall.

The federal government remains shut down for one reason

and one reason only...

because Democrats will not fund border security.

My administration is doing everything

in our power to help those impacted by the situation.

But the only solution is for Democrats

to pass a spending bill that defends our borders

and reopens the government.

Sadly much of what we heard from President Trump

throughout this sense of shutdown

has been full of misinformation and even malice.

The president has chosen fear.

We want to start with the facts.

The fact is on the very first day of this Congress,

House Democrats passed Senate Republican legislation

to reopen government and fund smart, effective border

security solutions.

But the president is rejecting these bipartisan bills,

which would reopen government, over his obsession

with forcing American taxpayers to waste billions of dollars

on an expensive and ineffective wall, a wall he always

promised Mexico would pay for.

The fact is President Trump has chosen

to hold hostage critical services for the health,

safety, and well-being of the American people

and withhold the pay cheques of 800,000 innocent workers

across the nation, many of them veterans.

He promised to keep government shut down for months or years,

no matter whom it hurts.

That's just plain wrong.

Most presidents have used Oval Office addresses

for noble purposes.

This president just used the backdrop of the Oval Office

to manufacture a crisis, stoke fear, and divert attention

from the turmoil in his administration.

My fellow Americans, there is no challenge so great that

our nation cannot rise to meet it.

We can reopen the government and continue

to work through disagreements over policy.

We can secure our border without an ineffective expensive wall,

and we can welcome legal immigrants and refugees

without compromising safety and security.

The symbol of America should be the Statue

of Liberty, not a 30-foot wall.

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