(electronic music)
- No. That was Coleco reverse-engineering our system.
I had to testify in that lawsuit.
(laughter)
That was very unpleasant.
I'll tell you what happened.
Atari was not very careful
about patents in the design process,
and there was a patent that should have had my name on it.
I had designed the sound circuits in the 2600,
but the guy who took the credit for the patent
didn't include my name on the patent.
Simple clerical problem.
But as a proc-, when,
when Atari sued Coleco,
and Coleco countersued,
they had to pull out my notebooks and discover
that the illustration for the sound circuits in there
were in my notebooks,
not in Ron Miller's notebooks,
and that invalidated the patent.
Bang, and that means they were able
to sell the thing anyway in competition with us.
Now, the whole market fell apart,
so it didn't help them very much at all.
There was some tension,
but there was also a huge amount of cross-compatibility.
We were buddies.
I mean, we played each other in softball.
But we deliberately designed the Atari computers
to make it easy to port Atari arcade stuff to home use.
And we understood that there were really smart people
thinking about how people interacting with these machines,
and we were bringing their work home, okay?
One of the problems that many companies
that were competitors of Atari ran into
was they didn't understand that their first job
was to entertain the people,
form emotional bonds with them
and their little avatars on the screen.
Like, the Fairchild Channel F,
which came out before this thing,
was a market failure.
Sold maybe a quarter million units
in its whole product lifetime.
It was a clunky system
and was designed by a semiconductor company
thinking they could make money in games.
Whereas Atari was fundamentally an entertainment company
manifested in electronics.
So the coin op people were a constant source of inspiration
for the consumer products side of the company.
Does that answer your question?
The cooperation was much stronger than the rivalry.
I've been thinking, as I step back,
I spent most of the last three decades driving
commercially important public standards
like Bluetooth and wifi and USB and V series modems.
So I have time now that I'm officially retired
to play with some of these older things.
And what I envision to bring the retro game experience home,
people now routinely have very powerful systems
masquerading as a phone.
And there are emulators like Flashback 5
that is basically emulated on a processor
of comparable power.
They've got the display.
What they don't have is the I/O.
So what I would imagine someone should do,
if they don't already exist,
is build Bluetooth-connected classic Atari controllers,
and Bluetooth-connected classic Nintento controllers.
Run the emulators on these things or larger versions.
Because if you can talk to an emulator running on iOS,
it'll run on your phone, but it'll run on your iPad.
And if you connect it to an Android phone,
it'll run on your Android phone,
but it'll run on your Android tablet just as easily.
They've already spent the money on the hardware.
What they need to get is a new peripheral
connected in a way that didn't exist in 1977
running on old logic.
And further, I would like to popularize
people able to write new games.
You know, to take what Atari age does
and get people able to write retro stuff,
because it's simple and it's understandable,
and people can get engaged in it and make it...
Nolan Bushnell used to say that the best games
reward the first quarter and the hundredth quarter.
And people who are concentrating on something simpler
put their minds into that.
If you've got a PS3 or a PS4
and you can render the zits on the face of the players,
that's great graphics,
but the question is, does it make the game interesting?
And if it doesn't,
then all that development's a waste of money,
and it's much better to bring the gaming experience mobile.
That's my opinion.
(beeps)
- [Man] Do you need a drink or anything?
- No, I'm cool.
- [Man] Okay.
- I can talk a lot.
- [Woman] All right.
(beep)
Okay, Gary Stern.
In Pinball yesterday, today...
(beep)
- We were very lucky this year to have Gary Stern present...
Presant?
(laughter) - That was a...
Now I can't even use the word present.
- [Man] Present, present.
- Present.
- [Woman] Think of a present.
- P-presant?
We were vewy lucky...
(laughter)
- [Woman] Well, that one's going in.
- Yeah. Yeah.
- [Man] We were vewy lucky.
- I've learned that right after that
is when you put in the I am an ape.
- [Woman] Yeah.
- So, all right.
Which technically I guess I am.
All right.
- [Man] All right.
So we're gonna do, what's that,
- [Man] take three? - Yeah, you can clap me.
- Eh, 46.
(beep)
All right.
I'll go generic.
- [Man] So we're gonna take it from there.
- I got it. I got it.
- [Man] So we're gonna do another take?
- Yeah. - [Man] Okay.
- You can't do that one,
'cuz I literally stopped in the middle and went,
I don't know who the last two people are,
'cuz I don't, so...
- [Man] That's a real pickle. - Yeah.
- [Man] You can't have more people.
- [Woman] We're gonna have...okay.
We need a screenshot blown up poster-size.
- And actually, let me donate, yeah.
- [Woman] Of that, what we just did.
- Yeah. (laughter)
- [Man] This guy runs the show.
- Yeah. - [Woman] Yeah.
- [Woman] It's gonna go right behind the band, actually.
- [Man] Write on T-shirts.
- Yeah.
- [Man] Have you seen this guy?
(laughter) - Yeah, yeah.
- [Man] Call, please call.
- Please call 911.
- [Man] Yeah. - He's probably sick.
- [Man] This guy thinks he runs the show.
(laughter)
(beep)
- In this next panel,
video game historians Jeffrey Wittenhagen and Kyle Gilbert
will join together to talk about...
(laughter)
It's all right.
I almost made it.
- I almost made it. - [Man] (mumbles)
- Damn right.
(laughter)
- [Man] I just ate the universe.
- Hoo boy.
- [Man] We're getting punchy.
- [Woman] I lost it on that one.
- Yeah, nope, that was...
- [Man] They will join together to form a love child.
The Midwesy Gaming Classic love child.
- [Woman] Oh, goodness.
- All right. - [Woman] It's okay.
(beep)
- In this next panel,
video game historians Jeffrey Wittenhagen and Kyle Gilbert
join as...
(laughter)
Why am I saying join?
(laughter)
As soon as I say join,
it's like instant we must all giggle.
(laughter)
Woo.
- [Man] Joining for the love child.
- Yeah.
- [Woman] I'm just imagining them forming some big robot.
- [Man] Join to form (mumbles) became the classic robot.
- Oh boy. All right.
- [Woman] Oh my goodness.
This was supposed to be done.
- [Woman] I gotta stand up. - [Man] All right.
- [Man] All right. - All right, I got it.
- I got it. - [Man] Wait, wait.
- [Man] She's all faklempt over there.
- [Woman] Ugh.
(beep)
- [Woman] Introduce them. - Come see me in 2017.
- [Man] Hey hey hey.
(beep)
- Last year the Midwest Gaming Classic
started a new thing called MGC Music.
It's local bands and musicians
who speak really like they're on Star Trek.
(laughter) - [Woman] Like Shatner.
- Yeah. I just realized it, though.
(laughter)
Yeah, that was weird. I don't know where that came from.
(beep)
Hey hey hey.
Out in the tent you'll see MGC Music with Beaker
coming up next here on MGC FM.
(laughter)
- [Woman] That was good.
- You can use that. - [Woman] MGC TV.
- [Man] MGC TV.
- Yeah.
One of the ways that we add some energy
to the Midwest Gaming Classic
is with our MGC Music stage out in the tent.
This year, one of our headlining acts,
Beaker, was out there playing,
and we got to capture some of their song "Squirrel Killer,"
as you'll see next.
(punk rock music)
- Hey!
Squirrel!
Hey!
Squirrel!
♫ You'd better get off my roof
♫ 'Cuz I always see you there
♫ And I have been running through
♫ Tons of nut shells on my back stairs
♫ I'm gonna get you, yes I will
♫ When I move in for the kill
♫ Offing you is such a thrill
♫ When you're so close I can smell it
♫ Don't know you can't tell it
♫ Between your eyes with a pellet
What?
Squirrel Killer!
(punk rock music)
Hey!
Squirrel!
Hey!
Squirrel!
♫ Now I see you through the hole
♫ Found your smelly way inside
♫ With the nuts that you stole
♫ You can bet that I'll skin your hide
♫ I'm gonna get you, yes I will
♫ When I move in for the kill
♫ Offing you is such a thrill
♫ When you're so close I can smell it
♫ Don't know you can't tell it
♫ Between your eyes with a pellet
Squirrel Killer!
(cheering and applause)
- [Audience Member] Hell yeah!
♫ My you are a fluffy one
♫ Hold still while I get my gun
Wait, wait, wait, wait, wait.
- [Band Member] Do we have a gun?
He got it!
- I got it.
Let's start that again.
One, two, three, go.
♫ My you are a fluffy one
♫ Hold still while I get my gun.
That's better.
♫ Offing you is gonna be a lot of fun.
(punk rock music)
♫ The answer's somewhere in between
♫ Bazooka missile or M16
♫ Though I see you're not the only one
Again!
♫ The answer's somewhere in between
♫ A bazooka missile or M16
♫ Though I see you're not the only one
Two, three, shoot!
(punk rock music)
Hey!
Squirrel!
Hey!
Squirrel!
♫ Now I see you everywhere
♫ Messing with my frazzled head
♫ Oh my yes, yes I swear
♫ I won't rest till you're all dead
♫ I'm gonna get you, yes I will
♫ When I move in for the kill
♫ Offing you is such a thrill
♫ When you're so close I can smell it
♫ Don't know you can't tell it
♫ Between your eyes with a pellet
What?
Squirrel killer!
- Thank you MGC! (cheering and applause)
- We'll have stuff for sale, T-shirts.
We are Beaker.
Good night.
(electronic music)
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