Hey, hey hey!
Ok, right.
I didn't want to make this video that lame.
In fact I had already recorded some clips from GD
showing this and also the audio, but...
Then I didn't feel like editing this video so we will do it this way.
Ok, that's the thing.
Every day many levels are being uploaded to GD, perhaps hundreds or even thousands.
However, how many levels can be created in GD?
So that it is impossible to create a new level different to the former ones.
I mean, how many different levels can we create in GD using what we have in the editor mode from GD 2.1, STILL?
Well, I have been counting the the squares, the grid we have in the editor mode.
And we have vertically 86 squares...
And horizontally there are a bunch more.
There are till here, 8009.
From this point it is impossible to build anything else.
And, at normal speed this means 12 min and 51 seconds of level.
And then... The objects the editor mode has. I will put it like so, so that it is clearly visible...
There are 1488 objects
But I didn't realize that so the following calculation is wrong.
One of those objects is the Star Poss.
So truely they are 1487 objects.
And well, here the objects are clasified into different groups...
They are clasified depending on if they are slopes, spikes, blocks...
So there are 1487 objects plus an Star Poss.
(What's next?)
Within the grid, in addition to be able of moving the object one squeare, or two, or whatever,
we can do little movements using these arrows.
Well, I think I haven't activated the cursor so you cannot see it. Nevermind.
If you do 15 little movements you will end up moving the object one square on the grid.
Meanwhile you can tap on these other arrows which are even smaller
and one of these movements...
(Upss, sorry.)
means 4 of this other movement.
And then, I was not aware about the rotate.
Because you can rotate it freely so it will make the things harder.
Although not all objects can be rotated
all of them can be in one of these 10 statements.
Those are, normal, flip vertically, flip horizontally...
(Me struggling cause I thought I was wrong)
Ok, it is right.
Other four statements if you keep rotating it 90º
and other 4 statements if you keep rotating it 90º but it is flipped.
About the grig. We have already said that every square can be divided in 15 parts and every part can be divided in 4 parts.
So every square can be divided horizontally and vertically in 60 parts.
As it turns put, this is the calculation.
So if we wanna know how many places and objects can be within the GD grid
we have to do this and the result is more than 2 thousand millions.
That's it without keeping in our mind that any object can be moved freely using the free move, but that's another story.
Then we should keep in mind that...
we can select one of the 20 BGs we have...
There are two types of line, one is thicker than the other one.
There are, I think, 17 grounds.
Then we can choose if we want the level to start normal, mini, dual or dual-mini.
Moreover, there are 12 different fonts...
And the 2-player mode.
And we haven't mentioned that there are 5 different speeds and 7 different game-modes the level can start with.
It is basically this.
So the final calculation would be this.
E
The total number of objects multiplied by the 10 statements in which any object can be
powered by all the position in which an object can be
and then, everything multiplied by the amount of BGs, Gs, lines, game-modes, speeds, idk what is that...
An that's it. Probably there is no calculator in the world capable of getting such a huge number.
In fact, without knowing there were 10 statements per object
the number of objects powered by the total places and object can be
gets a number of almost 500 digits.
So the number itself is quite ridiculous.
This calculation can be simplified this way, basically.
And of course we didn't keep in mind that any object can have a group ID, a group layer...
And then the colour IDs and the colours
any object can have, which are not few.
Theoretically, if it works as an 8-bit Photoshop format
every colour ID could have 16 millions of posibilities.
I will turn it back into white.
Nonetheless, we can more or less calculate the amount of text. I say more or less because there is a little trick here.
You can write till 20 characters in a text object.
And you can write 94 different characters among capital letters, numbers, signs...
So 94 plus Na, which means nothing (when you write nothing).
But to make things easier I counted Na as "space", so 94 characters.
So the amount of text you can write in a text object in Geometry Dash is
a number of more than 500 digits (But after checking it later I think I meesed up something and it might be wrong)
Which is so silly to be just one object.
So that's it. That has been today's video. I hope you have enjoyed the video, maybe not...
I don't care.
I will keep talking untill it gets to 10 minutes.
There is no many more things to talk about apart of this.
We didn't keep in mind the custom songs either, which are being uploaded to Newgrounds everyday.
Although some of them get banned.
Whilst there is a limited munber of songs that can be created in the world, but it is not a small number.
It is explained perfectly in one of Vsauce's videos.
And we have already get to 10 minute. Happy now?
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